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Found 7 results

  1. AveryTheKitty

    Arma 3 Aegis

    Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Art by Mr.Mustache Steam Workshop Discord Patreon Made possible thanks to the support of my wonderful patrons. ❤️ coolscout09 Slav_Man_Shae Ezzy Florian Noé Spess Mehreen Pheasant-One Krytera YonV Krijn Lakeman David - Mustache CommanderCharms Andrew Dietz GeneralKong Scott Reijnders
  2. Gemini

    OPEX

    "OPEX is a masterpiece." (Sowens) "This mod is awesome and should be approved by Bohemia." (Unknown) "You have made what I've been looking for since a very long time." (Guim's) "My friends and I are now only playing this mission." (Neall) "It's a titan work. Respect." (BingaNarko) "Thank you and go on, you're the best dude I have a poor PC and OPEX is running fantastic." (NeXoWw) "God bless you !! To be honest I've never seen someone who is so reactive and attentive to the community's feedback." (Bobzap / Sayker) "This mission is becoming so epic. I love it."(xaxa) ..... DESCRIPTION OPEX is an immersive, realist and fully dynamic task generator for ArmA III military simulator. The first version was initially introducing the French Army fighting against terrorist organizations all over the world (hence the French name Opérations Extérieures - means External Operations). This new version now allows players to chose among several armies, depending on enabled extra mods ! AUTHOR'S NOTE Bonjour ! I have to be honest, OPEX has totally be inspired by MSO from ArmA II. After I have tried it, I thought the idea of a dynamic task generator was brilliant, but some features were not perfectly fitting to what I was expecting for and some others were missing. So firstly, I tried to customize the original MSO but finally I chose to rebuild everything from scratch. After more than 8 years of development (yeah, really !), and even if there are still many things to do, it's now time for sharing all I have did so far ! MAIN FEATURES Made by Gemini Mission that required more than 2000 hours of learning, experimentations and development (project started in 2012) SP and MP compatible (from 1 to 50 players) Unique immersive and realist atmosphere Select the theater of operations (Europe, Middle-East, Africa...), your army (France, USA, Russia, UK, Spain, Czechia...) and the opponents (Taliban, Islamic State, Boko Haram, generic ultranationalists...) - extra mods may be required to get all options (see below) Entirely built with random parameters for generating unpredictible situations and unlimited replayability Custom menu at startup to enable/disable/set main mission features Plenty of things to do: select a specific task (among more than 20 available), patrol to find and fight the enemy, locate and destroy weapon caches, neutralize IEDs, search buildings and interrogate local people to gather intel, capture opponents... Dynamic civilian life with custom interactions (talk, search, arrest...) Dynamic AI activities: patrols, ambushes, reinforcements, suicid bombers, roadblocks... Dynamic reputation: take care of the local population or it may rise against you Gather and exchange intel to recruit AI teammates and to get extra supplies, vehicles, supports... AI improvements: ability to assign/unassign NVG/flashlights/silencer depending on daytime and behaviour, ability to board into nearest static weapon... Primary needs system: eat, drink and sleep to avoid bad effects Customizable MP synchronized music receiver in order to listen music into vehicles Performance friendly: useless AI entities are automatically disabled/deleted to save computer/server ressources Persistent save for both server (mission progression, global stats...) and clients (loadout, personnal stats...) Playable without any mod (vanilla game) but compatible with many ones (CUP, RHS, R3F, 3CB, FFAA, BW, CFP, Project OPFOR, TFAR, ACE3, Winter 2035...) Readable content fully translated in French and English And much more to discover ! Made by the Community Advanced medical system (tweaked version of Psychobastard's AIS script) or expert medical system (if ACE mod is detected) Optimized AI behaviour (thanks to R3F AiComTarget script) Move and transport almost every item (thanks to R3F Logistic script) Random and dynamic weather (thanks to code34 for his script - I modified it a bit so weather's evolution is depending on world regions) Futurist but realist electronic tactical glasses (thanks to TPW for his script - I modified it to create motion detector and hearbeat functions) Live video feeds (thanks to