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snkman

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About snkman

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    Sergeant Major

core_pfieldgroups_3

  • Interests
    .sqf, functions and testing.

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    Everon

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  1. Hmm... If i remember right i had this kind of problem during my T.C.L. coding time too and as far as i remember i solved it by using a "_group move _position"; directly after the "doMove / doFollow" command. This allowed me to use doMove / doFollow command and keep all A.I. unit(s) in the vehicle. I can tell this cuz i had scenarios where the driver of a vehicle wasn't the A.I. group leader so in this case the vehicle did not move by using the "move" command but "doMove" worked well except A.I. get out and get in the vehicle. Adding the "move" command right after the "doMove" solved the disembark A.I. behaviour and allowed me to make the vehicle drive even if the A.I. group leader was in cargo or gunner position of the vehicle.
  2. Old topic but anyway... My guess is that "doFollow leader" will force A.I. to move to their formation position which is not possible in a vehicle so they will disembark the vehicle. Maybe some kind of bug or not correctly implemented way of how doFollow should be working for A.I. in vehicle or may even supposed to be working like this?
  3. 5 sec. loop: private "_vehicles"; private _array = []; while { (True) } do { _vehicles = (vehicles - _array); if (True) then { if (_vehicles isEqualTo [] ) exitWith {}; _array append _vehicles; {_x addAction ["Your action here!", {} ]; } forEach _vehicles; }; sleep 5; };
  4. @madrussian nice one! Many thx for the very detailed test and sharing your results! ๐Ÿ‘
  5. As far as i can tell there is nothing between 0 and 1 its like on /off switch.
  6. lol i had a very hard time to find the way of how to write it for myself... WIKI say ArmA on others sites its written Arma i'm used to write it ARMA! ๐Ÿ˜‹ Sorry offtopic... ๐Ÿ˜‡
  7. snkman

    Future plans to continue "The legacy"

    Right now at this pint of time the Enfusion engine is really good and a big step forward from RV4! However... If there ever will be an ARMA 4 based on Enfusion and it still need 2 3 or even 4 years to develope i'm afraid the game once more will be developed on an already ( old ) outdated engine. I know BIS isn't known for developing new engines every 4 - 5 years and yes Enfusion defenetly still would be worth it but somehow i would rly love to see an ARMA part on a engine that can keep up with its time! Don't get me wrong here ARMA 3 RV4 engine is based on a compared to other game engines ancient engine but still there is no other game i sticke with and play like ARMA! Still one of the most creative games out there! ๐Ÿ‘
  8. Hi all! ๐Ÿ˜‰ Some 1 knows if there is a good place somewhere to find all the killed falling to ground ARMA 3 animations? Or do i have to use "AnimStateChanged" E.H. to get those...? Could not find any in Animation Viewer... Thx in advance!
  9. It was my very last attempt bevor giving up on it after like trying and testing for 7 days... ๐Ÿ˜„ This game... Sometimes... ๐Ÿ˜ต๐Ÿคช Thx! ๐Ÿ˜‰ Yes me too already put a lot of work into all the configs and scripts so would be a shame if all that would have been wasted!
  10. snkman

    SJB Weapons Pack(s)

    Haha! Same to me! ๐Ÿ˜Š Damn did not notice it was you replying to my sound problem... Yes welcome back Jackal! ๐Ÿ‘
  11. Well found it... It was fault of .lip files for whatever reason... ๐Ÿคช After deleting all the .lip files all sounds play well... Another day in paradise... ๐Ÿ˜ช
  12. Yes this is exactly what i was thinking to do! ๐Ÿ‘ The .wss have 353kbps while the BIS .ogg have 96kbps only! Was not sure if it's because of the .ogg compression... But now that you say this too i will test it! Many thx! ๐Ÿ˜‰ Edit: I was thinking exactly the other way around cuz the .wss have much higher bitrate! So may the too high bitrate of the old OFP .wss could cause the stuttering?
  13. It kind of stretch the sound somehow... So there is some kind of micro stuttering in it that makes it sound weird. Anyway... Thx for the quick reply! ๐Ÿ‘
  14. Thanks guys much appreciated! ๐Ÿ˜Š๐Ÿ‘ B.t.w. the sounds are .wss from OFP! So there might be something wrong with sample / bit rate? Hmm... Idk... ๐Ÿ˜• Video
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