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eggbeast

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About eggbeast

  • Rank
    First Lieutenant

core_pfieldgroups_3

  • Interests
    improving Kiljoy's Evolution for Arma/Arma2OA. Working as a squad but pretty laid back approach
  • Occupation
    environmental consultancy

Contact Methods

  • Website URL
    http://www.armanam.eu
  • Skype
    rgraham.ld
  • Biography
    Played Arma for 12 years now - co-op MP games
    Unsung mod team lead (Arma 3) - 7 yrs service
    Rangemaster mod team lead (Arma 2)
    Developed over 50 versions of Evolution co-op mp mission framework for a wide range of mods and maps
  • Youtube
    UCQHJAGVRsEUMr160qgKLGMw
  • Steam url id
    GITSEggbeast

Profile Information

  • Gender
    Male
  • Location
    uk
  • Interests
    Unsung mod team lead (7 yrs service)
    Developed over 50 versions of Kiljoys Evolution co-op mp mission framework for a wide range of mods and maps
    Developed Rangemaster mod with hcpookie in Arma 2OA
    Keen mapper & modder from call of duty 1 days
    Played Arma for 12 years now - co-op MP games

Recent Profile Visitors

5588 profile views
  1. eggbeast

    Project RACS

    there's a high poly base for $85, might be a good place to start if you can get a donation https://www.turbosquid.com/3d-models/military-raytheon-mpq64-sentinel-3d-max/623737 then just need someone who can re-texture, re-topologise it and bake it. This guys output is making me drool. If only we could get more talent like that into the Arma community. https://www.turbosquid.com/Search/Artists/Alex-Kontz
  2. those planes have never had distance lods created by anyone.
  3. How to deliver CAS to a friendly airborne team, hopelessly outnumbered, and under serious threat of being overrun. Well done Raptor, and Eagle for the constant support to 3 hard-pressed squads from Delta. https://www.youtube.com/watch?v=GJguppg2rgg
  4. eggbeast

    Simple O2 tutorials

    hey Icegrind Thanks for taking the time to explain it. I now understand what chairborne has been telling me these past months 😉 A very useful summary that was. CB added these tips: thanks again. EB
  5. you can look it up in cfgammo in the config viewer i think it's a uns_ m47 wp etc
  6. crash valley is named after NZDFCrash, one of our longtime contributors, it has nothing to do with crashing
  7. FIXED - guns need a viewpilot LOD or the game goes bananas
  8. screenshots from todays op view from the western edge of the base VC mainforce pushed hard against this perimeter Eagle and Raptor providing air support while running supplies and men into the besieged camp Eagle up close 4x 15 man squads covering their TRPs debriefing with Sergeant Jinx (zeus) Eagle and Viking - brothers in arma Spartan (my squad) - guys I'd lead into hell and back (and frequently do). 5 hour battle: 43 US KIA for 1741 NVA KIA
  9. eggbeast

    1.90 update - Troubleshooting

    ok we've identified 21 unsung hats that CTD in multiplayer since 1.90 update it looks likely that this was caused by the presence of a single geometry component in each helmet. confirmed - deleting the geo component in the helmet model fixed the issue 64 players on our server tonight for a 5 hour op, zero crashes. We're happy with 1.90 - thanks Arma 3 Team!
  10. eggbeast

    1.90 update - Troubleshooting

    certain specific hats are causing the issue - very weird. when a player puts it on, and runs near other players, they all get status memory access violation this is from our mod, which has had these hats running fine for 3-4 years in arma 3. in uns_headgear we have requiredAddons[] = {"A3_Characters_F","uns_main"}; since 1.90 we are seeing this in rpt 22:41:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 22:41:08 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
  11. eggbeast

    1.90 update - Troubleshooting

    latest crashes reported with unsung mod - when about 20 of us are in the server tonight, after extensive testing - if one of us puts an opfor hat on a blufor body - immediate total client CTD out of memory exception this follows a week where we believed we had it all fixed but we had been receiving sporadic reports from other clans that a helmet or hat causes crashes. right now there are 25 of us testing in our server. as soon as a guy puts on a VC hat, everyone crashes the VC hat is fine. it has no issues in binlog or rpt. it has been fine for several years without adjustment. since 1.90, wearing the hat causes an instant CTD for almost all clients
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