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Found 21 results

  1. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion centered around the vanilla game's 2035 setting. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Aegis is actively updated, with new content being added frequently. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Credits Content Download & Images
  2. Metis Marker

    Metis Marker brings you the opportunity to create NATO joint military symbols according to APP-6(C). It allows to build symbols from components, including frame, icon, first modifier, second modifier and amplifiers, rather than pre-define all possible symbols. Features Full customizable marker Moveable marker Editable/non-editable marker Copy & paste marker Save & load marker presets Build in preview Full 3DEN support Full Briefing support Communication channel support e.g. Global-, Side- or Groupchannel Customizable marker system Our customizable marker system consists of: Frames: The geometric border of a symbol that provides an indication of the standard identity, battle dimension and status of a joint military object. *Currently only ground symbols are supported.* Icons: The innermost part of a symbol that provides a graphic representation of an object. Modifiers: A pictorial or alphanumeric component that provides additional information about the icon and are always located inside the frame area. Amplifiers: Optional text or graphics that provide additional information about a symbol and are always located outside the frame area. This includes: Echelon Reinforced or Reduced Higher Formation Unique Designation Documentation Our documentation is available on the Github wiki. Contributing Issues & Feature requests Become a developer Download Requires the latest version of CBA_A3. Github: Click here Steam Workshop: Click here License Metis Marker is licensed under Arma Public License No Derivatives (APL-ND). Images Changelog
  3. I have redesigned various units from NATO, AAF, CSAT and FIA using various mods and am wanting to replace the default load outs (Rifleman, Combat Life Saver, Marksman Etc.) in the Eden editor menu with these. Could someone explain how or link me.
  4. Work the NATO "Leitkreuz" (german) or "rear convoy guidance cross" in arma ? You can find it on Strider, Kuma, Nyx, Gorgon and CSATs Marid (i think because the real counterpart is builded in turkey). https://www.quora.com/What-are-those-plates-with-white-crosses-on-the-back-of-modern-German-Army-tanks-and-vehicles https://www.google.com/search?client=firefox-b&biw=1920&bih=944&tbm=isch&sa=1&ei=9VSkW-CKEMqykwX6xo7gCg&q=leitkreuz&oq=leitkreuz&gs_l=img.3..0l2j0i24k1.22251.22251.0.22857.
  5. I have redone majority of the unit presets for AAf, NATO, CSAT and the FIA and am wanting to use these to make a faction overhaul for myself (not a public mod). I basically want them to be who i see in campaigns and in the Eden Editor. I have used mods. If you can explain how to replace the current unit presets with these ones or give me a link i would much appreciate it.
  6. Hi there! welcome to The Old Breed! we're a small server that focuses on playing the new game, 'Post Scriptum' and other realistic games like Arma 3. Our play style is semi realistic. Me and @peelie have some military experience so we are quite good tacticians! yet we do not take this as gods law, we don't mind having a piss about and a laugh! hopefully once we gain more members we can expand our game selection. we mainly Game on PC so we have many to choose from, if you have any suggestions contact myself or @peelie . If you join our server could you please join our Guilded server: http://www.guilded.gg/teams/rRpmWaDl/overview/news/JlaBXB6m?d=anc . This is where we organise our events and practices. We will keep you updated on any upcoming events and operations. Have fun guys and if you have any questions, direct message about the arma server we are a new clan starting out planning on doing traning and operations weekly we want to represent the british armed forces and we choose very unique and amazing regiments these are the 12th armour brigade royal lancers, 43 commando and 40 commando, kings royal hussars, 1st squadron raf and no.2 field squadron raf regiment these are to us very importent regiments has they all hold a place in hearts but we are very friendly and semi realsistic group looking for player who would love to join us we also do post scriptum and other games but they will be explained in discord we hope you will enjoy your time in our unit "Discipline strengthens the mind so that it becomes impervious to the corroding influence of fear." - Field Marshal Bernard Law Montgomery https://discord.gg/aUunXkM
  7. My first ArmA 2 singleplayer campaign... Features: - Briefings - Tasks - kbTell scripts - Radio chatter - Different playable NATO characters - Now 8 missions (including Prologue) - No cutscenes, I'm using switchMove scripts for scenes so the campaign is seen from 1st person like in the Harvest Red - Overview pictures made with photoshop CS5, includes Overview Border Selection by Kylania So, now I need some voices to add more atmosphere for this project! Roles listed: - Adrian Ramirez - Teamleader, main character, about 30 years old | American accent needed - Frost - Heavy Gunner, second-in-command, about 24 years old | American accent needed - Ian MacMillan - British Marine soldier, playable character, about 20 years old | British accent needed - Major Miller - British commander, about 40 years old | British accent needed - Jack O'Connor - British section leader, has mustaches, kinda badass, about 30 years old | British accent needed - British helicopter pilot - About 25-35 years old | British accent needed - Battlemage - United States Marine Corps command - about 30 years old | American accent needed - Resistance - European/poor accent, must speak English - Jan Kouba - Czech spec-ops, about 20-25 years old, must speak Czech - Andrej - Czech helicopter pilot, about 25-35 years old, must speak Czech - Czech HQ - Must speak Czech If you are interested, then send me PM, my Gmail: kalle.maatta21@gmail.com I will provide more info once you have contacted me.
