Jump to content

Search the Community

Showing results for tags 'terrain'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics
  • TEORI BERITA's qqsuper99
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor
  • QQSUPER99: Daftar Situs Slot Gacor Online Link Terbaru Gampang Menang's slot gacor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 232 results

  1. https://x.com/ArmaPlatform/status/1856294020357476491
  2. I've looked around and found nothing so far, so I'll ask here. I want to know if maps/terrains in this game strictly have to be an island, and if non island type maps are even possible, and if it is possible I'd like to see some examples.
  3. Projets Edaly

    Libertad

    NTRODUCING LIBERTAD An ArmA III Modification Libertad is a large-scale mod made to benefit both the players and modders. Including hundreds of assets, a unique map as well as a campaign, we believe it will bring some fresh air to your gaming and creation sessions. While we are very excited to tell you more about the project, we are not yet ready to tell you more about the campaign. This mod will take you to the Caribbean and introduce you to a new island full of life but also torn by the emerging revolution. This is Libertad. A brand new map Isla Nueva is a tropical island of 80km² next to Cuba and located in the Caribbean. Both sumptuous and dangerous, it is a small island often considered as Cuba's little sister. Isla Nueva was discovered in the 16th century by a group of pirates. It quickly became known as a safe haven for ships seeking to avoid the law. Discover this unique environment composed of 3 cities, several villages, a jungle and secret places. Predators/Prey Guerrillas, soldiers and other civilians are not the only inhabitants of Isla Nueva. Pigs, horses, cows, crocodiles, birds and crabs coexist in the different biomes of the island. While some are peaceful, others are aggressive and will not hesitate to attack you if you venture too far into their territory. = Horse Explore the island of on foot, by car or... on horseback! It will allow you to move quickly even in the most difficult places of access. Walking, trotting, galloping, jumping or swimming allow the animal to move as naturally as any character. Over 500 unique objects Libertad contains hundreds of assets including 30 enterable buildings, more than 100 items and furnitures such as: phones, radios, tables, chairs, sofa, various consumables but also weapons, vehicles, clothes, accessories and unique faces. But also… - Placable modules via ED3N - Scripting functions - New character animations. The release of the mod as an All-In-One pack is planned for early 2022. We will provide modders, mission creators and servers with small themed mods that will allow you to take full advantage of the features presented. We are very happy to finally share these details with you and hope you like what we have in store for you. Feel free to chat with us on Discord. See you soon! - Projets Edaly Discord: https://discord.com/invite/SUCBQk3 Twitter: https://twitter.com/edalyfr
  4. Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  5. PMC Editing Wiki is the place to be for ArmA 3 terrain information and other editing info. Most important for new terrain guys is PMC Ultimate Terrain Tutorial which covers everything to get your first terrain in-game. Forget about outdated and plain wrong tutorials, now you have tutorial which will be kept always up to date and correct. There are just tons of good arma3 terrain editing information so dig in and use the search function to go through what PMC Editing Wiki has to offer. If you cannot find some information or tutorial, ask and I'll see what can be done to get it added. Direct to PMC Editing Wiki: ArmA 3 root and PMC Editing Wiki: ArmA 3 Terrain.
  6. I am working on an anti-poaching mission and it will be played on a new area roughly designed on real data of Pilanesberg, South Africa. Of course I am not doing vast touristic complexes and towns nearby, nor the mining operations. But it will be a nice area for vehicle/chopper operations. It features two airports (SE & NW) and I will try to make it more lush than desert like (since Tonal Reborn & one more desert maps are in work). Size: 12kmx12km Status: WIP, 0.61 [Roads, Vegetation, Lakes]
  7. I'm working on a making a custom map and I really want to make some tunnels for vehicles to drive through and make water cave systems, does anyone know how to do this?
  8. This thread will serve as WIP thread for #RHSKATYA, #RHSPKL and #RHSVIDDA. Yes. My projects have merged with RHS and the coming updates will be hosted in the RHS workshop in the future. Other people in the team will contribute various things and it is up to them if they want to show their work in various stages. More info shortly.
  9. [WIP] Zimnitrita Zimnitrita is a map inspired by a region in eastern Ukraine (Гороховатка / Kharkiv Oblast ). The map is partly covered by large forests, wheat fields and villages. Only one bridge crosses the great river, the map is separated by the Oskil river. Only one large city will be present in the west along the river. I try to make regular updates directly on the game workshop (map already available in 0.0.3). Real localisation : Google maps Informations: Size 16,384 km x 16,384 km Area 268,4 km² 1 large city Many medium and small city 1 large river (Oskil) Screenshot : https://imgur.com/tFNgGhe https://imgur.com/p0QFoBq https://imgur.com/rUSEo19 https://imgur.com/Ie4Y1zu https://imgur.com/xLzsUWo https://imgur.com/zVku9Au
