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Found 576 results

  1. Good morning guys (or good afternoon or good night)! I'm trying to create my first mission using scripts to spawn enemies, but I would like to make them spawn with random weapons and equipment. I looked in a few places for some references I could use and came up with this script I'm working on. However, I am having two problems with the script. The first is that enemies are spawning with the same weapons instead of random weapons. The second is that when they spawn they don't have ammo. Can anyone tell me what I'm doing wrong in the script and how can I fix it? Here's the script I'm using: private ["_group1","_spawnTes4","_weaponPrimary","_weaponSecondary","_magazinePrimary","_magazineSecondary"]; // Group 1 _group1 = ["CUP_O_RU_Soldier_TL_M_EMR","CUP_O_RU_Soldier_M_EMR","CUP_O_RU_Soldier_M_EMR","CUP_O_RU_Crew_M_EMR","CUP_O_RU_Medic_M_EMR","CUP_O_RU_Soldier_AR_M_EMR","CUP_O_RU_Soldier_Marksman_M_EMR"]; _spawnTes4 = "spawn4"; _group1 = [getMarkerPos _spawnTes4, EAST, _group1] call BIS_fnc_spawnGroup; [_group1, getMarkerpos "spawn3"] call BIS_fnc_taskDefend; _group1 setBehaviour (["STEALTH","SAFE"] call BIS_fnc_selectRandom); // Skill { _x setSkill ["spotDistance",0.8]; _x setSkill ["aimingShake",0.6]; _x setSkill ["spotTime",0.65]; } forEach (units _group1); _group1 allowFleeing 0; // Loadout _weaponPrimary = selectRandom [ "arifle_MX_F", "arifle_Katiba_F", "srifle_DMR_01_F", "SMG_01_F", "arifle_MX_khk_F", "arifle_AK12_F", "arifle_AKM_F", "srifle_DMR_07_blk_F", "LMG_Mk200_F", "LMG_Zafir_F" ]; _weaponSecondary = selectRandom [ "hgun_Rook40_F", "hgun_ACPC2_snds_F", "hgun_PDW2000_F", "hgun_P07_khk_F" ]; _magazinePrimary = getArray (configFile >> "CfgWeapons" >> _weaponPrimary >> "magazines"); _magazineSecondary = getArray (configFile >> "CfgWeapons" >> _weaponSecondary >> "magazines"); { removeAllWeapons _x; removeAllItems _x; removeAllAssignedItems _x; removeUniform _x; removeVest _x; removeBackpack _x; removeHeadgear _x; removeGoggles _x; _x removeItem "NVGoggles"; _x unassignItem "NVGoggles"; _x addWeapon _weaponPrimary; _x addPrimaryWeaponItem (selectRandom ["","","optic_Yorris","optic_MRD","CUP_optic_Kobra","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","CUP_optic_SB_11_4x20_PM","optic_Holosight","optic_Holosight_smg","optic_Arco","optic_Hamr","optic_Arco_AK_blk_F","optic_Arco_blk_F","optic_ERCO_blk_F","optic_MRCO","CUP_optic_PechenegScope","CUP_optic_PSO_1","CUP_optic_PSO_1_AK","optic_DMS","optic_SOS","CUP_optic_LeupoldMk4","optic_AMS","optic_KHS_blk","CUP_optic_PSO_1_1","CUP_optic_PSO_3"]); _x addPrimaryWeaponItem (selectRandom ["","","acc_flashlight","acc_flashlight_smg_01","acc_flashlight_pistol","CUP_acc_ANPEQ_15_Black","acc_pointer_IR","muzzle_snds_L","CUP_muzzle_snds_MicroUzi","muzzle_snds_M","CUP_muzzle_snds_KZRZP_AK545","muzzle_snds_H","CUP_muzzle_snds_KZRZP_AK762","muzzle_snds_B","CUP_muzzle_snds_KZRZP_SVD","CUP_muzzle_snds_SCAR_H","muzzle_snds_338_black","CUP_muzzle_snds_AWM","bipod_01_F_blk","bipod_02_F_blk","bipod_03_F_blk","bipod_02_F_lush","CUP_optic_ekp_8_02"]); //_x enableGunLights "forceOn"; _x addWeapon _weaponSecondary; _x forceAddUniform (selectRandom ["U_O_R_Gorka_01_camo_F","U_O_R_Gorka_01_black_F","U_O_R_Gorka_01_brown_F","U_O_R_Gorka_01_camo_F"]); //for "_i" from 1 to 4 do {_x addItemToUniform _magazinePrimary}; //for "_i" from 1 