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About .kju

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  1. most simple solution at this point is for you to extract ww2_core_c_cfgAISkills, remove the skill definitions and repack it - other solutions are more complex unfortunately
  2. Is combined arms PvP possible?

    WW2 OG or WCG events? WoG or RedBear?
  3. Is combined arms PvP possible?

    @Sanya Frontline is basically to the successor to TacBF learn more here: https://www.frontline.frl/
  4. TRUE MISSION MAKERS - Discord server

    the official discord has advantages but also serious downsides and limitations @jts_2009 you should elaborate/list your discord channel approach as this is what pretty much defines if its worth using or not also do you think about useful bots or other things to make this new discord more stand out? realistically it is pretty hard challenge to make people join yet another discord. still i consider it a worthy attempt to establish something better than the generic arma discord
  5. AI Discussion (dev branch)

    BI tweaked them in recent updates; https://pastebin.ubuntu.com/p/23xvRJyyG2/
  6. forget about PBOPREFIX you need a working P drive in the first place: https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive
  7. load pbo from anywhere with your stuf plus arma3\namespace\of\pbo //config.cpp etc in here plus -filePatching maybe also dev branch/diag.exe just link from your P drive to a3game dir like p:\ww2 to arma3\ww2
  8. Visual Upgrade – Feedback

    RV engine development has stopped pretty much. so no
  9. did you manage to contact smookie in the end?
  10. if you don't mind asking how does modding for Squad compare to Arma (tools, workflow, docu, etc) and how hard is it to get assets from one engine to another?
  11. a good chunk is still the same from A1/A2. so existing description should still fit also movement anims are not needed imo. only cutscene, idle, death and some special ones probably anyhow should be some community/team effort anyway (so some github project or other means to easily submit/improve descriptions)
  12. looking good Suggestions: 1) Grouping based on https://community.bistudio.com/wiki/AnimationTitles 2) OnHover or some other means displaying explanations on the short tags 3) Descriptions based on previous and future community work. Ref: https://community.bistudio.com/wiki/ArmA:_Moves https://community.bistudio.com/wiki/ArmA2:_Moves Probably best done via config extension on cfgMovesBasic and CfgMovesMaleSdr - like custom 'TAG_displayName = "Description";' Can help with generating the code based on "anim to description" mapping.
  13. you even dont need to get permission. just use a3sync (or FTP if you have to). resigning is also no problem