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About LordJarhead

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    Chief Warrant Officer


  • Interests
    Audio Design, fast and loud cars build with my own hands!
  • Occupation
    Audio Development

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  • Biography
    Crossing several games in the past, I found my way into the ArmA universe around 2008. Making sounds for games like Counter Strike, Half Life, Battlefield 2 and other, more casual like games, I found the perfect solution between sound-mod-ability and gameplay in ArmA. As far as the game allowed it, I recreated every single sound I could imagine, making the game to my own, personal world of sound. Sharing this little project (JSRS) was just the side effect and a gift to the community I like to play and share my time with. Audio design was the first thing I wanted to do for a living and it'll be the last thing I do before I past...

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  1. JSRS SOUNDMOD 6.18.0719

    JSRS Soundmod - 6.18.0719 Changes: Additions: - Added New Smokeshell/grenade sound effects
  2. JSRS SOUNDMOD 6.18.0719

    Hello listeners, Update time! JSRS Soundmod - 6.18.0718 Changes: Tweaks - Tweaked Rain sounds got lowered a little - Tweaked Weapon volume on distances - Tweaked Environmentsounds lowered - Tweaked Overall dynamics - Tweaked Weapon volumes and explosion dynamics - Tweaked Movement sounds lowered, dynamics, more details Fixes - Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\mq12_falcon\int_main.wss not found !!! - Fixed Error: File: jsrs_soundmod_snd_land_vehicles\sounds\engines\mbt_02\mbt_02_low_ext.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\skyfire\close2_2.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\shared\\gear_up_in.ogg not found !!! - Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\closure\cannon_reload.ogg not found !!! - Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons\config.cpp/cfgweapons/pdw2000_base_F - Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons\config.cpp/cfgweapons/SMG_01_Base - Fixed Missing Bipod sounds (JSRS Soundmod Reloading Sounds) Additions - Added New movement sounds for wet surfaces during raining or humidity - Added New sounds for random noises during movement (Slide, stone hit, branches crack) - Added New explosion sounds for rockets - Added New echo sounds for firing and explosions - Added New sounds for Bipods (JSRS Soundmod Reloading Sounds) This is a rather big update and does a few major changes on the overall sound feeling. So please send in any sort of feedback! Separated Reloading sounds from main mod, again! JSRS SOUNDMOD - 6.18.0718 Additional Weapon Handling and Reloading Sounds JSRS Soundmod - 6.18.0718B Changes: Fixes - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'. - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'. - Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.
  3. JSRS SOUNDMOD 6.18.0719

    Btw, I updated the RHS USAF pack, so the "switch to secondary AI issue" should be gone as far as I can tell. LJ
  4. JSRS SOUNDMOD 6.18.0719

    Honestly? I hate them too :D it's gonna be my next one ;) Oh Ok thanks for the info Mickey, much appreciated, buddy! Your welcome mate :)
  5. JSRS SOUNDMOD 6.18.0719

    Any further bug reporting can also be done via discord: https://discord.gg/znKu72 LJ
  6. JSRS SOUNDMOD 6.18.0719

    Shite, won't get better :) I'll have a look at this later tonight. Thanks for the heads up. Any more issues you guys can think of? So I can start at all things together. Who knows when I can find the time to fix things again heh LJ
  7. JSRS SOUNDMOD 6.18.0719

    OK we came pretty far with this I guess. Its the JSRS RHS USAF addon, it's based on pistol classes and only appears on the same client that runs the addon. So I guess I'm able to sort that out. :) Thanks Jobo and Lothear for help ;) LJ
  8. JSRS SOUNDMOD 6.18.0719

    It's weird that it is not showing up on your add-ons list. And these additions are not run on the server I guess but the AI is running on it. So I can sort that out. I guess that you, Lothear, are playing solo or on a LAN server? That would mean you control the AI and the JSRS additionals are affecting the AI. LJ
  9. JSRS SOUNDMOD 6.18.0719

    Ah OK. Thanks. I'll have a deeper look when I get back from vacation. Thanks for all your help with this :) LJ
  10. JSRS SOUNDMOD 6.18.0719

    Ah OK that's a good hint. So can you specify what pistol exactly? I think I've seen a Glock or something?! LJ
  11. JSRS SOUNDMOD 6.18.0719

    It really is a mystery to me, yes haha ? I double checked all the entries in the config, I build most from ground up. I deleted everything that was unnecessary as the inheritance took care of it anyways and I got rid of any sort of base class updates, even minimized any sort of error message I could think of. And still this shit happens. One thing that makes me wonder is that you, Yokhanan, seemed to have no problem at all, so what's the difference between the two of you? So maybe it depends on the secondaries thay have? Or maybe it's depending on the primary weapons. Do they switch all the weapons? I just seen M4a1, Mk18 and maybe some Hk416s got switched... LJ
  12. JSRS SOUNDMOD 6.18.0719

    The problem has been contained but it is still present. Thing is there is no error whatsoever. I cannot determine the exact spot of cause... LJ
  13. JSRS SOUNDMOD 6.18.0719

    JSRS Soundmod - 6.18.0629B Changes: Fixes - Fixed Updating Base Classes for multiple weapons - Fixed Updating Base Classes for RHS ASFR/USAF/GREF - Fixed Inheritance problem for RHS made AI use pistols (Kinda still do...) - Fixed A dependency for ASR AI was inside on of the pbos
  14. JSRS SOUNDMOD 6.18.0719

    Hey Lothear, yes I'll take a look at this asap! I didn't figure it would be caused by JSRS. Thank you, LJ
  15. JSRS SOUNDMOD 6.18.0719

    All side mods for RHS, NiArms and SMA have been updated.