-
Content Count
279 -
Joined
-
Last visited
-
Medals
Community Reputation
132 ExcellentAbout thy_
-
Rank
Staff Sergeant
Profile Information
-
Gender
Male
-
Location
Brazil
Contact Methods
-
Biography
1984, writer and bike world traveler.
-
A bit overreacting ("pain") but yes, a queue system would be good. Maybe in the early future.
-
I came from the future to say that basically, all Reforger servers are freakly full! 😛 Be patient, guys. Arma is like wine. Trust in the process! And BIS devs 😉
-
Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=1849325560 Languages supported: English and Portuguese. This mission uses dynamic minefields built by Ethics Minefields Script: This mission uses a playable area control script called PAC: Cheers, thy_
-
- middle east
- daesh
-
(and 3 more)
Tagged with:
-
Is spawning script as function performance friendly?
thy_ replied to kibaBG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YES! You can spawn whatever you want through CSWR (performance friendly because it doesn't change any original AI behavior, and its persistent loops are super limited to provide a balanced performance with a lot of AI living to the mission) -
Through Eden Editor, you can spawn easily whatever you want (vanilla, dlcs, cdlcs, mods) with CSWR. Documentation and video tutorials show how to use that. 😉
-
Possible solution for AI units not disembarking from boat while under fire
thy_ replied to The Zoteboat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I told you in your original post, check this out: -
Help needed with getting AI to disembark from a boat while under fire
thy_ replied to The Zoteboat's topic in ARMA 3 - USER MISSIONS
Exactly, but check this out to solve what you want:- 1 reply
-
- boats
- ai soldiers
-
(and 1 more)
Tagged with:
-
Disclaimer: probably one of the hardest missions to complete I have made. Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2034213374 Languages supported: English and Portuguese. Cheers, thy_
-
- 1
-
- middle east
- usa
-
(and 6 more)
Tagged with:
-
Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=2878171355 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
-
Download, Mission briefing, loadout, and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3228718317 Languages supported: English and Portuguese. This mission AI was dynamically built by CSWR: Cheers, thy_
-
Switching on a weapon mounted light
thy_ replied to MadMonk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
CSWR script already has an option where you easily define if the AI should use a flashlight or night vision. Also, if they can even have them in their loadout. Check this out: -
Hi there. If you want to create missions without ACE dependencies but still want to use ACE Medical and Food stuff when ACE is available on the server, you might use this code in your initServer.sqf, for example. initServer.sqf // If ACE Medical is activated on the server, do it: if ( isClass(configfile >> "CfgPatches" >> "ace_medical") ) then { supply_crate1 = createVehicle ["CargoNet_01_box_F", [1876.54,9278.19,200], [], 0, "NONE"]; chute1 = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "FLY"]; chute1 setPos (getPos supply_crate1); // getPos was designed to take the altitude pos obj from the surface below it. supply_crate1 attachTo [chute1, [0,0,-0.6]]; // attach the chute to the crate // Supply items > Medical: supply_crate1 addItemCargo ["ACE_fieldDressing", 36]; supply_crate1 addItemCargo ["ACE_elasticBandage", 18]; supply_crate1 addItemCargo ["ACE_splint", 9]; supply_crate1 addItemCargo ["ACE_quikclot", 18]; supply_crate1 addItemCargo ["ACE_tourniquet", 18]; supply_crate1 addItemCargo ["ACE_packingBandage", 9]; supply_crate1 addItemCargo ["ACE_bloodIV", 9]; supply_crate1 addItemCargo ["ACE_plasmaIV_500", 5]; supply_crate1 addItemCargo ["ACE_salineIV", 5]; supply_crate1 addItemCargo ["ACE_bodyBag", 5]; supply_crate1 addItemCargo ["ACE_morphine", 18]; supply_crate1 addItemCargo ["ACE_epinephrine", 18]; supply_crate1 addItemCargo ["ACE_adenosine", 18]; supply_crate1 addItemCargo ["ACE_painkillers", 18]; supply_crate1 addItemCargo ["ACE_surgicalKit", 3]; supply_crate1 addItemCargo ["ACE_suture", 3]; supply_crate1 addItemCargo ["ACE_personalAidKit", 3]; supply_crate1 addItemCargo ["Medikit", 1]; // Supply items > Food: supply_crate1 addItemCargo ["ACE_Banana", 18]; supply_crate1 addItemCargo ["ACE_MRE_SteakVegetables", 9]; // Supply items > Water: supply_crate1 addItemCargo ["ACE_WaterBottle", 18]; supply_crate1 addItemCargo ["ACE_Canteen", 9]; // Supply items > Extra: supply_crate1 addItemCargo ["ACE_EarPlugs", 9]; // Waiting the crate get closer to the ground: waitUntil { sleep 0.1; ((getPosATL supply_crate1) # 2) < 2 || !alive supply_crate1 }; // Adjust to crate velocity after the parachute detachment: _velocity = velocity supply_crate1; // [x,y,z] detach supply_crate1; supply_crate1 setVelocity _velocity; // Detachment of parachute from the crate: playSound3D ["a3\sounds_f\weapons\Flare_Gun\flaregun_1_shoot.wss", supply_crate1]; detach chute1; chute1 disableCollisionWith supply_crate1; // Animation breather: sleep 5; // Delete the parachute: if ( !isNull chute1 ) then { deleteVehicle chute1 } }; Pay attention to this line down below. You should set the classname of the asset of your taste. You MUST replace "[XXX, YYY, 200]" for other X and Y positions on the map. supply_crate1 = createVehicle ["CargoNet_01_box_F", [1876.54,9278.19,200], [], 0, "NONE"]; Enjoy.
-
Taru doorName (transport Pod) ?
thy_ replied to zakiechan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For you, from the future, "Door_6_source" is the RAMP of the Taru helicopter 😉 -
sandbox [Release] Controlled Spawn And Waypoints Randomizr
thy_ replied to thy_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
The script and its information in the main post have been updated! Apr, 14th 2024 | v6.5.2: Small update, that just makes the installation process easier and is supported by this video tutorial: -
faction How to create a new faction without ALiVE
thy_ replied to silvernik22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, @silvernik22 Did you try the CSWR? You can easily create an entire faction with customized uniforms, gears, and even behaviors.