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Found 3 results

  1. SpartanViperz

    NATO UNIT OVERHAUL

    What is this mod? This mod Improves the way the default NATO soldiers look in the game by replacing them with gear already existing in the game, as well as some slighlty retextured helmets. I aimed for them to look like how they were in the alpha, beta and release candidate of the game. I mainly did this by making the Enhanced combat helmet the norm compared to the combat helmet as I personally think they look alot better and suit the 2035 setting alot more. I also restricted the use of the Carrier special rig and GL Rig to certain roles as I think they were over used and I personally dont like them as I think they're "too chubby". I also retextured the ECH and LCH slightly by adding a US flag so they look like they did in the Pre-alpha version of Arma 3. Why download this mod? Small file size - 17.7 mb! Better looking units that work on any mission. New retextured helmets to incorporate US flag while not compromising the normal ones so you can still use them for other missions. This is my first mod I've ever made, so while its only small and simple, any feedback would be greatly appreciated! Workshop Download/Page You can also view some screenshots on there^ It's been on the workshop for about a week now but I've decided to put it on here as well to hopefully expose it to more people and gather some other feedback 🙂 I'd also like to thank Night515/AverytheKitty for inspiring me to make this mod and being very generous in helping me with any issues. 😄
  2. Hi guys, I'm trying to get a sector control module to execute a script when control of the sector changes. I want the script to grab that sectors name and append Flag to the end of it, then change the texture of a pre placed flag with that name to the appropriate side's flag. Here's what I have right now _MyFlag = format [_this,"flag"]; if (_this select 1 isEqualTo west) then { _MyFlag setFlagTexture "\A3\Data_F\Flags\Flag_nato_CO.paa" _Marker1 = createMarker ["Marker1", position _this]; "Marker1" setMarkerType "flag_NATO"; }; if (_this select 1 isEqualTo east) then { _MyFlag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa" _Marker1 = createMarker ["Marker1", position _this]; "Marker1" setMarkerType "flag_CSAT"; }; I'm not sure how to do the concatenation between the flag and the sector name as I don't know if the sector control module passes that info, it says it passes <module>,<ownerSide> and <previousOwnerSide> I'm trying to avoid making a script for each flag/sector, also still struggling a little with the syntax.
  3. Hello Community, I am currently experimenting with the ORBAT Module and I need some new isignias for my campaign. The problem is I don't know which flags were used in the original singleplayer campaign nor do I know where to find them. For example this NATO Flag used in the oringal campaing: (Image) https://ibb.co/eNkaYe Thx for your replies :D
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