Jump to content

IndeedPete

Member
  • Content Count

    3694
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1028 Excellent

About IndeedPete

  • Rank
    Chief Warrant Officer

core_pfieldgroups_3

  • Occupation
    Student Information Systems / Research Assistant

Profile Information

  • Gender
    Male
  • Location
    Southwestern Germany

Contact Methods

  • Twitter
    IndeedPete
  • Youtube
    UCvkQo2eZBQ61yRet1YHZAow
  • Steam url id
    IndeedPete

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Yes, there seems to be an odd bug where missions show up in the shop that shouldn't. This one you're referring to should not be accessible anymore at this stage. Unfortunately, I wasn't able to reproduce the issue on my end yet.
  2. Thanks! Well, it's probably buggy. Whenever there's AI tasked to do anything, expect things to go wrong. I'm afraid, you have to attack head-on.
  3. Well, yes that's possible. There is the expression config property in the missionConversations.hpp where you can run any code you want. It is executed once the response is selected and the dialog opened. Check the first page for an example.
  4. Apparently, I did. Check sample below. class IP_B_KSK_Heli_Transport_01_Base_F: B_Heli_Transport_01_F { displayName = "KSK Heli Transport 01 Base"; scope = 0; class Turrets; }; class IP_B_KSK_Heli_Transport_01_Base_H: IP_B_KSK_Heli_Transport_01_Base_F { class Turrets: Turrets { class CopilotTurret; class MainTurret; class RightDoorGun; }; }; class IP_B_KSK_Heli_Transport_01_F: IP_B_KSK_Heli_Transport_01_Base_H { crew = "IP_B_KSK_Heli_Pilot_F"; // Yadda, yadda... typicalCargo[] = {"IP_B_KSK_Soldier_F"}; class Turrets: Turrets { class CopilotTurret: CopilotTurret { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; class MainTurret: MainTurret { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; class RightDoorGun: RightDoorGun { gunnerType = "IP_B_KSK_Heli_Pilot_F"; }; }; };
  5. Thank you. Not sure that is possible. But if it is, it would probably some event script set in dialogs.hpp.
  6. It was always trial and error for me as well. Some only work with certain commands and for others, you have to disableAI "ANIM" first.
  7. Oh well, that happens. No worries!
  8. It might be BI changed something and now it doesn't work anymore. I'm personally only using the multiple choice dialog version these days.
  9. Okay, what does the error message say?
  10. In the last line of your script, you refer to a hostager while you probably meant to write hostage.
  11. IndeedPete

    Pete's Texture Templates

    Basically, yes. You could manually cut out or cover the empty parts that aren't applied to the model but there's no difference in-game. However, camo patterns are tricky. You probably need to adjust them so they seamlessly fit the model and don't break up. This process of cutting, moving, turning, and retrying in-game is quite time-consuming and no template can do that for you. Also, you might need to tweek the colours, dirt, filter opacity etc. Sometimes you get weird artifacts with certain colours. It's trial and error. At least for me.
  12. IndeedPete

    Pete's Texture Templates

    Well, put your colour as top layer in that group.
  13. IndeedPete

    Pete's Texture Templates

    There should be a colour layer in there or not?
  14. IndeedPete

    Pete's Texture Templates

    I'm not able to spot any Contact textures on the screenshots. There are some Apex ones which I never bothered with though. Like the CSAT Viper gear.
  15. IndeedPete

    Pete's Texture Templates

    What Contact vest? I don't know if the Contact stuff is decrypted already, probably not.
×