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Found 72 results

  1. APEX Campaign ERROR

    Hello guys, I have a problem with apex campaign. When i try start the campaign i have this error: I start the game whitout addons Thanks!
  2. Hello all, I would like to introduce our new mission: [SP/CO19] Operation Iron Fist Multi-player mini-campaign/coop for up to 19 players created by FF Studio. Whole mission is written in SQF language and contains more than 10.000 lines of code. ****************************************************************************************** AUTHOR NOTES: ****************************************************************************************** Mission is inspired by real battles in Staszow area on 11-13. august 1944. Our goal was create mimi-campaign but fully playable in multiplayer. Therefore mission can be completed only with 1 player. Mission is dedicated for players who would like to enjoy amazing WW2 atmosphare and feel a battles from this era. ****************************************************************************************** MISSION ****************************************************************************************** Poland, August 1944. German 16th Pz.Div launched counterattacks in an attempt to eliminate bridgehead and throw the Soviets back across the Vistula river. FEATURES: - dubbing (english only) - reviving teammates - gradually assigned tasks - player markers on map (mission parameter) - vehicle respawn - sergeant can recruit AI soldiers - sergeant can call air-strike and artillery support (0-8) THANKS: - development team of IFA3 AIO Lite MOD - development team of IFA3 Liberation MOD - development team of CBA MOD - development team of CUP Terrains - Core MOD - Tophe of Östgöta Ops [OOPS] / updated by SPJESTER for vehicle respawn - Kronzky for String Functions Library - Johnnyboy for BirdFormation script - W0lle for Unit Map Icon Set - BIS for this great game! NOTES: - ambulance trucks represents MHQs DOWNLOAD: Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1552231544 HAVE A FUN AND ENJOY IT !
  3. Good day, everyone! "Callsign Minotaur" was supposed to be my entry for the "Make Arma Not War"-contest, but due to me being stupid and breaking my right hand, therefore being unable to do any work for 3 months, as well as me being a lazy p.o.s. after that, I couldn't finish it in time. This has changed now and I have decided to finally release this project out into the world. With the recent release of the Laws of War DLC on the dev-branch, I've decided to do some last-minute changes, reflecting our new knowledge about the A3 lore. Luckily I only had to change a few details, which is great, as that means my story still fits into the bigger picture. Once the DLC has been released officially, I'm going to do a few more tweaks. Until then, to get to the point... 2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis. Overview Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle. You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty… Download > Steam Workshop Mods Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects. Supported languages Help wanted I'm still looking for people who want to help with translating the campaign into other languages. If you're interested, please send me a message. Website > http://callsign-minotaur.advexx.de
  4. VERSION INFORMATION Version : 1.69 Release date : 25 OCT 2018 Arma3 Version : 1.84 Vol 2 can be found here CHANGELOG Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8. Version 1.69 - Added: improved support for local hosted sessions. - Fixed/removed: Legacy code. - Fixed: briefing day's 6, 7, 8. - Updated: mission balancer to support 1-2 players. - Updated: mission exfil changed to actual heli/boat departures. - Updated: fire missions day 2, 3. - Updated: Language, typos. - Updated: Briefings (JIP info). - Updated: Applied ADF 2.10 framework. DOWNLOAD INFORMATION Download Wolfpack Vol. 1 via Mega: https://mega.nz/#!kIwgRADb!avzgYC1z92h59s6B0b1oqWHPEX2jNwFwjfnnYiBWmTQ [v 1.69] Download Wolfpack ALL-IN-ONE via Mega: https://mega.nz/#!pI4UzAqL!I1LT9SP90DvFTUcR3GmG3IGWXA6EmL6SVm9_QrTRcUg [v 1.69] Download via Armaholic: http://www.armaholic.com/page.php?id=25634 [v 1.69] Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.69] REQUIRED ADD-ONS None. RECOMMENDED ADD-ONS - Community Based Addons A3 (CBA_A3) - Advanced Combat Radio Environment 2 (ACRE 2) or TaskForce Arrowhead Radio (TFAR) - Advanced Combat Environment 3 (ACE3) - Commanders Tablet (cTab) - ASR AI (server) ABOUT WOLFPACK Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission. Features: - 10 SpecOp/Recon Missions; - 3 Bootcamp training missions; - 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives) - Challenging and immersive gameplay in a lively area of operations; - Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings); - Optimized for dedicated server play; - Challenging opponents. - Automatic detection of ACRE(2)/TFAR, cTab and ACE3 addons STORYLINE June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June. CREDITS & ACKNOWLEDGEMENTS Concept & Development: whiztler This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: the Nopryl community (www.nopryl.no) / Killzone Kid / Mad T / Anjan Riot / Zorrobyte / Void / Tonic VOL 1 MISSIONS DAY 01 - THE PACKAGE Our area of operation lies north of Athira. JSOC expects a HVT to arrive and inspect the CSAR Frini base tomorrow. Wolf will eliminate the HVT once he arrives at the base. Due to the sensitive nature of this mission, detailed objectives will be given on a need to know basis once you have reached the RV. Our local on the ground will do an extensive briefing. DAY 02 - KAJMAN FIRE CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group. The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign. About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there. Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield. Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions. DAY 03 - SWITCH OFF CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted. Primary objective: Sabotage the communications station. Secondary objective: Sabotage the power station. Detailed information and intel will be provided for whilst en-route. DAY 04 - TOP SCREEN CSAT's propaganda campaign is out of control. Their fear and retribution series broadcasted on television and radio has caused grave concerns both locally and abroad. We need the local populous on our side once the invasions commences. We need to shut down the Altis Broadcasting Company (ABC) in the Capital of Altis, Pyrgos. Sabotage the ABC headquarters. You'll be filled in on the specifics once you are close to the objective. DAY 05 - BULLSEYE Maj. F. Kallaziz's replacement has arrived in Pyrgos, Maj. Farrokhzad. We know very little about Maj. Farrokhzad. According to Nikko, the major has already made his mark by having tens of civilians arrested. Supposedly there is a public hanging the day after tomorrow. CIA and MIS are working hard to get more intel about this guy. So it looks like your Wolf troops are going back to Pyrgos. Your objective is to find intel on Maj. Farrokhzad.
  5. VERSION INFORMATION Version : 1.69 Release date : 25 OCT 2018 Arma3 Version : 1.84 Vol 1 can be found here CHANGELOG Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc. Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part. It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8. Version 1.69 - Added: improved support for local hosted sessions. - Fixed/removed: Legacy code. - Fixed: briefing day's 6, 7, 8. - Updated: mission balancer to support 1-2 players. - Updated: mission exfil changed to actual heli/boat departures. - Updated: fire missions day 2, 3. - Updated: Language, typos. - Updated: Briefings (JIP info). - Updated: Applied ADF 2.10 framework. DOWNLOAD INFORMATION Download Wolfpack Vol. 2 via Mega: https://mega.nz/#!sY5EkCQS!DtXk1BN8axyuGym3iL89UEAh2-OBzVzbfCDQm9Vh6Fw [v 1.69] Download Wolfpack ALL-IN-ONE via Mega: https://mega.nz/#!pI4UzAqL!I1LT9SP90DvFTUcR3GmG3IGWXA6EmL6SVm9_QrTRcUg [v 1.69] Download via Armaholic: http://www.armaholic.com/page.php?id=25998 [v 1.69] Steam Workshop: http://steamcommunity.com/id/whiztler/myworkshopfiles/ [v 1.69] REQUIRED ADD-ONS None RECOMMENDED ADD-ONS - Community Based Addons A3 (CBA_A3) - Advanced Combat Radio Environment 2 (ACRE 2) or TaskForce Arrowhead Radio (TFAR) - Advanced Combat Environment 3 (ACE3) - Commanders Tablet (cTab) - ASR AI (server) ABOUT WOLFPACK Wolfpack is a multiplayer (14 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission. Features: - 10 SpecOp/Recon Missions; - 3 Bootcamp training missions; - 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives) - Challenging and immersive gameplay in a lively area of operations; - Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings); - Optimized for dedicated server play; - Challenging opponents. - Automatic detection of ACRE(2)/TFAR, cTab and ACE3 addons STORYLINE June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians. The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis. CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression. DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June. CREDITS & ACKNOWLEDGEMENTS Concept & Development: whiztler This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups: the Nopryl community (www.nopryl.no) / Killzone Kid / Mad T / Anjan Riot / Zorrobyte / Void / Tonic VOL 1 MISSIONS DAY 06 - RIGA HILL Intel shows a large AA-emplacement at a base west of Zoros Bay (codename 'Istanbul'). which gets its intel from a radar site a little north east (codename 'Barcelona'). Your orders are to insert west of Zoros Bay and take out the radar installation at Barcelona and the AA-emplacements at Istanbul. DAY 07 - U-12 Our man on the ground, Nikkos got captured by CSAT Intelligence Services. Nikkos knows too much about the upcoming campaign. We need to break him out before they fly him back to the CSAT capital. Nikkos is currently being held in a secret prison codenamed 'U-12'. It is located in Thelos Bay on the east coast of Altis. Wolf is to secure and retrieve Nikkos Fotopoulos. DAY 08 - ICE TIGER The last two weeks, SatNav has been tracking a heavy armored squadron consisting of 6 T100 MBT's, 1 x Tigris and APC's plus supporting units. SatNav lost Ice Tiger due to severe overcast weather. According to Nikkos, Ice Tiger should be in the North Western part of Altis. We need confirmation on its exact location. Your orders are to locate Ice Tiger. DAY 09 - DRAGONFLY Two days ago the 127 Republican Wing Squadron, an elite squadron of TO-199 bombers touched down at Stratis Airbase. The 13th MEU is scheduled to assault Stratis in three days. This can only happen when those TO-199's have been disposed off. We'll advise objectives and targets when you're on the ground. DAY 10 - DOBERMAN Your last mission is a high risk mission in Kavala. We are still gathering intel. We'll brief you when you're oscar mike.
