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Play3r

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About Play3r

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  1. Play3r

    Engine failure

    the second only work on a Chinook My bad sry.
  2. Play3r

    Engine failure

    Heli is the variabel name of the helicopter, the number 1 means the number of damage 0-1 HitHRotor (main rotor) HitVRotor (tail rotor) HitVStabilizer1 (first vertical stabilizer) HitTail (tail boom) Heli setHitPointDamage["HitVRootr", 1];
  3. Play3r

    Engine failure

    heli setHitPointDamage["HitVRotor", 1]; HitHRotor (main rotor) HitVRotor (tail rotor) HitVStabilizer1 (first vertical stabilizer) HitTail (tail boom) or just fliy tru' a trigger and on COND put : Heli && this in the ACT : heli setfuel 0;
  4. Play3r

    Heal AI Task

    https://www.dropbox.com/s/00oc181u3defgkv/test_medic.VR.rar?dl=0 i did that once here is my task in a ZIP file with no mods as i remember it.. maybe it can help you.
  5. This one works like a charme thanks a lot for your help..
  6. POLOX i do still get the error.. Init:Generic error in expression i have put it inside the INIT of the UNIT
  7. POLPOX thanks for the link but when i add it to the INIT of the UNIT i get a error Init:Generic error in expression can you see what i do wrong this is put inside the INIT of the UNIT and NOT tru a trigger. i know this is not the same script like my first post but after reading the post you linked to i put it inside the INIT on the UNIT and not a script run by a trigger. T1 is the Target GL is the name of my GameLogic put in by editor null = this spawn {_this dotarget t1; sleep 0.5; while {alive t1 and alive _this} do {sleep 0.3; GL action ["useweapon",vehicle _this,_this,0]; } this addEventHandler ["Reloaded",{ _unit = _this select 0 ; _mag = _this select 4 select 0 ; _unit addMagazine _mag ; }] ; };
  8. i have this Script that i put in a trigger or the Unit INIT field shotter dotarget t1; sleep 3; while {alive t1 and alive shotter } do {sleep 0.3; shots = shots +1; gl action ["useweapon",vehicle shotter,shotter,0]}; and i have found this script also shotter addeventhandler ["fired", {(this select 0) setvehicleammo 1}]; }; it gives the SHOTTER unlimited ammo if put inside the script above like this : shotter dotarget t1; sleep 3; while {alive t1 and alive shotter } do {sleep 0.3; shots = shots +1; gl action ["useweapon",vehicle shotter,shotter,0]; shotter addeventhandler ["fired", {(this select 0) setvehicleammo 1}]; }; But what i need is the SHOTTER to make a magasin change when a amount of shots is fired. the character is the Heavy gunner vanilia with a 130 round magasin on weapon. if i leave the unlimited line out of the script he makes his MAG change but he runs out of ammo after 3 MAG changes and stop to fire. how do i make him get 3 new magasins when he is empty ?? Cherrs
  9. Play3r

    Realistic repair script

    INITSERVER.sqf is for a MP game INIT.sqf is for a SP game you can just put your text from INITSERVER.sqf into your INIT.sqf if you are making a SP game.
  10. Guess that it is the WORD "default" maybe you need to use "DEFAULT" and not "default" just my guess.
  11. Take a look at this video. it helped me to make task. with out using the modules in game.
  12. https://community.bistudio.com/wiki/userInputDisabled that is the only one i know off.
  13. that i have missed on steam will read the description one more time :) Thanks for the reply. Great script/mod by the way, i'm waiting for Gunter to make a video on how to use your script, so i can use that and not the mod, Gunter told me there is more you can adjust in the script then in the mod. // Play3r
  14. https://steamcommunity.com/sharedfiles/filedetails/?id=1621671518 https://steamcommunity.com/sharedfiles/filedetails/?id=1621671285 I get this error when i use at BlackFish Transport on Malden. all in module is set to YES only Need Radio is NO // Play3r
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