BangaBob for his script) Little immersion tweaks: light sensitive map and NVG's optimized utilisation (thanks to Viperidae for his scripts) Map gestures with nearby players (thanks to dslyecxi for his script) HOW TO INSTALL OPEX ? It's very easy, just watch this video (think to enable subtitles to get full detailed information). VIDEOS OFFICIAL (trailers, tutorials...) [FR/EN] Gemini OTHER GAMEPLAY SERIES [FR] MrRatSuper [FR] TypeX [FR] Faiavan INTERVIEWS [FR] RackBoy PICTURES REQUIRED ADDONS / DEPENDENCIES OPEX can be played without any mod (vanilla game) but in order to enjoy all the features and possibilites, it is highly recommended to subscribe (for free !) to the official mod collection. If you don't have a large storage capacity and a very high speed internet connection, you can also select only some ot these mods. COMMUNITY FEEDBACKS Don't hesitate to share your feedbacks, your suggestions and to report any bug or issue you may encounter here on the official BIS forum, or on Steam. KNOWN BUGS/ISSUES Picture "pictures\overview.paa" not found at startup when joining server despite the picture is present in the mission folder, I don't know how to fix this. Some vehicles are sometimes exploding when spawning because collision detection is not reliable at 100% despite I'm trying to improve BI's commands as much as possible. Ambient AI animations may sometimes be weired when playing on MP. TO DO LIST (Extreme priority): fix bugs and issues reported by the community (High priority): add compatibility with best incoming mods (OFrP...) (High prioriy): create version for several other maps (Medium priority): add new tasks (Low priority): optimize and tweak all scripts and functions (or better: rewrite everything because so many time has passed since the first code I wrote !) (Low priority): correct current localizations and add new ones (will require some translators !) SPECIAL THANKS Bohemia Interactive, for the best military games ever (OFP/ArmA serie) code34 and MSO/PO3/ALiVE developpers, for the dynamic/random mission concept Kamih, for the first MP tests during the early development HeroesandvillainsOS, Vengeance1, Scimitar and Sumsun93 for their precious feedbacks All beta-testers, testers and reviewers for their precious feedbacks and suggestions BangaBob, for the live feed and drag body scripts Binesi, for the defend/patrol tasks scripts code34, for the dyamic and MP compatible weather script dslyecxi, for the ShackTack Map Gestures script KC Grimes, for the building occupation script Killzone Kid, for its optimized random position script R3F team, for their Logistic and AiComTarget scripts Seth Duda, for its towing scripts TPW, for the hud, houselights, streetlights and animals scripts Viperidae, for the Little Immersion Tweaks scripts Meh44, for the Russian translation Tonic, for the Virtual Vehicle Spawner script All addon and mod makers whose creations are used in this mission: ACE team, ACRE team, CBA team, CUP team, Icebreakr, James2464, Keeway, Minimalco & Robster, Nkey, R3F team, RHS team, X-Cam team And fore sure, thanks to all the OFP/ArmA community for thinking, creating and sharing so many brilliant additionnal content If I forgot to mention someone, please excuse me and contact me ! SPECIAL DEDICATIONS To the old OFP french community, that participates to give me the passion for this game. And above all, many many many thanks to my wife, who is so patient and comprehensive every time I'm only thinking about the developing this project ! 😘 IN MEMORIAM This mission is dedicated to the memory of Faiavan (1979-2018). I only had the chance to share one or two missions with Faia but his accent, his good mood and his sense of humor made me feel good. May he rest in peace. DON'T FORGET TO RATE IT ! If you enjoy this mission and want to motivate the author, please click on the 5 stars on the top of this web page and on the thumbs up button on the top of the Steam web page. It's free and it's always a pleasure ! DONATIONS If you would like to support the author's projects, you can also make a donation via PayPal by clicking here. CHANGELOG Please keep in mind that OPEX is a non-professional and non-official mission. It may be more or less often updated in order to enhance it. So if you play it, do it at your own risk. DOWNLOAD From Steam Workshop (highly recommended because it requires only 1 click - then everything is automatic) From Armaholic (not recommended because it requires manual installation and updates) From my website (not recommended because it requires manual installation and updates) Enjoy !
