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Found 396 results

  1. hey i am making a Y-Menu dialog but i just cant find out how to get the dialog to make a slow fade in and out when open or closed any help? to how i can make this possible
  2. Hi there, It's quite annoying when someone else has used the gunner seat of a Heli, offsetting its position, and you later decide to Manual Fire from the pilot's seat and have a misaligned gun. I've been putting a lot of effort into setting up a script that can deal with this via a User Action, however I'm getting a few errors. A few of them are about missing " ) ", " ] ", " ; " (though I have done my best to never leave these out, including using a bracket checker plugin), or invalid variables (which is probably because it's checking a variable before it's set). To summarise, when a player pilot is in an armed Heli, they shall get a user action to centre the turret. This will have either the current AI or a temporary, invisible AI in the gunner seat target a spawned marker in front of the vehicle (if a player is in the seat it won't affect them). I currently have five six files in relation to this. EDIT: Below has been updated to the latest working script - If you get errors make sure there's no invisible characters using Word It requires CBA mission.Malden\init.sqf mission.Malden\description.ext mission.Malden\functions\functions.hpp mission.Malden\functions\fn_centreTurret.hpp mission.Malden\functions\fn_allowCentreTurret.sqf mission.Malden\functions\fn_turretDir.sqf Currently, unit spawning, marker generation and AI watching are working as intended, however the user action does not appear and if i set off turretdir.sqf manually ( [] execVM "turretdir.sqf"; ) it errors. EDIT: All working as intended. I'm not as proficient at SQF scripting as I'd like to be, so I've probably made some very obvious mistakes. Any help setting this up correctly and optimising would be appreciated. I will keep trying in the meantime.
  3. Hey there. i've got myself a arma3 server. but i cant get it to show up in the arma 3 server browser. can anyone take a look at this? CONSOLE: https://pastebin.com/DN726ryj i've tried all i can think of but maybe i missed something? Cheers.
  4. Here the talking is about a script originally used in Dynamic Combat Ops missions by Dear mr. mbrdmn Dear scripters please help) I've took some folders with scripts from original DRO mission with sunday revive system, but faced another problem.. ma.ybe I took something wrong or run it not at proper manner, I've already broke my head 😞 Script only works fine at singleplayer/editor and only for me in multiplayer as I am a host, my friends cant revive anybody (not AI not me), but I can revive everyone, even friends. so I get stucked...... The problem is how to run this script properly when I host game with my friends so the script sohuld work perfect for everybody. so both my test mission and original from wehere I got the script is here in google drive Any help will be appreciated, thanks guys update 12.03.19 Our current version is here: https://ufile.io/8s845 Current problem faced: Me(host) and joined internet/lan players: all die at the first time after first kill-shot, then have a respawn and after respawn bacome revivable. (script starts working correctly for live players after death) We can revive each other. About AI: AIs die if not after first shot but after second same as players, but after they got respawned they die too and after their death they lost ability to revive anyone or be revivable, they just die as regular unit and don't care about incapacitated units, seems like script stops working for them after they die. it is important that playing alone even in MP as in SP the script works just fine BEFORE someone joins!! Joined player "ruins" the script. Video of the tests:
  5. So I've been playing Arma 3 with my pals a lot lately and we recently made a custom unit. I joined the unit on the website, tried launching arma and the unit didn't show up in the launcher. Apparently I didn't link my BI account to my steam, so I tried to do that but everytime it says that my steam account is linked to a different BI account. (It can't be, since I never made a second account I could link my steam to) So my issue right now is that my BI account thinks my steam is already linked to some account. (probably itself because I got an error when I tried to link it at first) I saw a thread about a very similar issue before when looking up this topic and it got resolved by contacting a moderator. Any help would be very much appreciated! :)
  6. Hey! i want to model some cars but the Object Builder dosn't start. I want to sent u the logs, but i can't sent them 🤷‍♂️
  7. Hello all, since the new update for a3 tools the uv editor export window has changed. Here a picture what i mean: https://gyazo.com/1c0f60fa2a9a15cb467762e7166d6e88 So where are the options? to change the size etc. Here the old export window: https://gyazo.com/186dea492b66a15fb2451bbe9b198567 Is there are new button to change the uv map size in the uv editor? or where can i find this option from the old export window. Sincerely, AmaZiinG
  8. The video explains it all.
  9. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist
  10. LAndersson

