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Found 182 results

  1. LAndersson

    PLAYER 1 Profile bug

    Hello! I recently reinstalled arma 3 and when I got into the game it was all weird, the resolution and the hud was so big and my profiles was gone (I have fixed the resolution problem). When I go into the profile tab and try to create a new profile it says that the name is PLAYER 1 and I cant change it, even if I create 10 profiles then name is still PLAYER 1. Note that I have checked my documents for my profiles and they are still there and when I go into the parameters in the Arma launcher I can launch as my old profiles but it still doesn't work. I troubleshooted arma 3 and everything was looking good except one thing and it said ''Cannot access My documents'', I think this has something to do with the problem but any help would have been appreciated. I want help with getting my old profiles back into Arma 3 so I can chose them and/or get the ability to create a new profile that saves and that I can change the name of.
  2. Whenever I hit play on Arma 3 in steam it goes to the launcher which when I hit play gives the error Exit Code: 0xC000009A - STATUS_INSUFFICENT_RESOURCES Whenever I enter the game via the Arma3.exe in the games root directory it launches and allows me to join any game except its only servers WITHOUT Battleeye, as launching from the root directory is not enabling Battleye some reason. When I go to the server list it gives a prompt to enable Battleeye but fails as it restarts the game but comes up with a window giving the error and this log... 16:06:44: Starting BattlEye Service... 16:06:48: Launching game... 16:06:50: Note: File blocks can be ignored if they don't cause problems with the game. 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\uxtheme.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\edputil.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\urlmon.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\cldapi.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\slc.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\d3d10.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\msimg32.dll". Please help! PS: I have tried launching with and without mods both installed and not installed. I have also reinstalled the game and moved it to another drive to no avail. I have also deleted the Battleye folder re-validated files to no success. BattleEye Errors Launcher: Error Log Report Files: https://puu.sh/CtE5Z/a8f6c7249b.zip Computer Specs:
  3. the VR suit (e.g. "O_Protagonist_VR_F") should have 4 hidden selections for retexturing, as added by @Locklear around the time of this post: however the camo3 selection (the armour plates) doesn't seem to work still, either by editing configs or using setObjectTexture command. Has anyone had any luck getting this working or is there still a problem with the selections for this uniform? an example config below would show up all green apart from the armour, still with original texture: hiddenSelections[]= { "camo_stripes", "camo1", "camo2", "camo3" }; hiddenSelectionsTextures[]= { "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)", "#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)" }; hiddenSelectionsMaterials[]= { "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat" };
  4. Hi, some ppl in my group experience bug which spawn them as seagulls when they try to connect after mission start (they are late/arma crashed/lost connection). Lets say if this person lost connection and he is trying to join back he spawn as seagull but his character (AI) its alive and working as normal, when he connects on additional slot with AI switched off he spawns without problem. Thing is this didn't happend before (2-3 months ago) and we didn't change mods in this time (image below). Mission was w/o any additional scripts in editor and inside mission folder only mission.sqm Server logs at the time of reconnection first player 21:30:49 Loading movesType CfgMovesBird 21:30:49 Creating action map cache 21:30:49 MovesType CfgMovesBird load time 23 ms 21:31:20 Client: Remote object 19:0 not found 21:31:22 No speaker given for 'Kyle Thomson' second player 21:32:28 Client: Remote object 20:0 not found 21:32:32 No speaker given for 'Ethan Hill' Any idea if mods are problem, maybe something with server(dedicated)? Or how can i fix this. mods
  5. Good morning! I have tried the game yesterday, for the first time, so with a fresh point of view. I have some remarks to give that can be usefull: 1) a bug with the bag slung while traveling. (untimely movements of the bag). The same type of bug with the character, when it is too close to an obstacle (car, for example) 2) Useless shots against the opponent (quite random). Maybe a server problem, as I am in Russia. Some ideas for the future, not necessarily all to take: 1) Propose a choice of view first / third person. 2) Propose a cover system 3) Add "life" to the world maps. (animals, png civil) to mislead the player. 4) add random events (helicopter passage, fighter jet, acid rain, aid convoy / military or other) to put the player in an atmosphere of continuous fear. 5) why not add bombs to disarm in order to recive components. (by implementing a system of realization, with explosion if the action is a failure) 6) To be able to place explosives (on doors, for example) 7) maybe add a PVE mode (a zone guarded by the army, for example). I will come back to post some remarks at my next session if it can be helpful. I think this game has real potential, and I will keep an eye on it. Thank you for your job. Good day, and especially good luck for the future. Romain
