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Found 8 results

  1. Description: JSRS SOUNDMOD is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", the main purpose was just to create a certain type of sound feeling. Visit the new JSRS-Studios.com website for more information about my work! https://www.jsrs-studios.com/ Videos: Download: JSRS SOUNDMOD - 6.18.0820 In addition, I have a small selection of supported modifications: The Armaholic mirror version: JSRS Soundmod Installation: If you have any bugs to report, any questions or just want to give your feedback, you can also do this via discord! JSRS Soundmod Discord Server Changelogs JSRS Soundmod - 6.18.0820 Changes: Tweaks - Tweaked All silenced weapon sounds got tweaked - Tweaked Volume of direct reflection while on meadows got lowered - Tweaked Almost all weapon reloading sounds got reworked - Tweaked Movement on solid surfaces more audible - Tweaked Reloading sounds are sounding more metallic - Tweaked Separated RHS compat configs in all for variants (AFRF, USAF, GREF, SAF) - Tweaked All RHS compat configs got overhauled - Tweaked Massive Soniccracks overhaul (Finally new field recordings) Additions - Added Weapon shaking sound effects when firing - Added All weapons got new silencer sounds, more different weapon types added - Added New Soniccrack sounds based on field recordings - Added New Reloading sounds for SMA weapons - Added New sounds for warhead launchers - Added New reflections for launchers - Added New BiKeys for RHS compat (jsrs_soundmod_rhs_compat.bikey) - Added New sounds for M590 (Shot, Reloading, and Pump) (RHS) - Added New proper sounds for the Type115 ARX .50 - Added New sounds for GMG20, GMG40, and MK19 (RHS) - Added New DSHK sounds (RHS) - Added B_12Gauge_Slug to compat Fixes - Fixed Updating base classes for SMG01 and PDW2000 - Fixed Compat updating base classes for RHS weapons - Fixed GMG20 and GMG40 were using the wrong sounds - Fixed Some reloading sounds were not synced (incl. RHS) JSRS Soundmod - 6.18.0726 Changes: Tweaks - Tweaked Explosion sounds got a little sharper - Tweaked Movement sounds volume got a tiny increase - Tweaked Crawling sounds volume got increased - Tweaked Tiny details on reloading sounds Fixes - Fixed Pbo that contained config files contained both, .cpp and .bin Additions - Added New sounds for the weapon Phalanx AA - Added New explosion sounds to UXO cluster ammo Old Changes: Support: If yoi like to support me, or you like what I do here or just want to get me drink, feel free to do so :) Every cent donated to JSRS goes a 100% back into the project! Patreon or PayPal END USER LICENSE AGREEMENT: Arma Public License No Derivatives (APL-ND)
  2. Hello listeners, now "what's this all about" you might wonder. I decided to make a separated mod for the "just in case" situation. Let me tell you why: JSRS Soundmod Beta is an advanced and not "one hundred percent" stable version of the main modification (JSRS Soundmod - 6.18.0417). The focus here is on the best sound quality, which was implemented with the help of new mechanics and ideas. This is not a multiplayer tested version. However, it can be played in multiplayer with risks, the key required for it and all signatures are included. With this beta version I want to test certain mechanics and new features. In addition, many changes have been made (over 1500 new or revised sounds) which can have a greater impact on the multiplayer area. It should also be noted that all JSRS modifications (NIArms, RHS support etc...) that require the JSRS Soundmod main modification can cause problems but should work mostly!!! (for now!). Also you should not run this beta with any other version, offshoot or addition of JSRS Soundmod. Download: JSRS Soundmod Beta v1 on Steam The BIKEY alone Discord Group for bug report For those who want to try, the side modifications should work fine with the beta: If the beta is not causing major problems and it runs smooth mostly, all components of this beta will be transferred to the main modification and all other minor modifications (NIArms, RHS support etc...) will be adjusted accordingly, so that a normal game flow is achieved. Now lets take a brief overview at the changes compared to the main modification. The change log below does not look very extensive, but the many details hide under bigger tasks. For example all vehicle sounds got reworked, revised or