to 4 do {_x addItemToUniform _magazineSecondary}; _x addVest (selectRandom ["","V_Rangemaster_belt","V_BandollierB_blk","V_HarnessOSpec_gry","V_TacVest_blk_POLICE","V_Press_F","V_PlateCarrierIA1_dgtl","V_PlateCarrier1_rgr","V_PlateCarrier2_blk","V_SmershVest_01_F","V_Chestrig_khk","V_TacVest_oli","V_TacChestrig_oli_F","V_HarnessOGL_ghex_F"]); for "_i" from 1 to 4 do {_x addItemToUniform _magazinePrimary}; for "_i" from 1 to 4 do {_x addItemToVest _magazineSecondary}; _x addBackpack (selectRandom ["","","B_AssaultPack_blk","B_Bergen_blk","B_Carryall_oucamo","B_FieldPack_oucamo","B_Kitbag_rgr_Exp","B_AssaultPack_mcamo_AA"]); for "_i" from 1 to 4 do {_x addItemToBackpack _magazinePrimary}; for "_i" from 1 to 4 do {_x addItemToBackpack _magazineSecondary}; //_x addHeadgear ""; //_x addGoggles ""; _x linkItem "ItemMap"; _x linkItem "ItemCompass"; _x linkItem "ItemWatch"; _x linkItem "ItemRadio"; //_x linkItem "ItemGPS"; }forEach (units _group1); I tried using the BIS_fnc_addWeapon function and it worked for random weapons, but it didn't work for ammo, here's the example I used: [_x, (selectRandom [ "arifle_MX_F","arifle_Katiba_F","srifle_DMR_01_F","SMG_01_F","arifle_MX_khk_F","arifle_AK12_F","arifle_AKM_F","srifle_DMR_07_blk_F","LMG_Mk200_F","LMG_Zafir_F",3])] call BIS_fnc_addWeapon;
  2. Hello, I'm currently trying to retexture one of the racing kart helmets from the DLC. This will be implemented into a game for uniforms on a modded server. I cant seem to understand how to import or implement the Visor and visor effect into my config file. Hat.hpp class Spitfire_base : H_RacingHelmet_1_F { author = "Ean Wolfe"; scope = 0; picture = "\@Spitfire\icon.paa"; displayName = "Spitfire Race Helmet base"; }; class Spitfire_Camo : Spitfire_base { scope = 2; displayName = "Spitfire Race Helmet"; hiddenSelectionsTextures[] = {"\@Spitfire\Data\Spitfire_RacingHelmet.paa"}; }; This is what i currently have for the helmet its self. Anyway to add the visor + visor effect?
  3. Currently we are running TADST server, out server guy says he cant be running more than 36 mods, because "command line overload" blabla instability blabla etc etc etc. 1. My current question, what limits number of mods you can put on the server? 2. Do you have any server launchers to recommend? (preferably that have discord support etc)
  4. I am trying to make an animation for an execution, for some reason, when I try to execute a sequence of animations, it gives me an error and just plays the last one, here is my code: shooter switchMove "Acts_Executioner_Kill"; shooty switchMove "Acts_ExecutionVictim_Kill"; sleep 1.733; shooty switchMove "Acts_ExecutionVictim_Kill_End"; sleep 2.7; shooty switchMove "Acts_ExecutionVictim_KillTerminal"; Shooter being the executioner, and shooty being the victim. What it does now for some reason, it just starts playing Acts_execution_KillTerminal emote without anything above And gives me "Error generic error in expression"