  10. Hey, I have seen this tutorial by Jerry Hopper Arma Reforger Cinematic Timeline howto . He is saving the whole map into the modfolder to make Eden editable, but in my version the "Save world as" button is greyed out. Does anyone know a workaround? It would be just awesome to get the possibility to delete objects and changing the terrain for so many mod ideas. I don't know why BI is restricting that. Same with the texture files. Modded weapons, cars and everything else could look like it would fit perfectly in the game. Have a nice day Mittens
  11. PMC Poland Miroslawiec v0.1 for ArmA 3. A medium size realistic real world data terrain. Created in 2022. Official PMC Poland Miroslawiec Homepage. Official PMC Poland Miroslawiec forum discussion topic. Changelog PMC Poland Miroslawiec Changelog. Dev Diary PMC Poland Miroslawiec Dev Diary. Screenshots PMC Poland Miroslawiec Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  12. Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 300 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for feedback, general help and suggestions, and for keeping me responsible and inspired National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  13. PMC Poland Lask v0.1 for ArmA 3. A very large realistic real world data terrain. Created in 2022. Official PMC Poland Lask Homepage. Official PMC Poland Lask forum discussion topic. Changelog PMC Poland Lask Changelog. Dev Diary PMC Poland Lask Dev Diary. Screenshots PMC Poland Lask Screenshots. Download from PMC Tactical ArmA 3 Downloads.
  14. Prilivsko by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3226370463 Prilivsko is a 16 km² fictional proof-of-concept terrain located in the Green Sea region. Inspired by Arma 2's Bystrica and Army of the Czech Republic DLC "Silver Lion" campaign's final mission "There Will Be Flood". Prilivsko was made as a proof-of-concept terrain for flooding built-in, as achieving this through tides and setTerrainHeight comes with their own issues as opposed to being done directly from the terrain. As such, Prilivsko was made for this purpose specifically. Included with the terrain is a non-flooded version for normal gameplay, and an experimental flooded version with 4 m of water. This terrain was made from scratch in a non-consecutive sprint of 64 hours total as a side project. Images Features - Landmarks such as a main town and a few villages, industrial sites, farmsteads, and a small military base - Custom lighting config for a more dramatic and unique aesthetic - Two versions (flooded and non-flooded) included - Enabled casting shadows on water for flooded version - Bright nights on clear full moon - Customized weather config - Customized ambient animals config - Curated spatial sounds from Enoch - Small download size - Standalone terrain with no dependencies Additional features - ACE Weather support (temperature, wind, and humidity) Technical details - 4 km x 4 km terrain size - 2048 grid size - 2 cell size - 160k objects - Elevation range of -5 m to 8 m (-9 m to 4 m flooded) - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Made from scratch in 64 hours Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Thoreaufare for assisting with split layer config to save filesize and feedback National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Brett Mayson for additional testing and feedback License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  15. Korsac by Vectif Download https://steamcommunity.com/sharedfiles/filedetails/?id=3043043427 Launch trailer Korsac is a 64 km² fictional terrain located in the greater Green Sea region. Inspired by Chernarus, Livonia, and the conflict of the Green Sea region, Korsac is a terrain that aims to provide a modern take on the eastern european setting with the quality of the assets present in Arma 3. The terrain features a main town followed by many sporadic villages along its MSR, with industrial sites and farming settlements out and about. It features a combination of condensed urban combat segments paired up with vast rolling plains and wheat fields, offering diverse opportunities across the board. Korsac is an ideal playground for anything ranging from infantry to full combat arms operations, featuring areas of various density, from urban and claustrophobic towns and villages, to many sporadic settlements and open fields. Images Features - Landmarks such as a main town and multiple villages, industrial sites, farming settlements, radio stations, and a fleshed out airport with attention to runway markings and lights - Custom lighting config for a more dramatic and unique aesthetic - Alternate winter version - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Additional features - Custom models (objects and structures) made by Bromine - Custom faction configs made from Contact and Apex assets remixed for three relevant factions to the terrain - ACE Weather support (temperature and humidity) Missions Check out the linked collection "Missions on Korsac" for ports of Dynamic Recon Ops, Combat Patrol, and ALiVE! Authors Vectif - Project lead, terrain artist, factions, configs Thoreaufare - Factions, configs, winter version Brominum - Custom models (objects and structures) Technical details - 8 km x 8 km terrain size - 4096 grid size - 2 cell size - 600 mb download size - 350k objects - Elevation range of 790 m to 940 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between April 2023 and September 2023 Donate If you like my work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Jef Leeson for voicing the AAN news anchor for the Korsac launch trailer National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Sketchuptextureclub for the snow ground detail textures Special thanks HorribleGoat, jujurat, and Ice License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  16. ANZACSAS Steven