exchanged. Also all, and I mean ALL weapon sounds got revised or exchanged by new ones. In the end, a total of 1690 sound effects went through my DAW. So here is the changelog : JSRS Soundmod - 6.18.05BETA_7 Changes: Tweaks - Tweaked Soniccracks and bullet snaps got improved - Tweaked Overal explosion volumes and distances - Tweaked Explosion reflections for forests, houses and meadows - Tweaked Overall movement sounds, volume and distances - Tweaked Movement sounds for various surfaces got improved - Tweaked Overall nature soundscape got tiny tweaks - Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet - Tweaked Running through bushes cause louder sounds now - Tweaked Vegetation noises are now way more random - Tweaked Silenced weapon firing got improved - Tweaked Handheld weapons cause louder and sharper reflections - Tweaked Improved weapon tails when in the open - Tweaked Explosion debris is more precise to where the explosion appears - Tweaked Overall distance weapon sounds to better spot the location of the shooter - Tweaked All weapon sounds have a sharp atteck curve, more popping sounds - Tweaked Click before the shot got improved and slightly displaced - Tweaked Some reloading sounds where too loud Fixes - Fixed Mortar explosions were too loud - Fixed Some explosions caused sound stuttering - Fixed Birds react to weapon firing and warfare - Fixed NormalEXT surface was using wrong surface movement sounds - Fixed Some thunder noises where way too loud Additions - Added New debris sounds for explosions - Added Close explosion shockwave sounds - Added New sounds for running through bushes, foliage - Added New crawling sounds - Added New wind sounds for low and high wind speeds - Added New tiny details to silenced weapon firing (weapon shaking) - Added New reflection sounds to handheld weapons - Added New vehicle attenuation filters and 3d processors - Added New shorter weapon closure sounds (tiny click before shot) JSRS Soundmod - 6.18.05BETA_6 Changes: Tweaks - Tweaked Explosion sounds on variuos distances, increased punch and volume - Tweaked Added distortion to short explosions and made them way louder - Tweaked Overall punchier reflections for explosions - Tweaked Overall rain appearance, heavy rain is needs highest rain value Additions - Added New debris sounds for 'houses' areas - Added Revised vehicle debris sounds - Added New thunder sounds JSRS Soundmod - 6.18.05BETA_5 Changes: Tweaks - Tweaked Framework got updated with new stereo panners - Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP) - Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP) - Twealed Increased Volume for all explosions - Tweaked Reloading volumes Fixes - Fixed Some explosion volumes where over the top JSRS Soundmod - 6.18.05BETA_4 Changes: Tweaks - Tweaked Soniccracks in medium distances got improved - Tweaked Overall movement volume and gear noises - Tweaked Gear sounds while running was too loud Fixes - Fixed Missing distance crawl sounds - Fixed Close MK18 firing and distance firing were out of sync - Fixed Varsuk MBT03 went silent after start up JSRS Soundmod - 6.18.05BETA_3 Changes: Tweaks - Tweaked Soniccracks got more punch and are louder/normalized - Tweaked Distances for movement - Tweaked Drastically reduced appearence and volume of reflections - there was way to much noise going on JSRS Soundmod - 6.18.05BETA_2 Changes: Additions - Added New distance walking sounds - Added New soniccrack sounds for various distances Tweaks - Tweaked Movement/Gear noises - Tweaked overall soniccrack appearance and volume - Tweaked Increased volume and distance for gear noises - Tweaked overall texture of movement sounds and stance noises Fixes - Fixed MBT3 Kuma sounds were odd (still is) - Fixed Missing Minigun sounds for AH6 Pawnee JSRS Soundmod - 6.18.05BETA_1 Changes: Tweaks - Tweaked Movement volume for footsteps - Tweaked Weapon tails distance and volume - Tweaked Helicopter exterior volume where too loud - Tweaked Lowered general volume and texture for most ambient sounds - Tweaked All weapons got reworked / exchanged - Tweaked All vehicle noises got reworked - Tweaked Combined all air vehicle sounds - Tweaked Combined all land vehicle sounds - Tweaked Overall volume and normalization - Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...) - Tweaked Combined all cfg files into several big ones to prevent lagging - Tweaked Added new layers to mechanical