    PLAYER 1 Profile bug

    Hello! I recently reinstalled arma 3 and when I got into the game it was all weird, the resolution and the hud was so big and my profiles was gone (I have fixed the resolution problem). When I go into the profile tab and try to create a new profile it says that the name is PLAYER 1 and I cant change it, even if I create 10 profiles then name is still PLAYER 1. Note that I have checked my documents for my profiles and they are still there and when I go into the parameters in the Arma launcher I can launch as my old profiles but it still doesn't work. I troubleshooted arma 3 and everything was looking good except one thing and it said ''Cannot access My documents'', I think this has something to do with the problem but any help would have been appreciated. I want help with getting my old profiles back into Arma 3 so I can chose them and/or get the ability to create a new profile that saves and that I can change the name of.
  11. For the last 2 weeks i had this showed on startup (with and without mods) white screen ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma3.exe" -skipIntro -noSplash -window -name=YuvalG -noLogs -mod= -beservice Original output filename: Arma3Retail_DX11 Exe timestamp: 2018/12/11 20:45:35 Current time: 2019/02/06 21:52:50 Type: Public Build: Stable Version: 1.88.145285 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Dll\tbb4malloc_bi.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 7.9 GiB, VirtMem : 4.0 GiB, AvailPhys : 2.9 GiB, AvailVirt : 3.8 GiB, AvailPage : 11 GiB ===================================================================== 21:52:50 Detected number of DLCs: 21 21:52:50 DLC index:3 - unable to get DLC data 21:52:50 DLC index:20 - unable to get DLC data 21:52:50 ----------------------------------------- Dlcs ----------------------------------------- 21:52:50 name appId owned installed available isDlc 21:52:50 Arma 3 107410 yes yes yes no 21:52:50 Unknown -1 no no no yes 21:52:50 Arma 3 Zeus 275700 yes yes yes yes 21:52:50 Arma 3 Helicopters 304380 yes yes yes yes 21:52:50 Arma 3 Laws of War 571710 yes yes yes yes 21:52:50 Arma 3 DLC Bundle 2 612480 no no yes yes 21:52:50 Arma 3 Malden 639600 yes yes yes yes 21:52:50 Arma 3 Tanks 798390 yes yes yes yes 21:52:50 Arma 3 Alpha Lite - expires now 228800 no no no yes 21:52:50 Arma 3 Server 233780 yes yes no yes 21:52:50 Arma 3 Soundtrack 249860 yes yes no yes 21:52:50 Arma 3 DLC Bundle 1 304400 yes yes yes yes 21:52:50 Arma 3 Samples 390500 yes yes no yes 21:52:50 Arma 3 Apex 395180 yes yes yes yes 21:52:50 Arma 3 Jets 601670 no no yes yes 21:52:50 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes 21:52:50 Arma 3 Maps 249861 yes yes no yes 21:52:50 Arma 3 Tactical Guide 249862 yes yes no yes 21:52:50 Arma 3 Tools 233800 yes yes no yes 21:52:50 Arma 3 Karts 288520 yes yes yes yes 21:52:50 Arma 3 Marksmen 332350 yes yes yes yes 21:52:50 ----------------------------------------------------------------------------------------
  12. Hello folks, I am currently working on a mission designed for training puposes. The mission is build upon the OlsenFramework, a mission making framework. Links are to either githubs. I am running into the following problem: a) If I test the mission in the Eden Editors host environment and singleplayer, all code executes flawslessly when addEventHandler is used (obviously no MP). b) When tested on a dedicated server, the EventHandlers (addEventHandler and addMPEventhandler) will not fire at all. This was tested via systemChat messages. The code: (All code can be viewed on the github linked, its the latest changes made and the last version tested on the server) A few months back I was given a script by my units training officer to work with popup targets but it was split in a multitude of files and also only worked partially on dedicated, which I did not like so I rewrote it into a single script. The origin of that code is not known to me, so forgive me for the missing credits. In the init.sqf of the mission, I call code which adds a line of code to each targets which apparently is supposed to 'fix' swivel targets not working in multiplayer dedicated environments. This can be found here. As far as I unterstand this is supposed to disable animation control on all clients (including non dedicated servers and HC), but sofar the targets still behave crappy. if (!isDedicated) then { _localTargets = (entities "Target_Swivel_01_ground_F") + (entities "Land_Target_Swivel_01_F"); { _x