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sparfell_19

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Everything posted by sparfell_19

  1. sparfell_19

    [terrain] Atolls GDC

    Shared sources of the terrain under APLSA : https://github.com/GdC-Framework/atolls_GDC
  2. Atolls GDC Download on Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2693734321 This is a fictional 5km x 5km pacific islands terrain composed of three main islands and few smaller ones. It is a tribute to Grèce De Canards community on Arma and it was made as a terrain building learning project. I used L3DT for the heightmap, Plopper for object placement and Gimp for image editing. I want to sincerely thanks the members of arma terrain making community for their friendly help and well made tutorials. As it was a learning process, some mistakes (or rather happy little accidents) were made along the way, so excuse me if you notice some imperfections within the terrain. Currently AI planes cannot take off from the airstrip, this might or might not be fixed in the future. If you use this terrain in a stream/video/screenshot/mission/etc, I would love to take a look at that content, please share it with me. You can follow my work on Twitter : https://twitter.com/Sparfell_19 Sources : https://github.com/GdC-Framework/atolls_GDC
  3. sparfell_19

    [terrain] Atolls GDC

    I'm glad you like it guys. As a hiker myself I gave these trail a special attention. I tried not to use too much modern buildings (I avoided solar panels for instance) so the terrain could be used in a variety of time periods.
  4. sparfell_19

    CPC Factions

    Hello. I'm sharing two small addons I made for my community. It is config based and the purpose is simply to add new factions using assets from vanilla and other mods in order two expand mission making possibilities. There is also a few unique textures. General Dependencies : CBA A3 2.0 CUP_Weapons CUP_Units CUP Vehicles RHS AFRF RHS USAF RHS GREF RHS SAF Content and Features : CPC_Factions_CUP : Three african factions : - GFD : regular army - NPFD : guerilla forces - Pirates Two south-american factions : - Ejercito : regular army - Picaros : guerilla forces Three Vietnam war factions : - US forces - Viet Cong - Civilians https://imgur.com/a/YFL9Z0b CPC_Factions_RHS : Three Middle-East factions : - Kamistan : eastern style regular army - République du Damuz : western style regular army - Desert Rebels : guerilla forces Two south-east Asia factions : - Asian army : regular army - Asian guerilla : guerilla forces And a few winter retextures https://imgur.com/a/e80HW6r Known issues : Your turn. Download : https://steamcommunity.com/sharedfiles/filedetails/?id=1618569559 https://steamcommunity.com/sharedfiles/filedetails/?id=1618577270 Credits : Configs : Sparfell, Woami and @1212PDMCDMPPM Textures : Woami and Sparfell Logo : Weldrid Model and textures : CUP and RHS
  5. sparfell_19

