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Found 2 results

  1. !!! THIS PROJECT HAS NOW BEEN ABANDONED !!! !!! SUPPORT WILL BE LIMITED AND NO NEW VERSIONS WILL BE RELEASED FOR THE FORESEEABLE FUTURE !!! https://github.com/HazJ/notificationSystem.VR Notification System for ArmA III Installation 1) Copy notificationSystem folder to your mission root 2) Copy contents from init.sqf to your mission 3) Copy contents from description.ext to your mission (if you already have class RscTitles then please only copy the #include part inside your existing RscTitles) 4) Configure config options in notificationSystem\config\config_master 5) Execute function where ever needed Usage examples ["New notification", "This is a notification!", [0, 0, 0, 1], [1, 1, 0, 1]] spawn Haz_fnc_createNotification; ["<img size='1' color='#ffffff' image='\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa'/> New notification", "This is a notification!"] spawn Haz_fnc_createNotification; ["<img size='1' align='right' color='#ffffff' image='\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa'/> New notification", "This is a notification!"] spawn Haz_fnc_createNotification; ["<img size='1' align='right' color='#ffffff' image='\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa'/> Rank Promotion", "Good work!", [1, 1, 1, 1], [0.12, 0.63, 0.94, 1]] spawn Haz_fnc_createNotification; Config options 0 = FALSE 1 = TRUE debugMode = 0; // If set to 1 then debug mode will be enabled (used for DEV purposes only) defaultTitleTextColour[] = {1, 1, 1, 1}; // Default title text colour (used if you don't pass custom argument to function) defaultTitleBgColour[] = {"(profileNamespace getVariable ['GUI_BCG_RGB_R', 0.13])", "(profileNamespace getVariable ['GUI_BCG_RGB_G', 0.54])", "(profileNamespace getVariable ['GUI_BCG_RGB_B', 0.21])", 1}; // Default title text colour (used if you don't pass custom argument to function) maxNotificationsOnScreen = 4; // Maximum number of notifications to show on screen at once (4 is the currently the max - if you try to set higher then it will revert to 3) positionOnScreen = "RIGHT"; // Where to position notifications on the screen - "LEFT" or "RIGHT" expandShrinkToggle = 1; // Enable player to expand/shrink notifications expandShrinkKey = "help"; // The key which is used to expand/shrink notifications - https://community.bistudio.com/wiki/DIK_KeyCodes (you can also use action key names: https://community.bistudio.com/wiki/Category:Key_Actions) showNotificationsQueue = 1; // Show notification queue count in bottom left corner of screen Changelog 0.3.1 * Fixed expand/shrink positioning when using RIGHT config option (thanks to Tankbuster for reporting) * Added config option for expand/shrink key * Minor code tweaks 0.3 * Added load save fix (thanks AZCoder) * Added functionality for the inactive customisable config options that were added last version (for example: positionOnScreen) * Fixed the bug with the key press toggle (expand/shrink control elements) * Fixed queue counter 0.2 * Added customisable config options * Added key press toggle which expands/shrinks the control elements out to show more/less information (inspired by BIS_fnc_advHint) * Added RscStructuredText styling support for title * Added option to pass arguments directly to the function * Added text which shows total number of notifications in the queue 0.1 * Initital release Known issues None known Credits Haz Contributors Thank you to everyone who provided suggestions, bug-reports and overall feedback! Sa-Matra AZCoder - Load save fix Notes If you change values in config_master then you may need to reload the mission (not just restart). Please do not remove my name from file(s) - Give credit where due! Useful information https://community.bistudio.com/wiki/DIK_KeyCodes https://community.bistudio.com/wiki/Category:Key_Actions
  2. I have got all the triggers within my mission working and have found a work around to this issue but it is rather messy as it ends up with lots of triggers with various countdown timers in order to make Task Completed notification show before showing the next task. I have been looking through forums, videos and Google to find a solution but I am having no luck so far. Why does task assigned show before task completed. I would have thought it would know that it should show task completed first. If someone could point me in the right direction regarding this issue it would be great. All these triggers and countdowns is getting very messy and confusing.
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