parts of weapons - Tweaked Added new pop sounds for distance weapon sounds - Tweaked Combined all weapon sounds into one big file - Tweaked General revision and maintenance Additions - Added A few hundred new distance warfare sounds - Added Offroad vehicle sounds - Added Truck_01, Truck_02 and Truck_03 vehicle sounds - Added New reloading sounds for all weapons (JSRS_Soundmod - Realodingsounds) - Added New sounds for all vehicles - Added New sounds for all weapons - Added New sounds for amphibious vehicles in water Fixes - Fixed Missing bullet-hit/whizz sounds So, what's gonna be next: Well, I'd like you to be my tester! And I'm sure many of you would love to do that. So I thought I would publish a big beta version of this mod and let it go on the masses. The point is: I built this mod together in a few weeks. Under certain circumstances, the game may not indicate any errors, as in this current state! So of course I have several options now: I could test EVERY SINGLE SOUND in the game, listen to it and check for bugs, I could test ALL sounds in multiplayer mode or run everything on a Dedi server and so on... Or I just let you do it! :) Therefore, I have published this mod so that you can put it through its paces! The main focus should be on these things: The General Weapon Mechanic - How does they all sound, does everything work, does anything make any problems? The vehicles - After the conversion to the soundshader system all vehicles were revised. How do they sound, what are the volumes and the individual distances? General gameplay - What are the general volumes in the game? Is the movement loud enough? Are there any annoying noises, does something not work that might have worked before? If you stumble across a couple of issues, errors, crashes, annoying sounds, bugs, flys, whatsoever... let me know! You can easily post your (Of course constructive, nice and friendly :P) feedback here in the thread! Or in the Discord Group. I want the other main JSRS thread to be untouched by this here. So lets keep it simple and lets separate the two, shall we? As said, once everything seems to be fine and sorted, all the content goes over to the main mod and all side mods will be adjusted accordingly! Now have a nice day and have fun! Some minor informations: Copyright © 2018 by LordJarhead. JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND) Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta Be supportive. If you like my work, maybe you would like to support it? Every cent donated goes back into the project! Patreon or PayPal END USER LICENSE AGREEMENT: Arma Public License No Derivatives (APL-ND)
  3. This thread was made last year already but had no replies so im doing it again. Is having clientside mods (BLASTCORE/JSRS) allowed on official servers that our community runs? Thanks
  4. Hello Gentlemen, As some of you know I am porting my soundmod over to other mods. Like I covered the RHS weapons and such. Now I was further porting my mod to NIArms Arsenal, the full pack and wanted to cover the whole thing. Maybe even create some new sounds for the weapons that are neither in Arma nor in RHS, like FALs and AUGs and such. Now while porting the stuff over I tried to keep the structure to the original config so it will inherit well. But I end up with massive "Updating Base Class" reports in the RPT and that makes the mod a required mod for save games and editor missions. Which is obviously not a good thing for a simple soundmod. So here is my current config: These for example are the errors I get: 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/Single/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/FullAuto/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) The original configs are here: https://github.com/toadie2k/NIArms Does ANYONE has ANY idea what the hell is going on here? I can't get this stuff to work correctly! Also the AUG weapons end up only having Full Auto mode... Any sort of help is welcome! Help me out guys! Thanks, LJ