    Gueb's Mountain

    Gueb's Mountain Arma 2 terrain port to Arma 3 by ANZACSAS steve. 100klm x100klm. Custom weather and lighting.Updated to use A3 near textures etc. Great for flying and takes great screenshot! https://steamcommunity.com/sharedfiles/filedetails/?id=3142122333
  17. Arma 3 script / tool that removes objects that share the same coordinates (3 decimal precision) no matter the scale or height. Sometimes you have objects randomly scaled on the map and they share the same point which causes all sorts of issues, mainly bad FPS drops. "Run object diagnostics" from Terrain Builder usually *does the trick*, but does not detect objects that have different size (scale) or height (even couple of centimeters). This is where this tool shines, it ignores height and scale and only looks for exact same x,y location of dupe objects and eliminates all but one instance. Install/Use: 1. Create new folder P:\RealDuper 2. Export problematic layer from the TB to duper.txt and save it in the same folder 3. Run python realduper.py and file output.txt will be created with all the dupes that share the same coordinates x,y (up to 3 decimal precision) while completely ignoring scale and height of the object. WARNING/NOTE: Be careful not to stack any walls or other objects on top of each other, use different layer name for 2nd, 3rd "floor" of objects as that is recommended anyway when you need to fix something later on. 4. Clear/delete old layer (make backup of course first) and import output.txt in the same empty layer to have cleaned up stuff ready. 5. Enjoy optimised Arma3 project 😉 Download: https://github.com/IceBreakr-SBP/realduper Script was kindly made for Arma3 Community by Origin/Wolk from our SBP Team /salute IceBreakr
  18. Well, since many things cleared up I'll be releasing some of my older work that I made with help of Mr. Paul aka Bushlurker (may he rest in peace). Map is released for testing to a close team and will be available publicly this week for Operation Chester that I'll be hosting around weekend. It is a 12,3 x12,3 km big map based on real location near Chongoroi, Angola. Map will of course be altered to improve the gameplay. Map features highly detailed satellite of 30720x30720px so you will enjoy some eye candy in between the fights 😉 Created by: IceBreakr Runway textures: Bludclot Intro picture: Milsim Syhrus Testers & bugreports: SBP Team (Slovenian Black Panthers), Flynn375 Special thanks: Bludclot, Mikero & Uro for all the help and support, Bohemia Interactive for making great mil-sim games since 2001! Couple of shots: Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1446500688
  19. Around three months ago I decided that I wanted to pursue something on my bucket list; which is creating a Middle Eastern Terrain that is more urban and Iraq-oriented. I thought there were very many good Afghan-terrains available, but a select few for Iraq; so with guidance from a few people (whom I'll mention later), I started a project that would be one of my most complicated and time-consuming yet. Sa'hatra. I didn't want to make a WIP thread until I felt I had something adequate to show, but now I do, so I figured now was the time. Sa'hatra is a semi-fictional terrain set somewhere near the Sulaymaniyah region. It features a small river, dense date palm forests, mountainous zones, agricultural areas/farms, and of course a large city with two adjacent wings, and a smaller town. The data was sourced from the Iraq-Iran border; but ultimately the terrain could be purposed as Syrian or somewhere else in the Middle East. However, most of my inspiration here comes from Iraq, and I've been using references from it closely. That being said, I'll dump pictures of it now, since I think that's the most important part of the thread. Satellite Image: I've spent the last few months making new GDTs, date palms, street signs, sidewalk objects, and etc to make the city feel unique and distinctive. The terrain is 8km in size and captures all essences of all of my desired traits listed above (city, farmlands, river, etc). It was very important to me for the city to feel like it had real planning and detail behind it, hence why it's taking a bit more time than I'd like. Of course, the rural areas are just as important to me. I'll be posting additional progress in this thread from time to time, I don't have a discord dedicated towards this terrain or my projects, but Opteryx's discord serves as the place where I post most of my progress. Speaking of that; none of this could have been possible without Opteryx and his assistance in helping me every step of the way with questions and ideas, to technical tips and explanations. For that I'm eternally thankful. I'm also incredibly thankful to M1lkm8n & JBAD for their assistance in allowing me to use their work as well. There's much to do yet, but I'm very excited and hopeful for people to be able to play around and have a good time with this in the future, just like all of my other terrains. Thanks. TL:DR Stats: 8km 2m Cell Size Iraq-Oriented Terrain. Images above.
  20. Kalvoy YouTube Trailer/Showcase I'm currently hosting a Free-For-All server on this map! Can't guarantee it will have players, but search for "Kalvoy" in the server browser if you wanna hop on & try it out 🙂 Kalvoy (Kalvøy) is a small & dense map based in southern Norway. The map currently contains 3 walled off Free-For-All modes, and a plain sandbox mode. I've been working on this map for a few weeks, and plan on adding a couple of missions + doing playtests & bug-fixing. Bugs are to be expected, so feel free to comment here or @ me in the Arma discord if you want to report bugs or just give some feedback. Cheers! Doktor Plekter
