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eggbeast

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About eggbeast

  • Rank
    First Lieutenant

core_pfieldgroups_3

  • Interests
    improving Kiljoy's Evolution for Arma/Arma2OA. Working as a squad but pretty laid back approach
  • Occupation
    environmental consultancy

Contact Methods

  • Website URL
    http://www.armanam.eu
  • Skype
    rgraham.ld
  • Biography
    Played Arma for 12 years now - co-op MP games
    Unsung mod team lead (Arma 3) - 7 yrs service
    Rangemaster mod team lead (Arma 2)
    Developed over 50 versions of Evolution co-op mp mission framework for a wide range of mods and maps
  • Youtube
    UCQHJAGVRsEUMr160qgKLGMw
  • Steam url id
    GITSEggbeast

Profile Information

  • Gender
    Male
  • Location
    uk
  • Interests
    Unsung mod team lead (7 yrs service)
    Developed over 50 versions of Kiljoys Evolution co-op mp mission framework for a wide range of mods and maps
    Developed Rangemaster mod with hcpookie in Arma 2OA
    Keen mapper & modder from call of duty 1 days
    Played Arma for 12 years now - co-op MP games

Recent Profile Visitors

4513 profile views
  1. eggbeast

    Simple O2 tutorials

    hey Icegrind Thanks for taking the time to explain it. I now understand what chairborne has been telling me these past months 😉 A very useful summary that was. CB added these tips: thanks again. EB
  2. you can look it up in cfgammo in the config viewer i think it's a uns_ m47 wp etc
  3. crash valley is named after NZDFCrash, one of our longtime contributors, it has nothing to do with crashing
  4. FIXED - guns need a viewpilot LOD or the game goes bananas
  5. screenshots from todays op view from the western edge of the base VC mainforce pushed hard against this perimeter Eagle and Raptor providing air support while running supplies and men into the besieged camp Eagle up close 4x 15 man squads covering their TRPs debriefing with Sergeant Jinx (zeus) Eagle and Viking - brothers in arma Spartan (my squad) - guys I'd lead into hell and back (and frequently do). 5 hour battle: 43 US KIA for 1741 NVA KIA
  6. eggbeast

    1.90 update - Troubleshooting

    ok we've identified 21 unsung hats that CTD in multiplayer since 1.90 update it looks likely that this was caused by the presence of a single geometry component in each helmet. confirmed - deleting the geo component in the helmet model fixed the issue 64 players on our server tonight for a 5 hour op, zero crashes. We're happy with 1.90 - thanks Arma 3 Team!
  7. eggbeast

    1.90 update - Troubleshooting

    certain specific hats are causing the issue - very weird. when a player puts it on, and runs near other players, they all get status memory access violation this is from our mod, which has had these hats running fine for 3-4 years in arma 3. in uns_headgear we have requiredAddons[] = {"A3_Characters_F","uns_main"}; since 1.90 we are seeing this in rpt 22:41:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f 22:41:08 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
  8. eggbeast

    1.90 update - Troubleshooting

    latest crashes reported with unsung mod - when about 20 of us are in the server tonight, after extensive testing - if one of us puts an opfor hat on a blufor body - immediate total client CTD out of memory exception this follows a week where we believed we had it all fixed but we had been receiving sporadic reports from other clans that a helmet or hat causes crashes. right now there are 25 of us testing in our server. as soon as a guy puts on a VC hat, everyone crashes the VC hat is fine. it has no issues in binlog or rpt. it has been fine for several years without adjustment. since 1.90, wearing the hat causes an instant CTD for almost all clients
  9. eggbeast

    1.90 update - Troubleshooting

    hey oukej and dwarden thanks for your support guys using the profiling branch exe we have no more crashes now and can use sig checking on our server using DSUI, CBA, Unsung, TFAR and Prei map that's a case of kozel next time I'm over there 🙂
  10. eggbeast

    1.90 update - Troubleshooting

    I've put out the word, and the guys are assembling their RPTs from todays session. I'll bundle it with our server files and send it tomorrow. Let's hope it can help shed some light on the issues. We were using TFAR, enhanced movement, PKL map, unsung and CBA.
  11. eggbeast

    1.90 update - Troubleshooting

    Thanks Oukej We just had to postpone a 60 man op, due to every player crashing to desktop every 5-10 minutes using 1.90 without sig checking. Even just 5 of us regulars sitting on the server to test it crashed after sitting chatting for 5 mins. TFAR seems to be FUBAR, with weird popups causing game freezes too. Here are the guys atanding about waiting to crash.... we postponed til next week in the end. There are not many games companies that both support their customers 6 years after release, and none I know of who work so hard to maintain and improve the users experience, even down to apologising for problems, and offering such a detailed and honest explanation. Kudos to Bohemia, king of game makers. Good luck to you all in fixing this. I'd buy you all a crate of beer, if I could. keep at it. btw I'm less busy this week so if you want another server to test, I'll happily make some time to do it. cheers Rob and the Unsung mod team.
  12. eggbeast

    1.90 update - Troubleshooting

    I just caught up on this - been working a lot this week and hadn't paid much attention. All 10 of our servers were down, we have had to remove sig checking til Bohemia manages to clarify and fix the problem with the sig-checking. I'll happily try and one of our servers back up with vanilla, and then unsung, if the instructions are simple. I'm too tired from the weeks work to spend my day trying to fix the servers though, with unfamiliar steps to make and no guarantee of success, sorry! Good luck devs, and thanks for your hardwork to try and remedy this bad situation.
  13. @pognivet - good to know thanks, we'll look into why ACE breaks our mortars
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