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Found 7 results

  1. Hello everyone. Does anyone know the config path (or direct path, if you have found them in de-PBOed addons) for the unit role icons in the group bar (above unit names) ? (e.g. medic, engineer, grenadier, sniper, etc) Searched the whole config but didn't find anything. Strangely, all subclasses in CfgRoles have identical "sergeant" icons! The only icon I found was for medics which was in cfgVehicles >> (typeof _unit) >> picture (though I still had to find the actual picture in cfgVehicleIcons, because that one was just a short reference name)
  2. Sorry if this is common knownlegde. I have uploaded some Steam workshop missions to my dedicated server, but these missions are missing overview picture in mission selection. On my game pc I found the picturws in C:\Users\%USERNAME%\AppData\Local\Arma 3\SteamPreviewCache. Can the pictures from SteamPreviewCache be uploaded to a folder on a dedicated server and display it in mission selection? Hakon
  3. I´m having an idea. In Arma (in game) i wanna make a tablet, and with this tablet i could take a picture, view it, and send to another unit that are in possesion of a similar tablet. Problem is, i only have a little coding experience in pyhton, so i'm shooting from the hib in reguards to the execution of this project. I'm thinking this would be possible by making a script that can take a picture in-game, Convert said picture to pbo, Store it in your profile folder, And finally transfer this through the in-game connection to the intended unit(player) with similar tablet and store picture in his local system thereby making it accessable to him. Q: Is it possible to import pbo's while in-game? Q: Is it even possible to transer information like pictures while in-game?? Q: Does this sound plain stupid???
  4. Im displaying an image on a person and my picture is going to be bigger when im going away. I want that it is going bigger when im going nearer and smaller when im going nearer how can i calculate this is that possible thanks :) https://community.bistudio.com/wiki/drawIcon3D
  5. Hi, I'm still playing Arma II CO even though everyone plays Arma III (I have it btw). I have an issue, how to make those cool yellow borders and shadow effects on the loading pictures like in BIS' missions? If anyone knows how to make them, please help me! I have searched the internet but with no results. - Kappa
  6. I've recently created a new HUD overlay for my altis life server, on the UI, there is a picture that displays an icon of a mail item and when the user receives a new message, the icon changes to a picture alerting them that they have a new message. When this changeover occurs, my whole UI overlay flickers off and then back on again. This only appears to do it for this icon, and one other icon when they're being changed. The rsc display is not removed at any point while these icons are updated in the code, but for the first swap-over, the flicker occurs. After the first swap-over, the interface seems happy enough to swap them over without flashing/flickering. There's not much point in me posting the code here as A: it's far too long, and B: I've been over it several times. The issue isn't consistent from a repeatable point of view... but is, since it only seems to occur on the first change over of each icon. What I need to know is; 1. Are there any known issues with amending RSC layer pictures that could cause this? 2. Should all files associated with the Rsc Layer be preprocessed? What I've already tried; 1. Loading both images required before the interface is fully utilised - doesn't fix the problem 2. Amended the images manually through debug console - still flashes the UI for the first change over, then continues as expected 3. Removing the UI and re-creating the UI once the images have been swapped over - the next swap-over doesn't flicker. 4. All RscText values on the HUD can be changed / amended with no flickering... the issue solely happens with amending RscPicture's text.
  7. Ok, so this post was previously asking why I couldn't get a weapon picture displaying in a RscPicture. Kinda got that working except that the picture flashes on and off constantly and I don't know why. I haven't encountered this before with displaying pictures (albeit custom .jpgs). Dialog: class loadoutMenu { idd = 2000; movingenable = false; onLoad = "nul = [] execVM 'blufor\loadouts\weaponPictures.sqf';"; class Controls { class MainRole_Primary: RscPicture { idc = 2002; text = ""; x = 5 * GUI_GRID_W + GUI_GRID_X; y = 7.5 * GUI_GRID_H + GUI_GRID_Y; w = 8 * GUI_GRID_W; h = 8 * GUI_GRID_H; }; }; }; weaponPictures.sqf: params ["_mainPri"]; waitUntil {!isNull (findDisplay 2000)}; _mainPri = getText (configfile >> 'CfgWeapons' >> 'arifle_MX_GL_ACO_pointer_F' >> 'picture'); ctrlSetText [2002,_mainPri]; So how do I stop it flashing?
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