  6. https://feedback.bistudio.com/T130564 Already posted on feedback, post on reddit and forum for visibility. I found a way to reproduce this bug with low fps, even if literally nothing is happening and map is empty. https://feedback.bistudio.com/T124746 One of the biggest reason why its happen is bug with “ssAdv”. Even after I delete everything from map, I still have low fps (40 from 120 at start) and everyone on the server, until they restart their clients or just randomly fps goes instantly to normal. I think that everyone encounter it, because it happened after every firefight. Fps suddenly drops, and goes down with every minute. Sometimes after some time it goes back to normal fps, or “just enough”. EDIT: WORKS ONLY ON SERVER! Probably cause is sounds are not cleared on clients. steps to reproduce: 1. Download mission file from first link (works fine with mods/ vanilla, same results) 2. Play scenario in eden / on dedicated server. Bots will spawn after 15 seconds. 3. Wait until bot counter reaches 1000-2000 (best way to force it to happen early, it could take some time. Just leave game with camera pointing at every bot. No worries, only spawn max 40 bots at same time. I think this could be skipped to just 100-200 bots and fps should go to lower values too.) 4. Watch your fps goes from 120 at start, 60 from spawning bots to 20-40 after couple of minutes 5. Stop spawning script when you see 20-30 fps (in my case, depends on PC), delete every bot from map with this command (exec it on server): testing = false; {deleteVehicle _x}forEach allDeadMen; {deleteVehicle _x}forEach vehicles; {deleteVehicle _x}forEach allUnits; 6. Watch your fps stay at similar fps that was with bots, and goes to lower values with each minute. 7. If you have “profiling - Performance Profiling Build” enabled, use command: diag_captureFrame 24; and see what causes it. https://www.reddit.com/r/arma/comments/8rdfag/arma_3_low_fps_and_degrade_over_time_because_of/
  7. Weirdly, Zeus cannot spawn the USS Liberty static ship added on the Encore update, it's not even listed on the Static Ships section, only the HMS Proteus shows up. This has been an issue ever since the Encore update hit. Could we get a fix or a reason as to why we cannot spawn it? I'm not even sure if the devs are aware of this issue.
  8. Recently I encountered such a problem that the name of the mission in the scenario menu is displayed incorrectly, although everything returns to normal when it starts up. I suppose that it happened after some Arma 3 update. Can anyone check if it's only me who has this problem. Here are mission files: http://rgho.st/8XW7GVqbf Some screenshots:
  9. Hello guys, since I play Arma with the Tanks DLC I have one problem the cams for driving Backwards wont work. I always get the message: Camera FAIL. What can I do to fix this issue? I hope you can help me. _Thugnit_
  10. I would like to introduce you to a 17 years old issue that exists across the whole Arma series, A3 included. It is one of the oldest Real Virtuality engine bug and it has not been addressed since OFP release back in 2001. I wish this post could reach BI devs so one day the problem would finally be solved. Arma3 is ahead of its final roadmap that will lead to its EOL (End-Of-Life). While there were other priorities across the development cycle in recent years, now it seems to be the right time to take care of it. A bug/issue: I have recorded a short and entertaining video that explains what it is all about: The issue has already been mentioned in a number of A3 Feedback Tracker tickets: Fallen Trees Have No Collision Fallen objects have no collision detection with characters or bullets. Ai see through fallen vegetation and objects Pointing out some interesting comments/notes from these tickets: Keeping Main Geometry (Geometry) for fallen static objects may negatively influence behaviour of AI (especially AI drivers). Vehicles may not be able to drive through / will collide with the fallen objects. Lack of geometries for fallen static objects is performance-friendly. My answers/suggestions to the aforementioned remarks: If Main Geometry of fallen static objects causes improper behaviour of AI or vehicles collide with them, then Main Geometry should be ignored. However, Fire Geometry and View Geometry should be kept to provide basic feature of cover & concealment. Undeniably. However, performance-wise argument could make sense back in OFP times, not in 2018. Unnoticeable performance boost is totally overshadowed by disadvantages the issue introduces into the game (especially for PvE scenarios). 'Line of succession of the Arma series' - my report about the bug in OFP/CWA environment that precedes this thread
  11. I can't detect some mines. I've read that detection distance depends on class, but this is literally as the mine detection guy in the first mission of Laws of War. I'm getting within what has to be 2 meters. I'm looking directly at it... This is not specific to this one mine, and it does not go away on restart. For most mines, all I do is look at them and it detects them. For 5-8 in this mission, I just can't detect them. Am I doing something wrong? I can't get past this mission without "detecting all mines." Sorry about the quality of the video, I obviously need to work on my obs settings, but I don't stream so it's not a huge deal - you can tell what's going on. https://www.dropbox.com/s/b1fk2om28h8ans6/2018-04-29-0121-00.mp4?dl=0 Edit - I figured it out, it's T. Gotta expand that newbie screen... Confusing that it identifies them by looking sometimes, but sometimes you have to use T. It'd be better if you made it all one way or the other. If I identify the first small ones I look at without any interaction other than looking at them, it makes me think "I don't need to look at the help thing, I know how to do it, because I just did it." ... Then I make stupid posts that waste people's time.
  12. Hi all I have an issue with my textures once Buldozer launches. My layers.cfg is perfectly fine and to my knowledge my textures have been converted to PAA from TGA via TexView so I don' think they're the cause. Any input or feedback on this issue would be great as I don't have a clue what could cause this. I personally think its the Sampler section of my mapframe as seen below, can you guys tell me if these values are correct or incorrect please. This is the issue I see in Buldozer so any help is appreciated.
  13. Hello everyone! Just to make sure - has any of you experienced the black screen issue since our last update? - Black Screen at the beginning of the encounter - gets you stuck at the waiting for players note (Last update happened at November 7th - you can read the patch notes right here: We believe that this issue was already taken care of. But want to be 100% sure.
  14. Hi guys, i m working on making a gendarmerie insignia with "Arma 3 Unit Insignia" but i have a little texture bug : ingame my insignia got a little withe round circle (that i dont want) but in photoshop and texview2 it dosent have it so i dont know what to do, i already put some black paint on the contour (photoshop) but it dosent change anything. I done everthing explain in this video but it still buged. So If anyone could help me I would really appreciate. ty Original 128x128 pixel PNG insignia :
  15. Bobby Saville

