avibird 1
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141 ExcellentAbout avibird 1
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Rank
Warrant Officer
core_pfieldgroups_3
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Interests
baseball & war games
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Occupation
Physical therapy & firefighter-paramedic
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Gender
Male
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Location
very near
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Biography
Been playing OFP since 2001 and still have no real clue about scripting language or coding but can make really great missions. I never played a life game and never will. I can't understand why anyone would waste their time and not play this game the why bohemia and god wanted it to be played lol. My motto is agree to disagree and all will be good in the world. Thank you bohemia for the 3D editor it took you long enough. I play arma for the love of the editor and mission designing not for the company of others lol.
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Lost Dragons - Total Modification Alpha
avibird 1 replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you need any testers or assist I would like to help. I am currently working on alien factions. I currently have 12 alien factions that I'm working on all with unique armor weapons clothes ect to its faction. All the assets were available on steam I just match merge to assets to each faction. I wish I could create things from scratch like you but I can't lol. Alien factions with names. 1. Borg - Star Trek 2. Necron - Warhammer 2. Dalek - Doctor who 3. Dracs - Enemy mine movie 4. Gorn - Stat Trek 5. Triceratons or Yilane IDW Comics West of Eden 6. Yautja - (predator mod) movie 7.Zetaborn (Zetaborn mod) 8. Ghouls (MBG aliens mod) They Live movie 9. Orcs multiple books and movies 10. Tuscan raiders - Star wars sand people 11. Galactic alliance ( various humanoids) bluefor 12. Cosmic sentinels bluefor.- 419 replies
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(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update 3 of the best animations Enemy unit with go on knees with hands behind back this addaction ["On Knees",{(_this select 0) playmove "Acts_ExecutionVictim_Loop";},nil,1.5,true,true,"","true",1.5]; Enemy unit with sit down with hands behind back this addAction [ "Get down", playmove "Acts_AidlPsitMstpSsurWnonDnon04 " }, nil, 1.5, true, true, "", "true", 1.5 ]; Enemy unit with stand up with hands behind head this addAction [ "Hands up", playmove "AmovpercMstpSsurWnonDnon" }, nil, 1.5, true, true, "", "true", 1.5 ]; I can't found a lot of information on drop weapon command. The Enemy units will still have the rifles on their backs. When you execute them weapons go on the ground. Not a game stopper but likes a like silly lol. Over all this does exactly what I was looking for with this scenario. this alien faction is very difficult to kill with standard rounds. -
(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Two working codes. First the guy will sit down with hands behind back. Second guy will stand up with hands behind head. this addAction [ "Get down", playmove "Acts_AidlPsitMstpSsurWnonDnon04 " }, nil, 1.5, true, true, "", "true", 1 ]; this addAction [ "Hands up", playmove "AmovpercMstpSsurWnonDnon" }, nil, 1.5, true, true, "", "true", 1 ]; In both codes the enemy unit would still keep their primary weapon on their back. Is there another code I can slip in to have them drop the weapon on the ground. -
Delete vehicles in a certain location
avibird 1 replied to Cruiser1092's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can use the radio command from you menu or addaction command on an object or simply a trigger deleting whatever vehicles enter into the trigger but each vehicle has to have a specific variable name. Hope I understand what you were asking -
(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am looking for all the code animation for prisoners and hostages. I believe this one will make the prisoners sit on the floor in circle sit position with her hands behind their back. "Acts_ExecutionVictim_Loop" Here is a list of animations with codes. There are a lot more to go through. Thank you for your assist Harzach -
(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey harzach I just get this one to work as well as well ☺️ This addaction ["hands up" , {(_this select 0 l) playmove "AmovpercMstpSsurWnonDnon"}]; Thanks for your response but I figured it out but now I need your help with this. But I would like to limited to least one meter so basically you need to be on top of the unit to be able to get the add action currently it is by default like 5 m away. I also attempted the other animations like sitting on your butt with your hands tied behind your back but those animations did not work. -
(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is what I have working This addaction ["Get down"',{(_this select 0) set unitPos "down";}]; But when I add the surrender command like this the unit attempts to get down but can't and nothing else works. This addaction ["Get down"', {(_this select Switch move "Surrender";}]; Help 😭 -
(Mostly resolved) Help with a simple addaction to make a enemy unit a hostage/prisoner.
