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.kju

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About .kju

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  1. Videos https://cdn.discordapp.com/attachments/442250017521139713/529767509516222464/2019-01-01_22-04-23.mp4 https://cdn.discordapp.com/attachments/442250017521139713/529767747291447308/2019-01-01_22-04-50.mp4 https://cdn.discordapp.com/attachments/442250017521139713/530474492367994881/2019-01-03_20-53-21.mp4 https://cdn.discordapp.com/attachments/442250017521139713/533932043873157121/2019-01-13_09-50-30.mp4 https://cdn.discordapp.com/attachments/442250017521139713/533614139055013908/2019-01-12_12-49-49.mp4 Images Features Demo all clutter compositions of the currently loaded terrains Select as basis from all clutter compositions of the currently loaded terrains Tweak your clutter composition individually Live preview of your current setup Select from all available clutter models with 3d preview used by other currently loaded terrains (toggle the desired box to apply) Adjust the clutter grid (distance between each), the clutter distance (radius around the player) (applies to this preview and the dynamic spawning) - be careful with too dense or too many objects Adjust the clutter probability Logs the current clutter stats to rpt Exports the current clutter composition to clipboard (to embedded in your config) Preview your current clutter composition with dynamic clutter spawning (and despawning) to replicate engine clutter as close as possible (run around and have clutter "move with you") Note: scale cannot be adjust Possible future changes: As mod to be usable on any terrain easily (and dynamic removal of engine generated clutter) Try to speed up the clutter generation (seems to come mostly from createSimpleObject though - in other words not sure if can be improved) Try to fix the height/floating of some clutter Try to fix the 3d preview of clutter models working for all/all the time Interface optimizations (key shortcuts, mouse wheel use for sliders, hint/warning system) Try to replicate the "random placement" exactly as the engine does (based on bit shifting which cannot be replicated in SQF - maybe some algorithm/approach with very similar results possible though) Credits: T_D mikero M242 Download: https://cdn.discordapp.com/attachments/442250017521139713/533931523452436492/tweakClutterCompositions.VR.7z
  2. Mikero PboProject Error

    did you try a different computer yet, or let someone else binarize it? like could be also some file system permission issues, or anti virus/etc interfering
  3. Mikero PboProject Error

    sounds like your wrp is corrupted/bugged in some way best to join the arma discord and reach out in the terrain makers channel
  4. some funny or hilarious scenes from our latest play-test of RUSH, S&D and Blitzkrieg with WoT mode
  5. try: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
  6. check these: https://forums.bohemia.net/forums/topic/151099-scripting-discussion-dev-branch/?page=57&tab=comments#comment-3329703 and following https://www.reddit.com/r/arma/comments/6sk43q/out_of_all_the_ai_mods_vcom_asr_ai_bcombat_which/
  7. best join the arma discord and post in the terrain makers channel
  8. Emitter 3Ditor

    easily the most impressive A3 mod for 2k19 outstanding efforts all around @h - the smooth Eden integration, no dependencies, the feature set and flexibility the demo and tutorial videos, the crazy long PDF, and so on just WOW
  9. WW2 Missions

    @Andrew Grey just IFA3 AIO LITE + CUP Core should do
  10. ext_drive_dirt errors.

    its coming from BI A3 game sounds
  11. Warlords

    PhysX is a big hassle, complex to set up and involves many issues
  12. thanks! you may want to add the info from the original thread also in here PS: any chance for steam workshop upload?
  13. Preview v32 - Hotfix 3 is out Added: Operation crossing point (adjusted I44 Merderet for KOTH 1944) by Remember Sega. Improved: reworked recoil of STG44, FG-41, BAR. Download: http://ww2ina3.com/wiki/index.php?title=WW2_Download
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