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Found 349 results

  1. Was playing with mouse and keyboard just fine yesterday. Go to try and play today and the mouse no longer is recognized by game client. Cursor is just pinned to the top left corner and is completely unresponsive to any mouse inputs. Tried full system restart, tried multiple PS5 consoles, tried uninstalling and reinstalling game client, tried multiple mice. No change, just can’t use a mouse today for no reason. Controller inputs work and keyboard inputs work, just no mouse. Please help/fix. Controller inputs are garbage compared to mouse and keyboard. Not trying to hold three buttons to issue an order or change radio frequencies, etc etc.
  2. Hello, my game suddenly can't connect to any server. I have deleted the game and the mods, that did not help. This suddenly started happening after the last mayor update. Thanks for any help that you can offer. Log: --------------------------------------------- Log C:\Users\df\Documents\My Games\ArmaReforger\logs\logs_2025-01-13_07-28-07\error.log started at 2025-01-13 07:28:07 (2025-01-13 06:28:07 UTC) 07:28:07.629 ENGINE : GameProject load 07:28:07.629 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:28:07.629 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:28:11.025 RESOURCES : GetResourceObject @"{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout" 07:28:11.025 GUI : Layout load @"{1C71B463B3B66BAB}UI/layouts/Menus/MainMenu/IntroSplashScreen.layout" 07:28:11.025 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 282(0x11a) 07:28:11.871 SCRIPT : Compiling Game scripts 07:28:11.872 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:11.872 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:11.872 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:12.072 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:12.216 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:28:12.216 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:12.216 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:12.216 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:28:12.217 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:12.217 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:12.217 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_DEADEYE' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_NIGHT_STALKER' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_LAST_ONE_STANDING' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_REQUISTIONED' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_RESCUE_TECHNICIAN' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_CHANGING_CHANNELS' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Achievement 'ACH_READY_SALTED' could not be obtained 07:28:13.553 PLATFORM (W): Steamworks: Stat 'STAT_CIV_VEHICLE_DECOMMISSIONED' could not be obtained 07:28:13.553 DEFAULT (E): GetAchievementProgress(STAT_CIV_VEHICLE_DECOMMISSIONED) error 07:28:13.553 PLATFORM (W): Steamworks: Stat 'STAT_FIRE_EXTINGUISHED' could not be obtained 07:28:13.553 DEFAULT (E): GetAchievementProgress(STAT_FIRE_EXTINGUISHED) error 07:28:13.553 PLATFORM (W): Steamworks: Stat 'STAT_RADIO_RELAY_RECONFIGURED' could not be obtained 07:28:13.553 DEFAULT (E): GetAchievementProgress(STAT_RADIO_RELAY_RECONFIGURED) error 07:28:13.553 PLATFORM (W): Steamworks: Stat 'STAT_SALINE_SOLUTION_USED' could not be obtained 07:28:13.553 DEFAULT (E): GetAchievementProgress(STAT_SALINE_SOLUTION_USED) error 07:28:13.560 WORLD : Game::LoadEntities 07:28:13.560 WORLD : CreateEntities 07:28:13.560 WORLD : CreateEntities 07:28:13.560 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:28:13.560 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:28:13.860 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:28:25.762 RESOURCES : GetResourceObject @"{814FCA3CB7851F6B}Configs/Dialogs/CommonDialogs.conf" 07:28:25.762 DEFAULT : Config load @"{814FCA3CB7851F6B}Configs/Dialogs/CommonDialogs.conf" 07:28:25.762 RESOURCES (E): Wrong GUID/name for resource @"{ED4465D579F12FAD}UI/layouts/Menus/Dialogs/CalibrateMotionControlConfirmDialog.layout" in property "m_sLayout" 07:28:25.762 RESOURCES (E): Wrong GUID/name for resource @"{25EE0B3FA9B651A5}UI/layouts/Menus/Dialogs/CalibrateMotionControlProcessDialog.layout" in property "m_sLayout" 07:28:27.727 GUI : Creating menu 'ServerBrowserMenu' 07:28:27.727 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:28:33.030 ENGINE : GameProject load 07:28:33.030 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:28:33.030 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:28:33.080 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:28:33.080 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:28:33.080 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:28:33.707 SCRIPT : Compiling Game scripts 07:28:33.708 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:33.708 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:33.708 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:33.866 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:33.959 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:28:33.959 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:33.959 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:33.959 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:28:33.960 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:33.960 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:33.960 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:48.483 RPL (E): ClientImpl event: connection timeout (identity=0x00000000) 07:28:49.619 ENGINE : GameProject load 07:28:49.619 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:28:49.619 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:28:49.672 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:28:49.672 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:28:49.672 