  5. JSRS4: APEX Build 4, Version 1.2, Released 22. July 2016 Description: JSRS4 APEX is a sound modification for ArmA3. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling. Download: JSRS4 APEX 1.2 The size is real because of the new decoding. JSRS4 APEX ReadMe 1.2 JSRS4 APEX Server Side Files JSRS4 APEX Keys Only Installation: The mod comes in a ready to use status. You dont have to install anything by setup. All you would have to do is to download and open the .rar file. In there, you can find the @JSRS4APEX folder. Now you place this folder inside your ArmA3 main folder. For example: C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@JSRS4APEX. Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me. Changelogs JSRS4 Apex Version 1.2 (current version): - Tweaked V44-X Blackfish config - Tweaked CMR76 sounds - Added new sounds for MB 4WD - Tweaked new sounds for KH-3A_Fenghuan - Tweaked new sounds for MQ12_Falcon - Tweaked new sounds for V44-X_Blackfish - Tweaked new sounds for Y32_Xian - Tweaked new sounds for Prowler - Tweaked ReadMe file - Tweaked MQ12 Falcon engine sounds - Fixed missing SPAR17 Silencer sounds - Fixed beach surface caused running in water sounds - Fixed missing ah9_pawnee\int_main.wss (wrong entry) - Fixed missing forest footsteps - Added new footstep sounds for muddy surfaces - Fixed entries leading to an old/missing PBO - Fixed missing CTAR Hex sounds - Fixed missing LIM85 Firemode FAST sounds - Added new sounds for KH-3A_Fenghuan - Added new sounds for MQ12_Falcon - Added new sounds for V44-X_Blackfish - Added new sounds for Y32_Xian - Added new sounds for Prowler JSRS4 Apex Version 1.0: - Ported on new framework - Fixed missing forest (6).wss files - Fixed .wss entries - Separated Reloading sounds from main sounds - Added some sort of binaural closure effects - Added crack tails to all weapons - Tweaked Ak family shot sounds - Fixed CTD when using LIM85 - Fixed updating base classes on UGL - Fixed error message on main menu 3GL/EGLM - Tweaked reload sound volume - Tweaked Environmental SFX noises - Tweaked new crack reflectors - Tweaked silenced weapon sound effects - Added new noise layers - Tweaked CMR shot sounds - Tweaked stereo sounds for vehicles - Fixed distortion for vehicle sounds external - Added different sounds for different SPAR versions - Added Apex Content sounds under EXTRA - Added new sounds for AK-12 7.62mm - Added new sounds for AK-M 7.62mm - Added new sounds for AK-SU74 7.62mm - Added new sounds for CMR-76 6.5mm - Added new sounds for CTAR-95 5.8mm - Added new sounds for LIM-85 5.56mm - Added new sounds for PM9M 9mm - Added new sounds for Protector 9mm - Added new sounds for SPAR-16 5.56mm - Added new sounds for Type-115 ARX - Fixed missing Tanoa footstep/crawl sounds - Fixed missing class CTAR GL - Added different sounds for SPAR, SPAR S and SPAR 17 - Tweaked Tank sounds - Added new Tank Idle sounds JSRS3 DragonFyre EDEN Version 1.4 RC: - Added sounds for RGN Mini Grenade - Tweaked reloading sound volume/distance - Tweaked Closure effects for various weapons - Tweaked Framework reflector sounds - Added new Tank engine sounds external - Tweaked explosion/thud sound effects - Tweaked snap sound distance/volume - Tweaked SD weapon sound effects - Added soniccrack snap effects to various ammunition - Tweaked explosion sound effect muffler - Added Server Side Files for JSRS public server support - Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked Gatling Cannon 20mm distance - Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance) - Tweaked body hit sounds volume lowered - Tweaked volume and distance for grenade bouncing sounds - Fixed AP 30mm, 120mm shells caused explosion sounds - Tweaked snap and crack volume and distances - Tweaked global snaps louder in forests/on meadows - Fixed updating base class issues - Tweaked MX rifle sounds - Tweaked soldier movement volumes and distances - Tweaked helicopter gear and hydraulic sound volume - Fixed wrong Sniper Bolt Action sounds - Added new Flare launcher sounds - Tweaked REFLECTOR SOUNDS volumes - Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode - Added new OGG file format - Tweaked mod size due to decoding - Fixed missing sprint sounds on concrete surfaces - Fixed .wss sound entries in cfgs - Fixed missing sound files - Fixed wrong numbering in environment cfg - Fixed missing tree wind sounds - Fixed missing houses wind sounds - Fixed error message "helicopter landing sounds missing" - Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...) - Increased performance and faster transaction of sound files - Tweaked mod loads faster - Fixed updating base class MXC_Rifle JSRS3 DragonFyre EDEN Version 1.3 - Fixed Coax LMG Rate of Fire - Many internal changes - Added new framework - New tail system - Framework sounds - New tail sounds - Tweaked MX sounds - Tweaked ACPC sounds - Tweaked volumes - Fixed config problems - Fixed missing "Required Addons" preloads - Added new sound update folder - Random maintenance JSRS3 DragonFyre EDEN Version 1.2 - Fixed missing SD sounds for MMG Navid - Fixed missing SD sounds for MMG SPMG - Fixed missing reloading sound for MK20C - Fixed missing dry weapon sound for MK20C - Fixed missing change firemode sound for MK20C - Fixed bolt action sound for Navid MMG - Added new Gau Cas cannon sound WIP - Fixed missing boat wave bumper sound - Tweak gau Cas cannon sound volume - Fixed missing interior AH9 Pawnee/Hummingbird sound - Tweak rain volume - Tweak rain/Environment unnecessary distance values - Tweak Helicopter volume controller - Tweak volume for Air vehicle: - AH9 Pawenee - AH99 Blackfoot - A-143 Buzzard - A-164 Wipeout - AR-2 Darter - CH49 Mohawk - CH67 Huron - Mi48 Kajman - Mi290 Taru - Po30 Orca - TO199 Neophrom - UH80 GhostHawk - WY55 Hellcat - Tweak exchange of rotorSpeed and Thrust factors for helicopters - Fixed AH9 Pawnee far distance sound was played after engine shut off - Tweak increased vehicle weapon volume for autocannons/cannons - Tweak increased helicopter start and stop sounds volume - Tweak boat speeding and water sounds - Added new speed boat sounds - Added new assault boat sounds - Added boat laying in water effect sounds - Tweak flying shell sounds - Fixed missing explosion sounds for Rocket 03/04 HE/AP JSRS3 DragonFyre EDEN Version 1.1 - Fixed missing sound Twin Cannon 20mm on Buzzard - Fixed missing sound Cannon 20mm on Blackfoot - Fixed missing sound Caseless Cannon 30mm Kajman - Tweak off road rattle and suspension on vehicle OffRoad - Added interior bullethits for vehicles - Tweak sound volume of distance explosions - Tweak sound volume of distance weapons - Fixed missing beach and coast wave sounds - Tweak all air vehicle increased volume and sound distances - Tweak M134 Gatling sounds - Fixed missing SD sounds for NAVID HMG - Fixed low volume building destruction sounds - Tweak decreased cartridge distanz from 50 to 5 meters - Tweak explosions of 20mm cannons were to strong/sounded bigger - Added loop function/sound to gatling weapons - Added new sound for 20mm cannon - Added new sound for 30mm caseless cannon - Tweak increased volume of gatling weapons - Tweak CAS plane gau loop function - Added new CAS (gau8) weapon sound (WIP) - Fixed Navid HMG background bolt action sound in some samples - Tweak Increased turbine sound distance of jets - Added missing CAS missiles 03 and 04 sounds JSRS3 DragonFyre Version 1.0 -Added SoundSets -Added SoundShaders -Added LowPassFilters -Added new 3D Processors -Added Closure effects to weapons -Added Gun Scape effects -Added new distance sounds to weapons -Added new distance sounds to explosions -Added new vehicle weapons/distances -Tweaked some sounds EQ -Changed M134 Minigun sound (WIP) -Ported mod to new framework -Created new framework -Created 5000 new sounds for a new framework JSRS3 Beta v2.5-1.1.0 -Hatchback used air break system sounds -MK14 Rifle missing SD sounds -Firemode switch too loud -Firemode switch distance reduced 100% -Dry sound volume and distance reduced 100% -Vehicle weapon sounds tweaked distances and tails -Performance tweak with vehicle firefights -Vehicle weapon sounds sample duration cut for better performance -Environmentsounds for rain and wind internal houses heard outside -Helicopter turbine sounds way louder on close range -Added explosions for Arty round and GBUs -Explosion sound distances increased -Interior Rain and Wind sounds fixed or removed -Turret sounds for tanks reduced around 100% JSRS3 Beta v2.5-1.0.0 -Release Build 1.0 -New weapon sounds -New helicopter sounds -Implemented distance effects -New explosion sounds -New driving effects, wind and speed noises -New environment system implemented -New vehicle configs -New weapon configs -Massively config tweaks -New movement sounds -New gear effects -Fixed turning sound missing steps -Wind sounds -Environment sounds based on overcast -A bunch of stuff I can't remember ____________________________________________ Support: If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!! Patreon or PayPal License: JSRS 4 Apex by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at https://jsrs-studios.com/. Permissions beyond the scope of this license may be available at https://jsrs-studios.com/.
