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Harzach

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About Harzach

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    Warrant Officer

core_pfieldgroups_3

  • Occupation
    Audio Engineer

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    Male
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    USA

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  1. Payed for DLC, now cant play online

    Sorry, I didn't read closely enough. I wasn't aware you could buy Arma + DLCs directly from BI anymore, glad you got it sorted!
  2. Zone Control, PTS

    There's usually a way to do most anything you want, though certain things can be much more complicated than others. Your best bet is to ask specific questions over in the editing & scripting forum.
  3. Arrays apply

    I came up with essentially the same thing as @gc8, but damn that's beautiful, @Grumpy Old Man!
  4. It's handy for creating a dark room, as well.
  5. setAperture is "permanent" until you load/reload a mission, so you'll find that the effect remains in the editor if you are mission-building/testing. Haven't tested, but I assume it's the same for setApertureNew. You can reset it using setApertureNew [-1]; if that is indeed the case.
  6. Yup, this seems to work fine: _trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [50, 50, 0, true]; _trg triggerAttachVehicle [myUnit]; _trg setTriggerActivation ["GROUP", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'YUP'", "hint 'NOPE'"]; I set the group to move into the trigger, got the Activation hint, killed the group leader ("myUnit"), got the Deactivation hint (one group member was not alive), followed by the Activation hint again (dead member removed, so all group members present and alive again).
  7. Of course! I like this a lot, but you still need to do an alive check if you want the trigger to detect the group if some have died.
  8. Something like this, I suppose: {_x in thisList && alive _x} count units my_Group == {alive _x} count units my_Group; That will check if all alive members of the group are in the trigger.
  9. With groups it is a little more complicated, but basically, yes.
  10. The first element of the setTriggerStatements array is your condition. _trg setTriggerStatements ["this && myUnit in thisList", "hint 'Civilian near player'", "hint 'not civilian near'"]; For example.
  11. SCRIPT Cruise missile

    Thanks for sharing, but I have to ask - what is wrong with the Venator cruise missile? Works fine for me...
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