  8. Hello, where i can downloading the Vanilla Camo Files [AAF, CSAT, FIA, NATO] ?
  9. https://gyazo.com/27e4f556f11939bc7afbabde05b9e5e1 I'm fairly new to modding and I'm trying to create a replacement pack for the current NATO which changes their equipment to gear already existing in the game. I'm trying to make them look more like they were in the Alpha/Beta and first release of the game. But some of my mod config isn't working and I'm not sure why? My rifleman class works fine but when trying to create the grenadier class, I'm having some issues, the uniform, vest and helmet I want (which is identical to the rifleman just for testing purposes) isn't appearing and instead is just left with the vanilla gear, but I know some of the config is working somewhat because it has the addon image next to it in the editor and the backpack I placed on him works. Any help towards tidying my config up (as most of it is a copy and paste of sample configs which I've edited) and making it work would be massively appreciated.
  10. BLUFOR MBT-52 Kuma Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats. You may use the content inside as long as you credit me! I hope y'all enjoy! Extra screenshot DOWNLOAD BLUFOR MBT-52 KUMA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR FV-720 MORA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR MSE-3 MARID STEAM WORKSHOP (SOON) MEGA ARMAHOLIC CREDITS Original texture and config by Bohemia Interactive.
  11. The North Atlantic Expeditionary Force Strong Alone, Stronger Together Introduction The North Atlantic Expeditionary Force is a fictional unit, depicting a permanent and independent military under NATO. With this, we see it fit to vary the equipment used by the Unit from operation to operation, allowing for a varying experience in each of our campaigns. Campaigns consist of story-driven experiences; with realistic military briefings, multiple objectives and varying squad setups. Members that are not in active leadership positions are able to select different roles during each operation (subject to training and competency), to allow for a varying and challenging experience for all. Training will be supplied from basic, up to and including specialisation or leadership trainings. Training & Operation Every Saturday we will have a main/campaign operation where every member is expected to participate in. Being capable of selecting various roles instead of forced in a locked position we thing may increase the fun experience in a actual Arma 3 Milsim unit. All Operations will have a dedicated Zeus team that will oversee the operation progress and communicate between the members/zeus team to increase effectiveness and realism into our operations. Every Sunday we will have a training mission ready for all members that wish to specialise in a certain role or complete their cadet/soldier training. In every training mission we make sure that our members know the basics of being a soldier in our unit. Explaining several subjects and discussions amongst cadets we ensure that communication between eachother is vital. Hierarchy & Structure In every unit we must of course utilise a military ranking system, as most units just generally pick their countries hierarchy, we chose to make our own one, a combination of ranks between countries we see this fit because of our unit's theme. We also utilise multiple components inside the unit, ranging from armoured warfare, Air Combat, Infantry Elements, Long Range weaponry and Support Units, combining all these elements will surely create a ultimate experience of realistic combat. Links NAEF Website NAEF Discord NAEF Arma Clans NAEF Steam Group Teamspeak 3 (
  12. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
  13. 35 years of NATO

    So today is the day that NATO celebrates its 35th years of NATO Airbase Geilenkirchen. to do so they have a "Tag de offene tür" (day of the open door) at their airfield in Geilenkirchen, Germany. Ofcoarse I'll try to get as many pictures of the 70 planes present there for the modding community to use hopefully also allot of inside pictures from the transport and AWACS planes. List of planes to be present here:
  14. Hey, I'm working on a PMC/Contractor uniform reskin, and I'm looking to reskin the NATO Combat Uniform (Tee) as part of it. It's near-impossible to retexture Stavrou's combat uniforms as I do not like the tattoos the uniform model inherits, and the rest of the textures in my pack are just of simple cargo pants/duty pants, not the Crye G3 style pants with the integrated joint protection and stretch zones. What I'm after is a texture that converts those pants into regular cargo/BDU style pants. Preferably, I am after a 2048x2048 NOHQ file that I can use as an overlay for the pack, and the pants would ideally closely resemble the pants used on the FIA Guerilla Garment with the rolled-sleeve shirt. I would do it myself, but I have very little experience in editing normal maps to that extent. If anyone can assist, that would be greatly appreciated.
