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Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces Altis Police Department African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Grozovia Armed Forces ION Services Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 7.0.3 Added Mig-21 to ARD factions Added Mig-21 to CDF Blufor Faction Added Missing APD cap icons Fixed ACE overlay issues on face gear gloves Fixed Glass face ordering issue (blue passengers) on Hilux Fixed Hatchback and Sedan steering too sharply Fixed Incorrect Hilux Eden Preview images for FIA Closed and M2 Fixed Missing AAF pilot vest Fixed Missing ACE hearing protection on caps with ear defenders Fixed Missing APD Blufor groups Fixed Missing Enfield ammo on the TKP Indfor Marksman Fixed Missing magazines on the ION marksman and spotter units Fixed Missing magazines on the LFR engineer unit Fixed Scopecurator issue with static PKMs Fixed SKS 10rnd magazine proxy position Release notes 7.0.2 Fixed 6B27 helmets and 6B23 display names to match RHS standard Fixed Bell 412 Dynamic loadout version missing from ION Services Fixed Broken Enfield and Enfield Rail inheritance Fixed DPM cap display name error Fixed G36 blue UI fringing Fixed G36 missing magazines on certain variants Fixed GAF SF LAT unit missing NLAW missile Fixed ION Services Woodland groups and static weapons being listed under Urban Fixed Land Rover HMG and SF HMG gunner memory points being offset Fixed Livonia Separatist Militia flag name Fixed MELB attribute inheritance Fixed MIG-21 missing gunsight options when remote controlling pilot via Zeus Fixed MILAN maneuverability error Fixed MILAN reticule being incorrectly offset when zoomed in Fixed Missing "attendant = 1;" medical setting to UH1H, MTLB, Hilux, and S1203 Ambulance / Medical variants Fixed Pilot Vest and Leg bag backpack winter versions missing from ION Services Winter Fixed PPSH-41 full auto sound being different from a single shot Fixed Skoda Octavia appearing in NATO, AAF, CSAT car subcategories in Eden Fixed T-810 Eden Preview image reference error Fixed UKM mixed white belt display name error Release notes 7.0.0 Added Altis Police Department (APD) to all sides Added Ballistic Face Masks Added Bell 412s to CDF Added Black DMR Added Cap variants for ION Added Cocaine bricks and pallets under Empty > Objects Added Donated MT-LB Nogovan textures to Virtual Garage Added Fast Roping ACE option to Bell 412 winch Added FIA to all sides Added FN P90 variants using RHS sounds and ammo Added Gloves and Gloves / Glasses combinations to Facegear and NVG slots Added Grozovia Armed Forces (GAF) to all sides Added HSAT MKIII and HSAT P-Type helmets Added Invisible Chestrigs and Invisible Chestrigs with plate Added ION Services to all sides and in Desert, Urban, Winter and Woodland variants Added G36 variants Added MELB Little Bird and ION Textures Added Merlin and Textures Added Mig-21 CDF version Added MKIV helmets Added New Enfield No.3, No.3t, No.4, No.4t, No.5, No.5t, L8, L8t and L42 variants Added New MT-LB BMP-1, 30mm, BTR-60 turrets and Ambulance variants Added New Pickup weapon variants (GMG, Igla Chair, Metis, Rocket Pod, Rocket Artillery, SPG-9, TOW, Zu23 and ZU23 Front) Added Randomized Armour Plating to ADE, ADM, CHD, FIA, LNM, LSM and MEE faction Hilux and Pickups Added Static MILAN Launchers Added TFAR variants of SPC and UCP radio backpacks Added Transit Van and Textures Added VIP uniform and unit model Fixed .50cal magazines using incorrect ammo Fixed A number of incorrect or missing Eden preview images Fixed AC-47 Eden crew issue Fixed Bell 412 Flir operator get in/out memory point issue Fixed Bell 412 Inspection panels not closing Fixed Broken Igla Chair gunner KIA animation Fixed Hilux, Land Rovers, and Pickup bodies being bulletproof Fixed Incoming Missile warning sound being inherited on Chieftain, M60A3 and T-series tanks Fixed Incorrect Takistan Army naming error Fixed Land Rover get-in / out points to stop ejected body appearing in the ground Fixed Missing View Pilot LOD on M14 suppressor Fixed Position of barrel attachment proxy on Steyer Aug HBAR variants Fixed Rhib and Rhib gunboat broken cargo turret inheritance on Indfor / Opfor Fixed Side mirrors on a number of vehicles being inverted Fixed T-72BB Vehicle Garage textures Removed Arma 2 Enfield but included class name inheritance to replace weapon in old missions with new Enfield variant Screenshots Download Current version 7.0.3, released 3/5/2023 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
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Soldier Tracker ( Map and GPS Icons )
fn_Quiksilver posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
SOLDIER TRACKER by QUIKSILVER v2.5.0 CREATED: 8/08/2014 UPDATED: 26/02/2018 A3 1.80 Download (GitHub) VIDEO: IMAGES: DESCRIPTION: A system for showing Soldier, Vehicle and Group information on the Map, GPS and HUD. PURPOSE: Designed for scenario designers to have a powerful, high-performance and highly flexible solution to presenting player, vehicle and group information on the map, GPS and HUD interfaces. FEATURES: FUTURE DEVELOPMENT: INSTRUCTIONS: PERMISSIONS: SUGGESTIONS / FEEBACK / BUG REPORTS: KNOWN ISSUES: CHANGE LOG: THIRD PARTY CREDIT: DONATE: DOWNLOAD LINK: Download (GitHub) Cheers! :)- 138 replies
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BLUFOR MBT-52 Kuma Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats. You may use the content inside as long as you credit me! I hope y'all enjoy! Extra screenshot DOWNLOAD BLUFOR MBT-52 KUMA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR FV-720 MORA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR MSE-3 MARID STEAM WORKSHOP (SOON) MEGA ARMAHOLIC CREDITS Original texture and config by Bohemia Interactive.