  3. Cold War: Global Escalation Mod Series This thread is for my Cold War mod project, which aims to capture the feeling of the conflict while only using assets that are already existing. The mod is based on the late 80s and early 90s period and features a number of factions who are relevant for the time: the Soviet Union, East Germany, Czechoslovakia, the People's Republic of China, the United States, West Germany. These factions are broken into multiple mods, with the Eastern Bloc one currently being the released one. NATO nations will be included soon, as will certain smaller and overlooked nations from the period such as Rhodesia or Cuba, and even North Korea. The mod is meant to be based in history but is not historically accurate in the sense that all of the equipment is exactly right. The equipment is as accurate as it can be with the available assets, and when compared to historical photographs, is still reasonably close to real life. This is especially true if you are using these units as OPFOR enemies, which you'll see in full detail less. Additionally, infantry is the main focus of the mod. The dependencies are listed on the Steam download page. Eastern Bloc Factions On Steam Screenshots
  4. Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1652839680 BACKGROUND: The U.S. has sent our team to assist U.N. humanitarian aid forces in Chernarus. Rebels forces have been attacking the U.N. and stealing supplies. There is a blizzard moving through Chernarus, and the rebels are using it to cover their attacks on the U.N. OPERATION SNOWMAN: The rebels attacked Hope Station at 03:00 this morning under their mission name 'Operation Snowman.' Their next target is Salvation Station, where your team is stationed. Defend the location, eliminate the rebel presence in the area, and get Hope back!! FEATURES: Close-Quarter Combat Revive Virtual Arsenal Dynamic Civilians & Traffic Mobile Respawn Snow Storm! (You can disable it from mission parameters) REQUIREMENTS: CUP Terrains RHS GREF RHS USAF RHS AFRF CREDITS: Civilian scripts by Enigma Snowstorm script by ALIAScartoons Settings button by nEXaus A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
  5. Northern Fronts devteam in cooperation with FWW2 is proud to announce development of Northern Fronts mod for Arma 3. The mod will add armies fighting in Scandinavia during World War two, including: Finnish Army [1939 - 1945] - Winter War, Continuation War and Lapland War, Royal Norwegian Army and Navy [1940] - Invasion of Norway, Norwegian Ressistance fighters [1940 - 1945] - Occupied Norway, Red Army [1939 - 1940] - Winter War, Danish Army [1940] - Invasion of Denmark, Foreign volounteers - fighting in Finland and Norway About: Mod is going to include realistic representations of weaponry, equipment and vehicles used by all the forces listed above, allowing the community to create great scenarios taking place in cold, northern countreis. The development started in November 2017 and with increasing support from community, FWW2 team and Finnish community modders it was possible to create huge variety of assets with custom models, textures, animations and sounds. After first succesfull beta-test we are happy to announce the mod to the public. It is important to note that Northern Fronts is aiming to be a standalone mod, it doesn't use any dependencies, although it includes ACE compatibility. We do realise that players will be using other mods just to have oposing faction for forces included in Northern Fronts, but we don't want to force usage of any mods. It is also worth noting that Northern Fronts team stands strongly against ripping the assets from other mods or games without their permission and will take seriously any violation of team's rights to the created content. Development: Although our aim is to include all the listed factions in A3, we had to start somewhere and set up a list of priorities.The decision has been made to start with Finnish Army in Continuation/Lapland War and currently the mod includes most of infantry weaponry used by Finnish forces in that period. Further development will include both small and big updates: Big updates will consist of bunch of fresh assets, altough won't be frequent. Those assets might be an introduction of new army, a pack of weapons an uniforms, or some vehicles. Small updates will be thematical and limited to small ammount of assets, yet more frequent than the big ones: example can be a Sissi/Jaeger update which will include pieces of equipment unique for light infantry or