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sandbox [Release] Controlled Spawn And Waypoints Randomizr
thy_ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's up, folks. CSWR is a simple and limited script that spawns AI units once right before the mission starts and makes those units move randomly to waypoints forever in life, where spawn points and waypoints are pre-defined by Mission Editor through Eden marker's positions. CSWR is able to spawn also ground vehicles with their crewmen, and accept pretty well unit loadout customization. CSWR doesn't change any original AI behavior after the spawn*. (*) Except in the case of vehicles with turrets, the CSWR forces its gunners to stay in the turrets, shooting to death, without ever disembarking. How to install / Documentation: https://github.com/aldolammel/Arma-3-Controlled-Spawn-And-Waypoints-Randomizr-Script/blob/main/controlled-spawn-and-waypoints-randomizr.VR/CSWRandomizr/_CSWR_Script_Documentation.pdf What to expect from CSWR script: Manually define which marks the faction can use as a spawn point. You can create a lot of spawn points for one or more factions. Once the spawn points are created, the script will spawn the groups randomly through the faction spawns. There is no re-spawn. Death is death. Vehicles with turrets spawned by CSWR, when damaged, their gunners never leave the vehicle, doing the last standing in combat until death. Manually define which marks will be used as waypoints. There are 2 types of destinations: those that can be visited by everyone; and those that only a specific faction can go to. Once the destinations are created, the script will take care of taking (or not) the groups there, randomly. Manually set the number of soldiers, who they are, their loadouts, who belongs in each squad, and even vehicles. There are 3 infantry and 3 vehicle templates to customize for each faction: light squad; regular squad; heavy squad; light vehicle; regular vehicle; and heavy vehicle. Manually define how many groups, what type of groups if they will spawn calm or already aware, running, etc. It does important you as editor set the movements through the field each group can consider randomly. All vehicles and units spawned by CSWR are editable by Zeus if this skill is allowed. Video demo: Initial config: Creating the unit groups and how many of them must be spawned: Customizing the loadouts: Dependencies: None 😉 Download: - On GitHub: https://github.com/aldolammel/Arma-3-Controlled-Spawn-And-Waypoints-Randomizr-Script - On Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2740912514 Missions using it: Escape from Kherson: https://steamcommunity.com/sharedfiles/filedetails/?id=2878171355 Ukrainian ATGM Team: https://steamcommunity.com/sharedfiles/filedetails/?id=2847369831 Fake SDF in Syria: https://steamcommunity.com/sharedfiles/filedetails/?id=2728537885 Tanks Theater: https://steamcommunity.com/sharedfiles/filedetails/?id=2160397214 ISIS VBIED: https://steamcommunity.com/sharedfiles/filedetails/?id=2732654349 - - - - - - - - - - - Changelog: Oct, 18th 2022 | v2.7: news, fixes and notes. Known issues: - No issues tracked.