Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

1803 Excellent

About froggyluv

  • Rank


  • Interests
    African, Middle-eastern Hand-Drumming, Brazilian Ju-Jitsu, Quantum Physics, Chess, Russian Authors,
  • Occupation
    Strength Coach

Contact Methods

  • Biography
    Chicks dig me as I rarely wear underware to bed

Recent Profile Visitors

4601 profile views
  1. Whens the last time BF used bots? I had fun with them in BF2 but then after a modder increased a battle map level size -i placed the Bots in the expanded map and they couldnt move -like at all. They were totally dependent on being scripted to an exact level im guessing. Next in BF3 campaign, they got rid of MP bots (much to my disappoint) and implemented "cheat bots" into the SP campaign. They were so scripted if you were behind them while they were in a hallway firefight 20 m from the enemy -they wouldnt take any damage whatsoever until you went up front *nauseating*
  2. Not tryna be devils advocate - but im honestly curious whats so great about Dayz's animation system , i mean i get that they look a tad smoother than Armas but lets be honest thats not saying much especially for almost 2022 gaming. The entire reason i never got into DayZ was just how horrible this engine is at Melee -it may be the worst ive ever seen -no joke. Absolutely no fluidity, totally non accurate hit boxes a total vacuum of sense of force, inertia, momentum or anything really that is involved in melee combat. Now again -this was Arma 2 Dayz - id assumed that with the newer engine and all this time it would have evolved leaps and bounds but from what ive seen on YT and things like this recently on Reddit ..sounds like its as bad as ever! I just dont get it - Bad Bensons Dinosaur attacks were pretty spot on and he really nailed down proper orientation of the attack and other large object mass issues -especially doing it on Arma3's NOT Dayz's engine. Now you have that new Improved Melee Mod for Arma featuring lightsaber duels and pretty responsive maneuvering AGAIN on Arma3's engine??! What in the world is Bohemia's excuse? Id love to be wrong here and someone tell me DayZ is leaps and bounds above any of this and is really fluid engaging combat -i mean Zombie worlds are all about up and close battles you just HAVE to get that right or it aint fun in my book .
  3. I thought Enfusion couldnt handle Arma style infantry AI -like at all ?? Heard it only capable of handling simple agents like Zeds and what not. Could be wrong as ive never really played Dayz since the arma 2 mod dayS
  4. Well if the video guy is correct -he said you can place the battle where and how in that level as you please -meaning you can create a 4 human vs AI House infiltrate mission against AI etc...if i can do that as well as also create huge tank battle somewhere else -thats open world to me. My panties will retain their bunchiness thank you very much -Good Day Sir !
  5. @Battlefield 2042 -did he say Co-op vs AI ...on THAT ENGINE? In OPEN WORLD?!? Holy smokes and hot Jesus ! !
  6. froggyluv

    Arma 3 Creator DLC: CSLA Iron Curtain

    I agree man. Nothing against Mod/devs its just that Arma maps always have that samey feel. Like where is the vast feeling of real mountaintops or vistas with water whatever. Basically why cant Arma have maps somewhat like (i know its different engine) Would buy day 1 - wouldnt care what other assets were given
  7. So we all know how clunky animations have always been in the Arma series. No pivoting foot for rotating, no real falling animation, no vaulting or jumping, civilians playing out a rifle holstering animation when changing stances, many other desirable firefight animations that exist in Battlefield games, even Counterstrike and Insurgency -Arma despite its many strengths, has always lagged far far behind in this aspect. To the point they are creating a new engine (Enfusion) and one of its proclaimed strengths in more fluid animations -yet from what ive seen of Dayz( yes i know its a hybrid) - it still doesnt match the following
  8. froggyluv

    Arma 3 with FidelityFX Super Resolution

    Looks nice but can you briefly explain how to implement this for Arma? I see a link to GTA are you just literally swapping those files into Arma root folder?
  9. Love those outfits in that first pic - ok i love ALL those pics! Def ready for some new WW2 action keep going man!
  10. So they want to further alienate the original Flashpoint SinglePlayer crowd eh..? If true not a good move at all
  11. froggyluv

    Cold War Rearmed III

    Wait theres a converted Resistance campaign ??
  12. BINGO!!! Thanks mate -works like a button
  13. Im gonna piggyback ride here as ive never been any good with this kinda structured text but really like it Anyways id like to be able to place more text as well as a variable that determines a units concealment level nametagALayer = "nametagA" call BIS_fnc_rscLayer; _c= cursortarget getunitTrait "camouflageCoef"; t = hint str format ["This soldier's concealment level is %1",_c]; _textnametaga = parseText format ["<t font ='RobotoCondensedBold' align = 'left' size='0.6' color='#ffb742' shadow='2'>%1</t>", t ]; [_textnametaga, 1.0,0.0, 30,0,0,nametagALayer] spawn BIS_fnc_dynamicText; where im using '_c' as local variable to determine concealment level and then a global variable 'T' to hopefully carry that variable and text down to the next level but it always returns onscreen as "ANY"
  14. froggyluv

    Statement Regarding CSLA Iron Curtain

    Paid product and volunteered mod deserves two different avenues of criticism. Once you charge under the BI banner -you are fully accountable to criticism -white knighting doesnt help anyone. You want to buy and support go ahead --those who find problems with their purchase are fully free to do so. Win/Win
  15. Nice find Johnson. Now what I’d really like to find is a startled animation or gesture- lemme know if you come across any