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About sparfell_19

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  1. sparfell_19

    Arma 3 - Creator DLC Discussion

    I read that but I think the "that makes use of it" part make it unclear. Currently, if I'm not mistaken the ability to join is based on the content used in the mission, not the content loaded on the server. For example, let's say my community want to host a GM event on friday and a vanilla event on saturday. Do we need to restart the server between friday and sunday in order to be able to play saturday's mission with players that don't own the DLC?
  2. sparfell_19

    Arma 3 - Creator DLC Discussion

    Does a server with a "Arma 3 Creator DLC" loaded can be joined by players that don't own this "Arma 3 Creator DLC" if the loaded mission is not dependent on this "Arma 3 Creator DLC" ?
  3. sparfell_19

    CPC Factions

    CPC_Factions_CUP Updated V2.0
  4. sparfell_19

    Missing Units

    Update 2.6 Life goes on Download : GoogleDrive And Steam Workshop Changelog : And some pictures :
  5. You can use this function : https://community.bistudio.com/wiki/BIS_fnc_exportCfgGroups An easy way to use it in 3DEN : [(screenToWorld [0.5,0.5]),(get3DENSelected "object")] call BIS_fnc_exportCfgGroups; The exported data is config code that must be added under CfgGroups. You can see an example there : https://github.com/GdC-Framework/GdC_lib/blob/master/gdc_lib_compositions/config.cpp
  6. This is just because I made typo. There is a missing "s" in the first EventHandler_. ;)
  7. Then something like this should work : I_G_Soldier_base_F is the parent class where class EventHandler is defined in your case. class SoldierGB; class I_G_Soldier_base_F: SoldierGB { class EventHandler; }; class I_G_Soldier_TL_F: I_G_Soldier_base_F {}; class O_G_Soldier_TL_F: I_G_Soldier_TL_F {}; class O_STavrou_TL: O_G_Soldier_TL_F { scope = 2; scopeCurator = 2; scopeArsenal = 0; editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\I_G_resistanceLeader_F.jpg"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_co.paa"}; model = "\A3\Characters_F_EPB\Guerrilla\ig_guerrilla4_1.p3d"; uniformClass = "U_O_STavrou_TL"; linkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio, }; respawnLinkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio,}; class EventHandlers: EventHandlers { init = ""; }; };
  8. The class EventHandlers must be previously defined in the correct parent class. The issue is probably not in the code you are showing. For instance : class Civilian_F; class C_man_1: Civilian_F { class EventHandlers; }; class C_MU_man_random_civil_F : C_man_1 { scope = 2; scopeCurator = 2; displayName = $STR_MU_civilian_random_civil; class EventHandlers: EventHandlers { init = "(_this select 0) execVM ""\MU\MU_CIVILIAN\scripts\random_civil_body.sqf""; (_this select 0) execVM ""\MU\MU_CIVILIAN\scripts\random_civil_head.sqf"""; }; MU_PREVIEW(C_MU_man_random_civil_F); };
  9. You should not rebuild. You should use a replacement config dependent on the one you want to modify. In other words, you should create your own addon that act as a patch for the existing one.
  10. class EventHandlers must be inside the O_Soldier_Wdl_pants_f class.
  11. Or you can create a new hidden uniform class (CfgWeapons) that is linked to your opfor units. This new uniform will be opfor sided. Examples : https://github.com/GdC-Framework/CPC_Factions/blob/master/CPC_Factions_CUP_Latin/CfgWeapons.hpp https://github.com/GdC-Framework/CPC_Factions/blob/master/CPC_Factions_CUP_Latin/guerilla.hpp
  12. sparfell_19

    Sparfell's Workshop

    > CPC_MapFix_SnowThirskW A patch for Arma 2 Thirsk Winter terrain that change the following : - Apply the snowfall effect and some ambient sounds from CUP Winter Chernarus. - Bring back scroutch sroutch sounds when you walk in the snow. Gdrive You can simply put the PBO in the Thirsk mod folder. Current Thirsk uploads on the steam workshop are non-legit, this patch is meant to be used with the Arma 2 Thirsk winter terrain created by Raunhofer. You can find download mirrors for the terrain in this topic :
  13. As an example, I did it for Thirsk winter in this file : https://github.com/GdC-Framework/CPC_MapFix/blob/master/CPC_MapFix_SnowThirskW/config.cpp You only need the CfgWorlds part and the part about the snowfall is : #include "\CUP\Terrains\cup_terrains_weather\snowfall.hpp" If you need further help you can join the CUP discord.
  14. sparfell_19

    CPC Factions

    Hello everyone ! Long time but we are finally sharing an update for CPC_Factions. The addon received a lot of updates for our own usage but they never came to public use. This is now fixed. The addon is now divided in two parts : CPC_Factions_CUP and CPC_Factions_RHS, and each part is independent from the other. You can download the update from the steam workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1618569559 https://steamcommunity.com/sharedfiles/filedetails/?id=1618577270 CPC_Factions_CUP : Three african factions : - GFD (Government Forces of Duala) : regular army - NPFD (National Patriotic Front of Duala) : guerilla forces - Pirates Two south-american factions : - Ejercito : regular army - Picaros : guerilla forces https://imgur.com/a/YFL9Z0b CPC_Factions_RHS : Three Middle-East factions : - Kamistan : eastern style regular army - République du Damuz : western style regular army - Desert Rebels : guerilla forces Two south-east Asia factions : - Asian army : regular army - Asian guerilla : guerilla forces And a few winter retextures https://imgur.com/a/e80HW6r Opening post is up-to-date : Enjoy !
  15. Hello. It should be enough to add "newRoadsShape = "";" in class BearRocks_w. class BearRocks_w : Utes { cutscenes[] = {""}; author = "Old Bear"; description = "Bear Rocks Winter"; newRoadsShape = "";