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Found 19 results

  1. AveryTheKitty

    Arma 3 Aegis

    Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Art by Mr.Mustache Steam Workshop Discord Patreon Made possible thanks to the support of my wonderful patrons. ❤️ coolscout09 Slav_Man_Shae Ezzy Florian Noé Spess Mehreen Pheasant-One Krytera YonV Krijn Lakeman David - Mustache CommanderCharms Andrew Dietz GeneralKong Scott Reijnders
  2. Good Morning Ladies and Gentlemen, Yesterday we (the Team behind Global Mobilization), have released the first two addons from the Global Mobilization Extra addons series. The goal for these addons is to provide additional usecases for the GM CDLC content, give you examples of what can be done with them, and to add some additional features in the future. The first two are - Global Mobilization Extra - Takistan Armed Forces - Global Mobilization Extra - Altis Armed Forces For further discussion or bug reporting feel free to use this thread or head over to our discord
  3. Greetings ArmA Fellows ! Today I release the fisrt version of the Altis Parachute Regiment - for Global Mobilization (development thread here) Please read the info below and I hope you will enjoy it ! Cheers, GFT STEAM Item: https://steamcommunity.com/sharedfiles/filedetails/?id=2066249929 7-Zip Archive (V1.01): https://we.tl/t-HW43FygtfP How to install: https://www.instructables.com/id/How-to-Install-Non-workshop-Mods-With-the-ARMA-3-L/ NEW - Source files: Changelog: The Altis Parachute Regiment is a new faction for Global Mobilization adding troops from the airborne units (Paratroopers and SAS squadron) of the Altian armed forces during the colonial time and the cold war era (1980’s). Background: Pictures: Features: One new faction (NATO side), including Altian airborne forces and SAS squadron men Retextured Global Mobilization & A3 base game uniforms & equipment, in Fictional DPM and Brushstroke pattern, adapted from AAF camo palette New assets ported from A2: Headgear (helmets), Weapons (FAL, GPMG-like machine gun, MP5sd) Retextured Vehicles (two pattern, Altis camouflage & plain green), and new markings Static line parachute (see Credits and Acknowledgements) and scripted drop system waypoints Credits & Acknowledgments: BI Studio for the A2 source files GM team for the templates of their assets toadie2k for the FAL animation (https://forums.bohemia.net/forums/topic/163106-toadies-smallarms-and-animations-for-arma3/) Deltagamer for the Static line Parachute model and animation (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod/) Killzonekid for his Paradrop functions (adapted from http://killzonekid.com/arma-scripting-tutorials-epic-armour-drop/) IndeedPete for his templates (which I adapted ) CUP for allowing to unpack their PBOs, which allowed me to learn how to code (but I did NOT use their assets) Drongo, for his config creator Skiddy, yevgeni89 from the BI forums for their suggestions The ARMA community for collecting and sharing the documentation on modding Disclaimer: To be used at your own risks! I don' take responsibility in case of unexpected damage to your system I don't play MP, so if you encounter bug, please report and I'll try to fix it Compatibility with other mods (Alive, ACE): Not tested yet Compatibility with ZEUS: Normally yes, but not tested No other dependencies than Marksman and GM DLCs; otherwise this is standalone Known bugs/Future Plans: This is not supposed to be ultra-realistic and honestly there could be some anachronisms, but it gives my vision of a fictional unit using available assets. It is limited by my skills and the time I can spend on it, so you could probably find higher quality mods or models - still, I don't think this is redundant with existing materials. I tried however to make as neat and smooth as possible, this is the least of courtesy to the potential users. If there are any bugs to report - please let me know, and I'll try to fix it (it will be an opportunity for me to learn something new). The code of the config could probably be optimized - I have not seen any bugs, missing relationship popping up on my system, but it is always, so please let me now No Groups yet - to come in subsequent update No plans for future assets, but that could come ! I will release the source files (texture templates, ported 3d model etc...) License: Arma Public License Share Alike (APL-SA) https://i.imgur.com/wEXj2g0.png https://www.bohemia.net/community/licenses/arma-public-license-share-alike Please consider extra requirements if you want to reuse the Static Line Parachute (see https://forums.bohemia.net/forums/topic/181542-static-line-parachute-mod)
  4. Hello everyone, I have been trying in the past few days to make a retexture of the AAF uniform at which I succeeded. Then I needed to put it in game as an addon so I have to write a config.cpp file. No matter what I can't get it to work, so any help would be appreciated. Config.cpp Screenshots
  5. Altian Peace Talks Question: What is the result of the "Peace Talks of Kavala" ? Answer: To be discussed. After East Wind Situation Question: How will a "shared peacekeeping deal" look like ? Answer: To be discussed. Question: What will happen with the rest of the AAF ? Answer: To be discussed.
