Jump to content

Search the Community

Showing results for tags 'bug'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Die Hard OFP Lovers' Club's Topics
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI

XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 167 results

  1. Map Bugged - Double Mountain Marks

    Map mountain marks and other normal map marks seens doubled or shifted. Look the image. Anyone also have that and know how to fix?
  2. Minor Bugs and Annoyances

    Starting with the most obvious, When you start a game, your gun has full ammo plus what you took, the starting ammo, when you leave will be in your inventory and cannot be taken out. The knife will stop stabbing after two stabs. The Mosin. when you pull back the bolt it has no noise and when aiming has no animation which makes it hard to know when you can shoot again. Can you please make the ammo stationary in the stash? The larger number at the stop makes it to where when i try to take bullets out i stop taking the one i wanted
  3. My gun jams

    This has happened 3 times so far to me and i have lost 2 aks and 1 m4 because my gun won’t fire. The bullet counter goes down but the gun is silent and no bullets come out this bug is starting to get on my nerves because i only needed one m4 to get the blueprint please help
  4. A3 Feedback Tracker

    https://feedback.bistudio.com/w/ft_a3_howto/
  5. Looting bug

    I noticed last night, there was a player in the water near the boat docks behind a building slowly making his way to the extraction point. I saw and killed him well before he made it to the pile of bricks (I saw his character fall over and die) When I jumped into the water, I was right on top of his body and could not loot his box. I could see it, and see his body still but couldn't loot his box. I'm guessing there's a bug to where you can't loot boxes that are in the water? Has this been brought up already? Just trying to help. Thanks guys! Having a blast on your game!!
  6. Stuck on map screen

    It basically is loaded because I can hear noises in the background and I see the feed at the bottom of the screen but it won't get off the map screen. If I do manage to get pass, it then takes forever to load then times out. I could really use the help I haven't played in months. (same results with and without mods)
  7. First of all, congratulations for the game, the basic idea it's fantastic and I can not wait to see how the game will continue to develop. I bought the game preview on xbox, and I hope to see the full game soon. I love the system you used to avoid making everyone "Rambo" running around and not caring about tactics and dangers. Dying and losing everything makes the tension rise, but at the same time give the freedom to leave when one wants to allow anyone to get a loot anyway. I noticed that there are some bugs, like the automatic weapon that locks up during automatic fire. And only in PVP mode. In the shelter everything works fine, the same problem I had with all the automatic weapons. As for the ideas to give you, it would be nice to allow a group of 2 or 3 people to take refuge together and play in a team. Customize some weapons, give a little more time to look for loot before radiation arrives. Offer a little more chest launches. Being able to surrender so as not to lose everything that was taken, sharing the loot if yu surrended. (I do not know if it would create some sort of exploit, but it could be an idea.) Improve the Spawn system to not be already with an armed enemy behind the back. A pair of binoculars to study the area. I hope it has been helpful. Continue on this path anyway, because the potential is enormous. Good job.
  8. Arma 3 Launcher wont start