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:28:50.318 SCRIPT : Compiling Game scripts 07:28:50.318 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:50.318 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:50.318 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:28:50.479 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:50.570 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:28:50.570 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:50.570 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:50.570 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:28:50.571 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:50.571 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:50.571 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:28:51.435 WORLD : Game::LoadEntities 07:28:51.435 WORLD : CreateEntities 07:28:51.435 WORLD : CreateEntities 07:28:51.435 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:28:51.435 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:28:51.633 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:28:51.740 WORLD : UpdateEntities 07:28:51.740 WORLD : Frame 07:28:51.740 GUI : Creating menu 'ServerBrowserMenu' 07:28:51.740 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:28:51.787 DEFAULT (E): Kicked from game. group=1 reason=4 07:29:39.122 ENGINE : GameProject load 07:29:39.122 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:29:39.122 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:29:39.171 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:29:39.171 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:29:39.171 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:29:39.792 SCRIPT : Compiling Game scripts 07:29:39.792 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:39.792 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:39.792 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:39.951 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:40.046 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:55.512 ENGINE : GameProject load 07:29:55.512 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:29:55.512 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:29:55.569 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:29:55.569 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:29:55.569 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:29:56.226 SCRIPT : Compiling Game scripts 07:29:56.226 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:56.226 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:56.226 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:29:56.384 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:56.479 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:29:56.479 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:56.479 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:56.479 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:29:56.480 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:56.480 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:56.480 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:29:57.303 WORLD : Game::LoadEntities 07:29:57.303 WORLD : CreateEntities 07:29:57.303 WORLD : CreateEntities 07:29:57.303 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:29:57.303 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:29:57.502 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:29:57.611 WORLD : UpdateEntities 07:29:57.611 WORLD : Frame 07:29:57.611 GUI : Creating menu 'ServerBrowserMenu' 07:29:57.611 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:29:57.659 DEFAULT (E): Kicked from game. group=1 reason=4 07:30:08.408 ENGINE : GameProject load 07:30:08.408 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:30:08.408 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:30:08.461 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:08.461 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:08.461 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:30:09.180 SCRIPT : Compiling Game scripts 07:30:09.180 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:09.180 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:09.180 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:09.344 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:09.439 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:30:09.439 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:09.439 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:09.440 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:30:09.440 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:09.440 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:09.440 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:24.023 RPL (E): ClientImpl event: connection timeout (identity=0x00000000) 07:30:25.063 ENGINE : GameProject load 07:30:25.063 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:30:25.063 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:30:25.114 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:25.114 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:25.114 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:30:25.769 SCRIPT : Compiling Game scripts 07:30:25.769 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:25.769 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:25.769 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:25.942 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.038 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:30:26.038 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.038 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.038 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:30:26.039 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.039 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.039 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:26.890 WORLD : Game::LoadEntities 