  6. After teasing people with promo shots in the combat photography thread for quite some time, I decided to open a separate thread for my upcoming AAF add-on. The idea behind this was to have a AAF faction for contemporary missions on Altis and Stratis using RHS assets and having only the RHS mods as a dependency. Over time I got permission to add some more models to this add-on and, so you’ll get a bit more than just RHS retextures… To provide mission makers with a possible storyline, I wrote a small history of Altis, which ends in a republic being on the brink of civil war in 2017 and with interventions of both Russia and NATO as a real possibility: Some screenshots: More: The content so far: • AAF infantry in pixelated camo • AAF reservists in greek lizard camo • Altian Police units • BMP-3s, GAZ Tigrs, HMMWVs and Urals for the AAF • Ka-60 and L-159 for the Altian Air Wing • pro-western Rebels Links: https://drive.google.com/open?id=1Yxn32iV400uCdolzrKmTl5ftJq5jZnGr http://steamcommunity.com/sharedfiles/filedetails/?id=1298282761 (More mirrors are always welcome!)
  7. There are some scripts for vanilla arma that you can use to get an AAF Pawnee or something like that i wanted to try it with modded vehicles i use cup vehicles and there is a AH-1Z with AAF camo i wanted to put the camo on the Apache because they look kinda similiar and it might look good i tried alot of pathways but it didnt work it just makes the body of the vehicle invisible and thats it when you put a pawnee reskin on a slammer it just looks weird and it doesnt go invisible im just gonna dump in all the pathways i have and some pictures. this setObjectTextureGlobal [0,"A3\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\@CUP Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\!Workshop\@CUP Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"]; this setObjectTextureGlobal [0,"A3\!Workshop\@CUP_Vehicles\addons\cup_airvehicles_ah1z.pbo\data\UI\aaf_ah1z_body_co.paa"];
  8. Military Service Vans A Fox's Expanded Textures Project Why should the LDF have all the fun? This mod gives the other major Arma 3 factions (NATO, AAF, CSAT) access to Vans, useful for doing things that don't require a whole armored vehicle. INCLUDES: - AAF Marten - NATO Malamute (Arid / Pacific) - CSAT Spingbok (Arid / Pacific) - All vans come in; Transport, Cargo, Medevac, and Service variants. IMAGES: On the Steam Workshop! Released under a Arma Public License No Derivatives (APL-ND)
  9. Hello all, I'm undertaking my first modding project, injecting into the game my vision of the AAF. Rather than Altis existing as a separate Republic, my mod will depict the country (and consequently its military) as a Commonwealth realm, much like Australia, New Zealand and Canada. This mod will most likely be dependent on RHS:USAF, RHS:GREF, and Adacas' Military Gear Pack. Below is a small teaser of the uniform and helmet retextures that I have recently made and am currently in the process of refining. I'm a fairly new modder, with limited knowledge of configs and retexturing; I'm essentially learning it all as I go, and any help offered would be greatly appreciated. Suggestions are also welcome! I look forward to sharing my progress with all that are interested. Special thanks to fingolfin for his advice on retexturing and IndeedPete for his user friendly Retexturing Templates (found here:)
  10. Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1655023117 BACKGROUND: The AAF has invaded the island of Malden! It's citizens are asking for help from the U.S., so our forces are mobilizing. In order to gain a foothold on the island, we will have to attack via boat, as the AAF has an air defence system in place. OPERATION GREEN ARROW: U.S. forces are going to capture Goisse harbor, then move inland to destroy AAF air defences. While this main attack is going on, your team is to inflitrate Malden via the passage north of Vigny. Once you have made landfall, your objective is to sabotage the heli depot to prevent the AAF from attacking our other troops to the north. Once the heli depot is sabotaged, your team will move to La Passagne to capture it and defend it against any counter-attacks. FEATURES: Revive No Stamina/Fatigue Civilian Population No mod requirements WARNING - TO PLAY IN SINGLEPLAYER YOU MUST PRESS SPACEBAR AT THE RESPAWN SCREEN, THEN CHOOSE 'SKIP' FROM THE MENU!! CREDITS: Civilian scripts by Enigma A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
  11. I have redesigned various units from NATO, AAF, CSAT and FIA using various mods and am wanting to replace the default load outs (Rifleman, Combat Life Saver, Marksman Etc.) in the Eden editor menu with these. Could someone explain how or link me.
  12. I have redone majority of the unit presets for AAf, NATO, CSAT and the FIA and am wanting to use these to make a faction overhaul for myself (not a public mod). I basically want them to be who i see in campaigns and in the Eden Editor. I have used mods. If you can explain how to replace the current unit presets with these ones or give me a link i would much appreciate it.
