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.kju

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About .kju

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  1. First British units disembarking from LCI's during Operation Torch.
  2. Men of 12 Platoon, ‘B’ Company, 6th Royal Scots Fusiliers prepare to advance at the start of Operation ‘Epsom’, 26 June 1944.
  3. British convoy halt their advance and let a forward recon squad to scout out the road ahead.
  4. 1. depends on the complexity of the condition(s) 2. design of the condition(s) 3. complexity of the code you are to execute but yeah use EH/event based execution when possible
  5. Combined Operation was a success! Battle-hardened paratroopers are on the move towards next town.
  6. "I wouldn't expect docks to be so quiet during the siege of Tobruk." - unknown British soldier
  7. Finally, British reinforcement and tea supplies have arrived to El Alamein. That will certainly boost up morale in men.
  8. Desert Rats charging towards DAK position through no man's land.
  9. First contact between Afrika Korps and Desert Rats. Resupplied Flak emplacements are starting to shell British position near El Alamein, while DAK troops are closing by. New content: UK Khaki Drills uniform Bren Mk II Lee-Enfield No.1 Mk III Webley Mk VI Bren animations by GSTAVO
  10. Dear IFA3 followers, today we start our promotion campaign about our upcoming update: Red devils & Desert Rats. We will try to post one new picture everyday until the release, or a few days prior it. Those pics will showcase the upcoming content. Today, DAK units are resupplying their Flak 36 next to El Alamein train station. Tigers tanks are waiting to be dismounted from their wagon as the frontline is getting closer and closer. New content: Flak 36 shield DAK shorts uniform Desert tiger reskin without zimmerit El Alamein map by swurvin
  11. Preview v33 is out Download http://ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http://ww2ina3.com/wiki/index.php?title=WW2_Changelog http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v33_-_2019-02-14 http://ww2ina3.com/wiki/index.php?title=I44_Changelog#Preview_v33_-_2019-02-14 After an unplanned too long wait we present you one more quality of life update to improve your play and gaming experience in anticipation of the next big update. ### Highlights ### Features Added fire damage to flame bursts of flame thrower. Tweaked roll rates and turn rates to more realistic values and thus better flight model for P47, FW190F8, Pe2, Pe39 and Ju87 (aileron and elevator sensitivity) by Stardust! Minefields are available again (WIP - to improved and expanded further). Improved anti flip system tanks to Stardust and Roman! Gameplay Fixed low armor of infantry units. Updated Soviet infantry damage model to latest A3 system. Realistic turret rotation speeds (360° in) FlakPanzer IV: 10 seconds JS-2: 40 seconds M3 and M5 Stuart: 15 seconds M4 Sherman series: 15 seconds Panzer IVH: 30 seconds Panzer V: 18 seconds Panzer VIB and VIE: 60 seconds T34-76: 14 seconds T34-85: 21 seconds Terrains Ardennes 1940 with big revamp. Objects Major revision of object destruction behavior. Major revision of object classification (editor, ZEUS, scripting). Enabled featureTyp for churches, castles and military structures to have them drawn beyond 2000 meters. Fixed visual issues with Raunhofer Winter vegetation when loaded together with CUP vegetation (separated rvmats). ------------------------------------------------------------------------------- For suggestions and issues please check out: http://ww2ina3.com/wiki/index.php?title=Issue_Reporting Wanna have a chat or interested to assist us - join our discord server. Enjoy! ------------------------------------------------------------------------------- Sand, sand nothing but sand.. by Dragonfly Gaming For more official WIP media and excellent fan made media make sure follow our discord server.
  12. check and try https://community.bistudio.com/wiki/AI_Behaviour https://community.bistudio.com/wiki/enableAttack https://community.bistudio.com/wiki/disableAI + COVER + AUTOCOMBAT
  13. @Gunter Severloh what would be a "winter version" of tank crew? or you just suggest dummy classes that are the same? @Wiki 1) the missions will be revised. Jaki hasnt had time in recent weeks unfortunately. 2) see above 3) this is an effect of making AI also use HE ammo - we are working on a workaround to the workaround to avoid that AI behavior @warflak we do have terrains in the pipeline for Ostfront indeed, but has to be seen if they will be ready in time
  14. when you set them with slow speed, they won't move we are in the process of fixing this. it turns out the default slow and normal speed factors for physx are no good
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