The recent changes have been pretty extensive. A majority of the main city got a major rework and polish, as well as plenty of tidying up in the northern portion of the map, with two new villages and a lot more subtle additions like natural walkways and that sort of thing. I'm keeping an eye on performance, considering the main city is now getting its primarily and likely (soon) final polish before release. No major hits so far. A plethora of buildings are being worked on as far as functionality, as well as additional content (I suppose I'll just spoil it, even though it's not necessarily DIRECTLY related to the thread) such as Iraq infantry gear, and insurgent stuff.
This includes the fated Fedayeen helmet, M90 helmets (both with and without rubber rims), and fatigues, web gear and etc. with help from @simcardo and @Trento. Additionally, a multitude of props and useful stuff is being worked on, like new IED models and what not, as well as a M149A2 Water Buffalo by @poolpunk. All gear, props, uniforms, etc, are meant to depict Iraq in the early 2000s.
So, forgive me for lack of updates while I work/crunch rather extensively on this terrain, and getting it ready for release, as well as a plethora of other content to hopefully go with it either at time of release or sometime there after. I will try to keep the thread watchers updated. Chances are, I'm busy.. working away otherwise..