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Cochise333

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About Cochise333

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  1. Hmmmm ok thanks will have a look and post what I have
  2. Same effect, really strange. No other mods running, files re-verified and the cobra is still silent after startup inside and outside when playing as the pilot. When it's AI I can hear it it fine. Can someone else please test this for me?
  3. I was but disabled them with the same effect. When I get home I'll try and repair and then "re-apply" UNSUNG and let you know
  4. Awesome work on the mod guys, thank you so much. Just curious if anyone else is having a problem with the AH-1 cobra sound. Once the startup is complete the engine sounds stop. Maybe I have corrupted files, I'm not sure. Anyone else had this issue?
  5. Hey guys, first timer here. I'm trying to make this into a stand alone mod with specific sounds and skins for the 2 variants, the M900 and the MH-6. I'd be needing a little direction if anyone would be so kind. A couple of things I'm currently working/waiting on. 1.) Approval for the sounds so that they can be added. and I've got a few questions regarding the helicopters if anyone can help. 2.) I'm still trying to work out how to use the decals to add the "UNITED STATES ARMY" so that it's not reversed on the other side. 3.) I much prefer the rotor style with the white and yellow high visibility scheme that seems to appear when the skin is added on the M900 but not the MH-6. Does anyone know how to change this so that it's added to both? (This is important as it was how the gunships kept sight of the low flying Loaches) 4.) I'm trying to apply the shiny/glossy appearance that magically appears when the skin is added to the M900 to also work on the MH-6. The biggest issue with using the M900 for the base is that it doesn't have benches which can be quite limiting. If anyone has any ideas and or suggestions/help it would be appreciated.
  6. Just want to say thanks mate! You've always responded to people's questions, queries, suggestions and comments and probably have one of the most frequently updated mods in the whole Arma series. Without it I would have dropped the game completely. I finally managed to get TPW working with UNSUNG and AirCAV everything spawned was courtesy of TPW. All I can say is...Sick! Thanks for all the work!
  7. Awesome update! This mod just keeps improving. Thanks for the continued tweaking and support.
  8. Hey thanks for the speedy reply! It's as you said, the faction names are correct but I believe they use a different format for the classes and strings within the faction. This is what I have anyway in case I have made a mistake (quite possible!). The CAS helos spawn perfectly btw it's just the factions that are problematic. // SKIRMISH tpw_skirmish_active = 1; // 1 = active tpw_skirmish_friendlysquad_max = 2; // Maximum number of friendly squads around player tpw_skirmish_friendlyvehicles_max = 1; // Maximum number of friendly vehicles around player tpw_skirmish_enemysquad_max = 2; // Maximum number of enemy squads around player tpw_skirmish_enemyvehicles_max = 1; // Maximum number of enemy vehicles around player tpw_skirmish_resistsquad_max = 2; // Maximum number of friendly squads around player tpw_skirmish_resistvehicles_max = 1; // Maximum number of friendly vehicles around player tpw_skirmish_minspawnradius = 500; // Minimum distance from player to spawn units/vehicles tpw_skirmish_maxspawnradius = 2000; // Maximum distance from player to spawn units/vehicles. Units/vehicles deleted beyond this distance tpw_skirmish_support = 1; // NATO units can call support tpw_skirmish_enemy_support = 0; // CSAT enemy units can call support tpw_skirmish_resist_support = 0; // AAF units can call support tpw_skirmish_friendlytype[] = {0}; // BLUFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {0,1,7} will spawn user selected, NATO and FIA BLUFOR. Empty = NATO default tpw_skirmish_enemytype[] = {0}; // OPFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {4,5} will spawn CSAT and CSAT PACIFIC OPFOR. Empty = CSAT default tpw_skirmish_resisttype[] = {0}; // INDFOR: 0 = user specified,1 = NATO, 2 = NATO PACIFIC, 3 = CTRG PACIFIC, 4 = CSAT, 5 = CSAT PACIFIC, 6 = AAF, 7 = FIA, 8 = SYNDIKAT, negative values will wear shemaghs. Multiple values may be selected eg {-6,-7} will spawn FIA and AAF resistance, wearing Shemaghs. Empty = AAF default tpw_skirmish_spawntime = 30; // Time (sec) between spawning each enemy/friendly squad/vehicle tpw_skirmish_friendlyunitstring = "UNSUNG_W_ARMY"; // Custom string to select friendly units from config tpw_skirmish_friendlyvehiclestring = "UNSUNG_W_ARMY"; // Custom string to select friendly vehicles from config tpw_skirmish_enemyunitstring = "UNSUNG_EV"; // Custom string to select enemy units from config tpw_skirmish_enemyvehiclestring = "UNSUNG_E"; // Custom string to select enemy vehicles from config tpw_skirmish_resistunitstring = "UNSUNG_EV"; // Custom string to select resistance units from config tpw_skirmish_resistvehiclestring = "UNSUNG_E"; // Custom string to select resistance vehicles from config tpw_skirmish_casstring[] = {"UNS_AH1G_M158"}; // Classname/s of custom friendly CAS aircraft. Empty = NATO default CAS tpw_skirmish_chsstring[] = {"uns_UH1C_M21_M158"}; // Classname/s of custom friendly support heli. Empty = NATO default CHS tpw_skirmish_uavstring[] = {"UNS_AH1G_M158"}; // Classname/s of custom friendly UAV. Empty = NATO default UAV tpw_skirmish_enemy_casstring[] = {}; // Classname/s of custom enemy CAS aircraft. Empty = CSAT default CAS tpw_skirmish_enemy_chsstring[] = {}; // Classname/s of custom enemy support heli. Empty = CSAT default CHS tpw_skirmish_enemy_uavstring[] = {}; // Classname/s of custom enemy UAV. Empty = CSAT default UAV tpw_skirmish_resist_casstring[] = {}; // Classname/s of custom resistance CAS aircraft. Empty = AAF default CAS tpw_skirmish_resist_chsstring[] = {}; // Classname/s of custom resistance support heli. Empty = AAF default CHS tpw_skirmish_resist_uavstring[] = {}; // Classname/s of custom resistance UAV Empty = AAF default UAV //><
  9. First of all thanks for this amazing mod. It is a must for Arma! I have poured over threads and read the skirmish readme but can't figure this out. Is there anyway to get it working with either unsung or the AirCav mod? I have set the options to 0 and put the faction names as instructed but it still spawns NATO and CSAT. Maybe their classnames and strings are different, I'm not sure. Is there an updated list of workable factions skirmish works with?
  10. Awesome! Any chance this will have AFM support?
  11. Great effort. Thanks for paying attention to detail and accepting input from the community. I think the autorotation dynamics need a little attention.
  12. DUH!!! It was Java...Thanks for the slap in the head! Works like a charm now. :D
  13. Hi and thanks for updating the GUI. I have TPW MODS (v20160613) and TPW SETTINGS (2.2.2) installed and when I try to open the GUI through the executable JAR file nothing happens. Any help or ideas would be appreciated!
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