07:30:26.890 WORLD : CreateEntities 07:30:26.890 WORLD : CreateEntities 07:30:26.890 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:30:26.890 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:30:27.088 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:30:27.195 WORLD : UpdateEntities 07:30:27.195 WORLD : Frame 07:30:27.195 GUI : Creating menu 'ServerBrowserMenu' 07:30:27.195 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:30:27.244 DEFAULT (E): Kicked from game. group=1 reason=4 07:30:37.926 ENGINE : GameProject load 07:30:37.926 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:30:37.926 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:30:37.977 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:37.977 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:37.977 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:30:38.615 SCRIPT : Compiling Game scripts 07:30:38.615 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:38.615 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:38.615 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:38.780 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:38.877 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:30:38.877 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:38.877 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:38.877 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:30:38.878 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:38.878 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:38.878 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:53.163 RPL (E): ClientImpl event: connection timeout (identity=0x00000000) 07:30:54.190 ENGINE : GameProject load 07:30:54.190 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:30:54.190 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:30:54.242 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:54.242 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:30:54.242 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:30:54.880 SCRIPT : Compiling Game scripts 07:30:54.880 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:54.880 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:54.880 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:30:55.040 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:55.136 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:30:55.136 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:55.136 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:55.136 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:30:55.137 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:55.137 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:55.137 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:30:56.008 WORLD : Game::LoadEntities 07:30:56.008 WORLD : CreateEntities 07:30:56.008 WORLD : CreateEntities 07:30:56.008 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:30:56.008 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:30:56.207 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:30:56.314 WORLD : UpdateEntities 07:30:56.314 WORLD : Frame 07:30:56.314 GUI : Creating menu 'ServerBrowserMenu' 07:30:56.314 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:30:56.361 DEFAULT (E): Kicked from game. group=1 reason=4 07:33:16.938 ENGINE : GameProject load 07:33:16.938 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:33:16.938 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:33:16.986 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:33:16.986 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:33:16.986 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:33:17.596 SCRIPT : Compiling Game scripts 07:33:17.596 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:17.596 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:17.596 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:17.753 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:17.846 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:33:17.846 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:17.846 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:17.846 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:33:17.847 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:17.847 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:17.847 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:32.572 RPL (E): ClientImpl event: connection timeout (identity=0x00000000) 07:33:33.611 ENGINE : GameProject load 07:33:33.611 INIT : GameProject load project data @"./addons/data/ArmaReforger.gproj" 07:33:33.611 RESOURCES (E): Wrong GUID/name for resource @"{C014582791ECBF24}Language/localization.st" in property "StringTableSource" 07:33:33.661 RESOURCES : GetResourceObject @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:33:33.661 GUI : Layout load @"{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" 07:33:33.661 GUI (E): Unknown class 'SCR_WidgetExportRuleRoot' at offset 286(0x11e) 07:33:34.337 SCRIPT : Compiling Game scripts 07:33:34.337 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,28": 'GetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:34.337 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,30": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:34.337 SCRIPT (W): @"scripts/Game/Campaign/UI/SCR_CampaignUIMutePlayerComponent.c,35": 'SetPlayerBlockedState' is obsolete: Session blocking is no longer supported. 07:33:34.499 SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:34.596 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). 07:33:34.596 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:34.596 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:34.596 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used 07:33:34.597 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:34.597 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:34.597 SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). 