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About LykosMactire

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    Sergeant Major


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    Games and modding
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    Type 1 Diabetic
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    Angel DeathWolf

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  1. LykosMactire

    Mega City 3 --- An urban combat focused terrain

    I have a strange feeling i will be seeing a lot of 40k themed missions with this also. It is a really interesting idea and cant wait to see it!
  2. LykosMactire


    next thing you know you are going to be making wildlife mods like the sharks. Or that one arma 2 mod with the aligators. Though everything looks great so far keep up the work!
  3. LykosMactire

    Naval Legends (WIP)

    Ive had them drop torpedoes rarely. But i will tell you here the most horrifying sight is when you are anything ground based on a shoreline and these ships open up on you
  4. LykosMactire


    Had an interesting idea for makeshift weapon attachments. A civilian FLIR system (using thermal mode 7 for the full spectrum thermal) that is essentially taped to a mount to be a makeshift thermal sight to spot the phantoms
  5. LykosMactire


    Will there be factions like Ravage had? it would be interesting seeing some ai desperately fighting the phantoms
  6. Is the A2 Animation pack needed to play this mod or is it optional? As personally i would prefer to stick with the A3 animations when i play
  7. So me and a few friends have been wanting to run the Contact DLC on our server so we can play the Invaders mod. Command line and mods all appear to be correct but when we try joining we get an error that says something along the lines of "Vehicle class inv_spawner no longer exists". If anyone would be able to help that would be appreciated
  8. LykosMactire

    Dark Zone Terrain WIP

    Map is great so far. Though some bugs and stuff to point out for you to check up on in future updates: -in the NW section of the map, theres a large grey building covering the road -in the mid southern part of the map in the park area theres trees on the walkways and roads -And this one heres a bit more of a personal suggestion, Any chance you can remove the CH-47's just littering the helipads on the map? they kind of contrast quite a bit with the setting if you arnt using the fog
  9. LykosMactire

    Project injury reaction

    Yes, though really hope you arnt in a place AI cant get to or make it a turkey shoot where they die too
  10. Wrong thread. But to give an idea maybe download BLUFORCE tracker (i think thats what its called)
  11. LykosMactire

    [Terrain] Uzbin Valley

    Judging by the sunset it appears more like the Livonian Lighting from contact
  12. LykosMactire

    [1RA] Ramadi City Terrain (Iraq)

    Except it wont fit the setting at all or the scale of a middle eastern city. I think RSO is the best bet in this case
  13. LykosMactire

    Project injury reaction

    Have you considered adding an alternative way for the AI to move wounded, like carrying them on their backs? Adding some variety would be nice
  14. Any chance we can get the Patrol waypoint moved to the free content section? I dont see any point to a waypoint being only usable when the DLC is loaded, when the animations the Patrol waypoint uses are part of the free platform update.
  15. Not sure if anyone said this but please if possible find a fix for the wheat view distance, it really ruins stealth if the enemy can see you crawling from 30 m away when in all reality you should be covered from everything view wise but overhead