  5. For the life of me I can't get this example from the BIS webpage to work. It keeps throwing an error... [] spawn { while {not isNull hq6} do {"hqm6" setmarkerpos getpos hq6; sleep 1;}; }; [] spawn { if (!alive hq7) || {hq7 nearEntities [hq6,50]} exitWith {[hide,"hqm7"] call BIS_fnc_showMarkers}; else while {not isNull hq7} && (alive hq7) do {[show,"hqm7"] call BIS_fnc_showMarkers; "hqm7" setmarkerpos getpos hq7; sleep 1;}; }; pos = hq7 getPos [10, 0] vectorAdd [0,0,2]; addMissionEventHandler ["draw3D", {_k = 5 / (player distance pos); drawIcon3D ["", [1,0,0,1], pos, 1 * _k, 1 * _k, 0, "Company Executive Officer", 0, 0.04 * _k, "RobotoCondensed",];}]; This is supposed to: 1) Move a pre-placed map marker onto a players position 2) Hide the map marker if hq7 is within 50 meters of hq6 3) Hide the map marker if hq7 is not present in the worldspace 4) Display a name over the top of hq7 I have achieved 25% of this (item no.1) Are any of the scripting gods willing to help?
  6. Hello We are currently developing an Sandbox Arma 3 Server. i want to make a Sniping spot where you can Snipe some AI´s the AI´s are set to: this disableai "ALL"; i got a simple Respawn script from a another forum post. which looks like this: the Problem is that when the ai Respawns the init isn´t there anymore so they run around and shoot at the players how can i fix that? thanks for you´re help Marvin Admin at German-Gamers.net
  7. so i want the day night cycle on my server disabled because having a night on a Sandbox Server is stupid and bad! i searched for a while and the only thing i found was people complaining about Servers disabling the cylce but HOW how can i disable the whole time cycle that it´s always like 1 pm on the Server? HELP! Marvin
  8. Is anyone else having this problem? Legacy season one preppers battle pass cross progression is not awarding crates or coins only cosmetics ?… pls help … and also where/how to buy the #StaySafe charity pack to donate to University Hospital Brno ?!
  9. Hello, we are currently developing a Arma 3 sandbox server where you can basically do anything, the problem is, that the vehicles only respawn when they are destroyed, when someone takes a plane and lands it somewhere like molos airfield it will remain there until someone picks it up. I want that the vehilces respawn when thy are left alone but the built in feature doesn´t work at all, so my idea was to trigger the respawn like every 60 seconds that all vehicles respawn but how can i trigger every 60 seconds for ever ?!? thanks for your help Marvin Letsche Admin at German-Gamers.net
  10. I have a problem, where only in Armia 3 I had 120 hz monitor graphics card 2070 rtx The problem is that the game looks normal when I want to move suddenly the gamma jumps and there is a streak of such white something behind the characters, it can be seen in the recording than in the photos but I can't upload the video here could anyone help? I realy dont know what to do. I am also sending a photo of 2 normal soldiers where I did not move and I took the photo. Other photos 2 with these problem are down on post.
  11. Hi so I have been reading all about how some people can't use their mic while playing the game, I have pretty much done everything there is to possibly do. I have noticed that when I am loading up the game under settings and microphone privacy it says my mic is in use, however when I press caps lock it and check the same place again it stops using it. I can use my mic in every other steam game, apart from games made by Bohemia (arma 3, arma 2, dayz) I have allowed all privacy settings and my default mic is my ROG Delta headset (which is plugged in via USB) My system spec is Ryzen 7 3700x 32GB 3200 RAM RTX 2070 super 1 tb NVme m.2 1tb hhd 250 gb ssd any help would be massively appreciated.
  12. 1LT D. Repo