  13. He quit the army, is it meaning that the AAF still exist after East Wind and the war on Altis and Stratis ?
  14. Taking a break from other mods i came to the Conclusion the AAF could really use a new coat of paint. Inspired by TEC_CSAT. the LM_AAF overhaul will include new weapons, Gear, and vehicles for the AAF to give them a fresh feel. This mod will NOT require other mods to use Plans/ Features. (* means not done yet) Gear: ArmA 2 PASGT/LWH port with goggles varaint ArmA 2 Coyote pack port* Uniforms in 3 AAF themed Lizard Variants Weapons: CR-4A3 Series rifles (M4A3 port from ArmA 2 OA) with CC-4A3 variant retextured Mk200 LMG * retextured Mk20 and Mk20C rifles * Vehicles: Spartan AH1 (AH-64D port from ArmA 2) APC-113 chelóna (M113 port from ArmA 2)* Reskins of current AAF vehicles* Units: (gear is in for most part just not all of it) Altisian Armed Forces Army (AAF-A)* Altisian Armed Forces Air Force (AAF-AF) Altisian Armed Forces Airborne (AAF-AB)* Altisian Armed Forges Guard corps (AAF-G)* yet to be named Altisian Armed Forces SF group * Republic of Altis and Stratis Army (RoAS-A) (Based on the canon ending to ArmA 3's main campaign, BLUFOR)* Republic of Altis and Stratis United Nations contingent (RoAS-UN)* Generic pictures AAF Airborne Post-East Wind AAF (RoAS-A and RoAS-UN) Credits: Camo @ Facepunch camouflage thread V2, i cant remember the original author of the pattern i modified but credit is to them BI @ ArmA 2 Samples PolyG @ assistance with the project (Will be helping with vehicles)
  15. http://steamcommunity.com/sharedfiles/filedetails/?id=1229944898 I decided to create a series with each mission focusing on one specific type of soldier/task, this one entry is EOD. I used the AAF to give it a more modern day feel while keeping it vanilla. Used Tanoa to give it a vietnam flavor. Steam description: Step into the shoes of a soldier in an EOD unit during operations on Tanoa. The AAF have been engaged with Syndikat and remnants of the former dictatorship's loyalist army for the last 8 months. The guerrillas have access to large pre-overthrow stockpiles of anti-tank and anti-personell mines as well as improved explosive devices. Because of this our EOD unit has been kept busy during the occupation. During today's operation we will be escorting a tank platoon along a main supply route and clearing any minefields using our mine clearing rockets from the bobcat. We have multiple infantry units currently executing various missions and raids accross the island so be prepared to get tasked away to help them clear any explosives they encounter. Vanilla mission, only requires Apex. (Although from the latest update all Arma 3 users now have Apex assets so you may be able to play it, just with the expansion purchase advert in the corner.) (Mine Clearing Rocket script by John Harvey https://github.com/john681611/detcord.VR/releases ) Let me know of any bugs or issues and feel free to give me feedback for suggestions for this mission or how I can better accomplish things for future missions.
  16. Okay so, weeks ago I played the Laws of War story campaign. There was a segment where... So yeah, I really don't get this bit. Was this talk of...
  17. 1st Royal Altian Marine Battalion Who We Are The 1st Royal Altian Marine Battalion is a Altian military simulation unit aiming to provide an accurate and professional portrayal of the Altian Armed Forces. The 1st Royal Altian Marine Battalion has also taken massive strides towards implementing accurate doctrine and realistic training. Our unit also adheres to strict disciplinary guidelines while still adapting to the real lives of our members outside of how we operate, the 1st Royal Altian Marine Battalion is the culmination of numerous different assets within the Altian Armed Forces. We consist of a regular infantry element, a reconsaince element, and a aviation element. All these elements operate either together or separately to complete a wide variety of different objectives within our operations, with care being taken to try and diversify the scope of the missions our unit partakes in. How We Work In following our pledge towards realistic and accurate milsim, the 1st Royal Altian Marine Battalion holds its training and operations to a high standard. To elaborate, operations are oriented around realistic scenarios, while our training program has been developed to provide enlistees with the necessary tools and skills needed to excel in combat. The operations and trainings are not conducted on a daily basis, and are generally rotated on a semi-flexible schedule Requirements Must be 16+ (No Exceptions) Must be mature and have a professional attitude Must be willing to follow the chain of command Must own a legal copy of ArmA 3 Must be willing to dedicate time towards the unit, as it shall to you Must be able to make at least one unit event a week unless excused Must complete the training process in the required time frame Must maintain respect for yourself and others at all times How Do I Join? Joining is a very simple process; it can be done by finding a recruiter, who can be found on our teamspeak at 76.111.201.171:9992 Or alternatively, please reference our website at http://www.1ramb.org/joinus Thank you for reading this post
  18. I am currently playing on arma 3 's official 16+2 zeus server, and Im struggling to add more than one faction. When choosing mission as admin I only have the option to make: master stratis/altis NATO/CSAT/AAF but not two at once. I would like players to compete. How can I change that?
  19. I'm trying to retexture the AAF officer but I'm running into difficulties with my config. I've defined the hidden selections and the their locations but still my retexture fails to appear - I end up with an invisible chested guy (although the trousers appear). I've professionally (!) retextured original .paa file to a Grenadier Guard as one can see. I've posted my config below for anyone who can spot the issue. I apologize in advance for any obvious mistakes - this is my first shot at retexturing in A3! My config
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