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About Recaldy

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    Lance Corporal

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    Texas, United States

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  1. Recaldy


    Proud to present "Ravage: Money Hunters" a Coop/PvP 1-4 player scenario inspired by Escape From Tarkov! -Random starting time -Fifty-three possible starting locations -Crashsites with CUP/RHS loot to search for -Extra hostile spawns at night with reserved enemy types (Drongo's Spooks) -Certain locations feature "Remnants" -Rotating optional objective location between thirty locations with hostile PMC AI https://steamcommunity.com/sharedfiles/filedetails/?id=2842579942 Sometime this month I should be releasing my SOG Prairie Fire campaign. It's got some polishing and playtesting to do but it's going great and it features over 10 scenarios with a very small mod requirement list.
  2. Wiki doesn't work anymore. Seems the host stopped paying the bills or something.
  3. Recaldy


    Been busy in the editor bouncing between little projects of mine and I've got a Ravage scenario bundle to post: [SP/COOP 4] Ravage: A Hike Through Livonia - 5/1/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2802582544 (I recommend it mostly for SP, COOP was an afterthought [steam post wanted coop] and I don't recommend it) [SP/COOP 8] Ravage Mayhem Tour: Livonia - 5/8/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2805316928 ('Ravage Mayhem Tour' returns for a Livonia entry! May need some balancing.) [SP] Ravage: Island Paradise 2 - 6/7/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2818268651 (Beautiful terrain 'Suurssari' gets some Ravage attention for better or worse!) [SP] Ravage: Green Hell - 6/25/2022 https://steamcommunity.com/sharedfiles/filedetails/?id=2826002967 (First SOG scenario publicly available on the workshop!) I've been working on my SOG Prairie Fire campaign for a few months prior and found it easy to move some things over to the 'Green Hell' project. ETA is sometime in July unless something happens or I learn something spectacular in the editor. If you've played Half -Life mods and enjoyed a very particular one then you're in for a treat. Also thumb through the Ravage scenario collection as I have updated a scenario here and there recently. https://steamcommunity.com/workshop/filedetails/?id=1821045675
  4. Recaldy


    A big THANK YOU for the Ravage mod haleks! It's been a blast playing and making Ravage stuff in general. I can't wait to see and play the new iteration whenever it comes out. Did you see my post about the Livonia bug with the train car? EO posted about it also...and there's the immobile spawned vehicles on the base Tanoa Ravage scenario.
  5. Recaldy


    Multiplayer version of Ravage: Just Another Day is now on the workshop. Scenario features Escape From Tarkov PMC selection, equipment selection with ACE Arsenal and chosen spawn locations with new destinations. Many aspecs of the original have been tweaked including new special infected. https://steamcommunity.com/sharedfiles/filedetails/?id=2793010062 S.O.G. Prairie Fire campaign is expected to be released in May. (Big FFXIV content update will delay my April dev/testing time.)
  6. Recaldy


    I can't interact with any of the spawned vehicles in the base Ravage - Tanoa scenario. They all seem to have simulation turned off by the looks of it. sleep 1; waitUntil {!isNil "rvg_uniqueItems"}; sleep 1; _blacklisted_items = ["rvg_sleepingBag_Blue", "rvg_foldedTent", "rvg_foldedTent_grey", "rvg_foldedTent_blue", "rvg_plasticBottleEmpty", "rvg_canteenEmpty", "rvg_canOpener", "rvg_plasticBottle", "rvg_plasticBottlePurified", "rvg_spirit", "rvg_franta", "rvg_beans", "rvg_bacon", "rvg_milk", "rvg_rice", "rvg_rustyCan", "rvg_purificationTablets", "rvg_rustyCanEmpty", "rvg_beansEmpty", "rvg_baconEmpty", "rvg_spiritEmpty", "rvg_frantaEmpty", "rvg_rustyCanEmpty", "rvg_beansEmpty", "rvg_baconEmpty", "rvg_spiritEmpty", "rvg_frantaEmpty"]; _rvg_items = rvg_uniqueItems; rvg_uniqueItems = _rvg_items - _blacklisted_items; publicVariable "rvg_uniqueItems"; Speaking of search... I've went back to the above for stuff I'm working on and I'm still looting items from this list (Trying to not use ravage consumables).
  7. Recaldy


    Surviving the war between East and West on Chernarus 2020 is now Multiplayer! Coop, PvP or solo, any playstyle is possible. Features side-reserved ready rooms with unique spawn locations and reserved limited ACE Arsenals. https://steamcommunity.com/sharedfiles/filedetails/?id=2750369823 (Now NOT-featuring random train cars.)
  8. Recaldy


    I've tried ["Bandit_red", "[this,'RHS_WhiteHead_15','male02rus'] call BIS_fnc_setIdentity;", {(_this # 0) spawn my_function}, true, [], true] call CBA_fnc_addClassEventHandler; into the init.sqf and the AI module's init and nothings changed. I'm not at all familiar with the coding side of ARMA 3. Got around the error messages by using the single quotes inside the "init" section. figured it worked after that but nope, still english. Tried a CUP russian language classname cause why not and still nothing. Guess some fundamentals are the problem here but I go no error messages so...
  9. Recaldy


    Is there a line of code I could add to the AI module (or elsewhere) to force Ravage spawned AI to: -use a certain voice (I want Russian.) -use a certain face^ -guarantee they wear a chest rig -guarantee they wear a helmet
  10. Recaldy


    Director's Cut update is now live for Ravage: White Out! I wanted to release it now to mark the scenario's one year anniversary. It's around 80F here but stay warm if its cold where you are at. Enjoy the Namalskan snow! https://steamcommunity.com/sharedfiles/filedetails/?id=2334321715
  11. Recaldy


    New scenario He'll add support for it eventually. Haleks added base support for Praire Fire and Contact Btw that unlocked uniforms mod is missing many CUP uniforms...same with other uniform unlocking mods. 😞
  12. Thanks. There a way to disable stamina for purchased units from the unit vendor?
  13. Recaldy


    Survive in an East vs West conflict zone in Chernarus Redux featuring: SimpleShops, custom units, anomalies, spooks, respawning hostile AI and more! Out of my scenario collection, I've spent the most time creating Ravage: Just Another Day. I consider it to be in a Beta state atm as I take feedback and tweak things accordingly. https://steamcommunity.com/sharedfiles/filedetails/?id=2649818485 Ravage Question: Will the Ravage item library for consumables ever be added to the entity attributes inventory list for storage?
  14. Recaldy


    HAPPY HALLOWEEN! https://steamcommunity.com/sharedfiles/filedetails/?id=2641971607 Ravage: Storm Zero now has a COOP version for up-to 4 players. Streamlined some loot and incorporated Drongo's Crazies. I also added a black n white color feature to add to the spooky. BIG survival scenario coming out soon too.
  15. Fixed the vehicle problem...had to drag out the units to see who was the actual group leader. I want to use the delay with the cache option...is Gaia mandatory? Would 0 = [this, "CACHE=", 1000, "DELAY=", [30,60]] spawn jebus_fnc_main; work? Love the script btw.