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.kju

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About .kju

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  1. .kju

    what do you want hosted?

    are you more about public server/public game modes, or also interested in tournaments/events (like MP PvP campaign style)
  2. could be handy: https://github.com/Spiderswine/Arma3Navigation
  3. IFA3: http://ww2ina3.com/wiki/index.php?title=WW2_Download Other WW2 TCs: http://ww2ina3.com/wiki/index.php?title=WW2_Community_Mods_Total_Modifications WW2 zombies: https://steamcommunity.com/sharedfiles/filedetails/?id=1692301442
  4. .kju

    what do you want hosted?

    Well most people will port their own/or others existing game modes I'd assume What do you have in mind? GM and Arma discord, or even reddit, may work better to rally some people to a specific project.
  5. We have people again and again asking for a WW2 Survival/Exile/RP server. Your project seems very well developed and still actively maintained. This is why I was asking. 🙂
  6. dont get me wrong. your separate mod download is handy. just saying for those with limited internet, but already having some of the mods, the workshop would give a good overview what one is still missing
  7. thanks! you can also make some semi related only to capture the atmosphere or some non special locations though 🙂 the workshop list would still give you a better idea what mods one already has, even if yous till have to download the rest or the whole package overall it gives you work more exposure to interested people having it on workshop
  8. what about workshop upload with linked required mods? short description, a few more pictures, even a short video would be great
  9. Steam+armaholic+own mirror (google drive/mega/dropbox types)
  10. .kju

    what do you want hosted?

    see: https://arma3.com/news/arma-3-creator-dlc will become available in two weeks
  11. .kju

    what do you want hosted?

    my advice would be: port your work to GM DLC ASAP when its possible to have more content available for the new players should be playable alone and with few friends - upscale with higher player numbers
  12. make sure to check out in dev branch: Added: calculatePath script command Added: PathCalculated entity event handler reyhard startCoordinates: Array - format [x,y,z] endCoordinates: Array - format [x,y,z] typeName: string - vehicle class ("helicopter", "plane", "man", "car', "wheeled_APC", "tank", "boat") behavior: string - ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH") it's exposing AI path planning algorithms imagine sort of fake AI car which is going from A to B this command will return such paths without need to prerecord it somehow and PathCalculated is returning AI path more in the arma discord at: https://discordapp.com/channels/105462288051380224/105466812870713344/568719347523256321
  13. .kju

    Arma 3 - Creator DLC Discussion

    You can still have an optional download combined with a LITE approach, or content restrictions like A3 DLCs do.
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