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About B@Co

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    I'm a graphic designer with a great love for gaming , animation and illustration.

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    Gaming, mod making, animation, illustration and design

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  1. B@Co

    Great white shark

    @David ArmAstrong, this will be fixed in the next release. I noticed another bug with the shark script of Feint. Now with the new release of "Contact" the hunting script is not working properly.
  2. B@Co

    Super Miller Land

    LOL, gonna give it a try. This is fun, great work!!!
  3. B@Co

    Great white shark

    @reaper lok I forgot to put the bikey in the mod folder maybe that is the problem. You can download the key here https://www.dropbox.com/s/oxudjp3vcym95kx/BaCo.bikey?dl=0 hopefully that will work.
  4. B@Co

    Great white shark

    Ok here you can download the bikey, i will put it next time in the folder with the next update. https://www.dropbox.com/s/oxudjp3vcym95kx/BaCo.bikey?dl=0 Let me know if it is working :)
  5. B@Co

    Great white shark

    mmm i tought i did everything right, the bikey i forgot. I wil have a look how that is working. Forgive me, this is the first ever mod i released :)
  6. B@Co

    Great white shark

    @Numbat177 The keys should be in a separate folder with in the mod folder, i will take a look.
  7. Hello everybody, after a long period of work on this mod it is finally time to share it with the Arma3 community. Here the links where you can get it. Steamworkshop Armaholic Enjoy !! B@Co
  8. @bloodwyn1756 you got a point there :)
  9. Thx cosmic10r i hopefully fixed the small errors, i've uploaded a new version. Btw i did left out the pilot fishes becouse the where to static.
  10. Hello all, i want to wish you all a merry Xmas and a great 2018! Here is my gift for Xmas :D http://steamcommunity.com/sharedfiles/filedetails/?id=1231094504 Enjoy! B@Co
  11. I still have the desire to do so ineptaphid. I'm also working on a map for that mod :) Perhaps in the future, I have to look for a team to work out my ideas :)
  12. @helicopterenthusiast, I read from your words that you love nature. This also applies to me, the reason that I make the Great white shark for Arma3 is that I initially wanted to make a stand-alone mod called "Treasure hunt armada", three teams looking for treasures within a certain time and cash them in their home base, one of the three teams are pirates who can steal acquired treasures (optional). Team with the most cash at they end off the set time wins the round :) To make the treasurehunt an exciting event there must also be threat from the ocean. The Great white shark is a spinoff from this stand-alone mod. What others want to do with this mod (Great white shark) is beyond my responsibility. Let it be clear, i love sharks and nature, hopefully i find more time to make more sea life just for fun to observe in VR :) so the real thing can be left allone. Greetings B@Co