    Horrible Shooting Bug

    Theres this horrible bug or glitch that on fully auto guns, when you start shooting then start tap shooting on full auto, the gun just doesnt fire so you have to wait like 2 secs and then start shooting again for it to work, this has happened to me loads and got me killed so many times. Also, sometimes when i start shooting, the gun fires but there are no visual or audio signs that show im shooting, it usually disappears after a minute or 2 but its got me killed before aswell cos i thought my gun wasnt firing. PLEASE fix this, the game just feels clunky atm
  16. I noticed that for any of the maps where the vertical scale on the left increases from top to bottom (instead of the default bottom to top), like for example on any of the Chenarus and Sahrani maps, that there is a glitch with the coordinates. The zoomed in coordinates do not match those when zoomed out. To reproduce, open the map United Sahrani and zoom out until the contour interval changes from 10m to 20m. Place your cursor so that the cursor horizontal line is in line with one of the 2 digits on the left (example 10 in line with the town of Paraiso). So that horizontal should correspond to 100 if I convert to a 3 digit reference. Now zoom in one step closer without adjusting the position of your mouse, so that the contour interval changes from 20m to 10m. You will see on the left is now indicated 109, instead of 100 !!! Put in another way, if someone is given a 6 digit grid coordinate on this map, for example 075 095, but they found this coordinate while they were zoomed out to 20m contour inerval, then if the person who is plotting that coordinate is zoomed in to 10m contour interval and they plot that position, they will incorrect by 1km to the North. Before replying with angry rants - just do a test yourselves on Chenarus and Sahrani and any other maps where the coordinates do not increase from top to bottom, and left to right (the positive xy quadrant on a Cartesian coordinate system).
  17. So I installed arma 3 on my pc and everytime I load up arma 3 this display is with it. And it's just arma 3 it happens to no other games. Idk what it is or how to get removed it. It's just there.. Anyway I've tried reinstalling the game and it's still hear. The only way to get rid of it is by going into the steam file finding arma 3 in the steam file and loading up the game like that.. However by doing that it doesn't alow me to play on public servers and wants me to open battleye. When I do that it send me to the arma 3 main menu and with the weird displays on my screen. Now when I screenshotted it. The weird stuff on my screen wasn't in the screenshot. Idk what to do or how to fix this.. If anyone could help me out that would be great. Also these weird displays are a audio boost that on the right of my screen and it says radar signals, full range, bass only, medium only, treble only. And a radar thing on the left of the screens
  18. Galactic Fr0st

