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icebreakr

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About icebreakr

  • Rank
    Captain

core_pfieldgroups_3

  • Interests
    handguns, rifles & tactics :)
  • Occupation
    Investor, Game-developer

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  • Website URL
    http://www.icebreakr.info
  • Skype
    icebreakr
  • Biography
    Level designer, creator, mil-sim gamer

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  • Gender
    Male
  • Location
    Slovenia

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5026 profile views
  1. Hey guys! Older players might remember my Arma 2 mission called Crooks. It is basically a fun game where all players play Cops that serve & protect the island while a serial killer has a plan to take out 10 victims - call girls. They are marked on the map with pink dots (and black when dead). More girls are taken out by this madman, more equipment crates and vehicles are unlocked for cops (recon helicopter, APCs, bulletproof vests, shotguns, G36s, etc.). If there are more than 10 players there are also two slots for Criminals that are independent - they can help catch the psycho killer or help him take out all the girls. But they have other ways to have fun too: kidnapping police chief's wife, robbing a bank, stealing weapons from Army depot, etc. I set this mission of mine to Fapovo Island which is a nice not too big island for a medium team of players. Mods required are regulars on our server: ACE, CUP, RHS, Max Women, Ivory Cars and Fapovo of course. Full list available here on our Steam Workshop Collection, but from Island you need only Fapovo. Would any group or individual want to test out the mission with me and my guys? We are an English-language speaking group that are around since 2001. Join our Discord http://discord.gg/0at5rHYr1sy2Mp8y or SBP Group to get more info on how to join us. We'll be using Discord voice comm for a test instead of regular Teamspeak comms. CROOKZ TEST EVENT INFORMATION When? Friday January 24 @ 8PM UK, 9PM CET. Where: Discord meetup see link above! Our dedicated A3 server address & password will be presented to you on our Discord voice comm. Addons required to join (other islands can be taken out ) --> http://www.vojak.si/rabim/ Cya and lets have some fun 😉
  2. Woohoo! Thanks! Will update as soon as I have time.
  3. icebreakr

    (Ravage) Virus X - Patient Zero

    How come you didn't fix the scripts for dedicated? I don't know a single team that uses non-dedicated server?
  4. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Roads are in terrible shape. A friend is redoing them so I'll upload when he's done 😉
  5. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Map came out of beta5 today and is available as 1.0. Sadly, there are still some things remaining there to attend -> like ILS for AI takeoff/landing, taxiway numbers, new runway textures etc. But meanwhile enjoy the map and some coop/TVT on it 😉 We're playing CrookZ 0.8 tonight with a serial killer, while 2 criminals can assist him and rest 20-22 players play as cops hunting him down.
  6. What does that supposed to mean, for Alive or?
  7. Hey guys! I would like to know how can I make an item (for example suitcase) that would be picked up by a human player (or just stand over it for example 2 seconds) to report in a large hint to all players the following message -> "Player [playername] found a gift - $100!". That would be visible for 10 seconds. Thanks!
  8. Shot from yesterday's Xmas Special Coop: Op. Red Sleigh Down. 83 more shots available in our FB group (need to be a member to access them). A: Grinch Mask by Sahbazz (SBP Xmas), CUP Aug, SIAF M80 Zolja, Fapovo Island 1.0b4.
  9. I might add this: When you right click on newly imported .asc file properties under Layers you need to reset Easting back from 0 to 200000. Be aware: if "Terrain coordinates & properties" is grayed out that means you need to shut down Buldozer first 😉
  10. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    As you guessed I didn't have free time, luckly guys helping me out did 😉 under my keen eyes comes beta3 in next day or so: - added correct changelog.txt and readme files - fixed: duplicated vegetation - improved: satellite map quality - fixed cannot open object ca\misc_fix\str\a_office01.p3d - fixed: chernarus bug with satellite out data missing - improved: runways are now longer in order to accomodate larger planes - fixed: removed Lingor dependency of hotel and dead tree objects - replaced ruins with correct castle ruins and road leading to it - replaced building ruins with new Epoch ones from Livonia - added: makeshift landing strip in the desert or long shooting range (whatever you like more) - improved: island on South-East - improved coast and sand textures - enlarged and completely renovated city Botana - AI is able to land correctly on the FOB island - added sawmills - fixed: black mountain - several depots in remote regions - added: border village - added: emergency camp near flooded village (callname C25) - improved: runway textures and correct numbers - improved: new terrain W of Sossana
  11. icebreakr

    [IceBreakr/IBIS] Fapovo Island

    Both. Badanov: will look into it. Update coming later this week (if I have time).
  12. Slovenian Black Panthers Team investigating dam explosion that flooded the village (Operation Shadowhunter II). A: SIAF Mod, Cup Terrains Core, Max_Women, Direone's Poses, Fapovo Island
  13. Current version: 1.0beta So, remember small isle of Fapovo from end of Arma 2 era? Never mind if you don't, it was a simple couple day project but some of guys loved it and did a roleplay of the original Red Dawn movie on it. I've invested couple of hours into it and present to you an Arm3 expanded version 😉 enjoy! New Arma 3 Community Manager Nillers (https://twitter.com/Nillers_) joined us yesterday in SBP Team MP COOP operation where we tested the island for the first time. It is also available as 1.0beta public release on Steam. Give it a go and let me know how you like it. Thanks! It is a 100 square kilometres map loosely based on Red Dawn classic 80s movie, but we have used various real and also totally made up locations 😉 be sure to inspect impressive Dongo the Dog statue situated on the South part of the island. Map features satellite of 20480x20480 px. Open Issues: - couple of objects still missing, mostly rock formations - runway markers are wrong - two airport ILS still need to be set - border crossing uses wrong texture for the shed Created by: [SBP]IceBreakr Bugtesting and Feedback: [SBP]Sahbazz Testers & bugreports: SBP Team (Slovenian Black Panthers), [SBP]Sahbazz Special thanks: Mikero for his amazing tools, Bohemia Interactive for making great mil-sim games since 2001! Download: Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930
  14. The Pursuit A: Fapovo 1.0a, Ivory Cars / water photoshopped since game has lousy splashes.
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