scout units, such as long-range radio, explosives or bicycles. Those updates will always be focused around a theme, making each of them something unique and giving possibilities for new scenarios to be created. Status and contact: Currently, mod is in 0.1 Release! Here are the links: Steam workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1507586063 ACE compat: https://steamcommunity.com/sharedfiles/filedetails/?id=1507963938&tscn=1536513102 Google Drive: https://drive.google.com/open?id=1wtbI6buGrieRcIANuezzQxhrdUJH2pHi To get in touch with us or take a closer look at development, feel invited to our Discord: https://discord<dot>gg/fZd5Kkg . Please contact our community manager: Griffiths with any questions or cooperation propositions, also feel free to post in any of the coresponding text channels. Content (will be kept up-to-date, doesn't include WIP assets): Finnland: Infantry weapons: Kp/31 "Suomi" Mosin M39 "Ukko-Pekka" Mosin M91 Lahti Saloranta LS26 Lahti L35 Panzerfaust 30 Panzerfaust 30 Klein Static weapons: Lahti L39 Maxim Explosives: Kasapanos improvised satchel charges 2kg, 3kg, 4kg throwable satchel charges Molotov coctail Variety of Finnish-made grenades Uniforms and gear (note that all assets listed in this section come in great variety - from infatry to cavalry and artilery variants of caps, from private to lieutnant insignias, from clean to soaked in mud uniforms) M36 Uniform M36 Summer Tunic Hungarian M38 Helmet Czechoslovak M34 Helmet Finnish/Swedish M37/M40 Helmet Austrian-German M17 Helmet Italian M33 helmet German M35 helmet Field cap "Verikauha" Fur cap "Turkislakki" Officer side cap "Suikka" Sleeve insignias for all of the units fighting in Finnish Army (literally all of them) 1.st Armoured Division variants of caps and uniforms Belts with officer, rifleman, assault and universal variants, including iconic pukko knives Gasmask bag Breadbag Sipulisäkki backpack Map bag Credits (by the date of joining the team): - Sokolonko - head dev, models, textures, configs, management, ruining beta-tests - Caselius - textures, historical information, multiplying mod size by adding termendious ammounts of Variety™ - Brave Sir Charge - models, public relations, FF cooperation, memes - h- - FWW2 cooperation, all custom audio effects, re-scripting the whole engine - Anddy - terrain, models, historical information, making beta-tests for Sokolonko to ruin - Troska - models, textures, ArmaFinland cooperation, actually working on the assets - Ashton - models, textures, pushing forward something (at last!) not Finnish Special thanks: - Jellonavesa - for kp31, m39 and l35 models - IFA3 team for helping me start with modding, thanks Kju, El Tyranos and GSTAVO, - KJ, HorribleGoat, Rob (Eggbeast), X3KJ and many others for helping out with anny issues reported on ArmA 3 discord, - Muzeum Uzbrojenia w Poznaniu - Polish museum that invited us to record their WW2 weapons with some top-noch equipment. Really huge respect for those guys, - My friends that borrowed me their recording equipment for the recordings without asking for anything, - Forgotten Fronts - for cooperation on overlaping assets and supplying our discord with memes, - ArmaFinland - for helping us with beta-tests and providing both server and players, - Saucco for ls26 sounds, - CSA38 - for creating great source of refrence photos and helping out with configs, - Yle Arkisto - Finnish weapons sound reffrences and samples, - http://etulinja.net/ - for great support in historical information, - Justin N. & Renner from FF for M35 helmet model and Panzerfaust decals, - Michael Cecconet (RedRogueXIII) - plenty of high-poly weapon models donated to our devteam (that are yet to be revealed!), - Steelexia from FWW2 - Maxim model, - Basher - helping with unit configs, - Temppa - creating great terrain on which the promo shots were taken, - Griff - For being our Community Manager! Sound credits: - soundslikewillem (freesound.org) - molotov && improvised kasapanos fuse sound. License CC BY-NC 3.0 (https://creativecommons.org/licenses/by-nc/3.0/legalcode), file name:Fuse.wav, edits: low-cut EQ - slight cuts - normalized to 98% - 160033 (freesound.org) - Liquid In Square Glass Bottle.wav. Licensed under Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) ( https://creativecommons.org/licenses/by-nc/3.0/ ) Edits: Cut to several parts, low-cut EQ - plingativator (freesound.org) - munition_shells.wav. Licensed under Attribution 3.0 Unported (CC BY 3.0) ( https://creativecommons.org/licenses/by/3.0/) Edits: Cut to several