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Everything posted by outlaw2101
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
outlaw2101 replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
G'day @LordJarhead I don't use the forums often but I like to report a bug. When vehicles or other entities in the distance explode, the sound appears to ignore acoustic attenuation and plays as if the explosion was right next to the player. I've attached a video I took demonstrating it. Volume warning. https://www.dropbox.com/s/qy4lv4hrm0o286u/sound bug.mp4?dl=0 I'm using the following JSRS addons. JSRS Soundmod CE.20.0423 JSRS Soundmod Dependency Fixes JSRS Soundmod Global Mobilization DLC Sounds RHS AiO Mod Support CE.20.0419 CUP Weapons Support CE.20.0423 Cheers -
Orshanets terrain 12.8x12.8km (Ukraine)
outlaw2101 replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see you're still working on this map! Its been one of my favourites since its release! -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh! Sure thing. That's very generous of you. 😁 Thank you. -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes. At this stage this is the only building I want to replace on the map just to test it out. -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Howdy George Thank you for your fast response. I remember how to add the script's files to a mission - so I've got that up and running. It tells me the scripts are initialized so I don't think there is a problem there. I'm just trying to replace one building with another as a test but I can't seem to figure it out. Just not sure where to put the class names for the buildings. I want to replace Land_i_Shed_Ind_Old_F on the left there with Land_i_Shed_Ind_F on the right. Cheers -
GF Building Replacement Script - Mod
outlaw2101 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Forgive me its been a few years since I last executed scripts. How do you go about using this script? -
Heyo I have a suggestion - forgive my ignorance if this has been asked previously. Unless its already possible (I haven't worked it out yet) - options in the Gear Pool Module to add custom ammunition and attachments in the module to get them to spawn would be pretty bangin'.
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Forcing landing craft to move in straight line
outlaw2101 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heyo Just got a quick query about forcing an AI controlled vessel to move in a straight line to a beach. I recently got back into tinkering with the Arma 3 editor and I thought I'd try my hand at a beach landing however I have run into a frustrating issue. I have one Landing Craft commanded by a squad of three men - driver and two gunners with a separate squad of infantry riding in it. The landing craft has a "Transport Unload" way-point on the beach - that's it. They are commanded to drive the landing craft to the beach where the infantry jump out and move to their own "Seek and Destroy" way-point inland. The problem I am facing is that the AI commandeering the landing craft has a habit of zig-zagging all over the place which often causes the AI infantry in the vessel to get killed by incoming shots so by the time it arrives at its way-point most of the infantry are dead. I just want the landing craft to drive straight to its way-point and unload its troops - no evasive manoeuvres or fancy sailing skills. I've tried setVelocity, disableAI and setting their Combat Mode to Careless - I've tried multiple scripts and even attempted to set a path via markers however I've hit a dead end. I've seen recommendations on using Bis_fnc_unitCapture and Bis_fnc_unitPlay however my scripting skills are extremely limited and I'm afraid I'd have no idea how to set that up. Cheers -
Tried to add a backpack to the loot table. Not sure if I did something wrong lol. Game throws these two at me and no backpacks spawn. Very annoying lol.
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smallarms NIArms Release Thread
outlaw2101 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I couldn't think of any way to word this without it sounding like a request - which from what I've read toadie doesn't take lol. But is a solid stock version of the G3K RAS a possibility? -
(WIP) Rhodesian War
outlaw2101 replied to RhodesianScout's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
An interesting project on a certainly overlooked conflict. Can't wait to go to battle in a pair of thigh high shorts. :P -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bare tan PASGT at some point in the future? :p -
CBA - Community Base Addons - ARMA 3
outlaw2101 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes sorry mate, I'm really dumb. I discovered it after I posted that. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just out of curiousity - were the SPC vests removed? Or can I find them elsewhere. Cheers -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers wsxcgys! -
Throwable items can be tossed whether they are on your uniform, in your vest or in your backpack. RHS Grenades, CUP Grenades, any third-party throwables do not register and cannot be thrown even if they are in my inventory. But when I disable Ravage they start working again. Its super weird.
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A question for @Haleks What causes all the throwables to cease functioning when Ravage is enabled? The only thing I can seem to throw are chemlights and roadflares, other than that no other throwables work. Tested it with just Ravage enabled with RHS, CUP individually - none of the throwables can be cycled with Ctrl+G and don't appear in the HUD. Just wondering if there's a fix for it? I've seen other people having the same problem but thus far no solution. Cheers
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[CLOSED] FFAA V6 (Spanish Army Mod)
outlaw2101 replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haven't been able to find any other posts related to this. This pops up whenever I load Arma with Lythium loaded. I've downloaded JBAD and reinstalled it numerous times but it appears to only happen when Lythium is enabled in addons. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just bumping to see if this project is still active! -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Me again - a few more suggestions for you. :p A Russian camouflage in service with the KSOR Collective Rapid Reaction Force - issued in both horizontal and vertical patterns. Issued stricly for arid environments. Would work well with the M93 and M88 uniforms. Two variants of EMR - I'm imagining for use in arid and transitional environments for units deployed outside Russia. A rather new pixelated version of the Russian copy of Flektarn called "Flectar" has been recently observed in service with Russian VDV Units - 7th Guards Mountain Air Assault Division I think. A very unique pattern that emerged sometime in 2016 used by Russian Forces in Syria. I also found this camouflage that originated from Iran - not sure if it would be of any interest. And of course, being an Aussie - can you please put DPCU on the Frog and the RHS US Army Combat Uniform? :P Also going to request DPCU PASGTs hah. AND if its not too much of a hassle, may I ask for more 6Bxx helmets and other RHS gear in different camouflages? Please take your time. :] There is no rush. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the new additions -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Digging the digital desert camouflage - utilised it as the standard issue arid camouflage for a ficticious military I have in the works. -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you're happy to make DDPM, I'm all for it. There are a LOT of variants of DPM lol - it is one of the longest lines of camouflages at present having only been replaced in British Service around 2008. You have Forest, Tropical and Desert variants. DPM started with P60. - 1960 Second is P68. - 1968 Then onto P85. - 1985 An undated tropical smock Another undated by I'm fairly sure this is P84 - which was in service for something like 10 years. More tropical DPM, again undated. I hope this is enough material for you lol. (Also I can't find that animation in direone's pack lol - whats the animation called?) -
wsxcgy's Extra RHS Uniform Re-textures 2.1.1
outlaw2101 replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic idea for a mod! The RHS uniforms look extremely good in all the different varities of camouflage - lots of potential with them. If its not too much of a hassle, can I request some of the M93 uniforms in the older British DPM camouflage? For example I have one question, sort of unrelated but - that standing to attention animation in your preview images, where can I find that? Lol.