Jump to content

Search the Community

Showing results for tags 'law'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 3 results

  1. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion centered around the vanilla game's 2035 setting. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Aegis is actively updated, with new content being added frequently. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Credits Content Download & Images
  2. Looking for some advice on what functions to use. Currently I have attached a "FIRED" event handler to each member of a recon team. Once the trigger fires, it assesses what the unit is shooting at, and if the target belongs to the WEST side, it has 'positively identified' NATO in the area. //player sideChat (format ["%1",_this]); _unit = (_this select 0); _group = group _unit; _leader = leader _group; _target = assignedTarget _unit; player sideChat (format ["Target: %1",_target]); //player sideChat (format ["Side: %1",(side _target)]); //player sideChat (format ["Qrf1: %1",qrf1Sent]); //player sideChat (format ["Qrf2: %1",qrf2Sent]); if ((side _target) == WEST) then { if (reconOnSite) then { if (!qrf1Sent) then {_aaq = execVM "law\dispatchQrf1.sqf";}; if (!qrf2Sent) then {_aar = execVM "law\dispatchQrf2.sqf";}; }; } else { if ((reconOnSite) && (!qrf1Sent)) then {_aad = execVM "law\dispatchQrf1.sqf";}; }; Hence; if the recon team is only firing upon local militia, a small QRF is needed. If the recon team is in contact with NATO forces, a large one. The problem is that assignedTarget appears to rely upon the group leader specifically directing one of the units to fire upon the target. If the unit simply sees an enemy and fires of it's own initiative, the target is returned as 'objectNull' and the script fails. In most cases, this isn't a problem. But the recon team is only small, and if the group leader is killed before this happens it might cause problems. Is there a better way of assessing what the unit is firing at without having a target assigned?
  3. A recurring problem that i seem to run into is I don't know how to use group names as group names when writing scripts. Let me explain: In the eden editor, I have set the name of a group; by opening the interface for the group (double click on the icon above group leader) and entering something in the 'callsign' field. However, if I now go to write a script that requires the name of that group, i can't seem to format it in such a way that the command will accept the name I have inputted. For example, here is a snippet from the mission: _group = "R Rustam 1 - Alpha"; _leader = leader _group; _passangers = _group - _leader; _leader assignAsDriver qrf_w1; {_x assignAsCargo qrf_w1} forEach _passangers; _group orderGetIn true; What i can't get to work is the leader command, because no matter how I format the group name it doesn't seem to want to accept it. I believe the following has been tried without success: _group = "R Rustam 1 - Alpha"; _group = "Rustam 1 - Alpha"; _group = R Rustam 1 - Alpha; _group = Rustam 1 - Alpha;
×