  6. Hey all, Some suggested i should post this here. I have put together a randomly generated mission, started development early 2016 and now on 2nd version of the engine. This is currently a Beta version, and once live I will be updating with new features and mission types Full details on Steam Workshop here: Malden 2035: http://steamcommunity.com/sharedfiles/filedetails/?id=1259632853 Tanoa : http://steamcommunity.com/sharedfiles/filedetails/?id=1270920304 Details of the mission here: http://www.trgm2.com In a nut shell, this is a quick start mission, that will be different each time, random events can occur during the mission (more soon), with the ability to adjust mission settings to your type of gameplay. Also an option to start a campaign mode : details here http://steamcommunity.com/workshop/filedetails/discussion/1270920304/2595630410193765175/ (ill be writing up more once out of beta) Any feedback or suggestions are very welcome
  7. I mean a conection like "Altis Police" and with the AAF as Military and some characters like Nikos Panagopoulos, it can be modded or vanilla, the only thing thats important is the conection with the A3 Campaign.
  8. This Topic deals with the Member Countrys of the Canton Protocol Strategic Alliance Treaty (CSAT). We know that Iran, (unknown) North African Countries, China and possibly Russia are fix members of CSAT. Iran, because the Champaign says that the Gryffin Regiment of CSAT on Altis and Stratis comes from Iran. Unknown North African Countries, because the Scimitar Regiment of CSAT on Malden comes from North African Countrys. China, because the Apex Protocol says that the unknown Regiment of CSAT (under command of Xu Haifeng) near Tanoa comes from China. Possibly Russia, because the most equipment of CSAT Military is made in Russia and another interesting point is that the standart uniform of Raven Security (PMC) is the CSAT standart Uniform. I personally think that no extern Company who had the task to safe CSAT facilities on Altis and Stratis became the unique military uniform (with exoskeleton) of CSAT, it wouldnt make any sense. "The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and maneuverable air-superiority fighter. The To-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay." Sources: https://arma3.com/features/factions https://arma3.com/buy
  9. IT'S OUT!!! I'm happy to release the BETA version of the campaign.It's my first of this kind and still can't believe I manage to do this. Many,MANY thanks to all the community that helped along the way, but a special thanks goes to: - @DÄZ for the AWESOME GUI he made for me - @crazy mike for the Altis WINTER 2035 Terrain - @vanschmoozin for the really cool gear / uniform - @pierremgi for the AI revive script - @ArtyomAbramov for the Dual main weapon script - @johnnyboy for the Feral Dog pack script - @Magirot for his "sink the trawler" script - @lordfrith and @HeroesandvillainsOS for testing and feedback - @GEORGE FLOROS GR for the supply drop script - @aliascartoons for the JDAM script. Not to forget @Larrow , @Grumpy Old Man and anyone else always ready to help us mission maker, and the truly inspiring HUNTER SIX CAMPAIGN. SORRY if by any chance I left somebody out, but it' 3.45 AM and I'm getting tired..LOL.. Here's the link: Steam link Mediafire link VERSION 2.0 is out! Changelog: Please, do NOT upload the mission somewhere else without asking permission. All the content it's free to use for anyone that want to de-PBO the mission and get pieces of it, as long as you give credit to me and/or to scripts authors. HOPE you'll enjoy playing as much as I enjoy making it, and feel free to give feedbacks, report bugs or any other issue. ps: READ THE BRIEFING!!!! ps 2: If there's enough interest, I'll start working on a COOP version of this, although MP is not really my cup of tea.Drop a comment / opinion on that please. UPDATE: SUMMER VERSION IT'S OUT!!!!!! Find out more HERE The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk. This mission is (c) 2018 Zagor64bz rights reserved. Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) https://creativecommons.org/licenses/by-nc-nd/4.0/