parts, low-cut EQ - OwlStorm (freesound.org) - blanket movement sounds. Licensed under CC0 1.0 Universal (CC0 1.0) Public Domain Dedication - crescendo (freesound.org) - match.wav. Licensed under CC0 1.0 Universal (CC0 1.0) Public Domain Dedication - brianhanson2nd (freesound.org) - loading clip. Licensed under CC0 1.0 Universal (CC0 1.0) Public Domain Dedication Most of all thanks to all men and women for the service in defence of their homeland during those dark times. FAQ Where do I report bugs or share my suggestions? We use our discord server as main way of communication with the community: https://discord.gg/UdQyUxr Will there be more terrain in the mod? Unfortunatelly, we don't have any map creator active in our devteam, therefore I can't asure you if there will be any further maps added. If you are terrain designer and would like to cooperate with us, we will be more than happy to share some custom terrain assets. I feel like this mod really needs a scenario, will you make one? Our goal was to create a standalone mod (not depending on any other WW2 mod) and we only have one faction, therefore it's not possible to create any missions scince we don't have anybody to be the opposing side. Given how much people are asking for a scenario, we will consider making a NF preview mission/mission pack that will have dependencies on IFA3 and will be released separately on Workshop. This might be released with our next update if we decide to shift development towards it. Bear in mind that the community is full of great mission makers that will be more than happy to publish scenarios using NF, so we would probably be better off working on new assets :) I want to help with development, but I don't know anything about 3d modelling or texturing, how can I be of any use? Easiest way: go to our discord and tell the developers what you think about the mod, give some feedback or just throw some nice words. Remember that each time you tell developer he is doing a great job, he works 0,005% faster. The other way: learn modding, now it's best time to start. 3d modelling is suprisingly easy and with some tutoring you will have really nice results quickly. Your assets will be used in mod, with your name listed amongst the other devs (you can show it to your friends and family so they will ask you some uncomfortable questions). You can also try and make some weapon sounds, animations, textures, anything that you feel like doing, the community is full of people willing to share their knowledge, and Northern Fronts developers are more than happy to help you. Remember it has to be fun to you though, after all we make it for free and for our own satisfaction. Make sure to catch up with Sokolonko on our Discord if you feel like modding might be something fun for you, he will guide you through the grim and dangerous lands of Arma 3 modding. When will the Norwegians be added? First assets are being worked on already (eg. Krag Jorgensen), yet the development will shift more to them after the release. We've also recieved a lot of asset for Norwegian forces from Ashton, so the development went forward quite much. When will Swedes and Danes be added? Well, we focus more on Finnish and Norwegian theatres, so you shouldn't expect Swedes and Danes in their full glory too soon. Although Swedish (and other) volounteers fought during Winter War and we are willing to add those volounteer forces when we release more Winter War - themed units, so basic Swedish equipment should be expected shortly after or with Winter War update. Other important point is that weapons and equipment used by Norwegians and Danes are overlaping so making progress in Norwegian faction also brings us closer to releasing the Danes. When will the Red Army be added? It still needs a lot of time, first you should expect some russian equipmend used by Finnish soldiers, then we thought about Winter War update with both Red Army and some more Finnish winter assets. It is subject to change though. Tanks and planes when? When ready! Good thing is that we are cooperating with FWW2 team and tank models such as T26 and BT-5 were donated by them. Don't expect many vehicles on first release though, it is very complicated job to get them working properly. I'm a single girl attracted to Arma 3 modders, can I invite any of you guys for coffe? Jokes on you, we are all single girls! Changelogs: Features (version 0.1): Media: https://imgur.com/a/hAkF41c