07:33:35.399 WORLD : Game::LoadEntities 07:33:35.399 WORLD : CreateEntities 07:33:35.399 WORLD : CreateEntities 07:33:35.399 ENTITY : Create entity @"ENTITY:2" ('Music', GenericEntity) at <0.000000 0.000000 0.000000> 07:33:35.399 AUDIO (W): SignalManagerComponent not present, functionality will be limited 07:33:35.598 DEFAULT (W): No GameMode present in the world, using fallback logic! 07:33:35.704 WORLD : UpdateEntities 07:33:35.704 WORLD : Frame 07:33:35.704 GUI : Creating menu 'ServerBrowserMenu' 07:33:35.704 SCRIPT (W): EditBoxFilterComponent used on invalid widget type. 07:33:35.752 DEFAULT (E): Kicked from game. group=1 reason=4 07:34:23.053 RESOURCES (E): ==== Resource leaks ==== 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_wrapperUI-48_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_wrapperUI-32_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_wrapperUI-glow-400_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_keyboard/icons_keyboard-200_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_keyboard/icons_keyboard-glow-200_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_wrapperUI-400_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_place_geometry_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_transform_geometry_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/cursors_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_objective_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_waypoint_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_rotate_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_transform_snap_disabled_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_transform_snap_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_move_camera_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_wait_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_transform_disabled_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_transform_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/LoadingDots/LoadingDots_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_mouse/icons_mouse-200_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_gamepad/icons_gamepad-200_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Icons/icons_wrapperUI-64_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_place_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_select_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Textures/Cursor/arrow_raw_uiuc.edds 11 07:34:23.053 RESOURCES (E): UI/Imagesets/Panels/Shadow/panels_fadedBackground-16-100_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Imagesets/Panels/Outline/panels_roundedOutline-400_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Imagesets/Panels/panels_roundedCorners-400_atlas.edds 1 07:34:23.053 RESOURCES (E): UI/Imagesets/WeaponInfo/panel_style_magazines.edds 1 07:34:23.053 RESOURCES (E): UI/Imagesets/debugUI.edds 1 07:34:23.053 RESOURCES (E): UI/Textures/WidgetLibrary/ScrollBarRectangles.edds 1 07:34:23.053 RESOURCES (E): UI/Imagesets/default.edds 1 07:34:23.053 RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1
  3. "Hello everyone, I have a problem where whenever I fold the screen or switch tabs to view something else, my game often freezes and crashes, even though I’ve set it to Borderless. How can I fix this?"
  4. As the title says, In Arma Reforger my game will freeze, for example: If I die at Arland airport then spawn at Main operating base, by game will load the textures, before freezing and giving me literally 1 frame per 15 seconds. Task manager says "Not responding". The same will happen when I drive too fast across an area before the exact same happens, I love playing this game but I am unable to. I should note that the game does not have these problems in locally hosted servers if I do PvE. Here are my specs: I5 9600KF(Not Overclocked due to my MB) 3.70ghz 16gb single channel DDR4 1066mhz Asrock B356M Pro4 Motherboard (Unable to Overclock CPU so do not suggest) 3071MB GTX 1080TI EVGA Samsung SSD(Storage drive)
  5. User: [MY_PC_NAME] Computer: [MY_PC_NAME] Mode: Client Version: 1.2.1.169 Command line: "G:\SteamLibrary\steamapps\common\Arma Reforger\ArmaReforgerSteam.exe" -addonsDir "G:\Mods" -addonDownloadDir "G:\Mods" -addonTempDir "G:\Mods" This is here because my OS and Arma Reforger + the mods I have loaded are on separate drives and I was having issues with the automatic writing directory of Mod downloads from within the game client. OS: Windows CPU: AuthenticAMD: AMD Ryzen 9 5900X 12-Core Processor RAM: 32673 MB GPU: NVIDIA GeForce RTX 4070 VRAM: 12011MB GPU Driver: 566.36 [ 3.12.2024 (20 days) ] Exception: Access violation. Illegal read by 0x7ff70d990d65 at 0xffffffffffffffff This is the readback I consistently get and am unable to troubleshoot this through uninstall/reinstalls and common troubleshoot methods (like disabling overlays) I've seen on forums. _____ I have been receiving consistent crashes after loading into community servers that have mods loaded. I have had no issue with this in prior weeks and it has really only started happening since a week or so after the last update (PlayStation launch one), it could be on the mod owners; however, I really don't know what else I can do with my knowledge and the responses on forums that would point towards this. On top of these servers being consistently full it doesn't seem to be the mod packages that are the issue. If it is because my OS and game drive are on two separate drives, which is the one thing I have that is definitely abnormal, I don't think I can play on public servers... so that would suck. I specifically have a drive dedicated to my OS and base applications so I don't have drives available to even configure Arma Reforger to be compatible with that necessity. Any solutions or assistance that I can try I would appreciate. I have logs ready, if needed.