  10. RELEASE INFORMATION Version: 1.07 Release date: 28 September 2018 ARMA III version: 1.84 ABOUT The Two Sierra campaign follows a NRF VJTF platoon during three tours of duty. Each tour takes place in a specific ‘Armaverse’ driven by a storyline loosely based on historical facts. The campaign missions support up to 36 players (30 + 6 JIP). FEATURES 3 tours of duty, 12 missions + 3 warmup missions offering challenging and Immersive gameplay in a lively area of operations; Each mission is accompanied with a detailed operations order (OPORD’s in-game and PDF/TXT for forum briefings), AO map and additional intel; Pre-configured TFAR for quick game start. Media (PDF, images) to be used with forum postings (mission cover image, AO map, objectives, etc.). Optimized for dedicated server play; Challenging opponents; Automatic detection of ACRE2/ TFAR, cTab and ACE3 add-ons. MISSION BALANCER Since v1.05 the Two Sierra missions are balanced based on the number of players active. Few notes: Less players = less OpFor / more players = more OpFor Recommended min. players: 12 Mission balancer setting can be overruled using the mission params at mission start. Tour 1 and 2 warmup missions have mission balancer running. Tour 3 has no mission balancer. DOWNLOAD INFORMATION Download Two Sierra ALL-IN-ONE via Mega: https://mega.nz/#!8EYxTALQ!f03GUwuuwcNJCwLglHYwqXvO0aKCqnB6C0b1kh-ShYo [v 1.07] Download via Armaholic: http://www.armaholic.com/page.php?id=29616 [v 107] Steam Workshop: https://steamcommunity.com/workshop/filedetails/?id=530541775 [v 1.06] Facebook: https://www.facebook.com/two.sierra.arma/ REQUIRED ADD-ONS Community Based Addons ARMA 3 (CBA_A3) CUP Terrains RECOMMENDED ADD-ONS To enhance game play, the following (optional) client add-ons are recommended: Advanced Combat Radio Environment (ACRE) -or- TaskForce Arrowhead Radio (TFAR) Advanced Combat Environment 3 (ACE3) Commanders Tablet (cTAB) ASR AI (server) CHANGELOG Note: Both the Two Sierra website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information. In the archive you’ll find a '2Sierra_readMe.pdf' document with mission information, client/server information, training information, etc. Version 1.07 Added: Vehicle service points throughout the area of operation. Added: Woodland kit for tour 2. Fixed/removed: Legacy code Fixed: End mission is no longer activated for late joiners (JIP). Fixed: Locked buildings due to disabled simulation are now enterable. Updated: Mission balancer values in most missions. Thanks for feedback! Updated: Most mission systems and triggers Updated: Attempt to fix patch/insignia and texture issues Updated: Applied ARMA 3 Encore update. Updated: Applied ADF 2.10 framework. If you have a VIDEO or SCREENSHOTS of your community playing a Two Sierra mission, please let me know. With your permission I'll post the content on the Two Sierra Youtube Channel.
  11. I hope BIS connect the "Old Man" campaign with Malden specialy with the large military complex eastern of the Malden Airport/-base. Here another Thread of mine to Malden: From https://arma3.com/news/argo-and-arma-3-malden-dlc-now-available#.W5yD-PaYSUl
  12. Last week I published a list of great COOP campaigns on Reddit. After a week of feedback, I re-posted a longer and better (formatted) list for a more splendid COOP experience! CO03 Armed Assault (13 missions) CO04 Dead Paradise (2 missions) CO05 Soviet/Afghan (8 missions) CO05 Kolguev Red Hammer (4 missions) CO05 Nogova Red Hammer (13 missions) CO06 Ghost Recon Island Thunder (7 missions) CO06 Ghost Recon (8 missions) CO06 Persian Tale (7 missions) CO08 Pirog (6 mission) CO08 Mighty Justice (4 missions) CO09 Chesty Puller (5 missions) CO10 Escape (29 maps) CO10 PMC Versus: Cronos (10 missions) CO10 PMC Versus: Oriens (24 missions) CO12 The Forgotten Few 2 (7 missions) CO14 Wolfpack V1 & V2 (14 missions) CO15 Hired Guns 2 (100 missions) CO37 Two Sierra (15 missions) I haven't played all of these campaigns but I've fought through both of Lightspeed's Ghost Recon campaigns, so I can vouch so their quality. So if you've played through any of these then please provide feedback. Equally, if I've forgotten any, then let me know. OUT!