  21. Lybor by Vectif & Thoreaufare Lybor is a 36 km² fictional mountainous region located in eastern Europe. Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission. Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality. Images Features - Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam - Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing) - Extensive mountain range, meadows, and wheat fields - Multiple bridge crossings and cliffside roads - Custom lighting config for a more dramatic and unique aesthetic - Bright nights on clear full moon - Customized weather config - Customized environment sounds config - Customized ambient animals config - Curated spatial sounds from Enoch - ACE Weather support (temperature and humidity) - Small download size - Standalone terrain with no dependencies Technical details - 6 km x 6 km terrain size - 2048 grid size - 3 cell size - 200 mb download size - 500k objects - Elevation range of 224 m to 840 m - Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes - Produced between February 2023 and July 2023 Donate If you like our work and would like to see more, please consider donating any amount! It makes a huge difference. paypal.me/vectif Additional credits Brett Mayson for QA, feedback, and ACE Weather support integration National Agriculture Imagery Program (NAIP) for the source satellite imagery United States Geological Survey (USGS) for the source digital elevation models Special thanks Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice Download https://steamcommunity.com/sharedfiles/filedetails/?id=3013515917 License APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
  22. Mega City 3* * All your frames are belong to me. Steam Link for evaluation: https://steamcommunity.com/sharedfiles/filedetails/?id=2709383687 After doing some faction mods I decided to learn how to make a terrain for the armaverse. But what kind of terrain to make? We've already got plenty of deserts, jungles, forests, etc... Hmmm what is something that that arma does not have much of...... 💡 Urban combat. Plenty of vast expanses out there, but not a lot of really big cities. So I decided to try for a big city... a... mega city 🌇 Therefore this project was started. Based off a certain comic you may have heard of, the goal of this terrain is to bring a focus on urban combat. Will the arma engine be able to handle a large urban terrain without chugging into a slideshow? Let's find out!! This project is in the early WIP stage. This thread will serve to show off it's features as they are added. Planned terrain features: * The Mega City (duh) A roughly 8x8km urban area. ... sooo your doing a 8x8 terrain that is one big city? Nope! Well yes, but no. The terrain is actually 20x20km and also will feature other urban combat areas: * A old destroyed city remnants * A large shanty town colony * A 3.1 km long runway. Now you'll be able to land even the largest bird with ease! * Various smaller points of interest around the map Terrain outside of the Mega City is still in flux. The terrain of the city itself is largely flat. In order to reinforce the planned nature of the city, it is divided into sectors that are split by a freeway grid system. What lurks inside the walls of the Mega City? Here's a sat capture of the Mega city area to show the freeway layout. Yes, those gridlines are in square kilometers. At the bottom of the above image is the airfield, showing the large runways. This is also a call to arms for any building makers out there. Anyone that would like to make some big blocky concrete structures, please hit me up. We'll see where this goes!
  23. Atolls GDC Download on Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2693734321 This is a fictional 5km x 5km pacific islands terrain composed of three main islands and few smaller ones. It is a tribute to Grèce De Canards community on Arma and it was made as a terrain building learning project. I used L3DT for the heightmap, Plopper for object placement and Gimp for image editing. I want to sincerely thanks the members of arma terrain making community for their friendly help and well made tutorials. As it was a learning process, some mistakes (or rather happy little accidents) were made along the way, so excuse me if you notice some imperfections within the terrain. Currently AI planes cannot take off from the airstrip, this might or might not be fixed in the future. If you use this terrain in a stream/video/screenshot/mission/etc, I would love to take a look at that content, please share it with me. You can follow my work on Twitter : https://twitter.com/Sparfell_19 Sources : https://github.com/GdC-Framework/atolls_GDC
  24. Hello, I am very new to making terrains and have used the PMC terrain tutorial. I have managed to copy the ground texture of proving grounds onto my map, but I have no idea how to get the clutter from proving grounds onto my terrain. I would be extremely grateful if someone could walk me step by step through this. I have the cluttercfg from proving grounds already. Thanks!
  25. Bucket adds terrain deformation tools to Zeus, a lot, like Deformer but multiplayer. - Multiplayer compatible - Rate limited (so you can't crash the server) - Raise, lower, flatten or restore terrain https://steamcommunity.com/sharedfiles/filedetails/?id=2967119946
×