    So my friends arma 3 launcher wont start giving the following message: Unexpected error occured, "Set property "system.windows.FrameworkElement.Style" threw an exception But the weird thing is that he can play arma III by opening it via its installation location. We want to play arma with mods but i cant find another way to play with mods without launching the launcher He has a legit copy of arma III and we have played it with launcher but after he updated his windows 7 to windows 10 it gives the error We tried: -uninstalling the game -Running as administrator -Deleting every data file of arma* -Searching the web for help but nothing helped but sadly we cant figure out how and why this happens Does anybody else got this in the past and how did you fix it?
  9. https://feedback.bistudio.com/T130564 Already posted on feedback, post on reddit and forum for visibility. I found a way to reproduce this bug with low fps, even if literally nothing is happening and map is empty. https://feedback.bistudio.com/T124746 One of the biggest reason why its happen is bug with “ssAdv”. Even after I delete everything from map, I still have low fps (40 from 120 at start) and everyone on the server, until they restart their clients or just randomly fps goes instantly to normal. I think that everyone encounter it, because it happened after every firefight. Fps suddenly drops, and goes down with every minute. Sometimes after some time it goes back to normal fps, or “just enough”. EDIT: WORKS ONLY ON SERVER! Probably cause is sounds are not cleared on clients. steps to reproduce: 1. Download mission file from first link (works fine with mods/ vanilla, same results) 2. Play scenario in eden / on dedicated server. Bots will spawn after 15 seconds. 3. Wait until bot counter reaches 1000-2000 (best way to force it to happen early, it could take some time. Just leave game with camera pointing at every bot. No worries, only spawn max 40 bots at same time. I think this could be skipped to just 100-200 bots and fps should go to lower values too.) 4. Watch your fps goes from 120 at start, 60 from spawning bots to 20-40 after couple of minutes 5. Stop spawning script when you see 20-30 fps (in my case, depends on PC), delete every bot from map with this command (exec it on server): testing = false; {deleteVehicle _x}forEach allDeadMen; {deleteVehicle _x}forEach vehicles; {deleteVehicle _x}forEach allUnits; 6. Watch your fps stay at similar fps that was with bots, and goes to lower values with each minute. 7. If you have “profiling - Performance Profiling Build” enabled, use command: diag_captureFrame 24; and see what causes it. https://www.reddit.com/r/arma/comments/8rdfag/arma_3_low_fps_and_degrade_over_time_because_of/
  10. Hello, i'm developing a King of the Hill mission at the moment and encountered an issue. The mission is running on a dedicated machine and everything is selfmade except extdb3 for the database connection. So the problem now is: When i'm trying to pick up items on the ground it won't let me do this with the scroll menu. Normally you can pick it up with the scroll menu, either by selecting "inventory" or by selecting "take ......". I hope you get what i mean. The same appears when i'm trying to open ammo crates or other kind of crates. it just won't let me do that. The scroll menu just won't appear. The point is, there's no error, no indicator why i keep getting this bug. I've also tried this in 3den editor. While i'm in editor the bug (or glitch) isn't there, so everything works normally. And the second problem is, the vests a player equips keep disappearing. i guess this has do to something with this "no scoll menu" bug. because there is no error or log entry aswell. Hope you guys can help me, thanks.
  11. I would like to introduce you to a 17 years old issue that exists across the whole Arma series, A3 included. It is one of the oldest Real Virtuality engine bug and it has not been addressed since OFP release back in 2001. I wish this post could reach BI devs so one day the problem would finally be solved. Arma3 is ahead of its final roadmap that will lead to its EOL (End-Of-Life). While there were other priorities across the development cycle in recent years, now it seems to be the right time to take care of it. A bug/issue: I have recorded a short and entertaining video that explains what it is all about: The issue has already been mentioned in a number of A3 Feedback Tracker tickets: Fallen Trees Have No Collision Fallen objects have no collision detection with characters or bullets. Ai see through fallen vegetation and objects Pointing out some interesting comments/notes from these tickets: Keeping Main Geometry (Geometry) for fallen static objects may negatively influence behaviour of AI (especially AI drivers). Vehicles may not be able to drive through / will collide with the fallen objects. Lack of geometries for fallen static objects is performance-friendly. My answers/suggestions to the aforementioned remarks: If Main Geometry of fallen static objects causes improper behaviour of AI or vehicles collide with them, then Main Geometry should be ignored. However, Fire Geometry and View Geometry should be kept to provide basic feature of cover & concealment. Undeniably. However, performance-wise argument could make sense back in OFP times, not in 2018. Unnoticeable performance boost is totally overshadowed by disadvantages the issue introduces into the game (especially for PvE scenarios). 'Line of succession of the Arma series' - my report about the bug in OFP/CWA environment that precedes this thread
  12. Can't Pick up crate in water

    On the Fisk Factory map I killed a player who was in the water, It was up to his knees but I couldn't pick it up, is this a bug. Other than that enjoying the game
  13. When I load CBA (from the Steam Workshop, I'm lazy), if I go into Virtual Armory (either from the main menu, or from a scenario that has Virtual Armory enabled) everything works fine to my knowledge, except that there are no attachments in the box in the upper right corner as there normally are when I select a weapon. If I shut down the game, unload CBA, and go back into Virtual Armory, the attachments are all there. I'm stumped, and I can't find anyone with the same problem online. Halp.
  14. White Cardboard

    If you loot the white cardboard while crouching the drawers open out and trap you.
  15. Hello guys, I'm having a problem trying to command a Mechanized platoon with High Command. The problem is that when you're the high commander and the commander/gunner of the vehicle that you're in, when you try to select another unit from the map (by clicking left mouse over the unit's icon), your own vehicle is ordered to move to the location where you left clicked. So in order to use the High Command module to select units from the map, you need first to switch yourself to Driver position or get out of the vehicle altogether: very clumsy! Is there any way that I can work around this, perhaps reassigning somehow the map move command to some other key? Cheers
  16. I would prefer option 2 as it means that you don't lose all your progress from that round, perhaps requiring you to not be in combat so it wouldn't be exploited
  17. Inoperable windows