  13. Defying the Odds Brought to you by HelicopterEnthusiast and zigTtzag(zTt) After testing a mission a few months back zTt was like why not create a campaign? I refused saying it was too hard. We can make more missions in the same amount of time. A few weeks back however the campaign started being constructed! Now the campaign being constructed was revealed to our website subscribers alone but the download links and such will be available to all! Story: In Afghanistan there was a leader called Dahid Kazat. Kazat was a patriot. He loved his country and his people. He wanted his country to prosper by taking advantage of the oil reserves located at Lythium. It was a clever idea and it would surely result in his country prospering and his people forgetting about the immense difficulties they face due to being poor. There was an issue however. Oil attracts the Strong Countries of the world. Especially when in 2035 oil reserves get more and more scarce. Because of the above, NATO decided that Kazat had not what it takes to deal with the power that oil reserves would provide him. Due to that NATO demanded all oil reserves from Kazat while providing no help to the people of Afghanistan. Kazat did not agree! They tried to bribe him, they threatened his family and yet he said no. So NATO found a nice way to get rid of Kazat. They chose to fund rebel organization Al Shilak. They gave them weapons, ammunition and all needed in order to bring down Kazat and they succeeded. Kazat was killed and propaganda made the people of Afghanistan to agree about the homicide. Yet again an issue arose. The people of Afghanistan did not only agree with the murder. They also agreed with whatever Al Shilak supports. That is that NATO is to blame for everything. That now that Al Shilak controls the country they should be the ones dealing with the oil reserves. That the people of Afghanistan should rebel! From that point on, Lythium has turned into a battlefield. NATO was unable to deal with the locals and after many casualties they lost control of Lythium and they are now dealing with a force that wants to expand Afghanistan borders! Here is when you guys arrive. Although no country offered to help in fear of casualties, Greece is sending their best Green Berets force! Four men from Greece Special Forces have been dispatched to Lythium to help NATO regain control. NATO agreed to support them. If they commenced all too dangerous operations… Greece agreed. Why? Nobody knows if anybody knows. Units: Task Force: Blue Lighting Team Leader – Chiefly Alexandros Petraklos He has been through everything! Graduating from multiple Military Academies and becoming an expert in a variety of sectors was a torment. Actually it was not. Petraklos was born for such operations. What tormented him was the bureaucracy and the needed encounters with officialdom in order to become a Green Berets Team Leader. Marksman – Sergeant Ioannis Kalinos A graduate from the Basic Sniper Training for Special Operations Academy. The time needed to read that equals with the time Kalinos needs for 3 headshots at a 1,5 km distance! That is exactly why the Green Berets recruited him. Disregarding his tension to remain silent, a Blue Lightning slot is surely his. Explosive Specialist – Sergeant Konstantinos Koromilas His graduation certificate comes from the Evelpidon Military Academy. Apart from that, he does not talk much. All we know is that he likes explosives and whatever causes mayhem. Welcome aboard Koromila! You are just the person we need for the Blue Lighting Green Berets team. Medic - Corporal Lambros Katechakis Coming from 7 yearlong studies he graduated from the Army Officers Military Academy. AOMA, which he finds boring, trained him to become a Medic and be an expert in Emergency Medicine. After his graduation, he was assigned to the Green Berets Blue Lightning team and has since found out that the real military is by no means boring. Head Quarters – Lieutenant Tasos Balaoritis Also a graduate of the Army Officers Military Academy but not a Medic. Balaoritis was trained to become a Military Psychologist. Post-Traumatic-Stress-Disorder or any sort of disorder has no chance in front of his skills. Calm as anyone can be he provides support to all Green Berets operations. Pilot – Corporal Antonis Fidelis Only typically did he need to graduate from the Air Force Academy. Piloted his first chopper at the age of 15 and his first plane when he was 17. That is what happens when your father owns a Flight School. Due to his amazing skills in Army Aviation vehicles, the Green Berets Blue Lightning team immediately recruited him. Important details: a)In SP you should be the THE GROUP LEADER of the BLUE