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Found 11 results

  1. Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdiction Unit Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Cold War (Early) US Forces Cold War (Late) US Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes hotfix version 3.0.2 - Added AN-PRC 155 Radio Backpack - Added Legacy support for enforced historic TKC Open and Fuel Ural classname change - Added M60A1 / M60A3 to AAF Indfor - Added Missing DHK1983, PGS64, and UKK muzzle brakes to AK-74n, AKS-74un and AK-74mr respectively - Added Option to enable thermal optics on gunner turret via vehicle attributes on AAF, HIDF, and USMC AAVs - Added Semi-Automatic mode to RPK / RPK-74 - Added SVD NPZ variant - Fixed ADA CfgGroups incorrect side entries - Fixed ADE CfgInfantry incorrect side entries - Fixed ADE, ADM, and ADP Automatic Rifleman having wrong magazines in backpack - Fixed AAF Indfor Automatic Rifleman and SF Automatic Rifleman missing gun - Fixed AAF 'MSV' displayed names on static weapon teams - Fixed AAF Opfor Incorrect Vehicle Radio - Fixed Flapping rear ramp on AAV - Fixed Incorrect Sten Magazine ammo count - Fixed M14 sounds - Fixed Mirrored text on M60 ammo box - Fixed Missing AAV track_l, track_r, slide convex component errors in .rpt - Fixed Missing inventory image on PVS5A NVGs - Fixed Missing magazine in Takistan Army Team Leader weapon in Eden - Fixed Missing roof texture on Hilux Closed - Fixed Missing tracer on T-55 and M60A3 cannon shells - Fixed M60A1 and M60A3 name - Fixed PAGST Vest armour values - Fixed SDV incorrect textures - Fixed SVD inheritance to correct incorrect weight - Fixed SVD accessory changing weapon to black plastic variant - Fixed Takistan Repair Ural texture error - Replaced all deprecated TFAR radio classnames - Replaced Soviet Automatic Rifleman RPK with RPK-74 Release notes version 3.0.0 - Added AAF Faction (AAF) - Added AAVP-7A1 - Added African Desert Army Faction (ADA) - Added African Desert Army Paramilitaries (ADR) - Added African Desert Civilians (ADC) - Added African Desert Civilian Militia (ADG) - Added African Desert Extremists (ADE) - Added African Desert Militia (ADM) - Added African Desert Police (ADP) - Added AK-47 Assault Rifle - Added Beacons and Siren to Police BTR-40 and Gaz Vodnik Medevac - Added Beacons to Police Datsun, Hilux, Land Rovers, Gaz Vodnik, Gaz Volha and YAVA motorbike - Added Bicycles - Added Blowpipe AA - Added Bren Light Machine Gun - Added Browning HP Pistol - Added CHDKZ T-55 and MT-LB textures - Added Equipment for new factions - Added G3 Assault Rifle - Added Horizon Island Defence Force & IDAP Medevac UH1H variant - Added HK33 Assault Rifle - Added M60A1 & M60A3 tank variants - Added M939 MLRS variant - Added M939 Zu23 variant - Added Magazine and grenade Proxies to AK-47, FNFALs, G3s, HK33s, RPK, M16s, and M14s - Added MaxxPro Green and Woodland variants - Added MG3 Machine Gun - Added Motorbikes - Added MT-LB Zu23 variant - Added MTVR MLRS variant - Added MTVR Zu23 variant - Added RPK-74 Light Machine Gun - Added Side-specific tracer magazines (red, yellow, green, and white) - Added