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2749 ExcellentAbout johnnyboy
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Warrant Officer
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Oregon
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CYTECH INDUSTRIES - [WIP] Underground Terrain
johnnyboy replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cytech is looking beautiful guys. Greatly looking forward to it! Just sprinkle a few head crabs around and give me a crowbar... -
[WIP-SP campaign] TIER 1: Shadow warriors
johnnyboy replied to zagor64bz's topic in ARMA 3 - USER MISSIONS
Great news brother. Time to increase your caffeine consumption big-time!- 7 replies
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- sp campaign
- tier 1
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How I can make this script a loop?
johnnyboy replied to DiaZ35's topic in ARMA 3 - MISSION EDITING & SCRIPTING
while {true} do { playSound3D ["a3\music_f_mark\music\leadtrack01_f_mark.ogg", r1, false, getPos r1, 10, 1, 50]; sleep 30; // Change this to however many seconds the sound file is. }; -
Tutorial on dropping underslung vehicles and diver teams
johnnyboy replied to sic-disaster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice work man. Thanks for this! -
script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
johnnyboy replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Glad to help. Congrats on fatherhood by the way! In one of the last updates to JBOY Dog I had AI Controlled dogs switch to next AI in group if owner killed. If last AI in owner group killed, maybe switching them to feral would be easiest. -
script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
johnnyboy replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys. I think LSValmont is busy with fatherhood, so we can't blame him for not jumping on this! 🙂 But I think I solved it. In both of these scripts: vDogPatrol.sqf and vDogFeral.sqf, comment out the line shown below, and add the next two lines: //_virtualTarget setObjectTextureGlobal [0,""]; _y=0; {_virtualTarget setobjecttexture [_y,""];_y=_y+1} foreach getObjectTextures _virtualTarget; I think the ARMA upgrade must have added more textures to the units, so just replacing the first texture no longer made the unit invisible. The code above replaces all textures, so the upside down target unit is invisible. Try it out. -
[REDUX-RELEASE] Ghost Recon: WINTER WILDLANDS REDUX
johnnyboy replied to zagor64bz's topic in ARMA 3 - USER MISSIONS
That is sweet Zagor! Glad to see you are back at it.- 87 replies
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AI Move to vehicle position on trigger
johnnyboy replied to dragonflyfan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try AssignAsCargoIndex on unit before giving them the 'getin' command, and I think they will play the animation, and move into desired position in vehicle. -
I can't see any of the pics either. I'm using Brave browser. Looking forward to this release!!!
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johnnyboy started following Patching bad Stairs and Multiplayer killhouse force on force training script
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[RELEASE] Operation Shoe Lace - A TvT Campaign
johnnyboy replied to engima's topic in ARMA 3 - USER MISSIONS
Congrats on the release bro. I am a fan of your work.- 16 replies
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Sullen Skies, Ambient Animals, Animals Module-Extended
johnnyboy replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My main man EO is recognized on official Arma Twitter thread!!! 😎👏🍹- 124 replies
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- sullen skies
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Sullen Skies, Ambient Animals, Animals Module-Extended
johnnyboy replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like a postcard. Beautiful. I want to live in that cabin. Might have to patch the roof though.- 124 replies
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tutorial Multiplayer killhouse force on force training script
johnnyboy replied to theVestarr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great job dude! I miss Mike though, I hope he is ok. -
Hey madrussian, long time no chat, I hope you are doing well. 😉 Empty quotes will set the texture to transparent. This is how I completely hide a zodiac in JBOY_LongBoat: zodiac1 setObjectTextureGlobal [0,""]; Edit: Another suggestion would be to use pallet or plank objects. Both are walk-able but not hide-able via setObjectTexture (I've tried in the past). But you can set them just below the stair surface so not visible, but still should prevent falling through. I've used palettes as a floor in a burned out CUP bus object before using this technique. Or the plank you could use as visible, and us players will assume the home owner repaired his shitty stairs with a plank.
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Sullen Skies, Ambient Animals, Animals Module-Extended
johnnyboy replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lookin' awesome as usual EO! You might have to make a new orange one to match California now. That state is burning up and looking freaky. So glad I moved out 3 years ago. San Francisco today:- 124 replies
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