LIGHTNING team. b)In MP all players who will participate in the mission should be READY before the opperation begins. c)It is important to read the STRATEGY section of the briefing. d)The campaign is FULLY VOICED in Greek and there are ENGLISH subtitles. Although ... who does not speak Greek? e)At the Lythium map some doors do not open. It has been fixed via a script. You can open those doors with the ALT key. f)All testings have taken place in a HOSTED server. g)Respawn:Instant Requirements: a)Arma 3 Apex b)Marksmen DLC c)HAFM: http://www.armaholic.com/page.php?id=20288 d)Lythium: http://www.armaholic.com/page.php?id=32694 e)ASR AI3: http://www.armaholic.com/page.php?id=24080 f)CBA: http://www.armaholic.com/page.php?id=18767 Bugs: Minor: None Serious: None Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. Credits: Audio Alex Lisi for his music. Ross Bugden for his music. All people helping with the voice recordings. Video Production NetCon1 for his video. Ophidic for his video. Scripters Alias for his scripts. Aylas for his script. BangaBob for his scripts. Feuerex for his script. JBOY for his script. Karel Moricky for his script. Tophe for his script. Zenophon for his script. Addon Makers Aplion for the Hellenic Armed Forces addon. The CBA Team for CBA. The FFAA Team for Lythium. Robalo for the ASR AI3 addon. Forum Members @GEORGE FLOROS GR for helping in the editing forums about functions compatability. @gokitty1199 for helping in the editing forums about functions compatability. @HazJ for helping in the editing forums about functions compatability. @ruger392 for his VectorDir/VectorUp guide. Website SubLink Campaign Overview: here. [New versions for all missions under construction] Episode 01 - Entrance Creators: Mission Details at the website subpage here. Direct download link here. Episode 02 - Explosive Attention: Mission Details at the website subpage here. Direct download link here. Episode 03 - Mayhem Providers: Mission Details at the website subpage here. Direct download link here. Episode 04 - Natural Holocaust: Mission Details at the website subpage here. Direct download link here. College Semester has began! That means that girls will RTB and I (yes mom ... I will also study ) As I was saying, we will now take a break from mission making. We need to recharge our batteries because the creation of Chapter 2 and 3 awaits! Stay Tuned!!! ...More to Come... Please note, after the testing of a mission it may take time for the release. That is because enhancements recommended by the testing group need to be implemented and details fixes need to be done too sometimes. Feedback is always welcome but since this is our first campaign feedback is very important. All missions have and will be tested but if any sort of glitch or bug appears please report it here in the forums or more directly here. Also recommendations or describing things you like will also be very helpful. Making a campaign is really hard hence your assistance will surely help. This is the one and only Greek Voiced Campaign so enjoy
  14. Hello everyone, I just wanted to say that playing the official campaign as single player might drive you crazy, due to the difficulty to pinpoint the location of the AI units firing on you ... We all know there is unfair side in ArmA regarding: the AI units are being able to spot you, while you - as real human player - being lost trying to spot them in return ... I made a small script (inspired by Killzone_Kid work in HERE) so that I can easily pinpoint the AI player shooting. { if (side _x != west) then { _x addEventHandler ["Fired", { plyr = _this select 0; }]; }; } forEach allUnits; addMissionEventHandler ["Draw3D", { drawIcon3D [ "\A3\ui_f\data\map\markers\military\triangle_CA.paa", [1,1,1,1], [ (visiblePosition plyr) select 0, (visiblePosition plyr) select 1, 3 ], 1, 1, 180, "", 1, 0.03, "PuristaLight", "", true ]; }]; When you play the official campaign alone as single player: press ESC and in the Debug Console copy and past the above code and then click on LOCAL EXEC ... Test it and see if it works for you. I know, some people might say: Hay! This is cheating and going to ruin the game ... I know ... I agree ... But, come on guys, the above script will just help someone to play fair with these crazy bots that can spot you like a hawk.
  15. I've searched and haven't found anything on Google. So I apologize if there's something out there. I am creating a campaign on stratis where one task is to capture the air base. After it's captured, I'd like the campaign to automatically load the base up the way I set. So it becomes a friendly base. I would like the same thing to happen when I capture other camps and bases. How can I do this?