  15. I am currently playing on arma 3 's official 16+2 zeus server, and Im struggling to add more than one faction. When choosing mission as admin I only have the option to make: master stratis/altis NATO/CSAT/AAF but not two at once. I would like players to compete. How can I change that?
  16. Hello everyone, being thinking at the new 64 bit support of the game being worked on and jet DLC and all of the other stuff and what i have to say is: wow great can't wait! but: talking about Apex expansion being released since July 2016 (7 months ago) i have the impression of sitting in front of an unfinished job. We've paid for the expansion, which is not a common DLC but an expansion and i have the feeling that NATO is a little bit "left behind". I mean the tan camo for vehicles in a pacific jungle environment is somewhat ridicolous and i was asking to myself: will BIS ever make those vehicle in proper camo pattern? ATM the expansion seems to be CSAT focused, but i believe talking about an expansion which is not only a Faction DLC but an expansion, all of the NATO vehicle must have proper camo pattern. Talking about an expansion i would recall Operation Arrowhead quality design and content additions and upgrades (proper camos, proper units exc.). Now, why Apex has basically a totally reworked (very well) faction, (i mean CSAT), new faction syndikat which is great, CTRG which is great, but it is a marginal faction for mission making because they basically are special forces and nothing more and Gendarmerie which is another marginal faction, but not a total "conversion" of the NATO faction which is a major faction expecially talking about mission making? Talking about DLCs: I have to say that we're talking about paid additional content, i want to support BIS as i want new stuff as well, so i bought all of them, but for an example if i want to make a Ground Support mission on the Expansion's map (which is an aweeesssome map), of Tanoa i will not have Tropic pattern soldiers, because i can't choose the NATO pacific or CSAT pacific factions in the modules and the same goes for Sites modules and some weapons of the marksman DLC do not have tropic pattern and not all of them has at least khaki color. So my questions are: Will all of this left behind job ever be worked on or is it abandoned in the shelf of the office? Will we get the same great support that we saw time ago about other armaverse expansions? Are there any official statement about these matters around? because i can't find them. thanks in advance. Personal statement: I love to make missions and scripts but sadly i don't love being forced to install mods for fixing left behind job and forcing my community to download such mods.
  17. Good day, everyone! We are young ukrainian team called Chervona Kalyna Studio and we want to introduce the offical page of modification for ArmA 3 - Armed Forces of Ukraine. We know that there are so many same name modifications, but without serious approach. WEAPONS: Fort-12 (pistol) AKS-74F (modified older AK-74 assault rifle by Fort) AKS-74F/GP-25 (modified older AK-74 assault rifle by Fort with underbarrel grenade launcher) Fort-221 (5.56x45 mm assault rifle) Fort-221/Fort-600-1 (5.56x45 mm assault rifle with underbarrel 40 mm grenade launcher) Fort-227 (5.56x45 mm assault rifle) Fort-227/Fort-600-1 (5.56x45 mm assault rifle with underbarrel 40 mm grenade launcher) Fort-229 (7.62x51 mm marksman rifle) Fort-301 (7.62x51 mm marksman rifle) Fort-401 (5.56x45 mm light machinegun) PKM (modified older PK machinegun by Fort) VPR-338 (.338 Lapua Magnum long range bolt-action sniper rifle) SVDM (modified older SVD 7.62x54 sniper rifle by Fort) RPG-7 (anti-tank rocket launcher) RPG-26 (anti-tank rocket launcher) EQUIPMENT: Ukrainian Field Uniform (camouflage - Varan) Kaska M-2 (helmet, empty version, camouflage - MM14) Kaska M-2 (helmet, raised up glasses version, camouflage - MM14) Kaska M-2 (helmet, raised up and closed glasses version, camouflage - MM14) Korsar M3m-1A-6 (modular vest, empty version, camouflage - coyote) Korsar M3m-1A-6 (modular vest, rifleman version, camouflage - coyote) Korsar M3m-1A-6 (modular vest, grenadier version, camouflage - coyote) Korsar M3m-1A-6 (modular vest, machinegunner version, camouflage - coyote) Korsar M3m-1A-6 (modular vest, officer version, camouflage - coyote) Korsar M3m-1A-6 (modular vest, crew version, camouflage - coyote) Backpack (backpack, empty version, camouflage - coyote) Backpack (backpack, engineer version, camouflage - coyote) Backpack (backpack, paramedic version, camouflage - coyote)
  18. Description: This mod adds greenish textures to the pacific version of the NATO vehicles. The base content is shown automatically on all Tanoa-vehicles. Mission makers will have to make sure their missions are using the right classnames. The additional content is only useable if included in the mission by the mission maker or somebody able of mission editing. Base Content: Tropic camo (based on FS 34086 "I.R. Dark Green") for the following vehicles and variants: - Slammer - Scorcher - MLRS - Panther - Cheetah - Marshall - Hunter - HEMTT Additional content: Tropic camo (based on FS 34086 "I.R. Dark Green") for the following vehicles and all variants and derivative vehicles, and new variants. Requires scripting to work (see included Readme): - Stomper - Marshall unarmed - Strider - Gorgon - Gorgon unarmed Download: On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=770918686 Armaholic: http://www.armaholic.com/page.php?id=31711 Requirements: Apex DLC Changelog: - 1.0 inital release Future features: - Quadbike on which the textures are not applied for some reason - Editor preview icons - A better base color - Dirt. All tropic vehicles will get a nice layer of dust and dirt once BIS decrypts the APEX-files, so I can get the average dirt-color. - NATO Markings (the chevron etc) for all NATO vehicles, including the tan variants. - Release of the templates for public use. Known issues: - The hull mounted smoke launchers of the Cheetah are tan, I have no idea why. - Unarmed Marshall and Gorgon are having accessible commander seats. The commander seats seem not to be lockable. - Roof hatch of the unarmed Marshall looks very flat. This is probably not really resolvable (for me). - The Gorgon has some texture issues due to AAF-textures beeing shown in some parts. This is probably not resolvable. There are also NATO-markings from the Czech-Army DLC for ARMA2 from wich the model and texture templates BIS used are originating. - The covered and open HEMTT are having tan beds. This is probably not resolvable. Feedback is highly appreciated :)
  19. Task Force: Aegis

    Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR
  20. Hey. After a long time I decided to do a part in this section of my project about Takistan bases. I think a lot of you what's on my work interested to find out that this is a FOB in Feruz Abad, Jilavur, Garmsar and police station in Rasman, then there are 3 checkpoints, as there are 2 telecommunication towers outposts and eventually it best which are MOB Rasman and Loy Manara. Regarding both MOB'll be inspired several templates of Arma 2, where I came across a really great pieces that I would like to paste into my project. Of course I will not somehow copied from one play to another but I'll remake several objects that are not sincerely hope appear in Arma 3.
  21. Takistan bases by DonbassCZ Description: It will be about the two airbases in Rasman and Loy Manara, FOB Jilavur, Feruz Abad, Garmsar, police station in Rasman, threecheckpoints and two telecommunication towers outposts. Regarding both MOB'll be inspired several templates of Arma 2, where I came across a really great pieces that I would like to paste into my project. Of course I will not somehow copied from one game to another but I'll remake several objects and I hope they will appear in Arma 3. ;) I hope that you will like my bases. Pictures: Feruz Abad FOB Jilavur FOB Garmsar FOB Rasman police station MOB Rasman Checkpoint 1 Checkpoint 2 Checkpoint 3 Telecommunication towers outpost 1 Telecommunication towers outpost 2 Loy Manara HAFB(Helicopter Air Force Base) Download link: Takistan bases by DonbassCZ Greets DonbassCZ