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froggyluv

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About froggyluv

  • Rank
    Major

core_pfieldgroups_3

  • Interests
    African, Middle-eastern Hand-Drumming, Brazilian Ju-Jitsu, Quantum Physics, Chess, Russian Authors,
  • Occupation
    Strength Coach

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  • Biography
    Chicks dig me as I rarely wear underware to bed

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  1. froggyluv

    Who's shooting?

    The reason for this is that there are many, many variables that could be taking place for example -what sides are you using? Any mods... etc etc and since you arent relaying this information people are offering to look inside your mission for you to determine whats going on. You gotta give up the details man if you want the help
  2. froggyluv

    Who's shooting?

    Are you using Blufor or Independent as your Force?
  3. froggyluv

    Who's shooting?

    Sorry but this kind of replay doesnt help anyone help you with why your team is committing friendly fire. Go into your Documents/Arma 3/ Missions folder and find the name of the mission this is and host that somewhere like dropbox or google drive so we can have a look. Theres obviously something else happening that maybe your forgetting to share thats causing this
  4. froggyluv

    Who's shooting?

    Use my KyeCam and find out 😉
  5. froggyluv

    Share that epic moment when...

    Would literally uninstall the game right then and there. If you take all that time to get yourself into the superior firing position and the other guy just shrugs off your shots -then whats the point of anything really. Shooter games HAVE to make that sorta thing #1 priority
  6. So what you need is a "killed" eventhandler from the Wiki: this addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; }]; So you would add something like that to the target or sentry_1. Select 1 would be the Killer.
  7. froggyluv

    RR Immersive Maps by LAxemann

    Pretty cool man -never use ACE so too bad but im glad that it exists
  8. froggyluv

    007: Goldfinger mod

    You got Sean Connery in Arma..?! 10/10
  9. "ActsPercMrunSlowWrflDf_FlipFlopPara" Think its from Arma 2 but is loaded into the Iron Front Mod which i usually have running so i can call it. I use it for Special Forces guys when they are under fire. Also will your Enhanced Movement guys scale small rock face at all? I just love seeing those guys were you dont normally suspect them
  10. Emergent AI. The most enjoyable form.
  11. froggyluv

    LAMBS Improved Danger.fsm

    Best bet is to try it yourself and report back
  12. Anyone getting some sort of "TPW_Crowd_Ceil" error?
  13. Took this new build for a quick spin last nite -impressive, definitely has its own feel for a new type of AI experience. The AI vaulting over things just brings so much life to them - i added those combat somersault animations and it can play out pretty bada$$
  14. froggyluv

    Future plans to continue "The legacy"

    Wouldnt mind supporting DLC if they once in a while gave us something new like oh i dont know... some new combat animations? Seriously we've had the same robot moves forever now and they have their own Mocap studio yet all we ever get in that regard are cutscene animations -what good are those once that scene is done except for machinma? Id buy every single DLC if they started upgrading those aspects which to me are at the very core of the game
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