-
Content Count
456 -
Joined
-
Last visited
-
Medals
Community Reputation
2 NeutralAbout CSLALUKI
-
Rank
Gunnery Sergeant
core_pfieldgroups_3
-
Interests
OFP, ArmA: Armed Assault, ArmA2 and ArmA3 scripting, mission design
-
Occupation
Junior mission designer and tester in CSLA Studio
Profile Information
-
Gender
Male
-
Location
me setPos (getPos myHouse);
-
Interests
Mission editing & scripting (C,C#,C++)
Contact Methods
-
Steam url id
lukicsla
-
Twitch.Tv
lukicsla
Recent Profile Visitors
-
CSLALUKI changed their profile photo
-
script make a variable make it so it jumps to another place in script.
CSLALUKI replied to Play3r's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No need to do it with triggers, remove them.. just put this into your init.sqf for example: // dialog will be shown only once, when you meet old man for the first time wasHere = 0; [] spawn { while {wasHere != 1} do { waitUntil {(player distance2d oldman)<2}; oldman lookAt player; oldman disableai "move"; wasHere = wasHere + 1; //the condition "wasHere != 1" will throw false next time _handle = [] spawn {["OLDMAN", "Hello sir, if you go into the barn you will find"] spawn BIS_fnc_showSubtitle}; sleep 8; _handle = [] spawn {["OLDMAN", "some things that might could help you with your mission."] spawn BIS_fnc_showSubtitle}; sleep 8; _handle = [] spawn {["OLDMAN", "It is all we got, if you need anything else,"] spawn BIS_fnc_showSubtitle}; sleep 8; _handle = [] spawn {["OLDMAN", "you have to find it somewhere else."] spawn BIS_fnc_showSubtitle}; sleep 8; _handle = [] spawn {["OLDMAN", "Good luck, i have work to do.."] spawn BIS_fnc_showSubtitle}; }; // some other code if wasHere is 1 => if the player come back }; Cheers! -
disableAI may "force" group commander to stop assigning the targets..
-
CSLALUKI started following AI Spot distance
-
Look at https://community.bistudio.com/wiki/disableAI command or if you want to disable messages on the screen then use any of these (or combination): 0 fadeRadio 0; enableRadio false; enableSentences false; Hope this helped. Cheers!
-
How do i remove actions at object?
CSLALUKI replied to kgino1045's topic in ARMA 3 - QUESTIONS & ANSWERS
This should work -
Uninstall addons and User Missions
CSLALUKI replied to amgperu's topic in ARMA 3 - QUESTIONS & ANSWERS
Or hold CTRL, click on the folders/files you want to remove and then press delete. There are many ways how to do that. -
End trigger doesn`t work
CSLALUKI replied to ziga.cernic4@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is your trigger set to activate once ? This will not work on repeadetly activation. Alternatively, you can do this: put "activated" into condition field of tr6 (the end trigger) in tr5 activation field put "sleep 25; activated=true;" When the tr5 will be activated, it'll sleep 25 seconds and end tr6 (the end one). -
marker Making Markers Disappear
CSLALUKI replied to QuiveringT's topic in ARMA 3 - MISSION EDITING & SCRIPTING
These are options how to do that, it depends on if you want to completely delete the marker or not: using deleteMarker which will completely delete/destroy the given marker using setMarkerSize which will only set the zero x and y axis of the marker, so you can still access to the marker by the script/code Hope this helped! -
If you still need help, try this: First, make sure you have lines below in the GUI config: In my case: LUKI_myDialogTemplate.hpp class LUKI_myDialogTemplate { idd = -1; movingEnable = false; enableSimulation = true; objects[] = { }; Note: I recommend to export the GUI in the config format (key shortcut Shift + Ctrl + S) while you're in GUI Editor. Second step is to define this GUI to the description.ext file ... so simply put on the first line: description.ext #include "dialoges\LUKI_myDialogTemplate.hpp" Then you can simply create/show this dialog where you want by this line (for example in the init.sqf): init.sqf createDialog "LUKI_myDialogTemplate"; Hope this will solve your problem. ;)
-
Following Enemy's Spawn Point
CSLALUKI replied to fernandolvferreira's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you'll have somewhere in the script mistake, black rectangle inform you on you screen - like this. :) Cheers! -
[CO15] BACK HOME -Ep.14-ARMA3 hardcore mission
CSLALUKI replied to aliascartoons's topic in ARMA 3 - USER MISSIONS
Excellent video! Downloading now, I'm gonna test it. Thank you very much for this mission. :ok: -
Following Enemy's Spawn Point
CSLALUKI replied to fernandolvferreira's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
As far as I know, it's -ShowScriptErrors - just small correction. :) However, good luck with the mission! -
Arma Toolbox for Blender - Arma 2/3 exporter script
CSLALUKI replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
It looks like I'll come back to Blender. It'll be easier with your awesome tool. :D Thank you! -
Cool video, and thank you for this Mikey, it looks be useful in multiplayer missions! ;)
-
The best open world/sandbox PC games out there?
CSLALUKI replied to Rydygier's topic in OFFTOPIC - Games & Gaming
I would recommend The Elder Scrolls V: Skyrim. It's good open world game, and it has potentially cheap DLCs. ;)