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spockvf101

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About spockvf101

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    spockvf-101

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  1. I think he was referring to the Hueys we have in the A2 version of the mod, if we did go with grumpy rhino's Hueys, they would also require re-modeling the engine cowling and doors for the short bodied Huey.
  2. A Navy A-1 Skyraider paint is on my list of things to do...
  3. This is what happens when you don't have any AA guns to ward off air piracy on the server...
  4. Here are some shots of the upgraded textures (on some of the other variants :D) still a little bit to do on them though. First is a shot of the interior Exterior shot of UH-1C with M158 rocket pods and miniguns Exterior shot UH-1C with lots of fun bolted to the outside. Probably the heaviest huey in terms of FIREpower.
  5. spockvf101

    -E3- Units (new camos)

    Whenever I try to use a unit except divers or USN working uniform I get an error along the lines of (No entry 'bin\config.bin/CfgWeapons/E3_US_Tiger_Plate_Carrier.disposableWeapon'.)
  6. Well here is what the external view now looks like on the choppers, http://i703.photobucket.com/albums/ww38/Wingmate12/arma2oa2013-05-1113-40-34-49_zpsa01f4518.jpg In regards to the HUD/Visor do you mean the reflex sight? If you do mean that, I'll quote Savage If I could model anything more than a cube I'd give it a go.However I did fix the door on the side of the UH-1C to use the correct texture.
  7. I've begun to change the views on the choppers. They should be included in the upcoming patch.
  8. When the view is too high or low you should be able fix that using the 8 and 2 keys on the number pad, as for the view being too far away I have never had a problem with that. Which plane/chopper do you think the view is too far away on? No guarantee I will be able to fix any of the views as I am a texture guy but I will see what I can do.
  9. Glad to hear that you are having fun making missions with the mod. Unfortunately your download link is not working for me. Additionally the traps are included in UNSUNG 2.5.
  10. Hey nope, not today but soon enough :)
  11. I was/am working on this mod as well, mainly (re)doing the textures for the units and testing the campaign. The units have been finished for quite awhile now and as of the last files I received the campaign was about half finished with regards to the missions, however there were still quite a few bugs at that point as well. No work has been done on the campaign for a couple of months now, I am not sure when (if ever it will be finished).
  12. The campaign needs finishing and the infantry and vehicles are getting the finishing touches put on right now.
  13. No the voice acting is not really needed for this to be released, but the voice acting will make for a much more polished campaign. However it's not the voice acting that is taking up the time right now, currently the campaign is getting debugged and reworked in places, and the units are still getting some work done on them. Here are a couple recent shots of how some of the units are looking; http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-49-28-56_zps71cbbdb8.png http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-50-49-44_zpse20d38b5.png http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-50-53-94_zpsfca09c08.png
  14. spockvf101

    Small problem with texturing the Huey

    Thanks for that, the only problem is it works great when the engines are off but looks quite strange when the rotors are turning, http://i703.photobucket.com/albums/ww38/Wingmate12/arma2oa2012-09-2212-14-01-88_zpsbe17b5ef.png and I am not sure what I would add for the rotor blur texture either. Thanks Spock
  15. spockvf101

    Small problem with texturing the Huey

    Thanks for your quick answer, it does seem that the rotors are unable to be reskined.
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