    ARMAHOLIC website not working

    Hello? What happened?
  13. hello, in this example code it is possible to fire your weapon in a custom camera view although it says currentWeaponMode player it does only fire single shots regardless of the currentWeaponMode private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }]; is there a way to make it work for "burst" and "FullAuto" too?
  14. Hi! Im playing the Arma 3 for a long time now and today i thought about making some cool screenshots and i downloaded my few checked and trusted mods for making screenshots and when i launched the game, EVERYTHING got reseted, all my saves, armor sets etc. I also got the "new player in arma" screen when i was in the main menu and all of the "stripes" turned orange from green How do I fix that? Pls help
  15. I'm looking for a way to stop a specific vehicle from being able to be blown up. I want the hull and engine to be invincible, so that the vehicle won't explode when hit, but the wheels should still be vulnerable so that it can still be disabled, just not destroyed/blown up. I'm looking for this to be achieved within the vehicles init field, or via an external script. The reason I want this to be possible is because I don't want a simple vehicle respawn in my mission like I have now. I want to punish players for getting a vehicle blown up, making them have to airlift the damaged vehicle back to base where it can be repaired (I don't need help with the airlift or repairs I've got that covered, just need help on making the vehicles hull and engine invulnerable.) Are there any scripts out there which can help me a achieve this? I was looking into the "SetHit" functionality etc but I am a total noob when it comes to scripting. To be completely honest with you I'd love for someone to figure this out for me as I really don't have a lot of time to dedicate to testing and playing about with things myself
  16. NOTE: This is for the STEAM EDITION. After playing Arma 3 for a while (quite long), i wanted to go back to Arma 2 and also I44 for a while, but I was having problems getting the DLCs to show properly, and a few error messages to go away. After trial and error, I manage to find the problems. Problem that I got and was solved(Can't remembered the exact message but the gist of it): Application Load error 5:00000065434 (If I remembered the error properly) MISSING STRING!!! Application/Game cannot be found. You installed the DLC, but it shows the LITE version of the DLC in your expansions menu. (This is actually due to though you installed the game in Steam, the content itself has not been integrated in Arma 2 directory which is why you need to run the DLC itself from Steam) Here Goes: 01. Install Arma 2 02. Run Game 03. Install Arma 2 Operation Arrowhead 04. Run Arma 2 Operation Arrowhead 05. Army of Czech Republic should start installing to A2OA. 06. Install Arma 2 British Armed Forces 07. Run Arma 2 British Armed Forces 08. British Armed Forces should start installing to A2OA. 09. Run Arma 2 Private Military Company 10. Private Military Company should start installing to A2OA. 11. Game should run with all DLCs properly. (Sequence of DLCs no longer matters after OA installation; Just make sure that you run the DLC from Steam first before running with other lanuchers or even OA itself. That means running the game British Armed Forces on Steam and not the Arma 2 or Arma 2 OA from Steam, for e.g.) For me, I use withSix to run my mods after that. Running the game first is just a way to initialize the running of some of the required installations. Hope this is useful to anyone having any problems on Arma 2 Steam. PS: If you manage to solve your problem from my instructions, do drop a reply so I can see that this topic is being useful. Thanks! :D
  17. -RaG-

