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About LordJarhead

  • Rank
    Chief Warrant Officer


  • Interests
    Audio Design, fast and loud cars build with my own hands!
  • Occupation
    Audio Development

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  • Biography
    Crossing several games in the past, I found my way into the ArmA universe around 2008. Making sounds for games like Counter Strike, Half Life, Battlefield 2 and other, more casual like games, I found the perfect solution between sound-mod-ability and gameplay in ArmA. As far as the game allowed it, I recreated every single sound I could imagine, making the game to my own, personal world of sound. Sharing this little project (JSRS) was just the side effect and a gift to the community I like to play and share my time with. Audio design was the first thing I wanted to do for a living and it'll be the last thing I do before I past...

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  1. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    Just did, thanks for reminding me! LJ
  2. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    Yes, and one of the clients used the reloading sounds and ArmA3 spreads this to all clients connected. That's a known issue that has no solution. It's been there since Arma2 if I remember correctly. LJ
  3. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    Well, they are not necessary, as I could probably bind them into the main mod, tho it will cause issues on severs that will automatically report the log with missing reloading sound files although they are present. It's a really weird bug and I don't know how to get this to be fixed. So I separated them from the main mod and people / server admins can decide themselves if they want people to use the standard reloading sounds or the ones from JSRS and have their logs filled with this stupid report. I have not updated the reloading sounds in quite a while as they did not have chanced in any way. LJ
  4. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    Please disable all other mods involved and test again. If you point out any issues with one mod, please make sure nothing else is involved. If the issue still remains, use the ArmA3 Launcher and click "repair". LJ
  5. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    I'm all good. I hear all sounds so far, all reload sounds are working. What other mods are involved? Did you updated this mod via steam? LJ
  6. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    Oh boy, all wrong... What a shame. I better stop bothering with updating then. Not to imagine how you must feel... I'm so sry. 😄 LJ
  7. Hey folks, I have a rather weird question. So I'm playing with TrackIR and floating area set up to like 50% of the slider. I have a problem when aiming down sight, lets say with a scope that is an overlay scope, so not 3D. For sniper rifles for example. Now when I move my rifle to one side of the screen (thanks to floating area) and then want to use the scope, my character moves the weapon to a different location more towards his theoretical body front, not where I was pointing my rifle at before using the scope. So lets say I standing in front of a building and aiming to my right towards a windows or something: So when I aim through my scope, I want it to stay at that window position! But this happens: Instead he aims in front towards the shed, that is in the front direction of my body. So now I have to relocate the target, costing me time and I have this huge disadvantage. This really really sucks ass and makes Floating Area less fun. Which is a shame. When I click the right mouse button, my dude should move his scope center directly to where I pointed my rifle! Not the other way around... So maybe some of you folks have an idea, know something I don't like a button I could align to an action I didn't know about, or maybe we can sort this differently... but I really hate this problem 😄 Thanks for any sort of input 🙂 LJ
  8. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    JSRS Soundmod Update CE.19.1114: Fixes: - Fixed Missing healing sounds for self healing first aid kits - Fixed rocket and grenade explosion sounds. Rockets hitting vehicles are still to loud and will be played twice, ArmA related thing, not JSRS! Tweaks: - Tweaked some distances, volumes and general maintenance - Tweaked some new layers into the weapon sounds as part of "prove of concept work"
  9. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    You could have just said something that this is broken, I don't play with the mod very often to notice such tiny things. I'll investigate, LJ
  10. LordJarhead

    Mf's Heal Abort Mod

    Would be cool that when you abort the reload the magazine just drops to the ground 😀
  11. LordJarhead

    Mf's Heal Abort Mod

    Now do a mod to abort reload animation too 😄 I hate when I'm stuck with a long reload anim and the AI just suddenly stands there, slowly aiming in patient because he know.... I can't do anything to prevent him from doing it... LJ
  12. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    JSRS Soundmod Update CE.19.1114: Fixes: - Fixed the key... again! New Key, new signatures, hope this works this time *eyes rolling* Tweaks - Tweaked weapon sound volume, had to bring them down as the current state distorts the sounds a lot - Tweaked multiple distances and volumes for various effects such as the movement, way to dominant - Tweaked explosion sounds were just a distorted scream without bass, kinda tried to fix them back up - Tweaked some of the weaopn sounds during my "its been months, let's hear how it sounds like" routine Thanks guys, LJ
  13. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    I had a conversation with CUP a while ago where we pointed out these changes they've made, I am buried in work and cdlc work currently and totally forgot about this. I'll see if I can get that fixed during the next couple of days. LJ
  14. LordJarhead

    JSRS SOUNDMOD - CE.19.1117

    I have tried to fix the problem by signing the pbo again, after that has failed I made a new signature key even, still it failed. Nothing else I can do about it for now... LJ