    CPC Factions

    CPC_Factions_RHS updated V2.2 CPC_Factions_CUP updated V2.3
  6. sparfell_19

    Missing Units

    My addon adds various new units created with vanilla weapons, equipements and textures (no other addons required). New units and vehicles can be found in the editor as far as new groups corresponding to. The mod is traduced in english and french with English as default (original) language. If you want to propose another translation feel free to contact me and I'll intregate it in further updates. STATUS : V 3.0 DOWNLOAD ON GitHub Steam Workshop Changelogs : See on GitHub : https://github.com/Sparfell/Missing-Units/releases Old ones : Pictures : Here is the PBO list with detailed features : Each .pbo is independant and can be deleted according to your desires. BUT some might be dependent on MU_ASSET. MU_ASSET.pbo Include retextured assets (with texture already included in Arma3) : uniforms, vests, headgears, bags. MU_CIVILIAN.pbo Civilians with randomized gear that don't look like tourists. MU_CTRG.pbo CTRG units (britsh spec ops infantry) with black MX rifles and 2 Littlebirds (1 armed, 1 for transport) with grey digi camo. MU_DIVERS.pbo Combat divers team for both NATO and CSAT, combat divers are equipped with black MX rifles (NATO) or Katibas (CSAT) MU_DOC_DIVER.pbo Medic diver for NATO, CSAT and AAF divers units. MU_GREENDAGGERS.pbo AAF special force units called « the Green Daggers». MU_ISAS.pbo New faction for OPFOR side called "ISAS" (Islamic State in Aegan See), they are infantry guerilla units with AKs and persian faces. Infantry, offroads, jeeps and static weapons. MU_LIV.pbo New faction for OPFOR side called "Livonian Partisans, they are infantry guerilla units for Livonia. Infantry, offroads, jeeps, trucks and static weapons. MU_MERCS.pbo New faction for independent side called "Mercenaries". They are mercenaries (no kidding !) using uniforms, white shirts and black vehicles. Infantry, light vehicles and helicopters. MU_MILITIA.pbo New faction for the opfor side called "HPM" (Hellenic Patriot Militia). Infantry, marid, gorgon, trucks, vans, jeeps and static weapons. MU_RU.pbo Russian CSAT units using the russian texture for the CSAT combat uniform. MU_SF.pbo Special Force units (with what look like civilian clothes) for the NATO faction. MU_VEHICLES.pbo Various vehicles with textures present in the game files but that cannot be found in the editor : 18 for the Littlebird, 3 for the Zamak, 2 for the Mohawk, 2 for the Orca, 1 for the Strider and 1 for the Gorgon (+ a police officer and a police offroad) Known issues - None FOR BUG REPORT, PLEASE USE THIS THREAD Ideas for the futur - Your turn! Credits & Thanks - BIS for textures, models, etc, etc. - Sparfell for the config files (and one texture modification). - @zukov & @Sweedn for telling me about tons of hidden models and textures. - Diesel5187 for the NATO Strider config (it helped me on learning basic texture replacement). - JHard for telling me about the russian texture for CSAT uniform. - Members of BIS forum for giving answers to my questions. - Members of CPC community on ArmA for giving answers to my questions. - GeneralKong, Odie0351, Jonpas, Irik and dreadpirates for support, bug report and suggestions. - somesangheili for his list of all hidden textures. Any suggestions ? I'm open for any kind of suggestions so if you've got some ideas about units that could be added, feel free to make a proposal.
  7. sparfell_19

    Missing Units

    Update 3.0 A few new toys. Thanks to @Sweedn for pointing me to the new uniform textures. Download : GitHub And Steam Workshop Changelog : Pictures :
  8. sparfell_19

    CPC Factions

    CPC_Factions_CUP updated V2.2 New contributor : Warzen aka @1212PDMCDMPPM Picture :
  9. Hi. It should be fixed with lastest CBA update : https://github.com/CBATeam/CBA_A3/releases/tag/v3.13.0.191116 CUP optics use CBA scripted optics.
  10. sparfell_19

    CPC Factions

    CPC_Factions_CUP Updated V2.1 Pictures : CPC_Factions_RHS Updated V2.1
  11. sparfell_19

    Missing Units

    Update 2.9 A lot of additions and modifications for this one. A huge thanks to @zukov for his volontary help and his suggestions, I can say this update is also his work for a good part. Download : GitHub And Steam Workshop Changelog : Pictures : New Mercenaries : New Livonian Partisans :
  12. sparfell_19

    Missing Units

    Yes you can send me the code, appreciated. I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ?
  13. sparfell_19

    Missing Units

    Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ? In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC.
  14. sparfell_19

    Missing Units

    Update 2.8 Download was moved from Gdrive to GitHub Download : GitHub And Steam Workshop Changelog :
  15. sparfell_19

    Missing Units

    Update 2.7 AKA "not the last one". Download : GoogleDrive And Steam Workshop Changelog :
  16. sparfell_19

    Arma 3 - Creator DLC Discussion

    I read that but I think the "that makes use of it" part make it unclear. Currently, if I'm not mistaken the ability to join is based on the content used in the mission, not the content loaded on the server. For example, let's say my community want to host a GM event on friday and a vanilla event on saturday. Do we need to restart the server between friday and sunday in order to be able to play saturday's mission with players that don't own the DLC?
  17. sparfell_19

