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eggbeast

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    5466
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About eggbeast

  • Rank
    First Lieutenant

core_pfieldgroups_3

  • Interests
    improving Kiljoy's Evolution for Arma/Arma2OA. Working as a squad but pretty laid back approach
  • Occupation
    environmental consultancy

Contact Methods

  • Website URL
    http://www.armanam.eu
  • Skype
    rgraham.ld
  • Biography
    Played Arma for 12 years now - co-op MP games
    Unsung mod team lead (Arma 3) - 7 yrs service
    Rangemaster mod team lead (Arma 2)
    Developed over 50 versions of Evolution co-op mp mission framework for a wide range of mods and maps
  • Youtube
    UCQHJAGVRsEUMr160qgKLGMw
  • Steam url id
    GITSEggbeast

Profile Information

  • Gender
    Male
  • Location
    uk
  • Interests
    Unsung mod team lead (7 yrs service)
    Developed over 50 versions of Kiljoys Evolution co-op mp mission framework for a wide range of mods and maps
    Developed Rangemaster mod with hcpookie in Arma 2OA
    Keen mapper & modder from call of duty 1 days
    Played Arma for 12 years now - co-op MP games

Recent Profile Visitors

3094 profile views
  1. Project RACS

    if needed i can offer some1:1 training for your volunteer mate
  2. Project RACS

    yeah same, even at night, i can even recall my favourite routes through each conurbation, and i could probably fly a blackhawk around Paraiso with my monitor switched off lol..
  3. Project Delta op from Cherry Squad leaders POV
  4. Project RACS

    i can still recall every square inch of that lovely map
  5. ok here's a fun gameplay contrast of milsim vs public server public server yesterdays delta op both have their merits!
  6. this is ARM then? I think IRL they use blast-frag warheads, so adding in a proximity fuze and wider IDH could work maybe? see discord PM about the TTL issue
  7. http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Classnames/
  8. I know this may sound dumb, but have you checked your timetolive values?
  9. Sounds like u might be using other conflixting mods. Check you can fire artillery directly
  10. The full module isnt imported yet the dsai module controls AI voices rhe other resources module used to control my melee refuel dynamic rearm and liferaft/ shark stuff we’ee slowly replacing each function
  11. Unsung mod reached 66,000 subs on steam today, and have had a lot of really nice messages from players new and old Thank you to all our fans out there! Check out the WIP channel to see regular progress updates
  12. Advanced flight model for dummies
  13. Project RACS

    love it !!
  14. use the arma 3 launcher and go to parameters you can choose the malloc there in a pull-down menu
  15. Some updates New 15km map Song Bin Tanh map by Makhno is now added to our internal beta With full rights granted by Makhno, this 15x15km map will be further developed over the coming months New Arma 2 Map objects About 90 new building models/ objects added, to allow the map to be imported without need for CUP dependency Added ZPU-2 it's not perfect, but it will do! derived from original ZPU-4 by Andrei /PRACS mod 2-seat Ejection TeTeT has been adapting a 2-seat ejection function written by John_Spartan for our F-105, F-4, A-6 etc etc So tandem skydiving here we come! New rifle for the aussies SMLE Mark 3 made by Skaveria, adapted by Justin.N and Diesel will soon be with us.
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