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eggbeast

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About eggbeast

  • Rank
    First Lieutenant

core_pfieldgroups_3

  • Interests
    improving Kiljoy's Evolution for Arma/Arma2OA. Working as a squad but pretty laid back approach
  • Occupation
    environmental consultancy

Contact Methods

  • Website URL
    http://www.armanam.eu
  • Skype
    rgraham.ld
  • Biography
    Played Arma for 12 years now - co-op MP games
    Unsung mod team lead (Arma 3) - 7 yrs service
    Rangemaster mod team lead (Arma 2)
    Developed over 50 versions of Evolution co-op mp mission framework for a wide range of mods and maps
  • Youtube
    UCQHJAGVRsEUMr160qgKLGMw
  • Steam url id
    GITSEggbeast

Profile Information

  • Gender
    Male
  • Location
    uk
  • Interests
    Unsung mod team lead (7 yrs service)
    Developed over 50 versions of Kiljoys Evolution co-op mp mission framework for a wide range of mods and maps
    Developed Rangemaster mod with hcpookie in Arma 2OA
    Keen mapper & modder from call of duty 1 days
    Played Arma for 12 years now - co-op MP games

Recent Profile Visitors

6480 profile views
  1. you need to be a specop, engineer, sapper or demolitions guy. the trapkit is a detector only
  2. "uns_Trapkit" i think (may be case sensitive) pretty sure it's an ITEM, like a firstaidkit or compass. btw we're all on discord these days here's an invite https://discord.gg/pqjFGPK
  3. sure, let me upload it for you, along wit hmy entire back catalogue of Evolution missions for Arma 2. https://drive.google.com/file/d/1Tpe23WMF8gSGEmBoltR11BpvbXsprYVi/view?usp=sharing This has about 20 missions I made for A2, for about 20 maps, some with RHS, some PRACS, some mixed mods and many unsung ones. Enjoy! btw I can't remember what mods are needed with each mission, you'll have to do some forensics. I've packed the unbinarized folders so you can open mission.sqm in notepad++ and check the requiredaddons list. I'm not able to support you much more than that due to a heavy workload irl. good luck!
  4. eggbeast

    Simple O2 tutorials

    you'd be better off asking in the Arma 3 discord config editing channel. https://discord.gg/Ge8WY9u the missile doesn't need a memory pointfor the trail t oshow. it uses the centre of the model - make sure you have "found components" in your geometry you can find rocket flash in the P drive here `P:\a3\data_f\proxies\muzzle_flash\muzzle_flash_rocket_Zephyr.p3d` you need to add that as a proxy in your missile ammo/fly model (not the "proxy" model used for the unfired missile mounted on your vehicle) way i know of to animate the flame - create a hide anim (requires a bone in skeleton) class Animations { class rocket_fire_hide { type ="hide"; source ="state"; // 0 = init, 1 = thrust being applied, 2 = after thrust time runs out selection ="rocket_fire"; minValue = 0; maxValue = 1; hideValue = 0; unHideValue = 0.7; }; class rocket_fire_hide2: rocket_fire_hide { source ="thrustTime"; hideValue = 1; unHideValue = 1.5; maxValue = 65; }; add this to your ammo missileFireAnim = "rocket_fire_hide"; //animation class of exhaust flame un-hidden when firing should get you a bit further along
  5. Hi there After nearly 2 years work we are now approaching an exciting stage of our CDLC project. We are looking for an experienced character animator with a good grasp of the Arma character animation system. Your work will become an integral component of our players battlefield experience. It will feature highly in every players initial reaction to our DLC. If you want to take up the challenge, and earn $5k for a months work, please contact me for a chat. Portfolio / demonstration essential. Thanks!
  6. eggbeast

    Simple O2 tutorials

    so if you set it to a bohemia model it works perfectly? and not with your own p3d? 100% certain?
  7. eggbeast

    Project RACS

    there's a high poly base for $85, might be a good place to start if you can get a donation https://www.turbosquid.com/3d-models/military-raytheon-mpq64-sentinel-3d-max/623737 then just need someone who can re-texture, re-topologise it and bake it. This guys output is making me drool. If only we could get more talent like that into the Arma community. https://www.turbosquid.com/Search/Artists/Alex-Kontz
  8. those planes have never had distance lods created by anyone.
  9. How to deliver CAS to a friendly airborne team, hopelessly outnumbered, and under serious threat of being overrun. Well done Raptor, and Eagle for the constant support to 3 hard-pressed squads from Delta. https://www.youtube.com/watch?v=GJguppg2rgg
  10. eggbeast

    Simple O2 tutorials

    hey Icegrind Thanks for taking the time to explain it. I now understand what chairborne has been telling me these past months 😉 A very useful summary that was. CB added these tips: thanks again. EB
  11. you can look it up in cfgammo in the config viewer i think it's a uns_ m47 wp etc
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