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spockvf101

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Everything posted by spockvf101

  1. I think he was referring to the Hueys we have in the A2 version of the mod, if we did go with grumpy rhino's Hueys, they would also require re-modeling the engine cowling and doors for the short bodied Huey.
  2. A Navy A-1 Skyraider paint is on my list of things to do...
  3. This is what happens when you don't have any AA guns to ward off air piracy on the server...
  4. Here are some shots of the upgraded textures (on some of the other variants :D) still a little bit to do on them though. First is a shot of the interior Exterior shot of UH-1C with M158 rocket pods and miniguns Exterior shot UH-1C with lots of fun bolted to the outside. Probably the heaviest huey in terms of FIREpower.
  5. spockvf101

    -E3- Units (new camos)

    Whenever I try to use a unit except divers or USN working uniform I get an error along the lines of (No entry 'bin\config.bin/CfgWeapons/E3_US_Tiger_Plate_Carrier.disposableWeapon'.)
  6. Well here is what the external view now looks like on the choppers, http://i703.photobucket.com/albums/ww38/Wingmate12/arma2oa2013-05-1113-40-34-49_zpsa01f4518.jpg In regards to the HUD/Visor do you mean the reflex sight? If you do mean that, I'll quote Savage If I could model anything more than a cube I'd give it a go.However I did fix the door on the side of the UH-1C to use the correct texture.
  7. I've begun to change the views on the choppers. They should be included in the upcoming patch.
  8. When the view is too high or low you should be able fix that using the 8 and 2 keys on the number pad, as for the view being too far away I have never had a problem with that. Which plane/chopper do you think the view is too far away on? No guarantee I will be able to fix any of the views as I am a texture guy but I will see what I can do.
  9. Glad to hear that you are having fun making missions with the mod. Unfortunately your download link is not working for me. Additionally the traps are included in UNSUNG 2.5.
  10. Hey nope, not today but soon enough :)
  11. I was/am working on this mod as well, mainly (re)doing the textures for the units and testing the campaign. The units have been finished for quite awhile now and as of the last files I received the campaign was about half finished with regards to the missions, however there were still quite a few bugs at that point as well. No work has been done on the campaign for a couple of months now, I am not sure when (if ever it will be finished).
  12. The campaign needs finishing and the infantry and vehicles are getting the finishing touches put on right now.
  13. No the voice acting is not really needed for this to be released, but the voice acting will make for a much more polished campaign. However it's not the voice acting that is taking up the time right now, currently the campaign is getting debugged and reworked in places, and the units are still getting some work done on them. Here are a couple recent shots of how some of the units are looking; http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-49-28-56_zps71cbbdb8.png http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-50-49-44_zpse20d38b5.png http://i703.photobucket.com/albums/ww38/Wingmate12/ArmA%202%20Sympathy%20for%20the%20Devil%20Mod/arma2oa2012-09-2313-50-53-94_zpsfca09c08.png
  14. I am not sure if this is the best forum for this thread but as there is no forum specifically dealing with textures, and modelling seems to be it's closest relative so... So the problem I am currently having involves textures, but not the actual texturing thereof. I am currently working on several re-skins of the UH-1H and discovered that the rotor blades seem to be mapped to the uh1d_in_co.paa file however I cannot seem to have any changes I make to the blades show up in game, everything else I've done on that file shows up as it should. In the picture below the tail rotor should be black overall and have a red white red stripe where the yellow is now, also the engine cowling which is located on the same texture sheet is appearing the proper color to match the rest of the aircraft. http://i703.photobucket.com/albums/ww38/Wingmate12/arma2oa%202012-09-19%2015-34-24-52_zpsdcdb754a.jpg I know that I will also have to edit the uh1d_rotorblur_ca.paa to change how the rotors look when turning but that shouldn't affect how they look while stationary. If anyone has any ideas on (Or preferably just knows) how to fix this I would greatly appreciate it. Thanks Spock
  15. spockvf101

    Small problem with texturing the Huey

    Thanks for that, the only problem is it works great when the engines are off but looks quite strange when the rotors are turning, http://i703.photobucket.com/albums/ww38/Wingmate12/arma2oa2012-09-2212-14-01-88_zpsbe17b5ef.png and I am not sure what I would add for the rotor blur texture either. Thanks Spock
  16. spockvf101

    Small problem with texturing the Huey

    Thanks for your quick answer, it does seem that the rotors are unable to be reskined.
  17. Thanks for letting me help out with this project. I am looking forward to it.
  18. I am loving the Tigerstripe and the Sharkmouth. I would be happy to help with mission testing and some skinning of aircraft\vehicles.
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