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I want to have a Civilian fire at a BluFor force. But i don't want all of the civilians to be against the BluFor only one Civilian (HVT who wants to fight his way out of trouble) i am using the Civilian present module the same way that SayUnkl does in this video: I have tried with : in INIT: SetSide East; HVT1 setBehaviour "COMBAT"; Does Anyone know a way to make it work.
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Hello and Welcome Arma Community to the Malden Defence Forces Mod. Malden Defense Forces Malden Defence Forces is a Faction modification for Arma 3. This project will attempt to add a realistic armed force to protect the island of Malden realised in the free DLC; Malden 2035. Alex and I plan for this to be our first co-production to allow us both to improve our skill set. Malden Defence Force, AKA MDF, will be a strong military force able to defend itself and the islands within its maritime borders. The MDF will have a Maritime Guard, an Army and an Air Force. With our first release slated to come out just before or a short time after the release of Malden 2035 DLC it will only include simple stand in representations and a custom camouflage and branch. Follow on updates will include the fleshing out of each branch of the military and special operations units for each branch. This will include new weapons made by Zeealex and possibility of new vehicles as well. After the conflict on Malden between the Soviet separatists and the American Forces subsided 1985 leaving Malden in an impoverished and diminished state. The elected officials deemed it necessary for the country to have a standing Defense Force to avoid the events of the flash-point conflict of 1985 repeating themselves. As the nation expanded its economic power through its resources like fish and creation of luxury goods such as wine. The military grew with it to allow for proper protection of its newly exploited assets. This led to several arms companies to get involved including Robertsen Waffenfabarik GmbH Limited which actively pushed forward weapons development projects for the Malden Defence forces, which included it first mass produced weapon system, the CWS68, entering into mass production in 2022 and issued to troops of the Malden Army in the following year. Development Note: The staged release is subject to change as the project progresses Stage 1. -Initial Proof of Concept [COMPLETE!!!] - Creation of Faction with light role Infantry and Reconnaissance units. [Complete] - Creation of a unique woodland camouflage suited for Malden's climate using images from Malden's terrain. [Complete] - Creating suitable stand in equipment for the units mentioned above to be replaced later with unique equipment. [Complete] Stage 2. -Fleshing Out - Development of the CWS68 primary service rifle based off of the MR-C Prototyped by Crye Associates will begin immediately following stage 1 release [In Process] - Creating suitable stand in vehicles for units mentioned above to be replaced later with unique vehicles. [In Process] - Configuring Squads and Branches within the MDF and making it Zeus-compatible. [In Process] - Creation of a Malden National Flag as well as an MDF flag to replace stand in. [Complete] Stage 3. - Further expansion of equipment and weaponry - Hopeful completion of CWS68 and implementation into the current MDF units. [In Process] - Development of unique body armour, helmets and other unique equipment for staged release upon completion for Units mentioned above. [In Process] - Development of secondary and tertiary camo patterns for the MDF including a Marine or maritime Camo and a Deployment Camo with matching equipment for each. [In Process] Media for your viewing pleasure...
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OPERACIÓN ARDILLA Creada por Darius _______________________________________________________________________ STRATIS 09 de Septiembre de 2032 a las 18:54 horas Misión en Español El General Akhanteros de la FAA perdió su helicóptero que le iba a llevar a Altis, gracias al bombardeo de esta tarde la OTAN ha destruido casi todas las aeronaves de la FAA. Ahora él se ha escondido en su base militar al este de Agia Marina, vamos a asaltar esa base militar, acabar con los refuerzos y volver al campamento. Objetivos Destruir los refuerzos Matar el general de la FAA (Objetivo principal) Escapar de la zona Ejecución La operación se basa en una táctica de "golpe de mano" (entrar, cumplir objetivo y salir muy rápido). Alfa, se encarga de colocar cargas explosivas y emboscar los refuerzos que vienen por la carretera de la base aérea, la carretera que viene del Campamento Rogain y la otra carretera que viene desde Mike-26. ¡Destruyan todo lo que pase por esas carreteras! Los equipos Bravo y Charlie asaltarán la base militar. Salir de ahí e ir a un lugar seguro. _______________________________________________________________________ Co32_Op_Ardilla_v25.Stratis.pbo mega.nz Steam: Operación Ardilla en Steam
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Kicking opfor from blufor vehicles and vica-versa
KdubyaDOG556 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle. Thanks, Kdubyadog556 -
Subscribe at Steam Pics on steam Tanoan government raised a standing army under intense negotiations with CSATI leadership. Meanwhile, NATO has dispatched some Contractors to help fight back CSATI influence. included: Infantry and motorized units for Tanoan Army Infantry and motorized units for Military contractors. Functions: The contractors are elite soldiers. They will have better skills than most. Quick response crews will disembark upon contact, and make repairs if needed when combat is done. More to come.
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Help on "free for all" deathmatch mission
sauerxz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :) -
Help on "free for all" deathmatch mission
sauerxz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :)