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Tactical Combat Link - ( TypeX ) Beta ============================== Description: Tactical Combat Link is a highly dynamic A.I. and F.X. enhancement modification for ARMA 3. Main focus of this modification is to enhance and improve A.I. in many different ways and situations. Tactical Combat Link gives mission designers full freedom about the control and behaviour of A.I. unit(s) and A.I. group(s) by providing multiple types and ways of how A.I. unit(s) and A.I. group(s) can be initialized and behave. Tactical Combat Link works as close as possible with the ARMA 3 engines natively A.I. behaviours to keep a good and clean A.I. mission flow. The main system and almost every feature of Tactical Combat Link use highly randomized values to create unique and varied combat situations. Tactical Combat Link was designed to be as realistic as possible! A.I. is able to react to each enemy player(s) ( playable / switchable ) individual which means it is possible to have Player(s) vs A.I. combat in almost every kind and situation. Each A.I. group has the ability to start their own reinforcement request cycle. A.I. unit(s) of Tactical Combat Link have been specialized and optimized for close and long range combat. Tactical Combat Link has been optimized by using some of the latest coding and syntax optimizations to provide solid and lag free missions. A.I. Reinforcement Features: - A.I. Helicopter Paradrop - A.I. Request Reinforcement - A.I. Request Artillery Support - A.I. Assign / Unassign Vehicles A.I. Combat Features: - A.I. Sneaking - A.I. Fire Flares - A.I. Take Cover - A.I. use Smoke - A.I. do House Search - A.I. use Static Weapons - A.I. use Tactical Movement - A.I. use Flanking Maneuvers - A.I. use Dynamic Push Movement - A.I. use Cover to Cover Movement - A.I. use Dynamic Combat Movement - A.I. do Helicopter Insertion / Extraction A.I. I.Q. Features: - A.I. React to Weapon Fire - A.I. React to Suppressive Fire - A.I. Intelligence Communication - A.I. React to Vehicle Explosions - A.I. Real Time Enemy Response and Reaction - A.I. Real Time Combat Response and Reaction - A.I. Dynamic Behaviour Assignment and Switching - A.I. Dynamic Enemy Assignment and Enemy Switching A.I. I.d.l.e. Features: - A.I. Area Observation - A.I. Garrison Buildings A.I. Special Behaviour: - A.I. group(s) which use combat mode "RED" will behave more offensive and always try to push their enemy(s) as much as possible. - A.I. group(s) which use combat mode "YELLOW" will behave more defensive push their enemy(s) less and stay in cover much longer. F.X. Features: - Church Chor - Explosion F.X. - Lighthouse Horn - Shell Whiz By F.X. - Bullet Whiz By F.X. Influences: Tactical Combat Link has been greatly inspired by Group Link 2 and E.C.P. ( Enhanced Configuration Project ) which was developed for B.I.S. Operation Flashpoint - Cold War Crisis today known as ARMA: Cold War Assault. YouTube: Dear ARMA community! I'm very proud to finally release what i've started back in ARMA 2: Operation Arrowhead. Unfortunately i have to say the current state of Tactical Combat Link is not what i would release under normal circumstances. Still there is so much to do and still there is so much on my mind i would like to do... Please keep in mind this version of Tactical Combat Link is some kind of Beta / W.I.P. / Developement build and i'm still working on it daily! As far as i can tell the main system and features are working properly and i'm glad to say that i'm very satisfied with how A.I. behave. Because of it's current state this version of Tactical Combat Link does not support C.B.A. offizially and i'm not able to tell if and how it will initialize if C.B.A. are used. Alternativ you should be able to initialize Tactical Combat Link in combination with C.B.A. by installing Tactical Combat Link as usual in combination with the script based initialize. If you have any questions or if you find any kind of bug or syntax error please let me know so i can fix it! Please make sure to read the ReadMe.pdf which explains some of the most important features and how to use them properly. Most of the included missions was created for testing and debugging purpose but i'm sure you can get some useful stuff out of them. So far... Hope you enjoy this modification as much as i do! Best Regarde =\SNKMAN/= Download: ( drive.google.com ) ( Latest Build ) Tactical Combat Link - ( TypeX ) Beta v.1.0.19 Download: ( drive.google.com ) Tactical Combat Link - ( TypeX ) Beta v.1.0.00