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CatBook-Yi23332 started following outlaw2101
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
outlaw2101 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
G'day @LordJarhead I don't use the forums often but I like to report a bug. When vehicles or other entities in the distance explode, the sound appears to ignore acoustic attenuation and plays as if the explosion was right next to the player. I've attached a video I took demonstrating it. Volume warning. https://www.dropbox.com/s/qy4lv4hrm0o286u/sound bug.mp4?dl=0 I'm using the following JSRS addons. JSRS Soundmod CE.20.0423 JSRS Soundmod Dependency Fixes JSRS Soundmod Global Mobilization DLC Sounds RHS AiO Mod Support CE.20.0419 CUP Weapons Support CE.20.0423 Cheers -
Orshanets terrain 12.8x12.8km (Ukraine)
outlaw2101 replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see you're still working on this map! Its been one of my favourites since its release! -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh! Sure thing. That's very generous of you. 😁 Thank you. -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. At this stage this is the only building I want to replace on the map just to test it out. -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Howdy George Thank you for your fast response. I remember how to add the script's files to a mission - so I've got that up and running. It tells me the scripts are initialized so I don't think there is a problem there. I'm just trying to replace one building with another as a test but I can't seem to figure it out. Just not sure where to put the class names for the buildings. I want to replace Land_i_Shed_Ind_Old_F on the left there with Land_i_Shed_Ind_F on the right. Cheers -
GEORGE FLOROS GR started following outlaw2101
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GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Forgive me its been a few years since I last executed scripts. How do you go about using this script? -
Heyo I have a suggestion - forgive my ignorance if this has been asked previously. Unless its already possible (I haven't worked it out yet) - options in the Gear Pool Module to add custom ammunition and attachments in the module to get them to spawn would be pretty bangin'.
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Forcing landing craft to move in straight line
outlaw2101 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heyo Just got a quick query about forcing an AI controlled vessel to move in a straight line to a beach. I recently got back into tinkering with the Arma 3 editor and I thought I'd try my hand at a beach landing however I have run into a frustrating issue. I have one Landing Craft commanded by a squad of three men - driver and two gunners with a separate squad of infantry riding in it. The landing craft has a "Transport Unload" way-point on the beach - that's it. They are commanded to drive the landing craft to the beach where the infantry jump out and move to their own "Seek and Destroy" way-point inland. The problem I am facing is that the AI commandeering the landing craft has a habit of zig-zagging all over the place which often causes the AI infantry in the vessel to get killed by incoming shots so by the time it arrives at its way-point most of the infantry are dead. I just want the landing craft to drive straight to its way-point and unload its troops - no evasive manoeuvres or fancy sailing skills. I've tried setVelocity, disableAI and setting their Combat Mode to Careless - I've tried multiple scripts and even attempted to set a path via markers however I've hit a dead end. I've seen recommendations on using Bis_fnc_unitCapture and Bis_fnc_unitPlay however my scripting skills are extremely limited and I'm afraid I'd have no idea how to set that up. Cheers -
outlaw2101 started following Ravage
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Tried to add a backpack to the loot table. Not sure if I did something wrong lol. Game throws these two at me and no backpacks spawn. Very annoying lol.
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smallarms NIArms Release Thread
outlaw2101 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I couldn't think of any way to word this without it sounding like a request - which from what I've read toadie doesn't take lol. But is a solid stock version of the G3K RAS a possibility? -
(WIP) Rhodesian War
outlaw2101 replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An interesting project on a certainly overlooked conflict. Can't wait to go to battle in a pair of thigh high shorts. :P -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bare tan PASGT at some point in the future? :p -
CBA - Community Base Addons - ARMA 3
outlaw2101 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes sorry mate, I'm really dumb. I discovered it after I posted that. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just out of curiousity - were the SPC vests removed? Or can I find them elsewhere. Cheers