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HazJ

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Everything posted by HazJ

  1. HazJ

    [MP] GWAR3 (Gossamer's Warfare 3)

    IFA3, maybe. GM, lol. Don't like it AT ALL. Maybe I will do GM further down the line. Nobody seems interested in GWAR3 tbh so don't want to waste time working on it.
  2. HazJ

    [MP] GWAR3 (Gossamer's Warfare 3)

    @gossamersolid Thanks. Link updated in the post above. Hopefully people show more interest so that I am motivated to develop it further. Changelog (same as before - might be good to put in first post):
  3. HazJ

    1.90 update - Troubleshooting

    Why the BE filter? Placing 10 charges and detonating or did I misunderstand? Adding a filter that kicks for the action isn't a solution, more of a hack.
  4. Thanks mate! Do you have PayPal? Want to throw some money your way, for beer or hookers. Whichever you prefer... 🤣😋
  5. HazJ

    1.90 update - Troubleshooting

    @DwardenWhy not just fix it? Just an idea.
  6. @SkaceKachna - Can we get the command list updated to 1.90 please?
  7. The cool peeps call it VS Code 😁 Visual Studio is something completely different. Was just clarifying.
  8. Visual Code, not Visual Studio. But yeah. 😁
  9. Ah yes. Forgot that. Also, pushBack won't overwrite the file on the server. @Eroge You'll still need to do that manually unless you use some DLL file.
  10. You can have a file in server root called say bannedUIDs.sqf then in there add an array. Not sure if it will update live, you may have to restart server. If so you can just temp add them until server restarts. bannedUIDs = [ "123", "321", "etc" ]; publicVariable "bannedUIDs"; // or use PVC when user connects bannedUIDs pushBack "12345"; // initServer.sqf [] execVM "\bannedUIDs.sqf";
  11. You mean, you want someone to do it for you? Why not download the addon, unpack it and start looking through it? You've shown nothing of your attempts.
  12. Is there a way to show the arrrows left and right on the ListNBox via command? I checked the Wiki but couldn't find anything. Note: I am using ctrlCreate with RscListNBox.
  13. Solution: You can copy your RscListNBox defines and manually change drawSideArrows from 0 to 1. You'll have to rename it to something like TAG_RscListNBox though. The default defines doesn't have it enabled.
  14. Does one dialog go to another? If so, you have to make sure that one is closed then createDialog again. You can use !dialog to check if none are open as well. Why do you have createDialog "dialogo"; three times? They are the same dialog hence the name. You can just set the text and button actions without having to create again. Providing the dialog is opened initially which you have done at top.
  15. Thanks. Did you get my PM? @7erra
  16. HazJ

    Authority 20 player coop.

    Tut tut 🤣😀
  17. HazJ

    Authority 20 player coop.

