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About snkman

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    Sergeant Major


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    .sqf, functions and testing.

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  1. You can probably see I've posted the information about installing TCL. Can you please check though, whether where I mentioned option 3 and option 6 still need filepatching enabled?

  2. Okay. So in this case A.I. will not be able to follow waypoints and / or move / doMove commands. Right?
  3. If he is hyped about something like this than it really means something! Really have to agree with him. Guess since ARMA 1 A.I. animation system is kind of clunky and robotic always been one of my main issues but somehow i get used to it. Just curious especially about the A.I. behind cover did you create your own animations or do you use any switchMove command or reduced animation tran­si­ti­on to cut them? Wish you all the best and keep up the good work!
  4. Yes it's really greate already knew Leopard20 is capable of doing some great things! Really love this very fast react and respond A.I. behaviour especially the one behind cover and in distance where A.I. is trying to dodge bullets. Very good A.I. fine tuning! To me ARMA A.I. really is greate to mod and to be creative but if i like to have some real fun just playing a game i pretty much prefere The Division 1 still one of my most favorite games ever and since years the only game i'm really able to enjoy playing for hours besides ARMA A.I. modding. A.I. which Leopard20 shows pretty much remindes me on those Division 1 A.I. behaviours fast react and respond but as already mentioned by Leopard20 this pretty much will be used by player A.I. only guess if you would run those behaviour calculations on each single A.I. unit of the game it may would be too expensive in terms of code usage and calculations. But it's defenetly a greate addition to A.I. in general! Can't wait to see what and how he did this!
  5. I look back on my first post in your thread (July 5) and see with your help I have more or less my best understanding of the script version. However I think it could have been faster with the kind of help file I wrote, which I now understand still needs improvements/corrections.

    Since it's likely TCL X will start winding down in favour of GLX, we will keep using it until we're told it is no longer developed. Do you think that might be soon?
    If you would like me to rewrite some new instructions based on my experiences learning TCL, then please let me know.

    I do however appreciate your very kind and patient help. A sometimes rare virtue in the community. 😊


    1. snkman


      Well i did not use / work on T.C.L. since last 1.0.31 hotfix version release and i don't think i will continue working on it. ( Too complexe and complicated... )

      GLX pretty much is where i spend most of my time with.


      Setting changes from within the Init.sqf as you already noticed require at least some basic knowledge and understanding of how to use / work with arrays.

      If users like to use the Init.sqf and willed to learn ( even if by trial and error ) than use it if not UserConfig > TCL will be more easy to use and understand.


      Sure you could for example post your Init.sqf with all the descriptions in the T.C.L. topic and i will hotlink your post to the first page.

      This way you could always edit your Init.sqf post if there is something you would like to change and keep it up to date. :icon5:


      Thanks! You're very welcome anfo! :thumbs-up:





    2. anfo


      Ok, will post something soon.

  6. Thanks russian spy! Yes i really think it's the right way i'm moving with this mod so far. Good to hear you are test different settings!
  7. Sure you're welcome! // 11 ( House Search ) True, 50, // 13 ( Static Weapon ) True, 50, Yes both features use bool ( Enable / Disable ) and % chance only.
  8. Oh yws you are right... I mean the entries ( way of how the array is build ) of the array are exactly the same in UserConfig > TCL > TCL_Feature.sqf there are some missing setting as you already found out. Surrender: 34 + 35 It's a feature i've started working on but never finish it. Code is there but not active. Suppression: 27 - 29 Suppression from player to A.I. working. 27 = Enable / Disable 28 = Time during shots to activate suppression 29 = Amount of bullets which was fired within time set by 28 So by default you have to fire at least 5 bullets each within time limit of 0.90 seconds. Most of the time can be done with MGs and ARs set to ( burst ) or full auto only. ( Any high rate of fire weapon ) Pretty hard to trigger this within the time limit if e.g. ARs are set to single fire mode.
  9. True. If you use the variable array from within the Init.sqf all values have to be there and at the right position. If only 1 value is missing or you change a bool ( True / False ) to a number or vise versa it also returns in a error. At the time where the Init.sqf is executed by the game the database has not been created so you can't change a array ( variable ) that does not exist. The mod simply checks if any of the databases ( variables ) already was created in the Init.sqf if yes than it will skip the mods database which was found in the Init.sqf and use it instead of the mods default database. UserConfig > TCL and TCL_Database are exactly the same but to change a value of an array you have to use array set [index, value]; which may make things look different to you.
  10. @xxnocross55no Well if that's the case than you pretty much already answered your own question. Yes that's true. Kind of a logical mistake... Playable ( Switchable ) none player unit(s) should not be marked as players but that's what it does. Sure. Disabled variables will simply use the default T.C.L. database settings of given disabled variable. Thanks! Hmm... I already heared of a strange behaviour if R.H.S. vehicles are used... Sorry but can't really tell something about it. T.C.L. does not affect any 3D model or configs of the game. Maybe there is something else you are using which leads to this problem? Thanks! Are you the group leader or commander of a vehicle? To me this really sounds like the group leader is A.I. and not human? Thanks. See post above. Guess i will check those missions to see what's going on. To me it already looks like A.I. is using full automatic. I was looking for a way to make them shoot less. A.I. already run out of ammo very fast. Just place/spawn them and A.I. if within their radio range will be able to request them. Exactly! Make sure A.I. group leader is using static weapon as well and they will not leave it. Another way would be to disable the A.I. group from using T.C.L. mod.
  11. Just thought I'd let you know there are question in TCL Type X thread. I recall you saying you weren't getting notifications last time. 😊


    1. snkman


      Thanks for the hint. :icon5:

  12. Thanks vafana! I will check and see what exactly trigger this error.
  13. Hmm... Intresting! Surrenders? Whitch other mods do you use? GLX does not have a surrender feature?