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HazJ

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About HazJ

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Gaming & Coding

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  • Website URL
    http://hazjohnson.com
  • Twitter
    https://twitter.com/hazj95
  • Youtube
    https://www.youtube.com/channel/UCFX5xzGBV1SLjPsEQnuD1qw
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    http://steamcommunity.com/id/iamhaz/
  • MySpace
    Seriously... Who uses this anymore? lol!
  • Twitch.Tv
    https://www.twitch.tv/hazj_

Profile Information

  • Gender
    Male
  • Location
    In your head. I'm an figment of your imagination.
  • Interests
    Eat, sleep, code and repeat.

Recent Profile Visitors

3371 profile views
  1. HazJ

    Authority 20 player coop.

    When using CBA, the View Distance Settings action isn't added. For those that didn't know, here is how you open the VD UI. @kdjac 😋 These are the default keys. Feel free to change.
  2. You can override the scoring issues. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleHandleScore
  3. HazJ

    Authority 20 player coop.

    Just to confirm, the force save button does not do anything as Tank said. It does however show a hint saying force saved. Disregard this. If you complete an airfield (auto saves) then half do a town and restart. The new town may not be the same. Future plans include half progression saving and possibly route as well. Copied from the original ticket:
  4. HazJ

    Contact Expansion Feedback

    This must of slipped past QA/Testing... Understandable as I could only reproduce once. 😋 https://i.imgur.com/uS6f6vn.jpg Been using custom FOV for well over a year. This doesn't look right... (POSSIBLE SPOILER: from Contact campaign) https://i.imgur.com/a1T76zE.jpg
  5. They do. Just not when packing with Mikero Tools...
  6. Hey @mikero - Having multiple #include in the description.ext file causes the mission to crash on server start, the issue is something to do with the way they are packed, not sure what exactly causes it. Maybe some formatting? When I use another PBO packer, no issues. The PBO is created without any errors. #include "Sounds\description.ext" //--- Header contains the mission tite. #include "Rsc\Header.hpp" //--- Styles #include "Rsc\Styles.hpp" //--- Parameters contains the mission parameters. #include "Rsc\Parameters.hpp" //--- Ressource contains the dialog ressources. #include "Rsc\Ressources.hpp" //--- Dialogs contain all the interfaces (dialogs). #include "Rsc\Dialogs.hpp" //--- Titles contains the titles (overlay). #include "Rsc\Titles.hpp" EDIT: Not my code. I guess there are strict rules when using MakePbo. #include "macros.hpp" #include "Configuration\Header.hpp" #include "Configuration\CfgSounds.hpp" //--- Header contains the mission tite. //--- Include Identities (OA/CO Only). #ifndef VANILLA #include "Configuration\Identities.hpp" #endif #include "Configuration\Parameters.hpp" //--- Styles #include "Rsc\Styles.hpp" //--- Parameters contains the mission parameters. //--- Ressource contains the dialog ressources. #include "Rsc\Resources.hpp" //--- Dialogs contain all the interfaces (dialogs). #include "Rsc\Dialogs.hpp" //--- Titles contains the titles (overlay). #include "Rsc\Titles.hpp" EDIT 2: I spoke too soon. Instant crashing. I get: ErrorMessage: Include file macros.hpp not found. The file exists, in root and in Configuration folder (just in case). Even though it isn't called from there.
  7. HazJ

    [RELEASE] Notification System

    Nice work. Looks great. Don't have to get around to re-writing mine now! Everyone can just use this. 🤣🤣🤣
  8. HazJ

    Can't save a .sqf file

    I use 0: 0 = [] 😁
  9. Damn! Thanks, knew it was something simple. Didn't bother to check type, just assumed. Always a bad idea to do so haha. Thanks.
  10. I am using drawIcon not createMarker therefore they have to be drawn on all. Main map, GPS, and any custom displays with map control.
  11. Resolved. @Tankbuster was using behaviour CARELESS on the waypoint. Upon dismount, their behaviour had to be changed back to COMBAT.
  12. Hi all, I am trying to draw icons on the GPS panel. Currently having issues with it though, not sure where I am going wrong exactly. I have a feeling the control/IDC is wrong? The function (fn_playerIcons.sqf) works fine, it works on the normal map control #51. Code is quite messy, needs a cleanup/rewrite but for now just trying to get it working. _miniMapKey = []; { _miniMapKey append _x; } forEach [ actionKeys "MiniMap", actionKeys "MiniMapToggle", actionKeys "ListLeftVehicleDisplay", actionKeys "ListPrevLeftVehicleDisplay", actionKeys "CloseLeftVehicleDisplay", actionKeys "ListRightVehicleDisplay", actionKeys "ListPrevRightVehicleDisplay", actionKeys "CloseRightVehicleDisplay", actionKeys "User20" ]; case (_key in _miniMapKey) : { systemChat "Mini Map Key Pressed"; _handled = false; [] spawn { if !("ItemGPS" in assignedItems player) exitWith { systemChat "No GPS"; }; sleep 1.15; waitUntil {visibleGPS}; sleep 1.15; if (!visibleGPS) then { ((uiNamespace getVariable "RscCustomInfoMiniMap") displayCtrl 101) ctrlRemoveEventHandler ["Draw", miniMapEH]; systemChat "GPS Not Visible"; miniMapEH = nil; if (DEBUG_MODE isEqualTo 1) then { systemChat "[DEBUG] :: MINI MAP EH REMOVED"; }; } else { miniMapEH = ((uiNamespace getVariable "RscCustomInfoMiniMap") displayCtrl 101) ctrlAddEventHandler ["Draw", tky_fnc_playerIcons]; systemChat "GPS Visible"; if (DEBUG_MODE isEqualTo 1) then { systemChat "[DEBUG] :: MINI MAP EH ADDED"; }; }; }; }; Even tried all of these: { ((uiNamespace getVariable "RscCustomInfoMiniMap") displayCtrl _x) ctrlAddEventHandler ["Draw", tky_fnc_playerIcons]; } forEach [ 15110, 102, 15112, 199, 198, 197, 13301, 101 ]; Any ideas? Cheers, Haz
  13. HazJ

    [R3F] Logistics

    @Tetixx - Follow these steps (not tested): Open config.sqf in R3F_LOG and add the following somewhere: R3F_LOG_CFG_force_walk = false; Open deplacer.sqf located in R3F_LOG\objet_deplacable Find this line: _joueur forceWalk true; Replace it with: _joueur forceWalk R3F_LOG_CFG_force_walk;
  14. HazJ

    [MP] GWAR3 (Gossamer's Warfare 3)

    IFA3, maybe. GM, lol. Don't like it AT ALL. Maybe I will do GM further down the line. Nobody seems interested in GWAR3 tbh so don't want to waste time working on it.
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