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Larrow

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About Larrow

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    LAR setpos (you getpos [-2,getdir you]);LAR say3d["BOO!"]

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  1. No, you don't, you have the unlock and then a trigger that signifies the side that unlocks(Activation = Blufor, Opfor etc). Only if you are using the old way of setting up a sector manually( using a location_area ) would you have a trigger before the unlock( the sectors area ). Otherwise, the new sector as pictured with no location_area already has its trigger incorporated, so you sync the unlock and then the trigger that signifies the unlocks condition( Activation side ).
  2. Yes but lineIntersectsSurfaces expects an ASL position. Observer is ok as you use eyePos which returns a position ASL. Just change both your position commands to getPosASL. private _targetPos = getPosASL _target; private _vector = vectorNormalized (_targetPos vectorDiff (getPosASL _observer));
  3. _unit setVariable[ "ENH_ambientAnimations_exit", true ]; _unit call ENH_fnc_ambientAnimations_exit; ?
  4. true means add it to the JIP queue, so it will play for connecting clients. Just remove the true parameter.
  5. Larrow

    How to edit Config.bin?

    In the arma tools/CfgConvert directory there is a bat file called BINToCPP.bat just drag the bin file on it and it will convert it to .cpp and place it where ever the original .bin was located.
  6. https://community.bistudio.com/wiki/Arma_3:_Pixel_Grid_System Task1 = [ "<t size='1.2' align='left' underline='1'>TEST</t><t size='.7' align='left'><br />Testing<br />Tested</t>", safeZoneXAbs + GRID_X( pixelGridNoUIScale, GRID_SCALE, 2 ), safeZoneY + GRID_Y( pixelGridNoUIScale, GRID_SCALE, 5 ), 50, 1, 0, 222 ] spawn BIS_fnc_dynamicText;
  7. Larrow

    Shutdown server

    From my understanding persistentBattlefield( otherwise know as persistent in the server.cfg ) just stops a mission from shutting down when the last player leaves, it does not restart anything. Returning players to lobby does just as it says, returning players to the lobby does not restart a mission, the mission is still running whether persistent is set or not. i.e the lobby is part of the mission, thats why you can see the specific roles available in the mission.
  8. Larrow

    Shutdown server

    What about "#Restart" ? Force the server to restart the mission from scratch.
  9. Larrow

    Shutdown server

    Admin password and serverCommandPassword are not the same thing. As for Tadst been a long time since I looked at it so cannot be of help other than the link I provided about server configuration, sorry.
  10. Larrow

    Shutdown server

    Works fine for me on my local dedicated. I presume you have setup the serverCommandPassword in your server.cfg? and are executing the serverCommand command on the server . https://community.bistudio.com/wiki/server.cfg
  11. It does, it then checks whether that number is greater than(>) 8. Which 8 is "GAME LOADED" Island loaded, vehicles received.
  12. Ok I've sat down and gone through it properly. The wiki page is missing important information, it should be.... [ "disable", //Enable/Disable uiNamespace getVariable "BIS_RscRespawnControlsMap_ctrlLocList", //Map loc list ctrl "respawn3", //listbox item text OR index "", //Message displayed on respawn button, leave blank for default "respawn3" //Object/Marker as STRING of the respawn to be disabled ] call BIS_fnc_showRespawnMenuDisableItem You need param 4, which must be a string of the respawn to disable. If its a marker then just its name, if its an object then... _object call BIS_fnc_objectVar ...to get( also sets if it does not have one ) its var name STRING. As for respawn positions set as a position ARRAY is see no way to disable, as there is no check in BIS_fnc_showRespawnMenuDisableItemDraw for respawns of type ARRAY. Hope that helps
  13. I'm a little confused. Ok that adds a respawn point. This function is for disabling respawn roles and loadouts not respawn points. Sorry I don't understand your connection between the two.
  14. Larrow

    Moving vr arrows

    Just change the test position I used in the call to BIS_fnc_VRSpawnSelector. _arrow = [ /*some position*/ ] call BIS_fnc_VRSpawnSelector
  15. As it is not. The code is server execute only and getClientStateNumber is checking just the servers current state. As per the wiki page getClientStateNumber works on clients and server including dedicated, perhaps the name is confusing and should have been called getGameStateNumber rather than client.
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