avibird 1 replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looking through the Arma3: Actions This hopefully should do the simple trick I was looking for if anyone else is interested. Surrender DescriptionMakes unit to put weapon on shoulder and put hands behind the head temporarily. For the lasting effect all weapons from the unit should be removed first. Syntaxunit action ["Surrender", targetUnit] Where unit is any unit, and targetUnit is the unit to surrender. Example soldierOne action ["Surrender", soldierTwo]; -
Retreat to base when fuel or ammo is low?
avibird 1 replied to justjustinunger's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You could setup vehicle rearm refuel and repair stations around the Map or in one location. OFP days that work fine the AI units would go. With Arma2 I had a hard time getting it to work properly with AI vehicles. Too easy approaches you can use not exactly what you want. You can set each vehicle to restore values if it goes below a certain value or have triggers located throughout the map if the vehicle enters it it will restore. As a side note. I usually have an engineer in the crew of a vehicle so the engineer will jump out and repair the vehicle if damaged and can't move. -
I know how to use a simple add action to make a unit that already is a hostage free and to join your group. I know there's an ace version of this functionality but I do not want to use Ace. I know there are ways to actually do this with triggers but I am looking for a simple addaction if you get close enough to a unit that you can make that unit a hostage like 1 meter I'm working on alien factions. Some of my alien factions are very difficult to kill due to my modified revive system and the combination of clothes and armor Basic rounds will only hurt them and they have heal themselves in in copious amounts of smoke. You can kill them but you need 3-4 clips. Heavy caliper weapons and rocket launchers will do the trick a little easier. I would like to add a simple addaction that will make the unit a hostage if you can get close enough while they're healing. Thanks avibird
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Why was your mod deleted from steam workshop as of 1/24/24. Does anyone have information why this mod was removed from steam SMH I was using the Andorian model and weapons on a little alien project I've been working on.???
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Need feedback attempting to establish 12 unique alien factions.
avibird 1 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello this has been a little project of mine to formulate various alien races all equipped with different armor and weapons. I can't make models from scratch I don't have the knowledge so I have used created assets throughout the steam workshop to come up with around a dozen alien factions all with different armor uniforms and weapons. Unfortunately I can't use halo first contact mod or Mass effect mod due to the amount of lag and overall poor performance these mods do with other mods as well as I am still using my arma 2 build PC to play Arma. I would like you guys the list any sci-fi weapons or mods that you have used or seen. Especially stand alone ones that don't require dependencies. The three alien factions that are already established on steam workshop. 1. Zetaborn Faction by icebreakr 2.MBG Aliens Ground Forces by Mondkalb 3. Max_Predator By Maxjoiner Have been rearmed and redressed except for Zetaborn who have only been redressed due to the fact they have their own unique weapons. New established alien factions with names. 1. Borg - Star Trek 2. Necron - Warhammer 2. Dalek - Doctor who 3. Dracs - Enemy mine movie 4. Gorn - Stat Trek 5. Triceratons or Yilane IDW Comics West of Eden 6. Yautja - (predator mod) movie 7.Zetaborn (Zetaborn mod) 8. Ghouls (MBG aliens mod) They Live movie 9. Orcs multiple books and movies 10. Galactic alliance ( various humanoids) bluefor 11. Cosmic sentinels bluefor 12.? https://en.m.wikipedia.org/wiki/List_of_reptilian_humanoids https://www.imdb.com/search/keyword/?keywords=alien-species -
Looking for someone to create a custom faction
avibird 1 replied to Milkshake_Actual's topic in ARMA 3 - FIND OR OFFER EDITING
Hi there is a pretty easy way to create your own custom factions using the alive mod. -
Why was your mod deleted from steam workshop as of 1/24/24
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Star Trek: Road to the Stars - Infantry Pack v0.74
avibird 1 replied to abs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry to bring this old post up. I know the mod has not been worked on I a long time but a working copy of it was still on stream as of 1/23/24 but yesterday it was deleted from stream and my workshop list. 🤔. Does anyone have any reason why this happened. Avibird.