    ARMAHOLIC website not working

    Can someone help me cause i havent been on Arma on PC since last year and i want to download ArmA mods online and i usually use to use SteamWorkshop but Online i use ARMAHOLIC. i want to find more mods but when i go to Armaholic it just pops up some foreign Online Casino under the same URL but when i see the Armaholic search result it still shows the normal result with the AH logo and description etc but when i click link it doesnt show armaholic *also some of its other of its sections/Pages like mods,Downloads in search results will send u to a page saying not found Please help me cause ive not found any answers anywhere else -Thanks
  18. Hello! I would like to play the S.O.G Prairie Fire coop campaign together with my friends on our dedicated server and not on public servers or a self-hosted game. With the Apex coop campaign you only have to enter the missions in the server.cfg. Here is an example: class Missions { class TestMission01 { template = MP_Marksmen_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission02 { template = MP_End_Game_01.Altis; difficulty = "veteran"; class Params {}; }; class TestMission03 { template = MP_End_Game_02.Altis; difficulty = "veteran"; class Params {}; }; class TestMission04 { template = MP_End_Game_03.Altis; difficulty = "veteran"; class Params {}; }; }; another example: class MPMissions { class Apex { briefingName = $STR_A3_CoopCampaignName; class EXP_m01 { briefingName = $STR_A3_exp_m01_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa"; }; class EXP_m02 { briefingName = $STR_A3_exp_m02_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa"; }; class EXP_m03 { briefingName = $STR_A3_exp_m03_missionname; directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa"; }; }; }; But how do I do it now with the S.O.G missions? Can someone send me a template for the server.cfg? I am looking forward to help!
  19. alec Vancrof

    Livonia source code

    Hello everyone! I'm actually staff of a french arma3 server and with one of mapper we search to take the "livonia source code" for implant mapping in the terrain builder because we have some object of this mod. One of you will know where I can found the source? Thank you everyone and take a good night/ good day. PS: sorry for my so bad english I'm a french people and I'm not a very good translater ^^
  20. I'm editing a exfil but I can't figure out how to make a task appear after all 3 objectives are finished. I want it to be invisible until after all 3 objectives are finished.
  21. Bingo-66d21d294c551e45

    Need help with a trigger

    I'm having trouble with my mission, I've been trying to activate a trigger only after 3 tasks are finished, I am currently using this ( this && ["AA"] call BIS_fnc_taskState == "SUCCEEDED" ) But I can't figure out how to add more tasks to it. I am also trying to make a task show up after all 3 objectives are finished. Hope I can get some help on this 👍
  22. So we are building a Arma 3 sandbox Server the problem is that many vehicles are often damaged but only slightly so that they don´t respawn i want to make a trigger which tiggers the vehicle respawn every 60 seconds so that there are only fully repaired vehicles at the Spawn if it´s possible to only respawn damaged vehicles that would be even better but i guess that´s not possible thanks for you´re help Marvin Letsche Admin at German-Gamers.net Edit: solved it with a respawn script
  23. So we are creating a Sanbox Server we want to have some AA Turrets for fun but they keep on shooting down allies (everything exept some planes is bluefor) . This happens when i kill like 3 standing Hummingbirds so that they can respawn at there origin postion and after that the AA turrets shoot me down autonomous. i tried thinks like putting {this disableAI _x} foreach ["TARGET","AUTOTARGET"]; in the init but it didn´t help at all. thanks for you´re help Marv Admin German-Gamers.net
  24. Hello, I've been having this issue for several months, if not years, and I've intermittently tried to get support on it or some forum moderator or staff to have a look over it. I've tried to update my username to the name I've been using for my work online and in the community for the past few years, but nothing has worked. I've searched the forums, I've asked in the Discord a few times, and all to no avail. I've already tried to go on my accounts.bistudio page / BI profile page and changing my name there, and nothing would change. I've logged out and logged back in into the website and that didn't change it either. Is there any chance I could get my name manually changed? The system doesn't seem to work for me, if possible if someone could check my accounts.bistudio page you'd see my nickname is changed there but not here. I'd also need my name changed in the BI feedback/bugtracker, unless they both change simulatenously. I'd really appreciate it. EDIT: It has been resolved, I contacted a community manager who helped me with it.
  25. I recently checked out a mod, it is an older one. After messing around I noticed that there are quite a few things that are visible in eden, but unavailiable in zeus and if added to zeus using update module, than it gives "insufficient resources" when I try to move it. How does one fix that? This mod contains a number of vehicles in it. Mod in question is D3S Vehicles
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