  6. Redline (FR) French

    FRENCH version RedLine La communauté Elements Gaming vous propose de rejoindre l'expérience RedLine! Le Mod RedLine RedLine est basé sur le Mod Wasteland, (http://a3wasteland.com/). Vous y retrouverez donc les mécaniques de bases avec 3 camps, des villes à capturer pour gagner de l'argent ainsi que des missions pour récupérer de l'équipement, des véhicules de l'argent etc... Les particularités de RedLine: Les factions sont représentées par L'OTAN, la Russie qui ont leur propre base fixe avec une safezone et les rebelles (ou indépendant). Sur RedLine chaque camps à son propre armement, M4/M16, HK417, Scar... pour l'OTAN et AK,SVD, PKP... pour la Russie. Sur les missions ont trouve aussi bien de l'équipement russe que OTAN ce qui vous permet lors de rares occasion de profiter de l'équipement adverse. La carte est séparée par un mur qui détermine la frontière. Il y à plusieurs points de passages matérialisés par des postes frontière, d'ou l'appelation "RedLine" du Mod. Un système de classes est en place avec l'infirmier, le sapeur, le fusilier, le pilote d'hélico, le pilote d'avion, le conducteur de blindé lourd et bien évidemment le sniper. Chaques classes à sa particularité, par exemple, seul l'infirmier peut réanimer un joueur, seul le sapeur peut réparer et utiliser les lanceurs anti-char ou anti-aérien etc... Ce fonctionnement permet de mettre en avant le jeu en équipe. Sur Redline vous trouverez également un sytème de spawn différent d'un Wasteland vanillia. Les indépendants spawn aléatoirement dans les les villes d'un secteur de la map, pour Bornholm il s'agit du Middle-Nord (villes autour de Gudhjem. L'OTAN et les russes spawn sur des "MHQ", c'est à dire des postes avancés mobiles qui sont à disposition aux bases et que les joueurs peuvent transporter par hélico pour les positionner sur des secteurs stratégiques. Les missions IA: Vous trouverez deux sortes de missions d'IA, les mission annexes ou "side mission" et les missions principales "main mission". Pour les side missions: Drug runner Geo cache Hacker Helico hostile Outpost Smugglers Les main missions: APC/Blindé lourd/hélico armé Convoi Convoi d'argent Les addons/scripts intégrés sur RedLine: ETV: "Explosive to Vehicle", permet de pouvoir attacher une charge explosive sur un véhicule Mag Repack: outil pour combiner les chargeurs entamés TAW View distance: permet de régler au mieux votre distance d'affichage Vehicle action: interaction sur les véhicules véhicule pour obtenir les infos et lock/unlock. Statut bar: affiche en bas de l'écran les infos du serveur (FPS, nombre de joueurs, temps avant restart) Ear Plug: bouchons d'oreilles activables pour limiter la gène du bruit lors de déplacement en véhicule. Safe: possibilité d'acheter un coffre personnel au shop pour sécuriser son stuff et de l'argent. Les fonctionnalités inédites de RedLine: Système anti-camp (sur Roenne,Aarkirkeby et Nexoe): si vous restez trop longtemps sur la même zone, un carré s'affiche sur la map indiquant votre présence (carré de 50m*50m). G-force: prise en charge des "G" que votre joueurs peut encaisser lorsque vou etes en hélico ou en avion. L'écran s'obscurci si vous prenez trop de "G". Restrictions sur les classes: par exemple si vous utilisez un fusil de sniper sans être sniper, vous n'arriverez pas à stabiliser votre visé, si vous n'êtes pas pilote d'hélico vous ne pourrez pas prendre les commandes d'un hélico etc... Usure des silencieux: prise en charge de l'usure des silencieux afin de limiter l'abus de son utilisation. Gestion des IA: nous utilisons nos propres scripts pour gérer au mieux le comportement des IA. Armurerie spécifique pour chaque factions: chaque faction à accès à son propre armement Customisation de la map: certaines zones et villes de la map ont été modifiés, ajout de camps de batiment etc.. Un site de stats: http://stats.redline.vilayer.me/home/ Les addons optionnels autorisés: JSRS (2.2, DragonFyre Lite, DragonFyre), Blastcore. Les maps Redline: Bornholm et Altis (bientôt). Nous avons également Chernarus et Sahrani, mais nous ne les utilisons plus pour le moment dût à la taille trop importante du pack AllInArma Terrain. Screens: Base russe Base OTAN Customisation de la map: [/url]" style="max-width: 90%; border: none; cursor: pointer;" unselectable="on" />
