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994 ExcellentAbout Harzach
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Rank
Chief Warrant Officer
core_pfieldgroups_3
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Occupation
Audio Engineer
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Male
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USA
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ACE3 worth it if stripped of most of the realism aspects?
Harzach replied to thirith's topic in ARMA 3 - QUESTIONS & ANSWERS
Just like Arma, ACE is what you make of it. I like most of ACE's components, with possibly the only exception being the advanced medical stuff. There's just not a lot of fun there for the wounded person. Maybe a very large group doing realistic "one-life" ops would make good use of it, but otherwise I don't see the attraction. I say "go for it." Worst case, you'll decide it's not for you. -
Getting this error and i cannot find the cause.
Harzach replied to etek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AAR = assistant autorifleman, if that helps. I'm more interested in the underlying problem, though. -
I haven't tried it in a long time, but I assume it still works: https://community.bistudio.com/wiki/ArmA:_Cheats#TOPOGRAPHY It will be a huge image, but you can then edit it for size, greyscale, etc. as you desire.
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If Then not working in MP
Harzach replied to SeelieKnight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks like it was added to support BIS_fnc_MP, before we had remoteExec and its relatives. -
not working Unit's God mode toggle off doesn't work in a trigger
Harzach replied to TheGoldenStar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, good catch RE: removeEH, @pierremgi -
not working Unit's God mode toggle off doesn't work in a trigger
Harzach replied to TheGoldenStar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
fireteam1 and fireteam2 aren't "units," they are "groups" and must be handled as such: {_x addEventHandler ["HandleDamage", {true}]} forEach fireteam1; {_x addEventHandler ["HandleDamage", {true}]} forEach fireteam2; or { _y = _x; { _x addEventHandler ["HandleDamage", {true}] } forEach units _y; } forEach [fireteam1, fireteam2]; or _ftUnits = units fireteam1 + units fireteam2; { _x addEventHandler ["HandleDamage", {true}] } forEach _ftUnits; ...etc. -
Civilian AI does not set off trigger with civilian present prior to joining my group
Harzach replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this setVariable ["NoRandom",true,true]; _pos = (getMarkerPos (selectRandom ["a1","a2","a3", "a4", "a5", "a6", "a7", "a8", "a9"])); pow1 setPos _pos; trig setPos _pos; _newpos = pow1 modelToWorld [1,-2,0]; What are you doing with the position _newpos? -
Civilian AI does not set off trigger with civilian present prior to joining my group
Harzach replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Move the trigger along with the scientist at the beginning? -
Civilian AI does not set off trigger with civilian present prior to joining my group
Harzach replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It won't change performance, but it's definitely "cleaner" which appeals to my particular type of OCD. As for the civilian's "alive" status, you could also just add a Killed EH to him, then set the task to fail when it fires. -
Civilian AI does not set off trigger with civilian present prior to joining my group
Harzach replied to Gunter Severloh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The civilian may have changed factions, but it still carries its variable name "pow1." Make it the owner of the trigger? Set trigger to Anyone with condition pow1 in thislIst? You have a few options. -
Server Issues Involving XEH and something else using CBA_3 Need help ASAP ive been working on this for 2 weeks
Harzach replied to 1stLT.C.Hearts's topic in ARMA 3 - TROUBLESHOOTING
What is the issue you are having? Is the server not starting? Is the mission not loading? These XEH error messages should have no impact on your server: https://github.com/CBATeam/CBA_A3/issues/886 -
setMarkerPolyLine anyone tried it?
Harzach replied to Tankbuster's topic in ARMA 3 - DEVELOPMENT BRANCH
Interesting! To clarify, it requires at least four elements, and the number of elements/array count must be divisible by four. So 4,8,12,16,etc. The question of why remains. -
Unexpected Command behaviour: magazinesTurret with MK6 Mortar
Harzach replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sometimes these little exceptions get buried in the comments at the bottom of the page, and alternative syntaxes can offer flexibility/utility you might not have thought of. Definitely worth the time to scan through the full page when checking out a new command. Have fun! -
He's talking about Geforce Now, which is sort of a cloud-based computing/rendering service. You can play games on devices that are otherwise not capable.
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Unexpected Command behaviour: magazinesTurret with MK6 Mortar
Harzach replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Working as intended. As per the Biki, the command magazinesTurret returns empty magazines when used in any but the driver turret. You can use the alternate syntax to exclude all empty magazines. _mags = count (mortar1 magazinesTurret [0,0]); systemChat format ["%1 mags", _mags]; //0 mags