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BlackFalco

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About BlackFalco

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  1. Yo John! Actually I did find the solution! 😄 The KEY is to make the gunner shoot when you replay the flight not the pilot. The pilot just won't shoot during replay, the gunner will. So just open unit init and assign guns control to copilot/gunner 😄 Obv this works just if there are pilot + gunner. If you want to replay a flight+shooting of a single seat heli or plane there is no need to change anything. And THESE are the codes needed : REC trigger : [helo1, 600, 30, true, 0] spawn BIS_fnc_UnitCapture PLAY trigger : helo1 engineOn true; []execVM "flying1.sqf"; and then place in the mission folder a .sqf file with THESE lines : _helo1movedata = ; _helo1pewdata = ; _helo1dothings = [helo1, _helo1movedata] spawn BIS_fnc_UnitPlay; [helo1, _helo1pewdata] spawn BIS_fnc_UnitPlayFiring; NOTE : Every name (variable) can be changed as one likes, just makes sure that when the script gets executed all the names are correct. THIS is the tutorial I followed : https://www.youtube.com/watch?v=OAx9HvFXXwc&t=261s
  2. BlackFalco

    3 animations combined in one script

    Hi John, I dont know if you are still active in this Forum but I'll try anyway. I was looking about how to stack animations in ARMA and found out this thread. Am I supposed to create a .sqf file and place it in mission folder and then run it with that commands? Thanks!
  3. Hi guys! I'm trying to understand something more about ArmA3 animations and scripting. I just wanted to know if there is any way to create animation sequences. Like I want my soldier for example to run an animation after the other after the other and so on. Thanks if anyone will help. Cheers! BlackFalco.
  4. Hi folks! I was just wondering... Is there any way to loop an animation withtout it to reset every time? For example, I was creating some cinematics where a large group of soldiers are charging. I applied this code to everyone of 'em : this switchMove "AmovPercMrunSlowWrflDf"; this addEventHandler [ "AnimDone", { params[ "_unit", "_anim" ]; if ( _anim == "AmovPercMrunSlowWrflDf" ) then { _unit switchMove "AmovPercMrunSlowWrflDf"; }; }]; this disableAI "ANIM"; This code lets me loop the animation but the bad thing is that it resets everytime so yes, you see the soldier running but just for 2 seconds ( which more or less is the total duration of that specific animation ) then you see the "reset / stutter " then the animation starts again and so on. I was just wondering if there is anyway to loop an animation without seeing the "interruption / stutter " . Thanks in advance!
  5. Hi all! As the title says, I'm having problems with a custom cockpit camera after recording a flight using UnitCapture. This is the custom cockpit camera script I'm using : camera = "camera" camcreate [0,0,0]; camera cameraeffect ["internal", "back"]; camera attachTo [helo1, [0, 5.2, 1.33]]; camera setDir 180; camera camPrepareFOV 0.750; camera camCommit 0; Where "helo1" is the name of the airplane. So I record the flight I wanna do with UnitCapture but then when I replay it and apply the script to move the camera inside the cockpit and achieve some cool shots the camera randomly moves away from its original position and the airplane starts stuttering like crazy. I just wanted to ask somebody who's good at this and maybe has had experience with camera scripting any help. Thanks to all and good day! Here's an example of the problem :
  6. "Zeus taking too long to load on first try" , you've read right. That's the problem I'm facing right now. I've read online that it could be because of 100+ mods loaded but is it normal that it takes so long to load every time? Thanks!
  7. Hi all! I've been encountering a problem when it comes to UnitCapture. I've noticed that , for example, if you record multiple vehicles once you replay it they all will start moving at the same time crashing into each other without "respecting" the correct order in which they were recorded before. Is there any way to avoid this issue? Thanks all!
  8. Hi all! 🙂 Is it normal that with Praire Fire DLC UnitCapture does not work? Just movement data gets recorded while firing data just won't. If anyone could help me would be awesome! Good day everyone. EDIT : ( I mean, firing data gets recorded but then once you play the record the helicopter for example just won't shoot anything).
  9. Hi John, don't know if you're still active on the forum but I wanna THANK YOU for this. I've encountered the problem just with SOG Prairie Fire DLC where both helicopters and airplanes just wont shoot when using unitplayfiring. I think there's something wrong with the coding of some mods/dlcs. I wanted to ask you if in these years you've found any other working way of making firing data actually working. Thank you very much!
  10. Hi all! 🙂 Is it normal that with Praire Fire DLC UnitCapture does not work? Just movement data gets recorded while firing data just won't. If anyone could help me would be awesome! Good day everyone. EDIT : ( I mean, firing data gets recorded but then once you play the record the helicopter for example just won't shoot anything).
  11. Hi Jackal and thanks for the answer! I was refering to Unsung Mod and also other mods ( whose name I don't know now ) but that's not the main point. I just noticed that UnitCapture does not work with certain airplanes / helicopters from certain mods, especially UnitCaptureFiring , the plane (or heli) just won't shoot.
  12. Don't know if anyone still follows this thread but I'll try anyway. I've just noticed that UntiCapture does not work properly with SOG Dlc, it just records the flight but not the firing. So when you actually replay it you just get your helicopter flying around without doin' anything. Any wonder why? It works like a charm with every other DLC / mod btw.
  13. Hey guys, I've just noticed a weird thing when it comes to Vietnam Mods and UnitCapture. Basically it only records the helicopter moves but not firing. While it works like a charm with every other mod. What could be the cause for that? Or UnitCapture just does not work properly with certain mods?
  14. BlackFalco

    UnitCapture BUG

    Thanks for the fast reply! So there's no way to avoid that?
  15. BlackFalco

    UnitCapture BUG

    Thanks for the fast reply! So there's no way to avoid that?
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