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bis_iceman

BI Developer
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About bis_iceman

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    https://twitter.com/VojtechKovaric
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    @VojtechKovaric

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  1. Development Branch Changelog

    23-01-2018 No new EXE Size: ~388 MB DATA Fixed: Character collisions with the front of the Van (Service variant) were incorrect Tweaked: The Hatchback (Sport variant), Karts, and Quadbikes received an overhauled sound configuration (WIP) Fixed: It was possible to see through the cockpit glass of the Orca helicopter while in thermal view (https://feedback.bistudio.com/T127552) Fixed: The gear lever in the Ifrit MRAP was behaving erratically for an automatic transmission Fixed: Character collisions with the empty BTR-K were incorrect ENGINE No EXE changes for today
  2. Development Branch Changelog

    22-01-2018 EXE rev. 144137 (game) EXE rev. 144137 (launcher) Size: ~456 MB DATA Fixed: Alpha sorting of insignias on several uniforms Tweaked: The Prowler and Qilin LSVs received an overhauled sound configuration (WIP) Fixed: The ERCO scopes had an invisible front glass Fixed: Proxies for sight attachments on the AK-12 and AK-12 GL were not properly aligned ENGINE No EXE changes for today
  3. Development Branch Changelog

    19-01-2018 EXE rev. 144121 (game) EXE rev. 144121 (launcher) Size: ~582 MB DATA Tweaked: Further work on the vehicle audio overhaul Tweaked: Sound configs of the Hunter, Ifrit, and Strider MRAPs were overhauled (WIP) The East Wind (potential spoilers) ENGINE Tweaked: The addAction command now can accept a memoryPoint (https://feedback.bistudio.com/T126959) Fixed: Particles were 'sliding' when the Splendid Camera was rotating Eden Editor Fixed: Markers are now properly hidden using set3DENIconsVisible
  4. Development Branch Changelog

    18-01-2018 No update today due to 'logistical issues'
  5. Development Branch Changelog

    17-01-2018 EXE rev. 144101 (game) EXE rev. 144101 (launcher) Size: ~426 MB DATA Tweaked: Sound configs of the Offroad, MB 4WD, HEMTT, Zamak, and Tempest were overhauled (WIP) ENGINE No EXE changes for today
  6. Development Branch Changelog

    16-01-2018 EXE rev. 144089 (game) EXE rev. 144089 (launcher) Size: ~114 MB DATA Fixed: The direction of unit logos on several vehicles was incorrect (https://feedback.bistudio.com/T127527) Tweaked: The driving model of the Hatchback was improved Tweaked: Materials of Wood Piles were improved ENGINE Tweaked: Initial angles for interior head tilting are now restricted to first-person view
  7. Development Branch Changelog

    15-01-2018 EXE rev. 144083 (game) EXE rev. 144083 (launcher) Size: ~73 MB DATA Fixed: Artifacts on the compass with Ambient Occlusion enabled ENGINE Fixed: Missile locking behavior was not correct in some cases after recent improvements Tweaked: MFD vector source can be used in text elements now (as source = "[x]impactpoint" or source = "[y]impactpoint") Added: A new "turretworld" MFD vector source Fixed: View parameters would change when changing seats in vehicles
  8. Development Branch Changelog

    12-01-2018 EXE rev. 144067 (game) No new launcher EXE Size: ~64 MB DATA Tweaked: Stricter 6DOF translation limits in APCs and Tanks (base classes) ENGINE Added: New "pixelPrecision" parameter (0: default - auto, 1: on, 2: off) Added: New ctrlSetPixelPrecision script command
  9. Development Branch Changelog

    11-01-2018 EXE rev. 144065 (game) EXE rev. 144067 (launcher) Size: ~632 MB DATA Tweaked: Driving characteristics of the IFV-6c Panther were improved Tweaked: Acceleration sensitive view motion in vehicles was reduced ENGINE Fixed: Bombs using an old configuration would not follow their glide path properly Added: New "missileManualControlCone" parameter for manually guided missiles
  10. Development Branch Changelog

    10-01-2018 EXE rev. 144059 (game) EXE rev. 144059 (launcher) Size: ~180 MB DATA Tweaked: The BIS_fnc_effectFiredRocket function (that was recently fixed) is now optimized and tested. Undesired systemChat print was removed (https://feedback.bistudio.com/T127490). Tweaked: Handling of the hatchback was improved Remnants of War (potential spoilers) Eden Editor Fixed: In Turkish, slider values in Eden Editor's attributes (e.g. Skill or Health) were written as "100%" instead of the correct "%100" Fixed: The code performance result window was not localized ENGINE No EXE changes for today
  11. SITREPs

    Full SITREP
  12. Development Branch Changelog

    09-01-2018 EXE rev. 144048 (game) EXE rev. 144048 (launcher) Size: ~73 MB DATA Tweaked: Suspension animations of the Hatchback were improved Tweaked: Handling of the Hatchback was improved ENGINE Fixed: Incorrect swapping of items contained in uniforms (https://feedback.bistudio.com/T127432) Fixed: Centering of the pilot view was incorrect in one more case Fixed: Broken turret locality
  13. I'm afraid it's too early to comment on that, we plan to share more details about Tanks DLC closer to its release.
  14. Development Branch Changelog

    08-01-2018 EXE rev. 144040 (game) EXE rev. 144041 (launcher) Size: ~260 MB DATA Added: New interior driver optics for the Gorgon, Marshall, and Marid APCs Fixed: The Blackfish VTOL was missing propellers in the last two LODs Tweaked: Sun reflection on the RHIB glass parts was improved Tweaked: UV mapping of the RHIB in lower LODs was improved to remove some visual artifacts Fixed: Incorrect shadow under the collar of the Syndikat Camouflage Uniform Tweaked: Further adjustments to vehicle weapons dispersion and AI usage Added: The AK12 compensator will now be hidden if it has a muzzle attachment Tweaked: The muzzle attachment proxies on the AK12, SPAR17, and Cyrus were realigned (https://feedback.bistudio.com/T122035) Tweaked: PhysX handling of karts was improved Fixed: Characters could get stuck while using the ladder on the Pier Platform Fixed: Shading errors in lower resolution LODs of the RPG-42 (https://feedback.bistudio.com/T84532) Tweaked: The death stare of characters was made a bit more human-like (kudos to @taro8 for assisting with it!) ENGINE No EXE changes today
  15. Development Branch Changelog

    05-01-2018 EXE rev. 144028 (game) EXE rev. 144028 (launcher) Size: ~104 MB DATA Fixed: Suspension diving of the MB 4WD was incorrect when accelerating Fixed: RPT error message when spawning the Kuma MBT Fixed: Incorrect durability of Full Ghillie uniforms (https://feedback.bistudio.com/T127160) Fixed: Some dashboard indicators on the Tempest truck were incorrect Tweaked: Tempest truck PhysX & suspension animations were improved Added: New UI inventory icons for IEDs ENGINE Tweaked: Direct tracked vehicles driving (by WASD keys) was improved Added: A new "plateFont" terrain config parameter (overrides "fontPlate") Added: New "plateFormat" and "plateLetters" parameters Fixed: The InitAngleX and InitAngleY parameters were not behaving correctly (HeadAimDown was deprecated for turrets)
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