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Casio91Fin

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About Casio91Fin

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    Sergeant

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    Male
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    Finland

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  1. How gets a safe start notification? and how does it work?
  2. Casio91Fin

    Put music in a radio with say3d

    maybe this could be helpful https://www.youtube.com/watch?v=ZWCfHXS898I&t=193s
  3. Is it possible that the AI (Group_x leader) would call an air strike? If a third of the group had died. Then the group leader would call for an air strike. (target player)
  4. how to get some protection for MG. Static MG is generated by a script E:G _Static_Weapons = selectRandom SP_IND_Static_Weapon_Array; _create_Static_Weapons = _Static_Weapons createVehicle _FSP; _Seats_Number = [_Static_Weapons,true] call BIS_fnc_crewCount; _create_Static_Weapons lock true; _create_Static_Weapons setDir _RDir; (360)
  5. Casio91Fin

    AI multiplier

    @Sgt. Dennenboom Thank you. That script is working.
  6. Casio91Fin

    AI multiplier

    @Sgt. Dennenboom I create as one team at a time. Most are like this SP_Missions_Squad_Members = 3 + (random 3 + 4); for "_x" from 0 to (SP_Missions_Squad_Members) do ..... and without for "_x" from 0 to (random 5 + 7) do ...... i like this style more, because easier to control things.
  7. Is it possible that, if there are players on the server (4 or more) then the AI would be 2x more than the players. Is there a good way to make a script about it?
  8. Casio91Fin

    GF Missions Script

    Hey. when in Arma 3 is forest area, how i will get missions there? E.G forest camp task?
  9. Casio91Fin

    Read all players in coop

    @pierremgi thanks for the advice.
  10. SP_AllPlayers = allUnits select {isPlayer _x}; This works on the server side, but only 80% SP_AllPlayers = allUnits select {isPlayer _x && {!(_x isKindOf "HeadlessClient_F")}}; <<< This doesn't work on the MP side why? (working SP) or have I forgotten something? Needs some sort of the same type that would read the players in server.
  11. Casio91Fin

    AI find cover

    @JohnKalo Thank you for your suggestion
  12. How to make this work, so that, if the AI leader status == combat. https://community.bistudio.com/wiki/findCover
  13. How can I add this AI to the init field if the AI is generated by a script? _Unit = guard = [this] execVM "HousePatrol.sqf" https://www.armaholic.com/page.php?id=26083
  14. Casio91Fin

    Ratings and Ranking up

    This is just fine and functional, but how should it be added [player, ranks?] call BIS_fnc_setUnitInsignia? would appear even, if the player changed uniform.
  15. Casio91Fin

    Spawn unit in each vehicle?

    It is perfect. Thank you 👌
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