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About inlesco

  • Rank
    First Sergeant


  • Interests
    Number & letters...
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  • Location
    Vilnius, Lithuania
  • Interests
    Web programming, web design. Javascript!

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  1. Tweaked: The diag_setLightNew and diag_lightNewLoad script commands were enabled for the Diagnostics executable Tweaked: The"hiddenSelectionsTextures" now works on magazines (only if weapon supports the magazine as proxy) hm, `hiddenSelectionsTextures` looks particular interesting. has anybody tried any of these out already? share your feedback, if possible ;)
  2. there absolutely may be rational reasons not share their top quality models - maybe they're planning to go the independent game route and release their own title on UE4 or any other highly accessible engine out there. nobody knows exactly, but there might be tons of potential for this.
  3. Really sad news for the WW2 community... Good luck in your future endeavors, guys! And yes - as others mentioned, it'd be a great help to donate at least a very little part of your amazing assets to some of the guys that are still focusing their time on WW2 (IFA, etc.). Thank you!
  4. inlesco

    Winter 2035

    great stuff, crazy mike! will you be also adding winter-ish textures to various props, stone walls (that are so many on the maps...) etc. ? that'd be even more amazing!
  5. the variety of at-ease walk animations would be great to have in-game. it really breaks the immersion seeing a bunch of guys walking the same way in a Line or any other formation.
  6. inlesco

    Forums Upgrade

    Hi BIF team, is there any way to personalize the [RECENT TOPICS] and [RECENT POSTS] (sidebar on the right), so each user can configure what posts and topics he wants to see? A simple example - I'm no longer playing A2 or A2CO or OFP, so any post or thread is of no interest to me. In the same way, it should allow to configure threads you want follow ONLY, f.e., A3 Scripting & Mission editing subforum ar anything else. That'd be a very beneficial addition to somewhat replace the current notifications implementation because it's less spammy and, thus, noisy.
  7. inlesco

    AI Driving - Feedback topic

    that's really nice! I noticed the vehicles facing each other are very close to the road's center. It's still possible to control that offset right? So for instance the Hunter drives more righty and less lefty, possibly in the center of his traffic lane.
  8. inlesco

    AI Driving - Feedback topic

    Some great news from the recent dev branch build for AI driving of wheeled vehs: https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?page=46&tab=comments#comment-3240468 Anybody fancy to share some impressions from the update?
  9. great work on the map, guys! looking magnificent! keep up the great work! can't wait for a release. some places really do look cozy on a sunny day :)
  10. @eggbeast you might get some luck on Arma 3 Discord on this, in #creators_recruiting channel. Cannot guarantee success 100%, but it's worth a shot. Here's an instant invite url to #creators_recruiting: https://discord.gg/EPWUUYQ
  11. inlesco

    Forums Upgrade

    very nice update, guys! the only thing that always baffles me is the jumping BIS links (in the middle) and my profile icon (on the right) header when the page is loading. there's a way to prevent this "jumping", just make the header have a fixed height initially, before the content that gets loaded async fills the header up and gives it a "height".
  12. think of it like this - whenever you release something, no matter how small and "incomplete" or "lacking" (both being subjective), you engage the community and there may even be another person awaiting to step in and help you out in the long term. anything can happen, so I'd also encourage small milestone releases and then iterating on them afterwards, each month or so. this kind of consistency helps to set up the pace for yourself, too. (your monthly releases don't have to be big, just release something :))
  13. inlesco

    Why isn´t there a female skin?

    to put it simply - too much effort for too little gain. also - too little interest and benefit for the community (well, this is subjective, but it's what I've perceived over a period of time). there's much better things to spend time on and Arma is not a MMORPG (like DayZ, f.e.).
  14. hey code34! just being curious myself - by OO way, what do you mean exactly? using your own abstractions set to make SQL a OO scripting language? do you have any examples? :) I remember there was someone that made a OO version of SQL. wasn't that guy... you, by any chance?