  16. After weeks of work, I'm proud to finally present The East Wind: Escalation in a releasable state. EWE is the RHS-inspired adaptation of BIS "The East Wind"-Campaign. Nearly all assets have been exchanged and most scripts have been altered in some way or another. EWE also features a custom made FIA-faction, made with assets from both RHS and BAF. Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1423933010 (No direct download as of now) I tried to keep it as vanilla as possible, but you obviously require all RHS factions, as well as BAF Weapons and Equipment by 3CB and CBA. In addition to that, I strongly recommend you the following mods, that'll greatly enhance your gameplay experience: DynaSound 2 Enhanced Soundscape Blastcore Edited (Standalone Version) Be advised that, just like the original campaign, EWE is not compatible with ACE/AGM, due to systems conflicting with the mission scripting. However, there are ways to get around that. Don't recommend that though if you don't know what you're doing, and if you know what you're doing, you don't need me to tell you how to. Despite the numerous hours i spent with this project, it is far from being perfect. Consider this release v.0.9. Some bugs are still present and some of the later missions have to be playtested/bugfixed yet. All major work is done though and i'll be releasing a couple of hotfixes in the next few days to tackle the remaining issues. Known Issues: I always appreciate help, and since this is a one-man project, i can need a lot of it. If you find a bug and want to help, try to figure out how to fix it and tell me. Fresh ideas are never a bad thing. This campaign emerged from a small-time project to a full time venture during my holidays and i never thought i would actually be able to pull this off. I learned a lot about Scripting and C++, and i came to really appreciate the work and creativity that BIS has put into this. Credits and special thanks also go to: The RHS Team for their great mod 3CB for their beautiful uniforms Many people in the BI-Forums, who write wiki-stuff, answer questions and provide great information in general.
  17. Is this building complex in the A3 campaign? https://steamcommunity.com/sharedfiles/filedetails/?id=1439480527
  18. Hello community! Having finally started the campaign to Arma 3 (very, very good so far I must say!) I have run upon a problem that I have been unable to solve, The gist of the issue is this: I cannot get past the village assault on Wet Work, no matter how much i change or try once you eliminate the enemies in the square, the game CTD's to launcher. I have attempted the -malloc=system "fix" through steam properties as well as verifying files AND redownloading Arma 3 plus all the mods (none of which are active during the campaign, otherwise it bugs out horribly i found to my detriment). The dump is copied below: Arma 3 Troubleshooting Report Sorry for the inconvenience. Please report this on Arma 3 Feedback Tracker (http://feedback.arma3.com). Thanks to you we may fix the issue faster. Thanks for all your suggestions! Just please dont suggest something i have already done! Thanks! Abbadon
  19. I am attempting to publish a custom campaign to the Steam Workshop. I have used Addon Builder and Publisher in BI Tools, but every time I generated a .PBO file of my campaign, the mission files and images would be missing. The campaign would also fail to display in the campaign menu in-game. So, I tried Eliteness, and managed to create a .PBO containing all of my mission files, images, and other essentials. However, upon publishing the campaign and downloading, it still doesn't show up in the campaign menu. Moving the .PBO file to my addons and campaign folders in the ARMA 3 directory doesn't do a thing either. Here's the contents of the .PBO file as seen in PBO Manager: https://i.imgur.com/XkmNEFC.png My description.ext is also below, in case that's a factor: Can anyone help? Thanks.
  20. I played Official campaign Steel pegasus, then I was gunner of IFV, but I can't use thermal optics, it could use thermal optics in editor. Is it by design? or Bug or something?
  21. Hi, how to get the « No Requiem » achievement ? Thanks,
  22. UNDERDOGS Author: UndeceivedVersion: 1.7 (updated May 24, 2018) D E S C R I P T I O N "We were totally excited when we finally got the green light for the job that our contact Manos had told us about. Just a simple burglary - a pile of money waiting for us in return. At that moment we didn't know that this would be the trigger of a terrible nightmare and a wearying run for our lives..." A story-driven mini-campaign (5 missions, cutscenes, multiple endings) about a group of Altian kids trying to survive the consequences of a deadly coincidence. T R A I L E R S F E A T U R E S Story-driven SP mini-campaign (5 missions) A civilian style "crime thriller" - take a refreshing break from the daily military duties Cutscenes Multiple endings Many ways to solve certain tasks Crafting of certain needed improvised items You can adjust the brightness in night missions A V A I L A B L E L A N G U A G E S R E Q U I R E M E N T S Max Life Pack (download @ Steam Workshop or @ Armaholic) Some other addons but they are all part of the campaign file already I S S U E S Playing with other mods apart from the required ones could break the missions or cause bugs. Other than that I have no clue what happens in the Arma dev version, so better play in the stable version. A D D I T I O N A L I N F O R M A T I O N D O W N L O A D S Underdogs v. 1.7 Underdogs v. 1.7 Please note: If you like my missions and campaigns, please give feedback in form of comments and rate them! The biggest motivation comes from reading how you liked them and what I can improve. If you want you can something at Paypal too. Many thanks for your support!