  6. Hi all, Players can't play in server because BattlEye kicks with "BattlEye: Bad Service Version" after few seconds. This occurs since 1.80 update of dedicated server binaries. Of course it has been weeks but actually I didn't want to run the server anymore :) Server is behind NAT and Firewall (IDS/IPS), ports forward as 2302-2306 UDP. Windows Server 2012 R2 and using Steam GUI for Steam purposes. Tried reinstalling and starting vanilla, no luck. Did I miss something that I should do or could I been banned from BattlEye master server? :)
  7. Happy Saturday! I would like to share some pictures of a terrain I've been working on for the last few months. I am planning on releasing it either on Steam or Armaholic very soon! I am using it as a testing ground for some custom winter-themed .p3d objects (which I am new at making). This is my first terrain and my first mod, and if I were to start over again I'd do a lot of things differently, but I want to publish this either way because I think there needs to be more arctic themed-maps. Right now I am more interested in starting a new project than I am developing this one much further, so I would potentially be open to sharing the source files with someone if they wanted to further develop this. Russian Fjords is a top-secret government military zone, where high tech weapons, vehicles, and equipment are developed and manufactured. It is centered around a deepwater bay in the arctic ocean, and there is only one well-guarded road in or out. The terrain design is somewhat experimental, with some underground tunnels and a high resolution heightmap. The map could be used for sabotage, espionage, intelligence gathering, or even some kind of James Bond themed machina. Honestly you can use it for whatever you want, it's just not really designed to be used for traditional mission based gameplay, it's more meant as a decent-looking, immersive, cinematic landscape than anything. Features: - 8x8km Arctic Map with 6 custom ground materials (Thank you to Dmitry Chugai of texturelib.com for the ground textures) -Heightmap, Attributes, and Sat map created using L3DT Pro and MS Paint - Unique modeled and textured .p3d objects (Snowy fir trees, space rocket) using 3ds MAX and GIMP - 10,000+ hand-placed objects - A long road which goes all the way around the map and took foreveeeeer to level out - An industrial port, and a military airbase, and several military research areas - Several road tunnels - No mod dependencies, should be compatible with any other mods Known issues: -The stock arma 3 rocks do not look "Great" since they are not covered with snow. When I started this map I did not know how to do custom objects at all. -I have not tested this map with AI and don't know how they'd behave, especially in caves/on ledges -The caves are questionable and I wouldn't recommend making a map with them the way I did. The rocks do not occlude light as you'd hope. - Because the heightmap resolution is 4m, some areas are sharp and bumpy, and depending on your terrain LOD setting, distant terrain can look kind of bad. On my next terrain I'll be using at least an lower heighmap resolution to prevent this, but I am not planning on going thru the entire map and fixing every bump at this point - The ocean goes from shore to super deep very quickly. I do not plan on fixing this - I have messed with the rain settings in config to try to make the rain look more like snow but maybe some people will think it looks funky now. I think built in snow support in Arma 3 would be sick, but for now you can at least use some snow scripts (http://www.armaholic.com/page.php?id=29156 is one snow script, but the PPEffect color correction can make it very bright and hard to see anything during the day. tweak the script as necessary) - There may be issues with my custom objects that I'm not aware of, I'm very new to making objects Planned features: -Creating snow-covered clutter, and objects such as bushes and rocks, maybe icebergs, improving the look and functionality of objects -Adding some more docks and smaller decoration-type objects such as fences -Possibly Adding some runway overlays -Properly naming and labeling all locations on the map in Russian/Cyrillic -Possibly moving the zone of the map north so that the days are shorter -Continually improving my understanding of how to write a proper config (snow particle effects for driving in the snow is one thing I have yet to master) Please let me know if anyone would be interested in working with me on this or a future projcet! I am open to working with others! Thank you!
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