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froggyluv

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About froggyluv

  • Rank
    Major

core_pfieldgroups_3

  • Interests
    African, Middle-eastern Hand-Drumming, Brazilian Ju-Jitsu, Quantum Physics, Chess, Russian Authors,
  • Occupation
    Strength Coach

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  • Biography
    Chicks dig me as I rarely wear underware to bed

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2761 profile views
  1. froggyluv

    LAMBS Improved Danger.fsm

    Nice thinking JohnnyRingo on the NoVoice during suppression. currentCommand looks really useful tho only for an indicator as far as my limited talents will go as id have no idea how to help an AI better determine a more suitable firing zone. ill leave that to you and the big dawgs like MadRUsskies and Leopard, nkenny - Ill be yah hucklberries..
  2. froggyluv

    LAMBS Improved Danger.fsm

    Dont know if doable but a 'Qualifier' key for Squad Stay Tight/Loose which could turn On/Off the danger.fsm would be great. Personally i really like seeing them independent but obviously there are times you just needs your guys to move. Having AI is like being a parent all over again
  3. So back to my unhealthy AI AT footman decision woes. It seems that because the PanzerSchreck soldier starts with his RPzB Anti-Tank launcher -unloaded. THIS seems to be a major contributor in them not firing when they have a wide open shot at enemy armor point blank in front of hem. I placed about 12 of them surrounding an enemy American Sherman (no fuel/no ammo) and NONE of them take the shot! That is disturbing. They all shoulder their launcher, have some moment of "erhm, maybe not", unshoulder their weapon and proceed to Chicken Dance. I then add 1 modern day NATO AT Lite soldier to their troop and he 100% of the times, shoulders his weapon and fires. the difference../ His weapon starts pre-loaded. Save the WW2 AT men kju
  4. froggyluv

    LAMBS Improved Danger.fsm

    Yeah Ive seen that alot with my own AI force Suppression scripts. They tend to just wanna say "No" sometimes when they dont have a clear shot rather than maybe take a couple steps to their right/left to get a clear Line Of Sight. Certain Pathfinding issues can give that same sort of spam feedback. Its the price of trying to force AI to do something somewhat autonomous it seems at this point anyways
  5. froggyluv

    LAMBS Improved Danger.fsm

    Does that happen without C2 mod?
  6. froggyluv

    Interiors for CUP buildings

    This is great thanks for doing this
  7. froggyluv

    Model between legs

    Yes and YES! Wait, am i on the right forums...
  8. When you say optionally does this include enemy AI? Really like being hunted by the AI (or meeting them in unexpected locations) more than anything
  9. froggyluv

    3CB Factions

    Hi any missions made with these units?
  10. froggyluv

    LAMBS Improved Danger.fsm

    Sounds a little harsh but to each his own. Its really more about calibrating the fear response than removing it. Im also running my own ptsd type scripts so im not always sure wen its his or mine -but i prefer it far better than the happen chance type firefights that are vanilla arma. the main ingredient thats missing from Arma firefights are the feeling of ebb and flow. That being, its not just about whose bots kill the other bots first but why? As it is, bots stand, rotate, fire, go prone, rotate, shoot, stand kneel, stand kneel fire, rotate with little rhyme or reason why they are doing what they're doing. You dont have to be an old strategy wargaming grognard to sense this doesnt exactly satiate tactical thinking & planning. Think about the psychological aspect of real infantry warfare -that being having a well know brave Sarge, or being a total Greenie in the infamous enemy sniper territory, or knowing your advancing with the best spec ops on the the planet supporting you, or that friendly Armor is behind you backing your squad -maybe that dont excite you but i l for one love that sort of dynamic. yes its not going to have flawless implementation because its not written in reaction-wise from the engine level up- But its certainly worth pursuing imo
  11. Let the madman alone! He working on Super AI!!
  12. froggyluv

    LAMBS Improved Danger.fsm

    Been having good time playing around with this -i also have alot of singleplayer scenarios in the editor that ive played 1000 times - like a testing ground -and can def see the difference. One thing was AI that were approaching buildings occupied by enemy AI kept their orientation on the building as they approached from angles -in Vanilla it drives me crazy when an AI is approaching known threat area and then suddenly rotates away just in time to catch one in the chin. Another cool moment was when two of my squaddies, with no command from me took up a defensive position in a steel shed next to us at exactly the correct window to return fire to an approaching enemy AI. Now i know alot of that was luck in terms of which position they took -but still a beautiful thing.
  13. So every once and a while -usually after a CTD type event, Steam will not see Arma 3 as installed even though the files/data are clearly there on my hardive. I think it stems from fact of two different hardrives in usage, both with a Steam Arma folder (i dont know why) as one carries alot of mod folders, the other the base Arma exe and Workshop files. So again, every once in a while Ill restart PC and Steam will go about a literal 5 hour event of basic reinstalling all the mode (even though files are there in workshop folder). Any known remedies for this most wasteful use of GB transfers? Edit: Literally have to delete mod folder (169 GB) so i have room to re-install them all as it states they are corrupted..
  14. froggyluv

    LAMBS Improved Danger.fsm

    Did that Update go thru - says it was updated on Steam last nite but noticed a comment sayin nothing had changed. Also had heard time hearing you in some of those videos but other than that - cant wait to try
  15. froggyluv

    LAMBS Improved Danger.fsm

    LOL that was the better articulated version of what I call "the Chicken Dance". I usually use the term " lacking proper orientation" but the above is really what im saying by this, I just lack the finger fortitude to spell it out as such. Cant remember who, but one of the old AI modders from OFP came out against Arma 3's AI as worse as they 'try to do too much'. At the time i was shocked because i really liked the fact that the AI had improved in terms of using corners to lean, micropathfinding (much more accurate placement than OFP) and the more trivial ducking under fences (still cool, but we need more). But after time, I got what he was saying -this AI is constantly making unnecessary movements, turning away from imminent threats to do whos knows what, and Benny Hill level movement shenanigans. Its almost as if the AI are only partially sharing the same dimension as us, taking notice and reacting only to drift back into their Frodo world in which we just dont really seem to matter. In short, I think its engine level as any feedback from official BI devs has always been more of a "we dont know what or why the hell they do that -wait for Arma 4.."
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