    Minor Bugs and Annoyances

    Starting with the most obvious, When you start a game, your gun has full ammo plus what you took, the starting ammo, when you leave will be in your inventory and cannot be taken out. The knife will stop stabbing after two stabs. The Mosin. when you pull back the bolt it has no noise and when aiming has no animation which makes it hard to know when you can shoot again. Can you please make the ammo stationary in the stash? The larger number at the stop makes it to where when i try to take bullets out i stop taking the one i wanted
  19. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  20. Olivier Raherisoa

    User can't play online

    I don't my game is dead when i go in vigor the game just said "User can't play" my friend can't play too and we don't no why ...
  21. I have been having a bug in Arma 3 where the audio in 1st person sounds super quiet but in 3rd person it would sound normal. This also happens to vehicles as well, quiet in 1st person but normal sounding in 3rd person. I have done the steam "verify integrity of game files" after that didn't work I did a full uninstall/reinstall of the game. still nothing. Example of the bug: https://www.youtube.com/watch?v=MokMxWNpaZo&feature=youtu.be
  22. So, yesterday i switched from EXPL, LNCR, SLCR to MRKS,AMMO,DSNR. Today i wanted to switch back and pressed ESC to cancel the loadout. After changing perks, when i pressed "change loadout", the primary weapons list was empty while i was equipped with the default TRG. The twist is that under the list it said that i am fully equipped with other stuff (machine gun, launcher, handgun)...! Note 1: This only happens with primary weapons list. Note 2: Happens with all servers. Note 3: Restarting game doesn't change the state of issue. Quick update : Making a new profile and switching to it, won't change anything. Quick update 2: Validating game files through steam also no change.
  23. Hi, I have the problem, that my helmet is showing through glasses. Anyone know how to fix it? Here are an example: https://imgur.com/a/kq7l1po Thanks
  24. Is that something known? Any solution exist? Footage: If I set series of r2t cameras for the player, then do same for u1 unit, some of u1 unit textures turns black instead. Then, if I remove r2t from the player, the only working r2t textures for u1 turn black too. All r2t turn black if you activate splendid cam. Note also weird splendind cam behavior (view switch), when launched during activating cameras sequence. Used repro. EDIT: a theory - excluding splendid cam it may have something to do with some hardcoded limitation in amount of r2t used simulatanously. When at the last part I'm using this: _x cameraEffect ["Terminate","BACK",(format ["rendersurface%1%2",_foreachIndex,""])]; instead of: _x cameraEffect ["Terminate","BACK"]; black textures on u1 gradually start to show proper image as cameras are terminated on the player textures. This theory is confirmed by a fact, if I reduce amount of r2t for the player, equally more are properly displayed on u1. That limit seems to be 8. If that's actually a limit, can it be lifted/raised? There's also weird splendid cam behavior to be explained.
  25. TheBoz2303

    My gun jams

    This has happened 3 times so far to me and i have lost 2 aks and 1 m4 because my gun won’t fire. The bullet counter goes down but the gun is silent and no bullets come out this bug is starting to get on my nerves because i only needed one m4 to get the blueprint please help
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