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1278 ExcellentAbout HazJ
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Warrant Officer
core_pfieldgroups_3
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http://hazjohnson.com
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Eat, sleep, code and repeat.
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[Release] Download Data (from End Game)
HazJ replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's no need to duplicate the files. Show me your code. There could be an issue with layers. Please provide more info and I'll take a look when I get chance.- 59 replies
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- end game
- download data
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(and 1 more)
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Yes. Might be useful to update the link in your first post. I know it's obvious and easy to Google but yeah.
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gps [Release] A3GPS - a real GPS for Arma 3
HazJ replied to Utopia_Amaury's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Utopia_Amaury -
HazJ started following Activate mud /wet footstep sounds, [Release] A3GPS - a real GPS for Arma 3, Problem with Livonia map Ai not seeing anyone and and 3 others
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gps [Release] A3GPS - a real GPS for Arma 3
HazJ replied to Utopia_Amaury's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Add: widthRailWay = 1; Inside of: class A3GPS_RscMapControl { Not sure about the other error. -
Problem with Livonia map Ai not seeing anyone
HazJ replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Simple way to test. Open up the map in Eden editor. Place yourself down as a civ. Place one Blufor rifleman and one Opfor rifleman. Position them across from each other. Don't copy/paste anything. Don't do anything else other than this. If it works, then it may be something in the unit's field (behaviour, etc) when you copied it over. -
Moi, Make sure the speaker is valid. Try with another to make sure just in case. It could be the Wiki just doesn't have all the speakers listed. I'm not able to go in-game to fetch them all currently. The error is because you are wrapping the _variable inside quotes. { if (side _x isEqualTo independent) then { _voice = selectRandom ["Male01GRE", "Male02GRE", "Male03GRE", "Male04GRE", "Male05GRE"]; [_x, _voice] remoteExec ["setSpeaker", 0, _x]; }; } forEach allUnits; The Wiki lists the following: Male01_F - Male01ENG(B) - Male01GRE - Male01PER Male02_F - Male02ENG(B) - Male02GRE - Male02PER Male03_F - Male03ENG(B) - Male03GRE - Male03PER Male04_F - Male04ENG(B) - Male04GRE - Male01PER Male05_F - Male05ENG - Male05GRE - Male02PER Male06_F - Male06ENG - Male02GRE - Male03PER Male07_F - Male07ENG - Male03GRE - Male01PER Male08_F - Male08ENG - Male04GRE - Male02PER
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setSpeaker is not obsolete. At least according to the Wiki. https://community.bistudio.com/wiki/setSpeaker
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AI Enhanced Movement [Script]
HazJ replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't worry about it 😄 We all have our dumb moments 😋 -
AI Enhanced Movement [Script]
HazJ replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice. I see you got your addAction working too! 😁 -
Good post @zagor64bz - Sorry I couldn't be more help, I simply don't use the Eden editor. I usually script everything. Only thing on the map is markers and units which are all positioned at [0, 0, 1000] (bottom left).
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You should start slowly. https://community.bistudio.com/wiki/Category:Eden_Editor Have a read through these, they should get you started. https://community.bistudio.com/wiki/Eden_Editor:_Trigger
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Ensuring objects are placed on level ground
HazJ replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try: https://community.bistudio.com/wiki/setVectorUp https://community.bistudio.com/wiki/surfaceNormal -
Moi 🙂 These are locality issues. We are going to need some more code before we can help you further. For the action, you can setup the actions either on the server or add them for JIP. As for your code above, some tips: Use a forEach loop for repeated actions. (small snippet) e.g. v9 setBehaviour "CARELESS"; v2 setBehaviour "CARELESS"; v7 setBehaviour "CARELESS"; v9 playMove "Acts_AidlPsitMstpSsurWnonDnon_out"; v2 playMove "Acts_AidlPsitMstpSsurWnonDnon_out"; v7 playMove "Acts_AidlPsitMstpSsurWnonDnon_out"; { _x setBehaviour "CARELESS"; _x playMove "Acts_AidlPsitMstpSsurWnonDnon_out"; } forEach [ v9, v2, v7 ]; You need to broadcast animations over the network using the remoteExec command. setObjectTexture has a global version, setObjectTextureGlobal as JohnKalo said. How are you creating your triggers? Eden or scripted? What is in the cond and on act fields?
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I'm not trying to "back-seat moderate" here but... If you read one post up from yours, you would know that you can simply put your post in spoiler tags. It is also in the forum rules. That way, everyone is happy. You can report bugs and people don't see spoilers (unless they choose to). It is too much hassle for moderators to be editing every potential thread that contains spoilers. Some people just want to provide feedback and have a quick read/catchup. People are providing feedback, go back a few pages and you'll see.
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Activate mud /wet footstep sounds
HazJ replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The only thing I can think of is (script wise) is to combine some sort of KeyDown / AnimChanged event with playSound3D positioned at the player's feet. You'll still hear the existing sound though. Play the sound on an invisible object then attach that to the player's feet.- 1 reply
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