  23. Overthrow is a dynamic [SP/CO16] revolution simulator campaign built for ARMA 3. Description: Overthrow simulates undertaking a grass-roots revolution against an oppressive NATO occupation of your home. Altis, Tanoa (Apex required of course), and Malden are currently supported. Start in a in a small town with nothing, and fight your way to remove the occupying NATO forces from the Island. There is no single way to Overthrow, which is what makes it exciting and unique. Head on combat, guerrilla tactics, or economic domination are all possible. ACE and CBA are required, and Advanced towing is integrated. Our overall focus is to ensure that all player actions matter, and that things behave generally as you would expect them to in the real world. It was inspired by the great times we had playing the original "Antistasi" dynamic campaign. We would love you to help us test our mod, and help guide future development. Updates (24 July 2017): APEX no longer required, and an Altis, Malden campaigns have been added. Get ready for more community-map additions soon! Current Version is 0.7.5.3, released 15th July 2017. Updates are coming out frequently as new features are added and fixes completed. To install: - Steam Link --> http://steamcommunity.com/sharedfiles/filedetails/?id=774201744 - GitHub (download full source) --> https://github.com/jabberzac/Overthrow To get in touch: - Facebook (general help and chat) --> https://www.facebook.com/armaoverthrow/ - Discord (keep Armazac company) --> https://discord.gg/QGQ5gf4 - GitHub (report issues / view wiki page) --> https://github.com/jabberzac/Overthrow/issues - Reddit --> http://reddit.com/r/armaoverthrow General features: - GTA-inspired wanted/stealth system - Dynamic political system with regional stability - Buy and sell just about in any-game item/vehicle/weapon for currency - Reverse engineer and build items and equipment for your revolution-machine - Complete jobs to gain faction reputation and access to blueprints for valuable equipment - Capture towns and military objectives - Dynamic economy/Regional pricing/Trade - Buy, sell and lease real estate with prices affected by regional politics - Fast travel to any owned real estate or camp (configurable with difficulty settings) - Manipulate the markets with guns or piles of cash - Recruit and arm civilians - Designed to work in both single player and multiplayer - Committed to creating a living and breathing landscape where anything can happen - Ongoing development and addition of features - Support for more maps planned This addon includes the following scripts: - VCOM AI - by Genesis92x - http://www.armaholic.com/page.php?id=25381 - Advanced Towing - by Duda - http://www.armaholic.com/page.php?id=30575 Warm Regards, Foofski and the Overthrow Dev Team
  24. My first ArmA 2 singleplayer campaign... Features: - Briefings - Tasks - kbTell scripts - Radio chatter - Different playable NATO characters - Now 8 missions (including Prologue) - No cutscenes, I'm using switchMove scripts for scenes so the campaign is seen from 1st person like in the Harvest Red - Overview pictures made with photoshop CS5, includes Overview Border Selection by Kylania So, now I need some voices to add more atmosphere for this project! Roles listed: - Adrian Ramirez - Teamleader, main character, about 30 years old | American accent needed - Frost - Heavy Gunner, second-in-command, about 24 years old | American accent needed - Ian MacMillan - British Marine soldier, playable character, about 20 years old | British accent needed - Major Miller - British commander, about 40 years old | British accent needed - Jack O'Connor - British section leader, has mustaches, kinda badass, about 30 years old | British accent needed - British helicopter pilot - About 25-35 years old | British accent needed - Battlemage - United States Marine Corps command - about 30 years old | American accent needed - Resistance - European/poor accent, must speak English - Jan Kouba - Czech spec-ops, about 20-25 years old, must speak Czech - Andrej - Czech helicopter pilot, about 25-35 years old, must speak Czech - Czech HQ - Must speak Czech If you are interested, then send me PM, my Gmail: kalle.maatta21@gmail.com I will provide more info once you have contacted me.
  25. The Campaign is still work in process here some pics; arma3 2017-12-20 23-20-35-595 by Kadir Aksoy, on Flickr arma3 2017-12-20 23-20-17-167 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-59-05-391 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-59-49-560 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-49-01-706 by Kadir Aksoy, on Flickr arma3 2017-12-24 23-50-36-303 by Kadir Aksoy, on Flickr arma3 2017-12-25 02-12-51-631 by Kadir Aksoy, on Flickr Helping for Campaign template is so appreciated, Regards ;)
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