  7. WARNING Before using JSRS 1.5, please check with your physician regarding any health and safety concerns. Jarheads Sound Redeployment Studio is not legally responsible for any possible heart attacks or seizures brought on due to the shear awesomness of the sounds. Jarhead's Sound Redeployment Studios presents Current Version: 1.5 FINAL Released: 03.13.2013 by LordJarhead //////////////////////////////////////////////////////////////////////////////////////////////////////////////// DOWNLOAD ALL DOWNLOADS JSRS15MOD-FINAL -> FINAL VERSION OF JSRS FOR ARMA 2 CO, no updates needed<- JSRS15MOD-HOTFIX -> Latest Hotfix for JSRS15MOD-FINAL <- //////////////////////////////////////////////////////////////////////////////////////////////////////////////// OTHER DOWNLOADS ArmA 2 DLC Supports JSRS15MOD-ACR DLC SOUNDS -> Contains sounds for the Army of the Czech Republic DLC (Full or Lite). You will need to have JSRS UPDATE 4 or JSRS FINAL installed <- UPDATED 03.13.2013 //////////////////////////////////////////////////////////////////////////////////////////////////////////////// Other Community Mod Supports JSRS15MOD-CWR² CONFIG TWEAKS ->Tweaked Configs of CWR², CWR² UK and CWR² NL Mod to provide cooperation with JSRS 1.5 <- JSRS15MOD-ACE PACK -> Contains sounds for most ACE weapons and vehicles <- //////////////////////////////////////////////////////////////////////////////////////////////////////////////// Other JSRS Downloads JSRS15MOD-CONFIGS -> A set of configs which allows you to disable certain script effects like the FPS sounds <- JSRS15MOD-OPTIONAL SOUNDS -> Updated Version, also included in FULL, updated with Forests Creep Sounds<- JSRS15MOD-CREEPY FORESTS -> Also included in JSRS15MOD-OPTIONAL SOUNdS<- Server/Adminside Downloads JSRS15MOD - Server Key Only -> The Server Key Only for Admins <- //////////////////////////////////////////////////////////////////////////////////////////////////////////////// BEFORE YOU POST ANYTHING CONCERNING PROBLEMS, READ THE README README -> The ReadMe Files has been updated January, 23th 2013 <- //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// Use the patch if you already downloaded version 1.5 earlier! Thank you! J.S.R.S. Soundmod Full v1.5 J.S.R.S. Soundmod Update 2 v1.5 J.S.R.S. Soundmod Update 3 v1.5 Seperate downloads (already in the full package): J.S.R.S. Soundmod - Army of the Czech Republic DLC Sounds v1.5 J.S.R.S. Soundmod - ACE pack J.S.R.S. Soundmod - Optional Sounds Community Base Addons Arma 2 System requirements ArmA 2: Combined Operations on latest version (means both, Arma 2 AND Operation Arrowhead!) A recent version of CBA is required! All three CBA variants, CBA, A2 and OA. It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound. You'll find more information about that in the FAQ in the ReadMe. What is JSRS 1.5? J.S.R.S. Mod is a Sound modification. This sounds less exciting at first than it is, doesn't it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA II, but offers much more in that it also extends the game with new sound-based features in-game which were originally though not possible. The biggest feature is the "Distance script" that allows the mod to address different sound effects at different distances to the player. The scenario: If a shooter is 500 meters away, one extra tuned value sound for this distance will be played. This gives the impression of being far