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About Casseburne

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  1. Casseburne

    [WIP] Zimnitrita

    @Pumm with several small plots
  2. Casseburne

    [WIP] Zimnitrita

    I am more active on the arma discord By the way if you want to help to place objects on the map contact me on steam Contact code steam : 122861111 https://steamcommunity.com/profiles/76561198083126839/
  3. Casseburne

    [WIP] Zimnitrita

    v0.0.16 on workshop
  4. Casseburne

    Grass on road problem

    i know but with me it's doesnt work
  5. Oh Yes, that would be very interesting! i sent you an invit!
  6. Nice, very Nice! How did you import these items? Are they homemade or did you take them from another engine? I would be interested in how you did it!
  7. Casseburne

    Grass on road problem

    You are wasting your time, what I do is I select my splines (road in asphalt for example) I go to "export geographic data", I export in svg. I open the inskape software, I export in png, then with this export in png, I make a delta between my texture alphalt_01 then I reimport in terrain tool
  8. They are no texture ? .tga?
  9. And how do you get them back in this case?
  10. Hi everyone, I wanted to know if anyone has time to create several models of railway tracks? I unfortunately don't have the skills to do it 😞 I would need several models: - a classic railway track - a bridge with a railway track - a railway track with concrete to allow cars to pass - traffic signs (optional) A bit like the 3D models of the UPC on arma 3 Thank you and I look forward to hearing from you.
  11. Casseburne

    [WIP] Zimnitrita

    Little update, i finished to generate my big forest (24.5km²) https://imgur.com/9KWmOj4 https://imgur.com/ciGIC9i https://imgur.com/n8YvsM9 https://imgur.com/0wCF3L7 https://imgur.com/DfQTjMT https://imgur.com/D6q8Nbm https://imgur.com/AcjqpFH
  12. Casseburne

    Image sat error

    Generate normal map work fine
  13. Hello all, I have a problem with my sat map https://imgur.com/kGOiG7O I have re-imported but it is still broken. Do you have a solution?
  14. @JU5TlN It works very well, indeed with polylines you have to rotate the mirror vertically, but with roads there is no need to change the width, the svg format takes into account the difference between an asphalt road and a dirt road
  15. I can't export to please, how do you do it? I wasn't asking for a YouTube tutorial ahah ^^ no just a step by step tutorial with screenshots, it helps to keep track