setVariable ["BIS_exitScript", false]; } forEach _localTargets; }; later I call my script which is mainly in control of the targets: popup.sqf once via the init.sqf to get all targets into a down position at mission start. This works flawless. Fnc_popup is the same as popup.sqf just processed via: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (isServer) then { [false,"init",500,initCenter] remoteExec ["Fnc_popup", 2]; }; Players being Instructors are makred via a variable "isInstructor" only players with this restriction will have access to the popup addAction ... actions. Which are placed on landBoards in the mission. en example from the addAction.sqf looks like this: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (!isDedicated) then { waitUntil { (player == player) }; if (player getVariable "isInstructor") then { arBoard addAction ["<t color='#FF0000'>Raise Bunker Targets",{[true,"setup",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; arBoard addAction ["<t color='#FF0000'>Lower Bunker Targets",{[false,"reset",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; }; }; This calls a precompiled form of popup.sqf and now the problöem occurs that everything in that popup.sqf works, except for the damn eventHandlers place on the trainingTargets. case init and case reset work, and throw no script errors. This is the popup.sqf file content: /////////////////////////////////////////////////////////////////////////////////////////// //Script to be called by inits or scripts for operating swivel and popup //targets around a specified object "_center". //params: [ShouldTargetsAutoPop?,WhichSwitchShouldRun?,WhatDistanceFromObject?,WhatObject?] //By PaxJaromeMalues /////////////////////////////////////////////////////////////////////////////////////////// params [["_popenabled",false],["_execution","init"],["_dist",25],["_center",initCenter]]; _targets = nearestObjects [position _center, ["TargetBase"], _dist]; _SwivelTargets = nearestObjects [position _center, ["Target_Swivel_01_base_F"], _dist]; switch (_execution) do { case "init": { { _x setVariable ["nopop", true]; _x animateSource ["terc",1] } forEach _targets; { _x setVariable ["BIS_poppingEnabled", false]; _x animateSource ["terc",1]; } forEach _SwivelTargets; }; case "setup": { "setup called" remoteExec ["systemChat"]; if (_popenabled) then { "popup first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { "popup first condition EH before CBA" remoteExec ["systemChat"]; (_this select 0) animateSource ["terc",1]; [{ (_this select 0) animateSource ["terc",0]; "popup first condition EH in CBA" remoteExec ["systemChat"]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _targets; } else { "popup second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { (_this select 0) animateSource ["terc",1]; (_this select 0) removeEventHandler ["MPHit",0]; } ] } forEach _targets; }; if (_popenabled) then { "swivel first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; [{ ((_this select 0) select 0) animateSource ["terc",0]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _SwivelTargets; } else { "swivel second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; ((_this select 0) select 0) removeEventHandler ["MPHit",0]; } ] } forEach _SwivelTargets; }; }; case "reset": { "reset called" remoteExec ["systemChat"]; { _x removeEventHandler ["MPHit",0]; _x animateSource ["terc",1]; } forEach _targets; { _x animateSource ["terc",1]; _x RemoveEventHandler ["MPHitPart",0]; } forEach _SwivelTargets; }; }; I have been sitting at this problem for over a month now, and have no idea what I am doing wrong here. Pls help.
  13. Im new to the modelling i made myself a workable car but i want to make turn in out position with workable hatch and when the person turn out they would be able to shoot (FFV). Is there any tutorial or something ? So far what i searched i couldnt find anything. Any help would be welcome thx :)
  14. Official Mission Editing, is this possible? I am trying to edit the Zeus 32+2 Control Edessa Mission to expand the map and edit the tickets bleed. How do I do this?
  15. As the title stated above, I've been having a hard time trying to create or find a way to make an addon for creating a custom HUD's for custom helmets.I want to add a health bar, Motion detector(like from halo), ammo bar and compass to this HUD. Any methods, suggestions or tutorials? Any and all help will be appreciated. I'll credit those who give any help in my addon!
  16. JohnRayMitch

