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About IndeedPete

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    Chief Warrant Officer


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    Student Information Systems / Research Assistant

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    Southwestern Germany

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  1. Well, yes that's possible. There is the expression config property in the missionConversations.hpp where you can run any code you want. It is executed once the response is selected and the dialog opened. Check the first page for an example.
  2. Apparently, I did. Check sample below. class IP_B_KSK_Heli_Transport_01_Base_F: B_Heli_Transport_01_F { displayName = "KSK Heli Transport 01 Base"; scope = 0; class Turrets; }; class IP_B_KSK_Heli_Transport_01_Base_H: IP_B_KSK_Heli_Transport_01_Base_F { class Turrets: Turrets { class CopilotTurret; class MainTurret; class RightDoorGun; }; }; class IP_B_KSK_Heli_Transport_01_F: IP_B_KSK_Heli_Transport_01_Base_H { crew = "IP_B_KSK_Heli_Pilot_F"; // Yadda, yadda... typicalCargo[] = {"IP_B_KSK_Soldier_F"}; class Turrets: Turrets { class CopilotTurret: CopilotTurret { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; class MainTurret: MainTurret { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; class RightDoorGun: RightDoorGun { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; }; };
  3. Thank you. Not sure that is possible. But if it is, it would probably some event script set in dialogs.hpp.
  4. It was always trial and error for me as well. Some only work with certain commands and for others, you have to disableAI "ANIM" first.
  5. Oh well, that happens. No worries!
  6. It might be BI changed something and now it doesn't work anymore. I'm personally only using the multiple choice dialog version these days.
  7. Okay, what does the error message say?
  8. In the last line of your script, you refer to a hostager while you probably meant to write hostage.
  9. IndeedPete

    Pete's Texture Templates

    Basically, yes. You could manually cut out or cover the empty parts that aren't applied to the model but there's no difference in-game. However, camo patterns are tricky. You probably need to adjust them so they seamlessly fit the model and don't break up. This process of cutting, moving, turning, and retrying in-game is quite time-consuming and no template can do that for you. Also, you might need to tweek the colours, dirt, filter opacity etc. Sometimes you get weird artifacts with certain colours. It's trial and error. At least for me.
  10. IndeedPete

    Pete's Texture Templates

    Well, put your colour as top layer in that group.
  11. IndeedPete

    Pete's Texture Templates

    There should be a colour layer in there or not?
  12. IndeedPete

    Pete's Texture Templates

    I'm not able to spot any Contact textures on the screenshots. There are some Apex ones which I never bothered with though. Like the CSAT Viper gear.
  13. IndeedPete

    Pete's Texture Templates

    What Contact vest? I don't know if the Contact stuff is decrypted already, probably not.
  14. Any mods running? And could you screenshot your position maybe?
  15. Ah damn, that was a stupid logical bug. Thanks for noticing! Only happens when you come into the hub from the first mission. Anyway, hotfix is up. Sorry for the inconvenience. M.E.R.C.S. - Mercenary Expendable Ruthless Covert Selfish Version: 1.11 How to Install Non-Steam Addon Version: Copy the @MERCS folder to your Arma 3 dir ("...\steam\steamApps\common\Arma 3\") and launch it as addon with a launcher of your choice or start the game with the parameter "-mod=@MERCS". Steam Addon Version: Subscribe to the steam workshop entry and launch it as addon with the BIS launcher. Changelog 1.11 - Hotfix - 04.05.2020 - FIXED: Logical error on shop opening script. Known Issues Contact You can reach me on the BI-Forums: https://forums.bohemia.net/profile/756849-indeedpete/ Or on twitter: https://twitter.com/IndeedPete Or feel free to add me on steam: http://steamcommunity.com/id/IndeedPete/ License Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits. All authors of third party content gave me permissions to use their works in the MANW Contest. Credits & Thanks Bohemia Interactive Studios for this great game! aeroson for his get/set loadout and repetitive clean up scripts! cobra4v320 for his HALO/parachuting scripts! Kydoimos for cross-reading and improving some of the dialogues and texts! mrflay for his explosion detector! Shuko for his SHKPos script! Surfer for his help regarding the awesome M.E.R.C.S. logo and way too many textures and images! tpw for his ambient civilian script package! And all the great people on the BI-Forums who helped out with answers and feedback to so many questions! Download Dropbox v1.11 Steam Workshop v1.11