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PROF EAT A ROLL

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About PROF EAT A ROLL

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    Private First Class

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  • Gender
    Male
  • Location
    Oceania
  • Interests
    Drummer, Programming, Music composition, Inventions, Gaming, Helicopters, 3D Modeling, 3D Animation, Matte Painting, Match Moving, Keying, Video Post Production, etc

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  1. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello Snake Man. Thank you very much for the link. Ah, the old good Operation Flashpoint! Many memories with Hidden and Dangerous and this one. 👍
  2. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello Gunter. Imported/Exported with no warnings. Tested works, no warnings. Thank you very much.
  3. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello Gunter. Message delivered/received. Glad to make mistakes, i am still learning 🤓. I've check the directory and there is no other file besides mission.pbo. PBOM extract gives: description.ext init.sqf mission.sqm mission.sqm.oldBackup stringtable.xml As seems that this mission created with the old 2D editor, you may know if the old editor was using a different directory tree for mission assets. Else the only i can assume is if the image is linked and shows up, online. Thank you.
  4. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello Gunter. MY FAULT! You explain everything in your video & and in your forum thread tutorial. I was wrong, you were right. Thank you very much for your patience by repeating 3 times the solution, till me the old man finally understand it. Too many teachers around, but just a few of them can teach. Thank you! Solution: Mission_Name.map.pbo Thank you very much. PS: Another question still remains: I've use an old mission. At load time, Arma advise me to re-save mission and i did. But once i choose to host the exported one, the load picture was missing. I've check the PBOManager unpacked directory and there was no picture file in there nor loadScreen declaration in description.ext. I think EDEN is exporting exactly what has been imported so i am wondering: Why PBO Manager didn't unpack the mission properly ? Is the mission too old or incompatible for the present tools ? Is there another tool that can unpack it properly ?
  5. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello Gunter and thank you very much for your time & answers. So, a workshop mission, as single standalone file in PBO format, will be visible/available, ONLY if found inside the: "Steam\SteamApps\common\Arma 3\MPMissions" directory ? Please correct me if i am wrong. Your helpful tutorial explains how to import a workshop mission and the whole unpack/rename/copy/import procedure, for EDEN. What if i just want to use the PBO as it is, without change it in any way ? I've tried rename/copy a mission.pbo in: "Steam\SteamApps\common\Arma 3\MPMissions" but it wasn't visible. Only missions that their name was like MISSIONAME.pbo either as standalone PBO or in unpacked form, were visible and functional. You've mentioned something by saying "this is a problem" in your video, but there was no further explanation about this problem. To me seems that mission.pbo naming is a default variable that left nil/blanked for a reason and can be filed with a name, but i won't and i can't make any more assumptions for this now. Is there another way to make it work (you've mentioned some other pbo tools) or the only one is according your tutorial through EDEN ? Thank you. PS: Additionally, i did some more tests and there were some results that i can't fully understand. Test A: I have the subscribed downloaded mission from workshop. An exported PBO version of the mission (through EDEN) was created in Steam\SteamApps\common\Arma 3\MPMissions. Will there be any conflict once the same mission exists in two different locations at the same time ? Result A: I can see both of them in mission list, but with different color. The original is orange and if i click it i can see the picture details owner etc, while the exported is white and it doesn't show any picture plus that the information is different. Once the exported version is different, it may be corrupted and broken. Test B: After backed-up both "Arma 3" and "Arma 3 - Other Profiles", i've deleted all missions. Result B: At HOST stage, i still can see and use all of them. This means that the missions exist and in another location different than the profile(s) directories. In your tutorial (Step-3) you are using the default profile locations under USER/Documents/Arma 3/. I am using other profile, no missions exist either.
  6. PROF EAT A ROLL

    LAUNCHER: MOVE MODS.

    I am asking from the Moderator to excuse me for using Greek-lish but as there is no endorse action, i thank POLPOX in my native language. I 've read the rules after this reply, but if i have to i will change it, just tell me. Thank you.
  7. PROF EAT A ROLL

    MISSIONS: Store them.