Skoda Octavia - Added Desert & Soviet Scud textures - Added Sterling submachine gun - Added SUV 4x4 Civilian, Armed, and Armoured VIP variants - Added Tanoa and Winter versions of Static Bunkers - with option to hide camo net - Added unarmed nest bunkers under Structures > Military - Added working hidden textures to AN-2, T-34, T-55 and UH1H wreck models - Added working pedal animations to all wheeled vehicles - Added working additional dials to wheeled vehicles where possible - Changed Engine damage effect - more in line with RHS - Changed M1 helmets for RHS versions - Changed M79 for RHS version - Changed T-34, T-55 Engine Sounds - no more turbine! - Changed UH1H Unarmed, Armed and Gunship Hueys to RHS versions - Changed Weapon muzzle flashes to RHS versions - Fixed Cold War Early Soviet Spotter had wrong magazines - Fixed Incorrect civilian uniform inheritance - Fixed Multiple bugs and .rpt errors - Fixed Mutt Jeep TOW launcher not tracking while firing in 3rd Person - Fixed SelectionID .rpt spam while using ACE3 - Fixed SU25 ammo / pylon / mfd .rpt errors - Fixed UH1H Medevac not exploding when destroyed - Improved driver animations - Improved MaxxPro .smdi - Improved shared textures to reduce duplication - Improved Wheeled vehicles tyre friction / slip values - no more driving on ice! - Removed incorrectly added vehicles from BIS NATO, CSAT, AAF factions - Removed Land Rover (Open) rear windows from Pilot LOD Screenshots Download Current version 3.0.2, released 08/09/2020 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. SOLDIER TRACKER by QUIKSILVER v2.5.0 CREATED: 8/08/2014 UPDATED: 26/02/2018 A3 1.80 Download (GitHub) VIDEO: IMAGES: DESCRIPTION: A system for showing Soldier, Vehicle and Group information on the Map, GPS and HUD. PURPOSE: Designed for scenario designers to have a powerful, high-performance and highly flexible solution to presenting player, vehicle and group information on the map, GPS and HUD interfaces. FEATURES: FUTURE DEVELOPMENT: INSTRUCTIONS: PERMISSIONS: SUGGESTIONS / FEEBACK / BUG REPORTS: KNOWN ISSUES: CHANGE LOG: THIRD PARTY CREDIT: DONATE: DOWNLOAD LINK: Download (GitHub) Cheers! :)
  3. AveryTheKitty

    BLUFOR MBT-52 Kuma

    BLUFOR MBT-52 Kuma Hiya! I created a BLUFOR retexture for the MBT-52 Kuma, complete with correct crew, tracer color, and stored weapons. I also included the source files, including the textures in both XCF and PSD formats. You may use the content inside as long as you credit me! I hope y'all enjoy! Extra screenshot DOWNLOAD BLUFOR MBT-52 KUMA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR FV-720 MORA STEAM WORKSHOP MEGA ARMAHOLIC BLUFOR MSE-3 MARID STEAM WORKSHOP (SOON) MEGA ARMAHOLIC CREDITS Original texture and config by Bohemia Interactive.
  4. I want to have a Civilian fire at a BluFor force. But i don't want all of the civilians to be against the BluFor only one Civilian (HVT who wants to fight his way out of trouble) i am using the Civilian present module the same way that SayUnkl does in this video: I have tried with : in INIT: SetSide East; HVT1 setBehaviour "COMBAT"; Does Anyone know a way to make it work.