  6. Hi all, Im very new to the workbench and having a persistant issue when trying to follow some tutorials on youtube. I get to the parts where they go into the main arma reforger files, prefabs, groups, OPFOR, and then drop and drag a group onto the map - when they do it on youtube the units apear in the world in the editor window, but when I do it all I get is the gizmo.. Im probably missing a simple view setting or something but its hard to see where the units are being placed with out seeing them in the world. When I play the game (from the editor) the units spawn in. any sugestions or tips would be much apprecitated! Thanks! Shrike
  7. Loaded: only Default DLC / No CDLC loaded! 1) Diving Goggles are not shown: For player on land: AI units, the goggles are shown only in water (as expected?): And the goggles are shown for players if they get in the water too: Is this correct behavior to automatically remove the mask when not in water? 2) If you createUnit in water (via script) and ask them to go to dry land, the swimming animation is still running on dry land (that is if the unit doesn't drown before when the script has some -sleep command- too long right after the unit is spawned and the unit has no breather). Bugged uniforms: U_B_Wetsuit U_O_Wetsuit U_I_Wetsuit U_B_survival_uniform Evidences: If you throw the unit to the sky, forcing to use the parachute, after landing the unit restores the ability to walk normally. IMPORTANT: if you add a group of divers by Eden editor and set for them a regular move waypoint also through Eden, everything works well (except the mask not shown until to run): 3) Using Zeus to drag and drop a diver from underwater to dry land: the swimming animation still running on land. It would be great if someone else confirmed this weird behavior too. Happy holidays, kids 😉
  8. This one is pretty straight forward. When the controls for a helicopter are unlocked and the other pilot wants to take them over, the engine shuts down. This completely defies the purpose of this feature.
  9. hello, just installed reforger, i set the same keys that i use on arma3 (and every other shooter game). i always use LALT key to aim weapon (ironsights or scope), and in reforger seems to work with ironsights, but when i use a scope, it look throught scope, but never stop doing it! i keep pressing LALT but nothing happens... it keeps looking throught scope! i have to switch weapon to stop looking throught scope! if i use another key (for example i tried a mouse button or spacebar) it works as intended, looking throught scope ON and OFF. i double-checked for key conflicts, removing LALT key from every other action, but still no way. obviously is a trouble for me since changing key is not an option for my poor old brain. i tried but simply can't delete 20 years of pratice so easily. thanks for any help!
  10. My friend, his brother and I are trying to set up a 3 way Zeus match (my friend is hosting on his computer) where we can spawn units and fight each other on Takistan. My friend is able to spawn all of his custom composition of units, I am only able to spawn 5/9 of my custom units. We have the game master modules put down with all unofficial addons checked and the problem still persist. *we are using modded units* I uploaded all my custom compostions of units to steam workshop and had the host download them, he is able to spawn them in eden editor but not the multiplayer match. Him and his brother were playing flawlessly the other night, me and my friend were playing fine the other night besides my units not fully spawning in. Now his brother loads in, sees his character for a split second and then is stuck in another loading screen but can hear the birds chirping and ambience. Any fix for both of these issues is greatly appreciated. Thank you,
  11. Hello, since the release of 1.1 I've been the victim of a major bug that makes the game really frustrating. I've already tried everything, and the only solution is to uninstall all the mods. Being an Xbox Series X user, you can understand that it's not perfect. Every time I try to connect to a modded server, I get rejected and the game gives me the error : Kick cause: group=4 'DATA', reason=1 'RDB_MISMATCH' As a reminder, I only have this problem on modded servers, I have a fast and stable connection, this bug is completely random (one chance in 3) but when it's there, it's persistent, which means I just can't play. Please help me......
  12. Hello I'm facing problems with the tab menu (inventory) When I'm close to some storage (bags, trunks, arsenals, etc.), if in the tab menu I want to open it (double clicking left or middle mouse button), it doesn't work since I have bought the game (2days). If someone could help with it, I would definitely appreciate it ! Thanks
  13. Hi! 👀 Some friends of mine found a bug that allows you to be under jammer all the time! 🚨 To prevent players from reproducing it, I will not put the functionality but I can inform a developer of its functionality if he is interested 📢
  14. I installed some mods famous , but some of them are 0B in the steam properties.. why?
  15. Hi ! I noticed an issue with the start of the elimination rounds. If you try to kick someone right after choosing their class (which is usually when everyone does it) It is possible for the player to remove their ammo by pressing the same button! (square for Playstation) I have had the misfortune of doing this several times and having to survive with one magazine in each weapon which is very difficult in general.
  16. Hi! So I propose another problem that I noticed, it is a bug where some players do not take any damage despite the fact that the bullets hit them, we can clearly see the blood splatters but the life bar is not impacted. We can see below that I am hit in a multitude of examples without taking any damage or really extremely little. If necessary I also have friends who have shown me videos of them where for example a player fires a sniper bullet at point blank range in first person view and does not hit the opponent who remains motionless in front of him. Since a photo doesn't show much, I prefer to put a video of the moments below to better show what happened.
  17. Tikiman222

    Shelter bug

    Several people on Redit including myself are unable to play the game since the addition of the Halloween decorations to the shelter on xbox the game crashes when interacting with your shelter and in some cases just standing still in your shelter will cause game crash. Making it impossible to do anything. So far everything causes it to crash from collecting resources to opening crates, even starting matchmaking.
  18. Since the new update, when hit with a flashbang, the sound is muffled throughout the match and in the lobby. The only way to fix it is to quit the game and reload.
  19. game doesn't give me a crash screen it just closes when I try to join a modded online server
  20. Hi, I'm playing on PC and I've encountered a progression bug. The early-game main challenge "For Chairty - Donate 200 food to the Charity Box". It is currently stuck at 24/200. I've given more than 200 food since this has occurred and the tracker/challenge hasn't moved. In-game name: davinohunk Thx 😮
  21. Hello hello! New season begins! I had like almost ALL players a problem that still persists in the game. It is a defect related to the preselection of our equipment in the shelter. When a preselection is made the game crashes and it is impossible to restart it because a message "An error has occurred". The player is forced to go to the settings of his console to delete a particular folder from the game.
  22. I'm having a consistent issue in which playing any mode or scenario ( quicker in intensive multiplayer servers) where Arma 3 will freeze essentially locking me out of my computer, where I will then need to do a hard manual restart. I have so far monitored the temperature of my laptop before and after this issue occurs, and the cpu never gets above 60 degrees and the gpu 70 degrees. I mostly believe the problem is to do with enough RAM, I have 16gb (although with nothing open at desktop it says 6gb in use, which I'm unsure of why). I tried manually increasing virtual memory allocation (set initial paging file to 20gb, max 30gb) I have attached the most recent normal freeze rpt file. Any help or ideas would be greatly appreciated. https://drive.google.com/file/d/1spyz0So799kkVCWX31ScgfugUMEf7XF7/view?usp=drive_link
  23. When I move the cursor in the game settings, the control buttons disappear when I move the mouse. The interaction with the buttons is therefore very imprecise, inconvenient, and unintuitive. More is captured in the attached video.
  24. So guys, I use this simple script for spawning camera on game logic named game_logic : Camera = "Camera" camCreate position camera_logic; Camera cameraEffect ["internal","back"]; showCinemaBorder false; Camera camCommand "inertia on"; Camera camSetFocus [-1,-1]; I want to call camera via script trigger (file is called init.sqf). Problem is that as soon as I press "Play" in the editor and spawn in the game i dont spawn on player but on camera so basically the first thing I see is camera point of view and I cant use my player. Why does that happen? Thanks. EDIT SOLUTION : I renamed the file name from "init" to "camera.sqf" and now it will let me load it via trigger. I think if you name a file "init" it will auto load it as soon as u enter in game.
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