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LykosMactire

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About LykosMactire

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    Sergeant Major

core_pfieldgroups_3

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    Games and modding
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    Male

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    Type 1 Diabetic
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    Angel DeathWolf

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  1. So me and a few friends have been wanting to run the Contact DLC on our server so we can play the Invaders mod. Command line and mods all appear to be correct but when we try joining we get an error that says something along the lines of "Vehicle class inv_spawner no longer exists". If anyone would be able to help that would be appreciated
  2. LykosMactire

    Dark Zone Terrain WIP

    Map is great so far. Though some bugs and stuff to point out for you to check up on in future updates: -in the NW section of the map, theres a large grey building covering the road -in the mid southern part of the map in the park area theres trees on the walkways and roads -And this one heres a bit more of a personal suggestion, Any chance you can remove the CH-47's just littering the helipads on the map? they kind of contrast quite a bit with the setting if you arnt using the fog
  3. LykosMactire

    Project injury reaction

    Yes, though really hope you arnt in a place AI cant get to or make it a turkey shoot where they die too
  4. Wrong thread. But to give an idea maybe download BLUFORCE tracker (i think thats what its called)
  5. LykosMactire

    [Terrain] Uzbin Valley

    Judging by the sunset it appears more like the Livonian Lighting from contact
  6. LykosMactire

    [1RA] Ramadi City Terrain (Iraq)

    Except it wont fit the setting at all or the scale of a middle eastern city. I think RSO is the best bet in this case
  7. LykosMactire

    Project injury reaction

    Have you considered adding an alternative way for the AI to move wounded, like carrying them on their backs? Adding some variety would be nice
  8. Any chance we can get the Patrol waypoint moved to the free content section? I dont see any point to a waypoint being only usable when the DLC is loaded, when the animations the Patrol waypoint uses are part of the free platform update.
  9. Not sure if anyone said this but please if possible find a fix for the wheat view distance, it really ruins stealth if the enemy can see you crawling from 30 m away when in all reality you should be covered from everything view wise but overhead
  10. LykosMactire

    Contact Expansion Asset Feedback

    Can we please get the ability to use the Promet carryhandle attachment on the other weapons, even trying to code it to appear on another weapon doenst work
  11. LykosMactire

    Contact Expansion Asset Feedback

    will the promet's carryhandle work like any other optic (ie. being able to be placed on other weapons)
  12. LykosMactire

    KOTH spawnpoints to close

    KOTH isnt a mod. its a mission file on a server, thus needs to be taken up with the people running the server, not on the BIForums mod section
  13. LykosMactire

    Project injury reaction

    Is it possible to make it so that if you dont have a FAK you can use the one on the unit thats down if they have one? And if you dont, the ability to stabilize them until a medic gets to them
  14. LykosMactire

    Project injury reaction

    I can second this, ive seen it quite often. AI wont do anything after loosing their gun or rolling back over and just sit there like this unable to be interacted with
  15. LykosMactire

    Project: "Battle of Fallujah" Map

    Take your time man, Its just good to hear there is at least some breath in this beautiful project. If you ever need moral support or troubleshooting support the community is very supportive!
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