  5. Hello and Welcome Arma Community to the Malden Defence Forces Mod. Malden Defense Forces Malden Defence Forces is a Faction modification for Arma 3. This project will attempt to add a realistic armed force to protect the island of Malden realised in the free DLC; Malden 2035. Alex and I plan for this to be our first co-production to allow us both to improve our skill set. Malden Defence Force, AKA MDF, will be a strong military force able to defend itself and the islands within its maritime borders. The MDF will have a Maritime Guard, an Army and an Air Force. With our first release slated to come out just before or a short time after the release of Malden 2035 DLC it will only include simple stand in representations and a custom camouflage and branch. Follow on updates will include the fleshing out of each branch of the military and special operations units for each branch. This will include new weapons made by Zeealex and possibility of new vehicles as well. After the conflict on Malden between the Soviet separatists and the American Forces subsided 1985 leaving Malden in an impoverished and diminished state. The elected officials deemed it necessary for the country to have a standing Defense Force to avoid the events of the flash-point conflict of 1985 repeating themselves. As the nation expanded its economic power through its resources like fish and creation of luxury goods such as wine. The military grew with it to allow for proper protection of its newly exploited assets. This led to several arms companies to get involved including Robertsen Waffenfabarik GmbH Limited which actively pushed forward weapons development projects for the Malden Defence forces, which included it first mass produced weapon system, the CWS68, entering into mass production in 2022 and issued to troops of the Malden Army in the following year. Development Note: The staged release is subject to change as the project progresses Stage 1. -Initial Proof of Concept [COMPLETE!!!] - Creation of Faction with light role Infantry and Reconnaissance units. [Complete] - Creation of a unique woodland camouflage suited for Malden's climate using images from Malden's terrain. [Complete] - Creating suitable stand in equipment for the units mentioned above to be replaced later with unique equipment. [Complete] Stage 2. -Fleshing Out - Development of the CWS68 primary service rifle based off of the MR-C Prototyped by Crye Associates will begin immediately following stage 1 release [In Process] - Creating suitable stand in vehicles for units mentioned above to be replaced later with unique vehicles. [In Process] - Configuring Squads and Branches within the MDF and making it Zeus-compatible. [In Process] - Creation of a Malden National Flag as well as an MDF flag to replace stand in. [Complete] Stage 3. - Further expansion of equipment and weaponry - Hopeful completion of CWS68 and implementation into the current MDF units. [In Process] - Development of unique body armour, helmets and other unique equipment for staged release upon completion for Units mentioned above. [In Process] - Development of secondary and tertiary camo patterns for the MDF including a Marine or maritime Camo and a Deployment Camo with matching equipment for each. [In Process] Media for your viewing pleasure...
  6. OPERACIÓN ARDILLA Creada por Darius _______________________________________________________________________ STRATIS 09 de Septiembre de 2032 a las 18:54 horas Misión en Español El General Akhanteros de la FAA perdió su helicóptero que le iba a llevar a Altis, gracias al bombardeo de esta tarde la OTAN ha destruido casi todas las aeronaves de la FAA. Ahora él se ha escondido en su base militar al este de Agia Marina, vamos a asaltar esa base militar, acabar con los refuerzos y volver al campamento. Objetivos Destruir los refuerzos Matar el general de la FAA (Objetivo principal) Escapar de la zona Ejecución La operación se basa en una táctica de "golpe de mano" (entrar, cumplir objetivo y salir muy rápido). Alfa, se encarga de colocar cargas explosivas y emboscar los refuerzos que vienen por la carretera de la base aérea, la carretera que viene del Campamento Rogain y la otra carretera que viene desde Mike-26. ¡Destruyan todo lo que pase por esas carreteras! Los equipos Bravo y Charlie asaltarán la base militar. Salir de ahí e ir a un lugar seguro. _______________________________________________________________________ Co32_Op_Ardilla_v25.Stratis.pbo mega.nz Steam: Operación Ardilla en Steam
  7. Hey everyone, I was wondering if someone could help me develop a script that would allow blufor units to only be able to enter Blufor vehicles as well as Opfor only being able to enter Opfor vehicles. I would need an array to be specific to what vehicles I would allow units to enter. I do not want the unit to be killed, just kicked out of the vehicle. Thanks, Kdubyadog556
  8. As stated in topic, anyone know the hidden selection name for flag on blufor uniform?
  9. Subscribe at Steam Pics on steam Tanoan government raised a standing army under intense negotiations with CSATI leadership. Meanwhile, NATO has dispatched some Contractors to help fight back CSATI influence. included: Infantry and motorized units for Tanoan Army Infantry and motorized units for Military contractors. Functions: The contractors are elite soldiers. They will have better skills than most. Quick response crews will disembark upon contact, and make repairs if needed when combat is done. More to come.
  10. Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :)
  11. Basically, I have this situation similar to a deathmatch (free for all), and I'd like to "addscore" to players ONLY when they kill other players, not AI's. Digging the internet, I found some scripts (meant for punishing teamkills), worked around them a little bit and got this: I must admit that I could not create such a thing, but I did some modifications and it ALMOST worked as intended. And this keeps happening like: I believe that this is happening because of the accumulated bodies of players, but I wasn't able to delete them to test it out. If any of you guys can help me, it would be appreciated! :)
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