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Play3r

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About Play3r

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  1. Thanks to the both of you for your replies, they both work fine..
  2. strobe = "B_IRStrobe" createVehicle position ammobox; strobe attachTo [ammobox, [0, 0., 0.40]]; Ammobox is a standard B_supplyCrate_F that have been given the variabelName AmmoBox This have made with at trigger that activeds 10 sec in game so the player can see the ammobox from the sky. i want to delete the Strobe when the player is inside the trigger that is around the ammobox, but if i use the DeleteVehicle command and write in Act of the trigger: DeleteVehicle Strobe; It does not delete the Strobe. Can someone tell me what i do wrong ??
  3. https://www.youtube.com/results?search_query=helicopter+extraction+arma+3+ look at this.
  4. i'm just following this, have been looking for something like this for a mission of mine.
  5. @BikerJoe Have a look at this maybe you can mix it with your plan's https://www.dropbox.com/sh/opjbfgun2tkh3wc/AAAiecRfTlMn282YNq6NWktRa?dl=0
  6. Take a look at this list of youtube video's on how to make tasks https://www.youtube.com/results?search_query=creat+task+arma+3 maybe some one of them can help you
  7. Play3r

    JBOY Squib

    thanks for all your scripts in 2019 Jboy 👍 i hope to see more from you in 2020. Merry Christmas and Happy New Year to you and family. 🥂🎁
  8. Play3r

    Disable AI going prone

    Hi @Tova is there anyway to make this work on all OpFor units only, so i don't have to name them all. The units is not spawned in to game only placed in editor for a SP game or is it enough just to replace [yourUnitName] with _this ?? and put it inside units INIT field ??
  9. Play3r

    JBOY Dunk Tank

    Jboy You done it again, i just spent 20 min throwing balls, when i was needed i the kitchen(wife not happy now)
  10. if you make the LOAD Wp to a HOLD and the make a TRIGGER with skip WP when your HVI are inside the Boat in the TRIGGER also make the HVI leave your GROUP and they join the Guys in the boat. To delete your boat and units just put a trigger on the map and put this inside the ACT field : {deletevehicle _x} foreach crew (thislist select 0); deletevehicle (thislist select 0); and set the trigger to repeat. And make a WP for the boat inside the trigger area..
  11. @Gunter Severloh sorry i did not write where i got the error, but yes it was in the Launcher when i started up the game with the mod enabled . I did not know about the green ribbon since i have never look at the mods in Launcher, i do just load them and that's it.
  12. thanks for the reply @Rydygier I have not used HAS for a long time i was starting on a new mission and wanted to use HAS again with a SP game. i have tried some of my old missions with HAS and it is the same message i get. but let hope @Gunter Severloh knows the answer..
  13. Hey Gunter & Rydiger i get a error when i use the MOD i get a Prober signatures not found for C:xxxxxx @Hermes Airleft Services Mod v1.91\addons\ryd_har.pbo. Test FAILED i have tried to uninstall the mod and get i again but still the same error.. anything you guys can do or is it at my end.
  14. Play3r

    I need help in a HALO script

    Take a look at post number 3 there he talks about MP. And in post 4 you get the answer for MP game, I made it work in MP.
  15. Play3r

    I need help in a HALO script

    I must say that i am not a pro scripter at all but i have been using this for my Halo missions. Maybe this you can give you a clue to what you can do and then just Spawn a Heli at players position as the first marker for ambientFlyby and the just have another somewhere on the map. i guess you have to use the GetPosATL https://community.bistudio.com/wiki/getPosATL Or this one does it for you [getPosATL player, getPosATL "lastmarker" , 400, "NORMAL", "B_Heli_Light_01_Armed_F", west] call BIS_fnc_ambientFlyby;
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