    Windows of the cannery on the north side of risk on the peninsula are inoperable.
  18. i have found a glitch in vigor that makes your head dissapear. its caused when in 3rd person while aiming you swap weapons and as its doing the animation press the toggle view button three times and it should put you back in third person with no head.
  19. So I've noticed for awhile and not sure if there has already been a post about this problem of mine but I've been having a issue when on servers when I look on the players list no XML tags show up at the side of there name I was wondering why I've been having this problem I would be great to have someone to tell me how I can get this fixed but if not it's not really an issue to me. Here is a link to the source of what my issue is maybe someone can explain this problem: https://steamuserimages-a.akamaihd.net/ugc/965343738214885492/84E21CCA560BE8A54859B35EC0B75975195C37BE/
  20. hello guys, its with immense happiness, that after YEARS of problems, i can finally mark as solved a problem that was plaguing me (and my unit, my friends, and many other people), the infamous "SESSION LOST" error, and relative disconnection! in years (and i mean YEARS) of research, of asking BIS support (thay tried to help, but without luck) and even Battleye support (they never answered, shame on them), i finally found (for pure luck) what seems to be one of the causes (because there are many causes for the same error, yes), probably the most unknown one. on my server i was using LAN cable, so attached to onboard nework adapter integrated on motherboard, but had also a wifi usb antenna to access server also from wireless... seems that having 2 network systems caused the problems, was not relevant if i used cable or wifi , the simple fact of having 2 was the problem! disabling one of the two (i tried both way) solved the problem!! for future reference , other causes , way more common, are : -mods not matched on server-client -an error in the arma3 cache. so all the working solutions i found (each for its own cause of the problem) are: 1) disabling one of the (more than one) real network adapter cards in the network settings probably problem with win10 is that as of update 1603 the network-order has been removed and you cannot priorize a card anymore you will have to manually disable all of the adapters that are not in use. 2) Reboot your PC, when it boots up, don't open anything copy this into a text file, save, then rename WipeArma3cache.bat rmdir "%userprofile%\AppData\Local\Arma 3\" /s /q ...and run it. 3) match EXACTLY the server mods, so that client and server run ALL the same mod, same versions. hope this saves people years of problems, losing community around servers, and many ARMA3 friends (gone to other games for this problem). this is the maniphest ticket of this problem: https://feedback.bistudio.com/T128085
  21. I think I've found a bug while flying advanced flight mode in the MH-9 Hummingbird on Code Four Gaming's US #4 Infantry KOTH server. I have 7000 tactical insertions in the little bird since V10 came out. So, I was flying with a full little bird (7 passengers all of whom were wearing spec ops armor. not sure what else their loadouts contained, or if player loadouts even effect the helicopter weight in AFM), and the heli felt extremely heavy. AFM takes into account the weight of each additional passenger, and the helicopter becomes harder to fly and responds differently, something that I am quite attuned to. So it's very obvious when something is out of whack. I kicked out the 3 people inside the little bird (can't kick people off the bench), but even with just the 4 players on the bench, I was still too heavy to fly properly. Has anyone else noticed an excessively heavy little bird in AFM? Is it possible this is a KOTH or C4G bug, or is this an A3 / Bohemia bug? This is at least the second time I have seen this bug happen. I don't know how to replicate it. I fly with a Thrustmaster HOTAS Warthog throttle and joystick, as well as Thrust master pedals and TrackIR headtracker. It was not a controls / throttle issue because I can see the collective percentage on the gauge that shows ascent / descent rate. So I know that my controls were working as expected. I repaired the helicopter in the safe zone repair pad, even though it had no visible damage, yet the issue persisted. Any ideas?
  22. Transferring a loaded weapon glitch

    If you transfer a weapon from your inventory to your stash while it's loaded it transfers the ammo (rounded to nearest 10) into your inventory and then you can't transfer that ammo into your stash. If you start a new match you then lose this ammo from your inventory
  23. I came across what looked like a golden glowing cardboard tray of canned food and couldn't pick it up. I'm guessing since the status bar at top has three golden circles that looks like you're looking at this from above, and the fact that it was glowing gold, it was meant to be able to grab.
  24. Tweeted out about this, was casually looting and the game crashed. Tried to log back in and it wouldnt let me as you can see from the slip [HERE] The ony way i could fix the issue was hard restarting my console. for a full length of what i was doing just before and after the bug and what i tried to do to restart the game, the video is [HERE] and skip to the timestamp of 1 hour 47 minutes. my game also crashed to dashboard so i ended my stream to upload these. skip to the end of the stream to see that crash.
  25. My buddy recently got arma 3, and started playing the exile mode with me. The first day he got it, it was working fine. The following days to come he is only able to play for 5-10 minutes before being kicked. No error messages come up, only thing that shows up while ingame is "Exile Dixie Normous has been kicked" And it does this for every server he joins Things tried: Reinstalling arma 3 Reinstaling a3 launcher Reinstalling Exile Reinstalling Hvp Reinstalling battleeye Making a new profile Verifying integrity Reinstalling several mods Please help. Also, i had him pull his RTP knowing some people want that to look at http://pasted.co/617872f2
×