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Everything posted by HazJ

  1. Nice. I thought all security changes including v3 sigs were removed after the hotfix?
  2. Warlords

    I think official servers have voting disabled? Although it is a specific server related thing, I too agree this needs to be adjusted, especially as it is OFFICIAL.
  3. As I stated in my original post. Also, better to use CfgFunctions. https://community.bistudio.com/wiki/Functions_Library_(Arma_3)
  4. Had no idea SQF/ArmA had this. Thought it was a PHP specific thing. Thanks for sharing!
  5. Expanding further. -showScriptErrors as @AZCoder explained is always good to have on. If you use params command then you can set default values and required data types. https://community.bistudio.com/wiki/params You can also detect certain things manually and use some message output like: if (isNil "_database") exitWith {["No argument was passed for _database (0)"] call BIS_fnc_error;}; https://community.bistudio.com/wiki/BIS_fnc_error There is also: https://community.bistudio.com/wiki/scriptDone Not sure what is returned if the script breaks down. And: https://community.bistudio.com/wiki/scriptNull One use is to detect non exist scripts.
  6. What is purple/blue player? BLUFOR/CIV? What items? Take from where? If you mean on load in, just edit loadout in first place (Eden editor). Your post is lacking serious information that will prevent people from providing a suitable solution without having to ask a lot of questions first. Please can you explain in more detail? In the meantime, these may be of some use which are related to what you describe in your topic title: https://community.bistudio.com/wiki/removeAllWeapons https://community.bistudio.com/wiki/removeWeapon https://community.bistudio.com/wiki/removeWeaponGlobal https://community.bistudio.com/wiki/removeAllAssignedItems https://community.bistudio.com/wiki/removeItem https://community.bistudio.com/wiki/removeVest
  7. Authority 20 player coop.

    Just a general update. We've been working hard on implementing new features. The most notable one is persistent saving. Also new feature coming is a new undercover disguise system (still in the works). Not sure on the next update release as Xmas in approaching then New Year's Day === Out on the piss / get hammered? In the mean time, here are two very short videos. When an engineer (Tankbuster) flips a vehicle... One job. He had one job. An amazing Brummie (me) taking out Kajman with MAAWS.
  8. Tanoa place name pronounciation?

    There is a £50 bet on this, anyone who wants to go in my favour can share the money. I mean cazhman / Kadgeman. However you want to spell it?
  9. Except for radioChannelCreate which should be run on server.
  10. Authority 20 player coop.

    You should consider reading my posts again. This has already been resolved, via post above and PM too. If you managed to read up, you would of noticed. Actually, I personally would like to know if something I made is bad or whatever. Brutal or not, wouldn't bother me. I know this is a forum, thank you for clarifying. I know the mod isn't an official product, as I stated in the PM, see screenshot below. Always a good idea to refresh before posting. Just for you @GEORGE FLOROS GR
  11. Authority 20 player coop.

    Was not my intention as explained via PM. I have adjusted the posts.
  12. Authority 20 player coop.

    Just stating why. I am allowed to share my opnion. Sorry if it anyone took offensive. The Unsung mod brings the Vietnam era to A3 like no other. The wide variety of weaponry and vehicles, etc is huge. I am just too used to A3 standards. The mod was a port so maybe that is why some stuff doesn't appear to be HQ. I also understand people do it as a hobby where as A3 devs are paid. Again, no disrespect intended.
  13. Oh dear... @Grumpy Old Man You could add vehicle customisation parts like SLAT armour, camo net, etc...
  14. Authority 20 player coop.

    We won't be supporting that, at least not for the foreseeable future. Same applies to CUP. Maybe RHS but no plans. I personally love Vietnam era but the piss poor mod isn't up to no where near A3 standards. Full of sloppy bugs. They need to focus on actual updating the content currently present rather than slapping in imported retextured content.
  15. Authority 20 player coop.

    Persistent saving in the works (90% done) along with modified mission status UI. Colour shade represents clickable hyperlink. Force save only available to logged in admin. EDIT: Ignore placeholder or blank text fields. Was changing IDC defines and must of forgot to change some. That and I need sleep.
  16. Look into: https://community.bistudio.com/wiki/createVehicleCrew Upon capture, delete old crew and make it again using the above command. Not tested, should work.
  17. Warlords

    I have tried before with singular unit and not had the option. Not sure what is going on? F2 -> 6 -> Cycle through (don't see dismiss). Might of been older build? Will try when I next play and report back. EDIT: It indeed was an old build. Probably early RC. Just tested and it is working fine, providing you manually select. Would be nice to have mass delete with selected but not a big deal.
  18. [Release] MIL_Mirror

    Good day mate, put us a shrimp on the barbie!
  19. [Release] MIL_Mirror

    Expanding on @johnnyboy idea - you could use setObjectMaterial too.
  20. Warlords

    Exactly my point. Which is why I was asking / hoping for an alternative method else WL updates wouldn't be often - pretty rare these days judging on how often patches get pushed out.
  21. Warlords

    Of course but it isn't really the best method imo just to deliver mission updates to WL. Assuming that is what the update only contains.
  22. moving marker in server

    A waste of time by the look of it. As stated above, that won't work so what did you test?
  23. Warlords

    I was hoping you had an alternative plan. Does this mean that updates to WL are going to be rare? Based on how often A3 patches get released. You could always keep 1.86 and change the rev number (1.86.xx) as mentioned above so that updates, etc keep on flowing.
  24. Warlords

    How are patches handled? Say you make several changes to the Warlords game mode - Will a new version number be assigned or just rev number? I assume you plan to continue to work on Warlords and not just on official patches?
  25. What do you do with the check though? When they are near FOB do what else do? It would make sense just to have FOB loc data available on client too?