Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

253 Excellent


About drebin052

  • Rank
    Gunnery Sergeant

Profile Information

  • Gender
    Not Telling
  • Location
    Covid Capital, Australia

Contact Methods

  • Youtube
  • Steam url id
  • PlayStation PSN

Recent Profile Visitors

1339 profile views
  1. Closest thing would be Combat Patrol missions which are meant for coop or a customised version of Warlords configured for solo play. Outside of those two, there isn't an official mode that is structured similarly to CTI/Warfare since Vanguard and End Game are PvP-oriented with minimal support for AI.
  2. In all fairness, some of GM's weapons have suitable magwells which can load vanilla ammunition. GM's devs also clarified why their ammunition hits harder so it'll come down to whether CSLA Studio are prioritising authenticity or decide to focus on sandbox balance. And if all else fails there's always custom compatibility patches.
  3. drebin052

    30mm HE hit damage value mistake?

    Yes, although only the Mi-48 Kajman uses the default 30mm shell. The BTR-K Kamysh, AFV-4 Gorgon, FV-720 Mora and T-140K Angara use a similar 30mm shell but it hits harder. As for why it's 30 base damage, I think it's intended by design on BI's end to further distinguish the traits between the gunships on BLUFOR and OPFOR which has always been the trend since OFP: OFP: Ka-50/Mi-24 30mm HE had larger blast radius but less damage vs. the AH-64's 30mm HE which had a smaller blast radius but twice the damage. Arma 1: KA-50's 2A42 HE hit harder than the AH-1Z's M197 and had a splash radius (the only time where the OPFOR gunship's cannon is vastly superior to its BLUFOR counterpart). Arma 2: Ka-52/Mi-24 2A42 HE hit for less than the AH-64D's/Apache AH1's M230 HE but both had the same splash radius. This hasn't changed with Arma 3: the Mi-48's 30mm HE has almost twice the blast radius which makes it better against infantry even though it's weaker base damage-wise. The AH-99's 20mm HE pierces better but has less splash, making it more effective against light vehicles and other helicopters.
  4. drebin052

    How to use First Aid Kit in updated version of Old Man?

    It works perfectly fine just like in vanilla. Aside from bugfixes and QoL updates, not much of Old Man's gameplay has actually been altered from the Beta. Are you sure you're not running a gameplay mod like ACE that unnecessarily screws something up (as it always does)?
  5. I haven't upgraded yet. That's the build I plan to get but now that you've mentioned those issues I'm not so sure any more. Welp...back to the drawing board.
  6. FPS tanks to less than half (60 average to 16/20) even with viewing/object distances reduced to 2000/1000 for 1440p resolutions. For the most part, I've stuck to 1080p resolutions for now but...1080p on a 27" monitor isn't great to say the least. It's pretty much the same case with the other games I play. For reference, this is my current budget build so an upgrade is long overdue anyway: CPU i3-8300 GPU MSI RX 580 ARMOR 8G OC Mobo Gigabyte B360M H RAM Corsair Vengeance LPX (2x4GB) Would it be better if I got an alternative? Or is it just a driver issue and not really something to worry about (much)?
  7. Recently switched to a 27" 1440p monitor but my current build doesn't quite cut it for Arma at this resolution. Would this upgrade fare well? CPU AMD Ryzen 7 3700X 3.6GHz 8 Core Mobo Gigabyte B550 GAMING X ATX AM4 RAM Corsair Vengeance LPX 32GB (2x16GB) DDR4-3600 CL18 GPU XFX Radeon RX 5700 XT 8GB Triple Dissipation
  8. drebin052

    Jet skin

    The A-149 Gryphon's canopy uses its own texture named fighter_04_glass_01_ca.paa. However AFAIK vanilla jet canopies do not have hiddenSelections defined so it's not possible to retexture them. Only alternative is to hex edit the model itself but that's asking for trouble from BI.
  9. drebin052

    Future plans to continue "The legacy"

    We'll know for sure once they start putting out ARGs as a teaser. Don't forget that Arma 3 had the Iranian hackers ARG revealing tidbits about the setting at least a month before they revealed the live action mini-trailer.
  10. da12thMonkey posted a swatch for the uniform version here. The variant used on vehicles and aircraft is slightly different though. As I recall, someone on the (defunct) Facepunch forums camo thread made a swatch but it's long gone by now.
  11. drebin052

    Arma 4 a look to the future

    Crowe's tweet wasn't wrong even at the time of its posting though. Contact was the Dutch team's project and Old Man was just a freebie that began development before Tanks. Same goes for Art of War: yet another semi-freebie that requires minimal input from the main Czech devs.
  12. drebin052

    We need Arma 3 on consoles

    Excuse me, but I'll have you know that Red River was the best Battlefield Call of Duty game in the series thus far. A true worthy successor to the Operation Flashpoint name!
  13. Needed a template for the Tracksuit/Granit from Contact and I don't think anyone's made it yet, so here's one on my Drive. Naturally, you'll need to own the expansion pack in order to retexture the uniform. The .PSD template (no GIMP) includes the original textures, so you can simply extract details from any variant to include on your own texture as needed.
  14. drebin052

    Old Man: game mechanics

    1. Fast Travel doesn't support vehicles because you can only do so on foot at a hotel/safehouse or at Santiago's house. Alternately if your reputation level with L'Ensemble is high enough, you can select their camps and smuggler outposts (at maximum level). 2. No. Checkpoints will always be re-garrisoned by CSAT/Gendarmerie after some time. I believe it's after a few hours of in-game time, though I can't remember the exact numbers. 3. No. They will always respond after you fight off the first two Quick Reaction Force attack waves; either in the form of a Y-32 Xi'an with Viper paratroopers aboard or an Mi-48 Kajman. You can steal both at some locations like on Tuvanaka or at the international airport, though you need to get rid of the AA defences on the islands first or you'll get shot down (thankfully destroyed AA positions are permanently gone).
  15. drebin052

    Old Man: insurgents issue

    +3 is just the maximum level of positive reputation that you can gain. There's seven levels in total starting at 0 (neutral) which can swing from +1, +2 and +3 (being the highest positive reputation) or -1, -2 and -3 (being the worst reputation). You can keep donating after +3 but it won't change anything else since you've gotten the maximum discount.