    Alternative to Ace3?

    Hey guys, so I play mainly a lot of single player. But my largest complaint is the lack of nav-map tools so I've been using ace. Are there any mods for map tools that have things such as a protractor and dagr? Ace3 just doesn't seem to be very compatible with single player use without a lot of tweaking.
  17. The Real Slim Fudgey

    Tholozor's USSOF Pack bikey

    I just started up a server for my milsim unit. It's based on the 5th Special Forces Group of the US Army and we used Tholozor's USSOF Core pack to include our berets. When we used client wifi hosting we had no trouble. Now we have a dedicated server but Tholozor's mod doesn't work. I think the problem is in the keys, upon joining the server we get the message that the files aren't signed. We've have the @TholozorsUSSOF folder in the mod files, @TholozorsUSSOF after @RHSUSAF in the command line and THLZR.bikey in the Keys folder. We've already tried to remake the serverkeys to no avail. We need this mod for our unit. Need help. Thanks in advance. Our host is GamingDeluxe.
  18. Max M.

    M5 Sandstorm Calcualtor

    Hi, i am aware that there are Artillery calculators out there. They work fine for me with the M4. http://app.tymek.cz/a3ac/ I am playing a lot of exile recently but can’t figure a way out to shoot the M5Sandstorm without calculator, since on the server I am playing does not allow any artillery calculators. The calculators I found don’t work at all with the M5 or I simply don’t get it.
  19. Hello everyone, i hope you can help me with my problem...... i try to rotate my Objects from a simple Script that when ever i press a button it rotate a little bit but if i just letting stay it without pressing anything the Object move back at it Start Position..... my Script when i roatiting it is in my keyhandler the folowing : case 18: { _Dir = getDir MoveObj ; _NewDir = _Dir + 0.3; MoveObj setDir _NewDir; };
  20. Hello I am looking to start up a dedicated server with zeus and modding capabilities. I dont have much income coming in nor am i to smart, and i need some assistance in creating and setting up a server. And how to add mods/Zeus capabilities. Thanks <3
  21. Hi, I'm having a trouble when I create CfRadio in my Description.ext file. It says "radio message GodDamnit not found". Class CfgRadio { sounds[] = {"GodDamnit"}; Class GodDamnit { Name = "GodDamnit" ; Sound[] = {"Goddamnit.ogg", db + 1, 1.0}; Title = "For FUCK SAKE!"; }; };
  22. Hello, I´m new here, and I´m amazed with the powerfull Arma3´s editor. I came form il.2 1946 mission building, and Arma editor it s all I allways dreamed about. Almost everything it´s doable, I have a lot to learn but there is a lot of material in the internet about scripting, etc. Now I´m working in a scenario kinda antistasi , with a guerrilla force trying to recover weapons and material. I´m stuck at two mission: I´m tring to recover a crate from a sunken ship. It´s possible? there´s a way to lift it? The same way I was able to get a cargo get attached to a small civilian plane ( a cessna) but I couldn´t make it to drop. It works in cargo planes as C-130 or heavy helicopters. Maybe it has to do with cargo compartment or cargo door? I got tons more questions regarding scripting, but , step by step, I guess learning curve is slow. Thanks in advance, I hope my english would be ok.
  23. Hello! I'm new to Arma scripting but having a background in scripting for web apps and such I find this to be such a good hobby. Anyways, I'm currently trying to spawn some opfor units on a specified location (Which I have done correctly or at least works). After they all spawn I want them to start patrolling the area within a specified range from they're spawn location. Now, I have looked at numerous youtube videos and found a couple of scripts on the internet that i could just copy and paste; But I'm really trying to learn and not have to hack my way during every scenario. Could someone please review my code and point out what I'm doing wrong and correct it so I can try to learn the logic behind the corrections? So far this is what I'm trying... Spawn units on location (infSpawn) from designated list array (_opUnitList) Use a selector variable to pick from list, then updating the selector to reflect the value of the next object in array. After each unit spawns that unit is added to a second list of spawned units (_opUnitSpawned) From the spawned list, use a forEach to cycle through and assign them the patrol task. Everything is working besides the patrol task. I get the "Error Undefined variable in expression: _grp from SpawnGroups.sqf line 40" _opUnitList = [ "CUP_O_TK_INS_Soldier", "CUP_O_TK_INS_Mechanic", "CUP_O_TK_INS_Soldier_FNFAL", "CUP_O_TK_INS_Bomber", "CUP_O_TK_INS_Soldier_MG", "CUP_O_TK_INS_Sniper", "CUP_O_TK_INS_Soldier_TL", "CUP_O_TK_INS_Commander", "CUP_O_TK_INS_Soldier_AT", "CUP_O_TK_INS_Guerilla_Medic" ]; _opUnitSpawned = []; _total = (count _opUnitList); _rnd = 0; for [{_x = 1}, {_x <= 10}, {_x = _x + 1}] do { _pick = _opUnitList select _rnd; hint "Spawning Soldier"; sleep 0.5; grp = createGroup east; _newSoldier = _pick createUnit[position infSpawn, grp]; _opUnitSpawned = _opUnitSpawned + [_pick]; _rnd = _rnd + 1; }; { [group this, position infSpawn, 50] call bis_fnc_taskpatrol; } forEach _opUnitSpawned; hint "Done!";
  24. Hello, So here is the deal, i am making a mission.sqm for my server Malden_life, so first i have the choice between IA and Player on the caracter selection tab, Then more important i don't have any spawn what so ever ... (i have made a copy of everything on the map on Tanoa_life.tanoa and put it into Malden_Life.malden i spent at least 9 hours of retouching positionning ect ... and my players simply just spawn were every player spawn on the server ... If anybody could help me i would be so gratefull !!!. Thanks for your time. Later.
  25. I just playing Arma 3 about 1 year, but suddenly I got an error when launching. Got error structures_f_tank.ebo corrupted. Please someone, I need that file, please help