Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

941 Excellent

About Harzach

  • Rank
    Chief Warrant Officer


  • Occupation
    Audio Engineer

Profile Information

  • Gender
  • Location

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Or maybe you could skip the trigger and just use an animChanged Event Handler on each target.
  2. Just no. If two cars cross within 0.5 seconds of each other, it is conceivable that they will both receive the same rank. Triggers are evaluated every 0.5 seconds. Filling your map up with triggers is not an optimal solution.
  3. Why not ask at the source:
  4. Marker names are strings and so must be in quotes: if (player inArea "markerName") then { hint "player is in area"; };
  5. https://community.bistudio.com/wiki/addAction this addAction [ "Hack Dish", { params ["_target", "_caller", "_actionId", "_arguments"]; [_target, 0.4, "scripts\Hacking\Outcomes\dishHacked.sqf"] execVM "scripts\Hacking\hackingDevice.sqf"; }, nil, 1.5, false, true, "", "true", 5 ];
  6. https://slackin.ace3mod.com/ And that's where the people who know a lot about ACE hang out 🙂
  7. Harzach


  8. All you have done is hacked together an object that does what the module does. I don't understand why people are resistant to the solution BI has provided for our convenience.
  9. It indicates that the preceding character is corrupted. Just delete the red dot in the code block, or retype the character in your editor.
  10. I believe it's a forum bug. It's nothing on your end.
  11. Oh! And I'm getting copy/paste corruption from your original post, so that was also a thing. If you copy code from the forums, be sure do a quick check for corruption by pasting it into a code block - any red dots represent bad characters:
  12. Need quotes around PV, and arsenal wasn't initializing due to incorrect condition: 0 = thisTrigger spawn { if (isServer) then { cargo = "I_E_CargoNet_01_ammo_F" createVehicle (getpos _this vectorAdd [0,0, 300]); publicVariable "cargo"; [objnull, cargo] call BIS_fnc_curatorobjectedited; }; waitUntil {sleep 1; !isNil "cargo"}; ["AmmoboxInit", [cargo, true, {true}]] spawn BIS_fnc_arsenal; };
  13. Check the "Server Only" box in the trigger dialogue? Sounds like the trigger is firing for every client. Hard to say. Post the full details of the trigger.