Jump to content

sparfell_19

Member
  • Content Count

    308
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

169 Excellent

2 Followers

About sparfell_19

  • Rank
    Staff Sergeant

Contact Methods

  • Twitter
    https://twitter.com/Sparfell_19

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. sparfell_19

    Missing Units

    Update 3.0 A few new toys. Thanks to @Sweedn for pointing me to the new uniform textures. Download : GitHub And Steam Workshop Changelog : Pictures :
  2. sparfell_19

    CPC Factions

    CPC_Factions_CUP updated V2.2 New contributor : Warzen aka @1212PDMCDMPPM Picture :
  3. Hi. It should be fixed with lastest CBA update : https://github.com/CBATeam/CBA_A3/releases/tag/v3.13.0.191116 CUP optics use CBA scripted optics.
  4. sparfell_19

    CPC Factions

    CPC_Factions_CUP Updated V2.1 Pictures : CPC_Factions_RHS Updated V2.1
  5. sparfell_19

    Missing Units

    Update 2.9 A lot of additions and modifications for this one. A huge thanks to @zukov for his volontary help and his suggestions, I can say this update is also his work for a good part. Download : GitHub And Steam Workshop Changelog : Pictures : New Mercenaries : New Livonian Partisans :
  6. sparfell_19

    Missing Units

    Yes you can send me the code, appreciated. I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ?
  7. sparfell_19

    Missing Units

    Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ? In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC.
  8. sparfell_19

    Missing Units

    Update 2.8 Download was moved from Gdrive to GitHub Download : GitHub And Steam Workshop Changelog :
  9. sparfell_19

    Missing Units

    Update 2.7 AKA "not the last one". Download : GoogleDrive And Steam Workshop Changelog :
  10. sparfell_19

    Arma 3 - Creator DLC Discussion

    I read that but I think the "that makes use of it" part make it unclear. Currently, if I'm not mistaken the ability to join is based on the content used in the mission, not the content loaded on the server. For example, let's say my community want to host a GM event on friday and a vanilla event on saturday. Do we need to restart the server between friday and sunday in order to be able to play saturday's mission with players that don't own the DLC?
  11. sparfell_19

    Arma 3 - Creator DLC Discussion

    Does a server with a "Arma 3 Creator DLC" loaded can be joined by players that don't own this "Arma 3 Creator DLC" if the loaded mission is not dependent on this "Arma 3 Creator DLC" ?
  12. sparfell_19

    CPC Factions

    CPC_Factions_CUP Updated V2.0
  13. sparfell_19

    Missing Units

    Update 2.6 Life goes on Download : GoogleDrive And Steam Workshop Changelog : And some pictures :
  14. You can use this function : https://community.bistudio.com/wiki/BIS_fnc_exportCfgGroups An easy way to use it in 3DEN : [(screenToWorld [0.5,0.5]),(get3DENSelected "object")] call BIS_fnc_exportCfgGroups; The exported data is config code that must be added under CfgGroups. You can see an example there : https://github.com/GdC-Framework/GdC_lib/blob/master/gdc_lib_compositions/config.cpp
×