    Except for: Unless @Tankbuster commented it out?
  18. Yeah... Hmm. I feel demotivated to work on my projects atm now lol. Larrow might be able to shed some light on the matter. He has done a lot of stuff related to UIs. He was creating some UI visual representation tool or something. ArmA UI creating process is terrible. Especially compared to other UI/UX design. I don't think there is anything as bad as A3. Even MS Paint is better! 🤣😀🤣 Oh, before I forget... More watchfields, code is evaluated too quickly. Not sure if you are using keyUp but either way it runs way too fast. A real pain when -showScriptErrors is on. Floods screen.
  19. Use animationNames to get the correct names. https://community.bistudio.com/wiki/animationNames "B_GEN_Van_02_transport_F" ["damagehide","damagehidevez","damagehidehlaven","wheel_1_1_destruct","wheel_1_2_destruct","wheel_1_3_destruct","wheel_1_4_destruct","wheel_2_1_destruct","wheel_2_2_destruct","wheel_2_3_destruct","wheel_2_4_destruct","wheel_1_1_destruct_unhide","wheel_1_2_destruct_unhide","wheel_1_3_destruct_unhide","wheel_1_4_destruct_unhide","wheel_2_1_destruct_unhide","wheel_2_2_destruct_unhide","wheel_2_3_destruct_unhide","wheel_2_4_destruct_unhide","wheel_1_3_damage","wheel_1_4_damage","wheel_2_3_damage","wheel_2_4_damage","wheel_1_3_damper_damage_backanim","wheel_1_4_damper_damage_backanim","wheel_2_3_damper_damage_backanim","wheel_2_4_damper_damage_backanim","wheel_1_1","wheel_2_1","wheel_1_2","wheel_2_2","glass1_destruct","glass2_destruct","glass3_destruct","glass4_destruct","glass5_destruct","glass6_destruct","glass7_destruct","glass8_destruct","glass1_destruct_unhide","glass4_destruct_unhide","glass5_destruct_unhide","glass6_destruct_unhide","glass7_destruct_unhide","glass8_destruct_unhide","wheel_1_1_damage","wheel_1_2_damage","wheel_2_1_damage","wheel_2_2_damage","wheel_1_1_damper_damage_backanim","wheel_1_2_damper_damage_backanim","wheel_2_1_damper_damage_backanim","wheel_2_2_damper_damage_backanim","drivingwheel","steering_1_1","steering_2_1","indicatorspeed","indicatorrpm","fuel","watchhour","watchminute","compass","daylights","pedal_thrust","dashboard_off","dashboard","reverse_light","reverse_camera","reverse_camera_hide_ac","gear_r","gear_d","wheel_1_1_damper","wheel_2_1_damper","wheel_1_2_damper","wheel_2_2_damper","door_1_source","door_2_source","door_3_source","door_3b_source","door_4_source","door_4a_source","door_5_source","door_5a_source","hide_door_1_source","hide_door_2_source","hide_door_3_source","hide_door_4_source","hide_door_5_source","lights_em_1","lights_em_2","lights_em_1_flash","lights_em_2_flash","lights_em_1_door5","lights_em_2_door4","lights_em_1_door5_flash","lights_em_2_door4_flash","lights_em_hide","lights_em_1_door5_main_hide","lights_em_2_door4_main_hide","spare_tyre_holder_hide","spare_tyre_hide","ladder_hide","reflective_tape_hide","reflective_tape_door1_hide","reflective_tape_door2_hide","reflective_tape_door3_hide","roof_rack_hide","led_lights_hide","led_lights_door4_hide","led_lights_door5_hide","lights_em_1_side_hide","lights_em_2_side_hide","lights_em_1_door5_hide","lights_em_2_door4_hide","sidesteps_hide","rearsteps_hide","front_protective_frame_hide","side_protective_frame_hide","beacon_front_hide","lights_em_1_roof_front_hide","lights_em_2_roof_front_hide","beacon_rear_hide","lights_em_1_roof_rear_hide","lights_em_2_roof_rear_hide"] Also, use animateSource instead. https://community.bistudio.com/wiki/animateSource van animateSource ["lights_em_hide", 1]; // where van is the object variable name
  20. You could try isTouchingGround, not sure if it works when on top of rocks though? Worth a try. See Wiki comments. https://community.bistudio.com/wiki/isTouchingGround
  21. I created the dialog in the center. So, what should I do? Just use GUI_GRID? Does it work okay for that? EDIT: @7erra Just made it again using GUI_GRID and it does the same except rather than it be at top left it is now bottom left lol... Is it because I am using decimal values? class controls { class title : RscTitle { idc = 100; x = 8 * GUI_GRID_W + GUI_GRID_X; y = 6 * GUI_GRID_H + GUI_GRID_Y; w = 24 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Spawn Selection"; colorBackground[] = {"(profileNamespace getVariable ['GUI_BCG_RGB_R', 0.13])", "(profileNamespace getVariable ['GUI_BCG_RGB_G', 0.54])", "(profileNamespace getVariable ['GUI_BCG_RGB_B', 0.21])", 1}; }; class background : RscPicture { idc = 200; x = 8 * GUI_GRID_W + GUI_GRID_X; y = 6.85 * GUI_GRID_H + GUI_GRID_Y; w = 24 * GUI_GRID_W; h = 11 * GUI_GRID_H; text = "#(argb,8,8,3)color(0,0,0,0.8)"; }; class RscButton_1600 : RscButton { idc = 300; x = 8 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1601 : RscButton { idc = 400; x = 11.5 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1602 : RscButton { idc = 500; x = 15 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1603 : RscButton { idc = 600; x = 18.5 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1604 : RscButton { idc = 700; x = 22 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1605 : RscButton { idc = 800; x = 25.5 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; class RscButton_1606 : RscButton { idc = 900; x = 29 * GUI_GRID_W + GUI_GRID_X; y = 17.95 * GUI_GRID_H + GUI_GRID_Y; w = 3 * GUI_GRID_W; h = 0.75 * GUI_GRID_H; text = "Button"; }; }; Just to be sure: I press Esc, select GUI_GRID from your combo dropdown menu. Click GUI Editor. Press Shift + G twice. Press Ctrl + B to toggle background overlay. When I first open the GUI Editor, the grids are really offset?
  22. HazJ

    EGO

    @froggyluv I noticed you have a function to check if in shadow. Don't suppose you can share that once fixed ? Will come in handy for something I'm making.
  23. @Dwarden Any chance of a Steam code for 1.64? Like the beta options. It is a pain to manually go back and fourth between patches. Having to select other patch and re-validate, etc...
  24. HazJ

    Disable interactions

    @GEORGE FLOROS GR Why quote me and provide a link to something that he doesn't want? Showing completely different example is probably going to be more confusing than just reading the syntax and basic explained example from the Wiki. He wants to disable interaction so I don't think he'll use it anyway. I was just stating that certain actions can be override. So quick to get your post count up so high and fast but with useless posts imo.
  25. HazJ

    Disable interactions

    Short answer. No. You can use showHUD but it will disable all of them. Then you can create your own interaction menu. You can't individually remove game actions without a mod. You can use inGameUISetEventHandler to maybe hack around it but you can't really hide game ones as I stated. You can override the functionality for some of them though. https://community.bistudio.com/wiki/showHUD https://community.bistudio.com/wiki/inGameUISetEventHandler
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