    Arma 3 - Creator DLC Discussion

    Does a server with a "Arma 3 Creator DLC" loaded can be joined by players that don't own this "Arma 3 Creator DLC" if the loaded mission is not dependent on this "Arma 3 Creator DLC" ?
  18. sparfell_19

    CPC Factions

    CPC_Factions_CUP Updated V2.0
  19. sparfell_19

    Missing Units

    Update 2.6 Life goes on Download : GoogleDrive And Steam Workshop Changelog : And some pictures :
  20. You can use this function : https://community.bistudio.com/wiki/BIS_fnc_exportCfgGroups An easy way to use it in 3DEN : [(screenToWorld [0.5,0.5]),(get3DENSelected "object")] call BIS_fnc_exportCfgGroups; The exported data is config code that must be added under CfgGroups. You can see an example there : https://github.com/GdC-Framework/GdC_lib/blob/master/gdc_lib_compositions/config.cpp
  21. Sparfell's Workshop The worker was pierced by seven steel bars during his work at a bridge construction site, local media reported. Hi, in this thread I will share small addons I made for myself or my group. I think some of them could be usefull for some of you. Enjoy ! _______________________________ > CPC_TRYK_patch_[v1.0] This is a patch for TRYK Muti-Play Uniforms. It is mostly a fix for the 1.54 soldier protection system. You will need the updated TAC Vests. Features : - Vests and helmets armor values fixed for arma 1.54 - NVG slot items are now hidden (arsenal) - some armor values were modified Requirements : - TRYK Muti-Play Uniforms - TAC Vests DOWNLOAD _______________________________ > STDR_map_shadow_[v1.0] A very small addon to apply the new 3DEN map shadows to the ingame map : https://drive.google.com/open?id=1tITrQ-NqarXHdijo6byDorWuHOEnCU7- May affect performances (not tested) _______________________________ > CPC_MapFix_SnowThirskW A patch for Arma 2 Thirsk Winter terrain that change the following : - Apply the snowfall effect and some ambient sounds from CUP Winter Chernarus. - Bring back scroutch sroutch sounds when you walk in the snow. Gdrive You can simply put the PBO in the Thirsk mod folder _______________________________ Else : Feel free to comment and report problems.
  22. This is just because I made typo. There is a missing "s" in the first EventHandler_. ;)
  23. Then something like this should work : I_G_Soldier_base_F is the parent class where class EventHandler is defined in your case. class SoldierGB; class I_G_Soldier_base_F: SoldierGB { class EventHandler; }; class I_G_Soldier_TL_F: I_G_Soldier_base_F {}; class O_G_Soldier_TL_F: I_G_Soldier_TL_F {}; class O_STavrou_TL: O_G_Soldier_TL_F { scope = 2; scopeCurator = 2; scopeArsenal = 0; editorPreview = "\A3\EditorPreviews_F\Data\CfgVehicles\I_G_resistanceLeader_F.jpg"; hiddenSelections[] = {"Camo","insignia"}; hiddenSelectionsTextures[] = {"\A3\Characters_F_EPB\Guerrilla\Data\ig_guerrilla4_1_co.paa"}; model = "\A3\Characters_F_EPB\Guerrilla\ig_guerrilla4_1.p3d"; uniformClass = "U_O_STavrou_TL"; linkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio, }; respawnLinkedItems[] = {V_PlateCarrier1_GUE_K, H_Booniehat_khk_hs, ItemMap, ItemCompass, ItemWatch, ItemRadio,}; class EventHandlers: EventHandlers { init = ""; }; };
  24. The class EventHandlers must be previously defined in the correct parent class. The issue is probably not in the code you are showing. For instance : class Civilian_F; class C_man_1: Civilian_F { class EventHandlers; }; class C_MU_man_random_civil_F : C_man_1 { scope = 2; scopeCurator = 2; displayName = $STR_MU_civilian_random_civil; class EventHandlers: EventHandlers { init = "(_this select 0) execVM ""\MU\MU_CIVILIAN\scripts\random_civil_body.sqf""; (_this select 0) execVM ""\MU\MU_CIVILIAN\scripts\random_civil_head.sqf"""; }; MU_PREVIEW(C_MU_man_random_civil_F); };
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