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2115 ExcellentAbout Harzach
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Rank
Second Lieutenant
core_pfieldgroups_3
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Occupation
Audio Engineer
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Gender
Male
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Location
USA
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Script to block mods on the server?
Harzach replied to Lucas Andre (Lunga Gamer)'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
In server.cfg set verifySignatures = 2; -
Setting the bandage to "action 1
Harzach replied to awdsawds's topic in ARMA 3 - QUESTIONS & ANSWERS
There isn't one, it's an action menu item. -
Selection of a unit in a group
Harzach replied to Ivanoff.N's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What methods? What have you tried? Give us the full picture, otherwise we're just pulling teeth. -
[HELP] Spawn with different skin
Harzach replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How so? Works for me - return from an Offroad: [ ["Red",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"]], ["Beige",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"]], ["White",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"]], ["Blue",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"]], ["Darkred",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"]], ["Bluecustom",["\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"]], ["Guerilla_01",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"]], ["Guerilla_02",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"]], ["Guerilla_03",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"]], ["Guerilla_04",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"]], ["Guerilla_05",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"]], ["Guerilla_06",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"]], ["Guerilla_07",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"]], ["Guerilla_08",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"]], ["Guerilla_09",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"]], ["Guerilla_10",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"]], ["Guerilla_11",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"]], ["Guerilla_12",["\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"]], ["Gendarmerie",["\A3\Soft_F_Exp\Offroad_01\Data\Offroad_01_ext_gen_CO.paa","\A3\Soft_F_Exp\Offroad_01\Data\Offroad_01_ext_gen_CO.paa"]], ["IDAP",["\A3\Soft_F_Orange\Offroad_01\Data\Offroad_01_ext_IDAP_CO.paa","\A3\Soft_F_Orange\Offroad_01\Data\Offroad_01_ext_IDAP_CO.paa"]], ["EAF",["\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_EAF_CO.paa","\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_EAF_CO.paa"]], ["Green",["\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_grn_CO.paa","\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_grn_CO.paa"]], ["ParkRanger",["\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_Ranger_CO.paa","\a3\Soft_F_Enoch\Offroad_01\Data\offroad_01_ext_Ranger_CO.paa"]] ]; Spawn a blue Offroad 10m in front of player (from debug menu): _dir = getDir player; _pos = player getPos [10,_dir]; _obj = createVehicle ["C_Offroad_01_F",[0,0,0],[],0,"CAN_COLLIDE"]; _obj setPosATL [_pos select 0, _pos select 1, 0]; _obj setDir _dir + 90; _obj setObjectTextureGlobal [0,"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"]; _obj setObjectTextureGlobal [1,"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"]; -
Issue regarding Spawn on Custom Position
Harzach replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Don't load the Contact DLC unless you plan to play the Contact scenario or a scenario that requires the Contact mission framework. If you own Contact, you can play on Livonia without loading the DLC. The same goes for all optional creator DLC, minus the availability of terrains. -
Please help me With a faction mod Member already defined
Harzach replied to the british twat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You are defining the entirety of class cfgPatches twice. You also have a number of requiredAddons that are not required. -
Issue regarding Spawn on Custom Position
Harzach replied to saddle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Share your basic mission file here, please. -
Local Variable in Global Space
Harzach replied to anaximandross's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You got it 👍 -
Local Variable in Global Space
Harzach replied to anaximandross's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's one of the fun/difficult things about coding, and about many things in life in general. Looking at it from different angles/approaches leads to different solutions, some of which are "better" than others. And in this case, it's not even the "crate reacting," it's the game detecting the crate being opened. The Event being Handled. It's a deep pool. Have fun! -
Local Variable in Global Space
Harzach replied to anaximandross's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It doesn't. It knows what player is currently opening the container. In MP, you could then filter for a more specific player, but as you understand, in SP it doesn't matter as there is only one player. -
Local Variable in Global Space
Harzach replied to anaximandross's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Params parses input argument into array of private variables. this addEventHandler ["ContainerOpened", {params ["_container", "_unit"]; crateOpen = true;}]; The input argument here is "this" - as this command is run in the init of an object, "this" is the object itself. The EH sees the object as an array containing the object and the unit opening the object. The command "params" then declares those as private variables. So, this: params ["_container", "_unit"]; is essentially the same as this: private _container = _this select 0; private _unit = _this select 1; Have a look through the first few links in my sig for some more basic info if you are still confused, and feel free to ask questions! -
Selection of a unit in a group
Harzach replied to Ivanoff.N's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where and how are you trying to execute this? Show your code. -
Local Variable in Global Space
Harzach replied to anaximandross's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Params "parses input argument into array of private variables." Global variables can not by definition be private. Also, you are trying to redefine these variables into what that already were. The variables shown in the Biki example are not placeholders: this addEventHandler ["ContainerOpened", { params ["_container", "_unit"]; }]; // container: Object - cargo container // player: Object - unit who accessed the container So, the EH is attached to the container in question, and the unit is always the player opening the container. crateOpen = false; this addEventHandler ["ContainerOpened", {params ["_container", "_unit"]; crateOpen = true;}]; -
This is a pre-release/Alpha topic. You're about ten years late there, bud.
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Please help me With a faction mod Member already defined
Harzach replied to the british twat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
We can't see your screen from here, you might want to share your code/config. Paste it into a code block (the <> button in the reply window header.) You might also want to nest that in a spoiler (the eyeball button) since it's so long. Alternately, put it up on a site like Pastebin dot com and share the link here.