away of that shooter. There are also effects like the "First Person sounds" which giving the impression that the weapon is close to your face by adding mechanical extra sound effects which is only played when the player is playing in the first-person perspective. The same works for vehicles. When sitting as a passenger in an armed vehicle, you can hear the mechanical sounds of the weaponry. The latest addition to the J.S.R.S. Sound modification suite is the all-new "in-room script" which mixes an extra loud echo over the weapon effects when the player is inside a building and is firing his weapon. The effect results in the impression that you really are inside a building. All these new features--plus over 5500 other new sound effects--makes for an entirely new sound experience. Arma 2 is transformed with only a mod in a completely different dimension. Each mission is completely different because of the ubiquitous new impressions. It is made for more aware of risk, opponents recognized by the authentic weapon noises or they can very accurately located due to the distance effects. J.S.R.S. 1.5 brings all the old-known effects and sounds to a whole new level, even compared to previous J.S.R.S. versions of the past. This version is the culmination of J.S.R.S. "Perfection" after a long journey of working on J.S.R.S.. Try it, you will not be disappointed! So, JSRS is a huge mod I've been working on for more than four years--each time growing more improved. I try to offer help wherever I can and always have you--the community--in mind and value your opinions and support. This project definitely takes a lot of hard work and time. Yes, this is my hobby I am passionate about, but so much goes into the project it's almost like a full time job for me. Leisure, which is sacrificed for this is precious, and time is money as we all know. I had received some time ago a message with the request to set up a donation account. After some time and though, I decided to do this. I freely leave it up to each JSRS user themselves, how and to what extent he would like to donate to support my work. There are no obligations to you the user. There are no demands. This was something asked of me and I decided to do it. As always, I am grateful for everyone's support, it helps keep me excited going forward with JSRS knowing how many people look forward to my hard work. But to realize JSRS for Arma 3 it would take a lot more efforts and time, it would also require a lot more equipment that I can not afford at this moment. Therefore, any help would be gratefully appreciated in the highest degree! I thank you very much for your support! Support JSRS Studio Thank you so much! Thanks IMPORTANT NOTE: YOU DO NOT HAVE PERMISSION TO EDIT THIS MOD AND ITS CONTENTS WITHOUT MY EXPRESSED WRITTEN PERMISSION, NOR ARE YOU PERMITTED TO RELEASE ANY PARTS OF THIS MOD UNDER YOUR NAME. YOU ARE NOT ALLOWED TO PUBLISH THIS MOD ON OTHER SITES WITHOUT MY WRITTEN PERMISSION. SINCE WE GOT REPORTS OF BROKEN JSRS DOWNLOADS PUBLICHED BY DIFFERENT WEBSITES. IT IS HIGHLY RECOMMENDED TO DOWNLOAD JSRS ONLY VIA THE GIVEN LINKS IN THE BI FORUMS. I WOULD LIKE TO STATE THAT I TAKE NO RESPONSIBILTY FOR ANY DAMAGE THAT MAY OCCURE TO EQUIPMENT OR PERSONS WHILST USING JSRS SOUNDMOD, IN PARTICULAR THE SONICCRACKS AND EXPLOSIONS, WHICH ARE REALLY LOUD IN GAME! J.S.R.S. by LordJarhead ==================== Copyright © 2013 by LordJarhead, All rights reserved.
  8. Here's what happened. I saw a message yesterday that Battleye updated. Now when I try to join public servers that I have already played on I get this message: You were kicked off the game (Battleye: missing OS privileges (run game as administrator)) What does this mean and why can't I join anymore? EDIT: OK saw the thread. Am reading now .... MOD please delete
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