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589 ExcellentAbout POLPOX
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Rank
Master Sergeant
core_pfieldgroups_3
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Interests
Editing on Arma!
Contact Methods
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Website URL
http://polpoxarma.blogspot.com
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Biography
I'm Japanese, so I can't English well. Please (If you can) do easy English.
Unless otherwise stated, my products are under Arma Public License (More info: https://www.bistudio.com/community/licenses/arma-public-license). -
Twitter
polpox_avenger
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Youtube
channel/UC_0pkRkHII65pfdkk2E1TJg
Profile Information
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Gender
Male
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Location
Japan
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Play sound when using HitHandler
POLPOX replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_Aiunit addEventHandler ["hit",{ params ["_unit","","","_instigator"]; _hurt = selectRandom ["hurt1","hurt2","hurt3"]; if (_unit distance _instigator < 100) then { [_unit, _hurt] remoteExec ["say3D"]; }; }]; -
Disable only sidechat on trigger?
POLPOX replied to ChlckenWlng's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/enableChannel -
Technically, it has hiddenSelections. You should to know that, Land_Destroyer_01_base_F is not the actual destroyer, but that is controlling the base. Since Arma has a limitation for bigger structure, they separated Destroyer into 8 parts: Land_Destroyer_01_hull_01_F - Land_Destroyer_01_hull_05_F, Land_Destroyer_01_interior_02_F - Land_Destroyer_01_interior_04_F. And there's only two of them have hiddenSelections: which are for hull numbers and ship name. So, retexturing Liberty is technically possible, but impossible to retexture hull parts.
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POLPOX MODs and Projects - News and General Discussion
POLPOX replied to POLPOX's topic in ARMA 3 - ADDONS & MODS: COMPLETE
POLPOX's Base Functions got an update. v1.1, small one but probably the most important for some. Also new MOD: Virtual Reality Lighting Replace is here. This is intended to lighting test. -
Artwork Supporter got an update today, v2.1! Check the changelog on Steam.
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@Nicolia'zIt's impossible to resolve the problem from your words, that contains literally nothing. Also, if the map you meaning is Tanoa, I couldn't reploduce. Please don't say you're using 100+ MODs in a time...
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Well... That was a link that intended for other people that is experiencing bad translations. Of course, I wanted them to see it for reference or example, but I've never thought they'll adapt it without even asking. I just tried to spread and make discussions, since it's already public issue on the Discord. But I just took a drink, and realized that was really nonsense post. Maybe I'm upsetting than I thought...
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The MOD has a lot of translations that are not stated in the ticket, and most of them were implemented to the update directly. I made those ticket posts just for reference of improve, and thought they will make their new translations. But your point is also true...
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I believe so. Or anything similar.
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The negotiation is still underway though, I'm worried about the latest Dev-Branch update. The update has the contents of my (and our) own MOD(https://steamcommunity.com/sharedfiles/filedetails/?id=1270174071). We're just volunteers, and made for non-commercial as well, but they adapted the MOD which is commercial use without asking us or me. The Japanese translations for Arma 3 is generally sucked, but especially Bootcamp and Karts update's are really shit because they used mechanical translations. So I made the MOD, that is intended to be used by Japanese players until BI implements the new translations. But the reality is this. Their claim is: things I've posted to Feedback Tracker might be used by BI to fix/improve their games, thus my MOD that is posted to the feedback is used(https://feedback.bistudio.com/T123982). (So if we post major MODs like CBA, CUP or RHS to Feedback Tracker, they'll implement them without asking the authors to improve their game?) I think this is impossible. Although the MOD isn't really perfect, but they did it. I still can't believe it. However, I *AM* very happy to be adopted. I've (mostly) no problems with it, but as I said I am not the only author. My friend who did this project with me, is really raging. I am hoping that this problem gets a satisfactory result for both we and BI.
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It not meant to say to do in official server, but “official gamemode”. So you can achieve this by playing the gamemode in your own server.
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See player's drawIcon3D through walls
POLPOX replied to Sneax x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
checkVisibility will do the trick also.- 15 replies
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- drawicon3d
- arma3
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Add action to any vehicle in cargo
POLPOX replied to Ex3B's topic in ARMA 3 - MISSION EDITING & SCRIPTING
blackfish addAction ["Action",{ hint "bruh" },nil,1.5,false,true,"","isVehicleCargo vehicle _this == _target"] ; -
You're doing something wrong, is all I or we can say. I don't have any problem with any of official PBOs.
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Smoke etc animations files location?
POLPOX replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The files in \A3\Data_f\ is located in addons\data_f.pbo, so look into it. Not everything and just a rough memo, but you may find my sandbox thing is useful. -> here Particle effects are usually located in data_f pbos.