

.kju
CDLC Developer-
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CatBook-Yi23332 started following .kju
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General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
@mikey74 The rpt is primarily a log file - bidmp/mdmp are the crash logs. Thanks a lot for your kind words! @froggyluv The campaign was designed to be playable alone (or a friend/few friends - next to up to 24 players). Its MP mainly for performance reasons (better with dedicated server use), to have mission parameters for customization and respawn instead of save-load (respawn can be turned off though). We spent a lot of time to make it as playable as possible via custom difficulty adjustment - lower are to be more of a movie experience, while Veteran and Hardcore are the big challenge. The playable slots can be left to AI, which are capable of advancing, finishing mission objectives, revive each other or players, call in supports, etc. So in short we gave our best. Let us know how it goes! 🙏 -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
@mikey74 hm weird - never seen that and cant see how SPE could cause that. 1) please try without mods to rule that out 2) would need to see a video to get a better idea 3) please provide a rpt log of a session with the prob (best to exit right after it happened) ty -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
Do you still have the issue @tpw? If so, please share a log file - also a screenshot of missing water texture tiles would be good. Can you provide a location with a screenshot /simple demo mission please @oldy41 The buildings were set up with AI path lods and specific door naming to work with AI. @pooroldspikeYou need to unload all mods to be able to play on the KOTH SPE server. -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
What do you mean specifically here? Its only active if the module is part of the mission or ER is activated via functions. Please clarify. Unclear at this stage. WL was not designed to work with savegames. I've reached to the one modder that made a working version with save+load. 🤞 -
@Dengaridid you manage to solve it?
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@pooroldspike Unfortunately Arma's error messages are poorly worded. What it means: 1) You loading the game with IFA3 2) The server doesnt allow you to join with IFA3 3) You need to disable IFA3 and retry to join again
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@Raider77 sorry for the problem and inconvenience! Is it still a problem for you after the 1.0.1 hotfix?
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
.kju replied to .kju's topic in ARMA 3 - USER MISSIONS
@viper4aawill be out later today finally 🙏 Thanks for reaching out! -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@DementuZ please upload the rpt log and dm via discord ref: https://community.bistudio.com/wiki/arma.RPT#Linux -
Game engine weapon dispersion math
.kju replied to aiyomoo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
best to reach out to Dedmen or ACE people on arma discord or BI discord afaik should be gaussian random distribution these (mostly older) threads may have some more specifics and might be relevant too -
Mikeros Tool - PBOProject
.kju replied to WTFbenja635.'s topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
best to join their discord for support -
AI AA doesn't shoot at planes arma 3
.kju replied to CPT_ALPHA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1) AI awareness is only within viewdistance - if you increase that, you need to apply the reveal after 2) use https://community.bistudio.com/wiki/reveal 3) use doWatch -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@genpatton043 any other mods active? -
Hide Statistics Screen at End of Multiplayer Mission
.kju replied to Ganvai84's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried these yet? https://community.bistudio.com/wiki/Arma_3:_Debriefing https://community.bistudio.com/wiki/setDebriefingText https://community.bistudio.com/wiki/enableDebriefingStats probably best is to read the scripts itself to see whats possible: p:\a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf p:\a3\ui_f\scripts\debriefing.sqf -
IFA3WarMod Arma 3 Menu Videos
.kju replied to Gunter Severloh's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETE
yep thanks. still this wont work if someone has skipIntro active