    Hello. While downloading/checking missions from workshop found some that i liked for SP/MP or because they are very interesting to learn from their scripts. I would like to store these in their original form. Here comes my questions and i will be grateful if you can help me to learn and go further : 🙏 Where can i find the mission to store it ? Is PBO the unique/standard format of all missions from workshop ? or there is/are alternative(s) ? Which is the location that workshop is storing the original downloaded mission ? Is this mission will be moved to another location after downloaded ? if it does in which location ? Once you load the mission in SP or MP will be somehow temporary expanded ? if it will in which location ? Any save through EDEN is visible to use it as SCENARIO or HOST it online. Is this location and this form the best to use instead moving missions to other locations for SP or MP ? I know i am asking too many questions but i have more that is better to leave them aside for the time being. Thank you. PS: I've watched (again & again) Gunter's and others recent and even old videos of how to: expand mission/mod, categorize, name missions, create mission and load it as SP/MP etc but i couldn't find the location (besides EDEN) that you have to place it so to be visible in SP/MP stage and this is what i am looking for or i may missed it if was in 1 sec frames😄. Also, by searching forum and googling for any recent and old related posts, found Arma related files in different forms in the directories: USER/AppData/Local/Arma 3/MPMissionsCache/ USER/Documents/Arma 3 - Other Profiles/USER/Saved/ Steam/userdata/NUMBERS/ugc/referenced/NUMBERS/*.pbo and data.vdf Steam/steamapps/workshop/content/107410/ I am not sure which one to follow so to properly/safe store those missions. There were some results after some testings but sure something was WRONG as f.e. i couldn't see the intro pic, hear sounds, files were missing etc
  8. PROF EAT A ROLL

    NAME.exe and PORTS.

    Hello. NOTE: Private HOST game, no dedicated server. I just want to double check that these are the required ports that should be forwarded in router: TCP = 2344 .. 2345 UDP = 2302 .. 2306 As my router doesn't provide a browse for file option i have to type in the exact name of the *.exe filename that the ports will be open for: arma3.exe arma3battleye.exe arma3launcher.exe arma3server.exe arma3server_x64.exe arma3_x64.exe Which .exe of these shall i use ? Thank you.
  9. PROF EAT A ROLL

    Arma 3 friends cant see my server

    Hello. Yesterday i've tried for the 1st time to host a game. Tried UPNP option and it worked fine, but i prefer to forward the ports in my router as i can allow or deny through my ESET firewall. Which firewall you are using ? Thank you.
  10. PROF EAT A ROLL

    Labyrinth of dead links.

    Harzach and Gunter Severloh, hello. From the time that i have been informed about armaholic story things are clear for me and i can understand what is going on. After your explanations, now i know where to search before do. Honestly/indeed i was confused: F.e. Subscribed to Faces Of War, all good with it. Looking for Star Wars OP: i've spend many hours to find out that: vanished. Sure things are changing, sure there are updates and out-dates, and yes there are up-to-date compilations and other information that only an old player will understand, compare and choose. But for a newcomer that have no idea what exists and whats not hence he can't compare and choose what to download or not, it is a problem. As i said: now i know, things are clear and thank you both for your help. PS: Hoping this conversation to clear things and for others like me that will face the same delema.
  11. PROF EAT A ROLL

    Labyrinth of dead links.

    Hello Harzach and thank you for your reply. This explains all. Someone have to write down the whole History. So the only information for the time being, can be found only in the list of online active servers. Which clans/units are active and which terrain/mods/addons they are using. No other option visible. Thank you.
  12. PROF EAT A ROLL

    Labyrinth of dead links.

    Hello. NOTE: Primary focus of this subject is to: Steam Workshop & Youtube. Plethora of videos & posts: scripting, mods, scenarios, total conversion mods, units, add-ons etc. Everything looks good and promising at first sight. Till you start clicking the links. The majority of this material is outdated or it doesn't exist. There is a Labyrinth full of dead links that confusing any newcomer. This is happened to me and i am asking for any advises that lead to Labyrinths exit, without fighting the Minotaur 😀 just with NV googles. Thank you.
  13. PROF EAT A ROLL

    LAUNCHER: MOVE MODS.

    Να εισαι καλά, ευχαριστώ πολύ.
  14. PROF EAT A ROLL

    LAUNCHER: MOVE MODS.

    Hello POLPOX. I couldn't see the icon or the CMD as i am using "Total Commander". What confused me was the dir size that no matter if it is junction (or shortcut or assigned or reference etc) it was there, presenting the overall size of the source folder (107410). You solved it 😀 I want to thank you very much for your time and for your explanation in details. Is there any way besides "thank you", to endorse you in the forum ? Thank you.
  15. PROF EAT A ROLL

    LAUNCHER: MOVE MODS.

    Hello POLPOX and thank you for your reply. Sadly i couldn't make it to insert a pic as an attachment, so i have to explain: ALFA = H:\GAMES\Steam\steamapps\common\Arma 3\ BHTA = H:\GAMES\arma3_MODS\ I've found the 107410 directory that is 99 GB in size. But there is a hidden dir "!Workshop" inside ALFA path which contains mods of @TYPE form. (98 GB size). Once i use the MOVE MODS, an exact copy of !Workshop will be created in path BHTA, with same size of 98 GB. So i've got 3 x 99 GB directories for the SAME mods. If 107410 is the mods directory, what the others are stand for ? MOVE MODS option is not copying the 107410 dir, but the hidden !Workshop dir. Too much of HD space and i want to understand what is going on. Thank you.
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