-
Content Count
188 -
Joined
-
Last visited
-
Medals
Community Reputation
30 ExcellentAbout Casio91Fin
-
Rank
Sergeant
Profile Information
-
Gender
Male
-
Location
Finland
Recent Profile Visitors
1934 profile views
-
Casio91Fin started following The convoy starts only with a blue vehicle, I want to get rid of grass clutter all over the map!, Remove action for all players once completed and and 4 others
-
I want to get rid of grass clutter all over the map!
Casio91Fin replied to ribera1945e's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Create Trigger Condition: True On Act: null=[thistrigger,50,50] execVM "RemoveGrass.sqf"; RemoveGrass.sqf _trig = _this select 0; _xpos = _this select 1; _ypos = _this select 2; _start = getpos _trig; waitUntil {not(isNil "BIS_fnc_init")}; // waits until functions are ready for "_x" from -_xpos to _xpos step 4 do { for "_i" from -_ypos to _ypos step 4 do { _newpos = [(_start select 0) + _x, (_start select 1) + _i, 0]; if ( [_trig, _newpos] call BIS_fnc_inTrigger) then { null = createVehicle ["Land_ClutterCutter_large_F", _newpos, [], 0, "can_collide"]; // creates the grass cutter }; }; }; -
Remove action for all players once completed
Casio91Fin replied to The Rook's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know if this helps? Here are also a few extra things that you can use -
How do I make a infinite enemy spawning script randomly around the player?
Casio91Fin replied to KordaKolm97's topic in OFP : MISSION EDITING & SCRIPTING
would this be helpful for you? -
Sling Load X vehicle
Casio91Fin replied to Casio91Fin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
🙋♂️ -
Sling Load X vehicle
Casio91Fin replied to Casio91Fin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@pierremgi thx it working -
hi i need answers to this How would I make the vehicle move after touching the ground. And yes, I have looked at the forum pages for help, but others have had the same problem. here is my script I know that here there is no command for the vehicle to move to X location.
-
GF Missions Script
Casio91Fin replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rainbow47 Here you can find what you need Github -
it's been a while since this was done, but I could ask for a small update. Can it be added that if there are an equal number of red and blue players in the same marker area, the color should be "ColorUNKNOWN". and maybe a progress bar, but not necessary (2 minute sector occupation time)🤔
-
Emptying the boat onto the beach so that the infantry would be left on the beach to fight. the boat should not get stuck on the beach. Any ideas for boat commands? (Coop purpose similar to D-Day)
-
this script is really good, but are other versions possible such as artillery and attack helicopter?
-
even i change it still it gives error.
-
this is the project where it all started
-
there was no help. There was always an error. _wp1 setWaypointStatements [ "true", "(vehicle this) LAND 'GET IN'; New_AI_Team leaveVehicle _Heli; waitUntil { ({!(alive _x) || _x in _Heli } count (units New_AI_Team)) == 0}; //after this does not work ??? [_Heli] spawn {for '_i' from 1 to (15 + (round random 10 + 5)) do {(vehicle (driver _Heli)) forceWeaponFire ['CMFlareLauncher', 'Burst']; sleep 1;}; }; "];
-
[] spawn { for '_i' from 1 to (15 + (round random 10 + 5)) do { (vehicle (driver _Heli)) forceWeaponFire ['CMFlareLauncher', 'Burst']; sleep 1; }; }; I don't know why this doesn't recognize _heli but gives an error this has been added _wp1 setWaypointStatements ["true","xxxxxxxxxxxxxxxxxx"]; _Helicopter = [_SpawnHeliPosS, _dir, _SelectHelicopterType, west] call BIS_fnc_spawnVehicle; _Heli = _Helicopter select 0; is there any way to get help?
-
The convoy starts only with a blue vehicle
Casio91Fin replied to simicsko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There might be this � you need to remove.